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utkCREW
09-26-2006, 10:17 PM
<DIV><FONT face="Comic Sans MS" color=#ff9900 size=2>What does the Inquisitor community want out of these AAs?  I personally am happy with the DPS presented in our current cleric AAs, but would like to see AAs that increase our debuffing and group dps buffage.  I've grown happy in the DPS groups, and would like to see AAs that only excell us farther into that specialization.  Ya know what I miss, the lil bonuses that heals used to have attributed to them back in T5.</FONT></DIV>

ericshaitan
09-26-2006, 10:35 PM
No more DPS crap.  If i wanted to DPS or buff DPS i would have made an enchanter or an assassin.  Increase our healing, buffing, and debuffing abilities. <div></div>

Cepheus80
09-26-2006, 11:50 PM
I'd like to see somekind of AoE heal like clerics had in EQ1, those things were raid savers. Also, somekind of pet that does something useful would be nice..seems like we're the only priest class that doesn't get a neat little sidekick.

Bayler_x
09-27-2006, 12:52 AM
How about a classic from EQ1: Mass Group Buff!  Imagine hitting your whole raid with Fanaticism.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Owwiee
09-27-2006, 01:16 AM
A group of pets like undead tide except instead of doing DPS they run around spot healing raid members... like after a nasty AOE.  Call them  "SoandSo's Disciples"

menelaus109
09-27-2006, 11:56 AM
<div><blockquote><hr>Cepheus80 wrote:<div></div>I'd like to see somekind of AoE heal like clerics had in EQ1, those things were raid savers. Also, somekind of pet that does something useful would be nice..seems like we're the only priest class that doesn't get a neat little sidekick.<hr></blockquote>I never played EQ1 but a PBAOE heal or targetted AOE heal would be niceThough id settle for any sort of extra heal or a new (and useful) debuffA raid wide Fanaticism would be awesome though probably overpowering</div>

Gobbwin
09-27-2006, 02:25 PM
<BR> <BLOCKQUOTE> <HR> Owwiee wrote:<BR> A group of pets like undead tide except instead of doing DPS they run around spot healing raid members... like after a nasty AOE.  Call them  "SoandSo's Disciples"<BR> <HR> </BLOCKQUOTE> <P><BR>That'd look awesome, a bunch of our lvl 45 fluff spell adepts running around healing ppl.  However, I'm certain that it would be laggy as hell.  </P> <P> </P> <P>My hope is that they continue the trend that they started w/ the KOS AAs.  There really isn't a particular path that "must be followed otherwise you are gimped", it's very much focused on your particular playstyle, whether that be DPS, healing, or whatever.  That said, I would love to see some of the mass AOE buff AAs or adding some kind of safefall!  Especially w/ Kelethin being re-added, I wouldn't expect to live if I fell out of one of the trees, but if I hop down from the griffin tower or stumble over a root, I shouldn't lose 30% of my health.</P>

Einsteinb
09-28-2006, 03:13 PM
<DIV>Many raise good points about buffing and debuffing options. These were under-represented in our class AA.</DIV> <DIV> </DIV> <DIV>It would be interesting to see the spell DPS option more present in our subclass AA. Perhaps spell attack procs.</DIV> <DIV> </DIV> <DIV>Healing is definately a requirement. Perhaps something interesting like cure procs attached to heals.</DIV> <DIV> </DIV> <DIV>My suggestion overall? 20%/20%/20%/20%/20% mix of buffing, debuffing, spell DPS, healing, and miscellaneous.</DIV>

Echar Elocin
09-29-2006, 02:28 PM
<DIV>the problem with having anything cool is everyone else will want one.  i could see soe giving clerics an pbaoe heal then nerfing it down to 300 hp per person once people complain.</DIV>

quasigenx
09-29-2006, 05:26 PM
I have been going on the assumption that while our KoS AAs were non-core abilities, our EoF AAs would be core abilities. That's what I would be in favor of. What I would like to see is 3 possible lines, with no possibility of going down multiple lines. IMO, the lines should be:<ul><li>Buffs</li><li>Debuffs</li><li>Heals</li></ul>Either that, or two lines of just buffs:<ul><li>Offensive buffs</li><li>Defensive buffs</li></ul>Basically I would like to see players forced to choose a play-style that effects their core responsibilities in a solo, group and raid setting. Either way you go with these choices, there would not be a "must have" setup.Personally, I would continue to go for choices that increase by groups DPS in a raid, or possbily debuffs (also for raids).<div></div>

Demoniac
09-30-2006, 03:24 AM
<div></div>Quasigenx is right.. I agree... I would love to see 3 lines too so people can choose buffs ( defence and offence) debuffs line. and heal lines... SOE should find a way to slove the reactive can be on chel'druk matron over 20 seconds don't even get expired. not just more dps crap in eof <div></div><p>Message Edited by Demoniac on <span class=date_text>09-29-2006</span> <span class=time_text>04:25 PM</span>

