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turtlegi
10-05-2006, 08:35 PM
<DIV>Hello,</DIV> <DIV> </DIV> <DIV>I've started an inquisitor on a new server (For me!) for fun.  And I'm looking for tips ! =)</DIV> <DIV> </DIV> <DIV>I was surprised to find that the group reactive doesn't tell you how many charges are left.  I thought group wards do, so why not reactives?  Just to be sure, are the charges shared by the party?</DIV> <DIV> </DIV> <DIV>Do you tend to use both single and group at the same time?  I suppose it depends on your playing style.. I've read posts where people use single reactive followed by group, or mayble only if it's a troublesome looking pull.  Others use group reactive in groups and single reactives when soloing <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />   </DIV> <DIV> </DIV> <DIV>It also looks like the healing power can be wasted if the average hit is less than what the reactive can heal for.  Soloing in Commonlands, I'm getting hit for 4 hp at most while my reactive can heal for 40 something, and it goes fast because I can't avoid at all.  Not that I'm complaining, I'm sure I'll be hit hard later.  </DIV> <DIV> </DIV> <DIV>The priests by far look more challenging to play than druids and shaman, on paper.  Have you found playing an inquisitor hard?  Or only at certain levels?  Reactives make the least sense to me for healing, but I think I'd like a challenge.  </DIV>

graxnip
10-05-2006, 10:06 PM
<div></div>I would guess that they are harder to play at earlier levels. You dont have all the toys the higher level inquisitors have that make life significantly easier.umm grp reactive vs single - well my 2 bits are- i never use the grp one while soloing, just never had the need to stack them, even on orange solo named mobs. and when in a group, i used to cast the grp reactive before the pull, now that mobs are more keen to socially aggro - thus making tanks body pull, I dont cast that anymore before the fight as the groups would just flock to me on the pull.edit: however if you are having trouble with soloing a particuarly hard mob, then totally cast the grp and single reactive on yourself before the fight - wait a tick to regen some mana - then pull - it will soften the start of the fight so you can land some debuffs and in general make your life easier.80% of the time i just use my single reactive on the mt, and spot heal as needed. if we have adds and things are getting out of control, thats when i use my grp reactive / grp direct heal, then spam the stun/deaggro.only on tough mobs will i stack the 2 reactives on the mt.now as far as making the most of your heals - simply dont heal till you are around 60% health. only then throw out your reactive. now im not sure if my strategy is right or appropriate for everyone, but i try to keep my mitigation as high as possible while trying not to get avoidance to high..we need to get hit to make our reactives fire as well as for our reverse damage shields.anyways - gl with your baby inquisitor<div></div><p>Message Edited by graxnip on <span class=date_text>10-05-2006</span> <span class=time_text>11:11 AM</span>

Kadurm
10-06-2006, 02:21 AM
<BR> <BLOCKQUOTE> <HR> turtlegirl wrote:<BR> <DIV>Hello,</DIV> <DIV> </DIV> <DIV>I've started an inquisitor on a new server (For me!) for fun.  And I'm looking for tips ! =)</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>I was surprised to find that the group reactive doesn't tell you how many charges are left.  I thought group wards do, so why not reactives?  Just to be sure, are the charges shared by the party?</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>Do you tend to use both single and group at the same time?  I suppose it depends on your playing style.. I've read posts where people use single reactive followed by group, or mayble only if it's a troublesome looking pull.  Others use group reactive in groups and single reactives when soloing <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />   </DIV> <DIV> </DIV> <DIV>It also looks like the healing power can be wasted if the average hit is less than what the reactive can heal for.  Soloing in Commonlands, I'm getting hit for 4 hp at most while my reactive can heal for 40 something, and it goes fast because I can't avoid at all.  Not that I'm complaining, I'm sure I'll be hit hard later.  </DIV> <DIV> </DIV> <DIV>The priests by far look more challenging to play than druids and shaman, on paper.  Have you found playing an inquisitor hard?  Or only at certain levels?  Reactives make the least sense to me for healing, but I think I'd like a challenge.  </DIV><BR> <HR> </BLOCKQUOTE>As far as I know, if you highlight or mouse over the reactive in the maintained spell window, it should tell you how many charges are left. At least I know they had it going that way for a while.<BR>

HazlenutElf
10-06-2006, 03:57 AM
<DIV>I rarely use the group reactive heal because it takes so long to cast and the benifit is minimal. If people are managing aggro properly you shouldn't need it anyway.  I usually just use the single target reactive.</DIV>

The-Fourm-Pirate
10-06-2006, 06:18 AM
<P>Single target reactive needs to be adept 3'd, everything else is fairly insignifigant if you have a good tank, maybe adept 3 the quicker heal but adept 1 usually works ok for the big heal until you get into T7 which is when you should start investing in ALL adept 3's. I also would suggest getting adept 3:<BR>Harrowing Inquest (level 45, gives you nearly unlimited mana if you have a good scout in your group, also get the upgrade adept 3)<BR>Convert (level 58, adds a few hundred extra to all of our heals)<BR>Zealotry (The ultimate skill for a 2nd healer, gives the group crazy ammounts of haste while stifling you, but it can be shut off at any time).</P> <P>As far as difficulty it's a tossup, but from what i've seen of the preist classes I can say this:<BR>Inquisitor: Most gadgets and toys (decent debuffs, inquest, convert, self stun/stifle/mez cure, fear, root, zealotry, ect) and has 2nd biggest heals on fast recasts but slow casting. IMO they are the best healers for 1 group settings and [expletive haxx0red by Raijinn] good healers for melee DPS groups in the raidgame.<BR>Templar: Probably the best flat out healer, but doesn't do anything else very well. Also a good buffer for tanks, it's a HP buff though so basically just an extension of their heals.<BR>Defiler: Biggest wards and heals, really probably the most desireable healer ever since they fixed wards.<BR>Mystic: can't really speak on mystics, never really looked at their skills.<BR>Fury: Basically a mage with less damage and more heals in leather armor. Pretty good at everything.<BR>Warden: Less DPS than a fury but arguably better healing.</P> <P>Flat out best healer does not mean a ton though, as it all depends on the encounter and the player, I think one of the first guilds to kill the matron had an Inquisitor do about 25% of the HPS.</P> <P>In my personal experience, my Inquisitor has been a lot easier to play well than my Brigand, however I had experience playing the game and a decent ammount of twinking, but I have never had a problem keeping a tank up vs 2 or 3 yellow ^^^s.</P><p>Message Edited by The-Fourm-Pirate on <span class=date_text>10-05-2006</span> <span class=time_text>07:23 PM</span>