View Full Version : Fizzle
Chanah
09-27-2006, 01:31 PM
<DIV>Divine Recover great spell but... [expletive haxx0red by Raijinn] does is always have to fizzle for??</DIV> <DIV> </DIV> <DIV>Single target cures same story, they fizzle 2 times before i can really cast it, whats the use of this? doesnt really come in handy when curing ppl in raids.</DIV>
DwarvesR
09-27-2006, 02:16 PM
<P>Fizzle rate is a constant complaint on all boards.</P> <P>And I admit, it does seem like when you go to cast a fizzle-able spell and you do your check for fizzle that it seems like you're trying to overcome the resists on an orange mob. . . . especially on the state cures. I always triple-click the cures, becuz that way *when* the 1st one fizzles, the 2nd one usually won't, but if it does it's pretty rare that the 3rd one doesnt.</P> <P>My personal opinion is that fizzle is a game mechanic that should be completely removed, as it only serves to annoy. The argument that a fizzle is a way of balancing out beneficial spells vs hostile spells being resisted doesn't convince me at all. If I click a button, I should cast a spell. Period. That a mob may resist a hostile is a given. That I may fail to cast on a groupmate who is not attempting to resist, but rather *wants* me to cast on him is only annoying and frustrating.</P>
Gobbwin
09-27-2006, 03:03 PM
<BR> <BLOCKQUOTE> <HR> DwarvesRUs wrote:<BR> <P>...snip</P> <P>My personal opinion is that fizzle is a game mechanic that should be completely removed, as it only serves to annoy. </P> <P>...snip</P> <P></P> <HR> </BLOCKQUOTE> <P>I couldn't agree more. I can understand fizzles when you are leveling up (e.g. you just received a new spell that uses Subjugation, the fizzle check requires a skill of 150 but your skill is 80), but once you hit the level cap and have all of your casting skills maxed (and then some if you have gear that adds to the skill), fizzles should rarely if ever occur. Interrupts are one thing, but a fizzle is quite another. </P> <P>I don't know if any of you guys still use your Manastone or not, but I've noticed that it will fizzle almost half of the time. That one really makes me scratch my head.<BR></P>
Judist
09-27-2006, 06:52 PM
<P>Fizzle is to casters as parry/block/miss is to fighters. It happens and is part of the game. A ranger who dosent wanna miss alot of shots gets plenty of +ranged items.</P> <P>All you need is plenty of +minstration items. I have a nice set of minstration jewelry for raiding and I rarely fizzle. This jewelry gets me to 376/350 and I'm still missing two +8 minstration relic pieces.</P> <P>While annoying yes, its part of the game I hope dosent go away. Noone should be 100% successful 100% of the time. Thats not fun... we need the fizzle/miss variable to keep us on our toes.</P>
Chanah
09-27-2006, 08:00 PM
<P>I guess you are right that fizzle is what melee have with blocking etc, but it happens to only some spells that we use most as in heals, cures divine recovery, which are our specialty and we fizzle most on those.</P> <P>If I throw dots or something, they barely fizzle, like the guy said about the manastone, i still use it alot to and it fizzles as well... which is pretty dumb ofcourse</P> <P>I think they got the bug fixed that made us fizzle on using drink/food at least....</P> <P>And I doubt boosting up ministration helps much, I have standard 362, should be enough to cast a cure right?</P>
Judist
09-27-2006, 08:19 PM
<P>Yea the cures are extra fizzly for some reason. Dots would be under disruption, something I also have alot of and rarely fizzle.</P> <P>I agree tho w/ cures. I wonder if they follow a slightly different ruleset from other minstration spells.</P>
DwarvesR
09-29-2006, 02:22 PM
<P>Only beneficial spells fizzle, and then only in combat. Attack spells never fizzle, but have a chance of being resisted. The devs have stated that having the beneficial spells fizzle is more or less the "resist" of your friendly target.</P> <P>But I fizzle like my "friendly" is an orange. I don't get resisted on a yellow *nearly* as much as I fizzle a heal. Which is why to me they're just annoying, not "fun."</P> <P>And yes, the cures seem to fzzle 4-5x as much as any other spell.</P>
Calain80
09-29-2006, 02:38 PM
With EoF Fizzle will go away and a high skill will reduce power cost. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />Sounds good, but will it stay like this? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Robbpilot
10-10-2006, 12:37 AM
<P>Yes, fizzle will go away. I'm glad for that. I hope that the interrupt or resist rates aren't increased to compensate. They are both high enough now to be annoying, and an increase to them would offset any goodwill generated by removing fizzle.</P> <P> </P>
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