Spider
10-02-2006, 05:21 AM
<P>id like to see somethign that increased the number of procs on our reactives and our reverese damage shields </P> <P>like mmmmm   one extra proc on all reactives per point in one skill and same for the rds on another skill </P>

Catseyes
10-06-2006, 07:15 PM
i d like to see more Focuses  :Effect duration : improvement of stuns durations  could be useful, as the current 2,5 sec ones arent working enough . A focus healing ,adding a static % to heal amount  ... a focus buff side effect , ie increasing the dps % of aura , or the mana drain of inquests. Focus dmg ?  many ways to : longer duration of DoTs (bah ) , faster DoT ( bringing down to once / sec would be better than /tick ) ,direc % increase of procs dmg  , higher % of dmg procs  on buffs ...etc etcsome skills reducing the chances to be interrupted (may be by normal attacks only but that would be helping a lot yet in solo )reducing the mana cost of direct heals ? (but well, we rarely lack of mana with inquest and FT) increasing the resistance to dmg of our stiffles / root  ? Stifle was so uber at beginning before they ninja nerfed it :/  would be so useful for solo to the imprison spell to stick longer with dmgs on mobs. Ymrir inqui 69 befallen<div></div>

ericshaitan
10-06-2006, 07:52 PM
I want a class ability that lets all my  reactives turn into wards. <div></div>

Demoniac
10-07-2006, 01:58 AM
there is a few things are totally broken in raid-wild.1. the group reactive doesn't do anything to the AE. don't tell me you spend 400 power, and people taking 5000 damage and the group reactive heals 500 that's called " work " 2. durid are way way much better than inquisitor on group heals. any warden can do 700 healing per seconds ( group heals ) last for at least 5 mins. I might be a sucked gear inquisitor, I got 6470 power selfbuffed but I can't even do 550 hps for a min ( group heals ). and our cast speed is too low. <div></div>

Grrrrrrrrltwo
10-11-2006, 06:53 PM
<DIV>I'd like to see another concentration slot <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV>

Brallin
10-12-2006, 12:59 AM
I want to be T1 dps.<span>:smileysurprised:</span><div></div>

Einsteinb
10-12-2006, 02:15 PM
<BR> <BLOCKQUOTE> <HR> Grrrrrrrrltwo wrote:<BR> <DIV>I'd like to see another concentration slot <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>That is an interesting concept. In our cleric AA, we had skills centred on focus (strength AA). Mental resists are also innate to our class. A natural, in character extension would be an extra concentration slot, because an inquisitor's mind is clearly one of his sharpest tools.

menelaus109
10-26-2006, 10:33 PM
<div></div>Some good ideas here, shame SOE took absolutely no notice of themI like the idea of some sort of buffage for our pet, maybe a temp buff placed on him that triggers a reactive heal whenever a group member is damagedOr a buff that triggers a group heal from the pet The idea of a raid wide fanaticism would be awesome, make the power cost significant and add a big reuse timer to stop it becoming overpoweringOr even a useful debuff, ours are definitely underpowered at the min (excpet skull crack and forced sub, they rock together)Or some sort of focus buff that allows all the damage/healing of our reactives to go off in one goSo you would precast this buff, the next reactive heal would deliver all its healing in one go rather than over a number of tics, or use it on the reverse damage shield so when the mob hits it gets all the damage in one go rather than over 5 hits<div></div><p>Message Edited by menelaus109 on <span class=date_text>10-26-2006</span> <span class=time_text>02:21 PM</span>

Troysmith
10-29-2006, 12:08 PM
Supposedly, most of our AAs are going to be centered around DPS. :smileysad: I hope it gets changed.

inhumanus1986
10-30-2006, 02:57 AM
Certainly i would like to see healing boosts and/or a proc heal pct... but i just had an idea, what if we cld get a group inquest, mabye be like a mini mana battery??But most importantly, id like a 2nd aoe heal on a short timerInhumanus Nex70 InquisitorKnights of the Temple<div></div>

inhumanus1986
10-30-2006, 03:25 AM
I just read through the forums again and will toss out another idea from my very limited raiding experience......Mabye for buffs, we could have a pct proc of double attacks or a spell we cld cast in grp.Another buff might be an aoe immunity for the grp for x seconds.For debuffs, how about an 5% proc epic stun for 4 seconds/ hate transfer?? That one may be too powerful though...Inhumanus Nex<div></div>

DwarvesR
10-31-2006, 05:23 PM
<P>A few weeks back someone broke NDA and posted a screenie of all the aa's.  It got taken down pretty quick, and I only glanced at it, but it looked like it had branching trees and I seem to recall a decent mix of increasing % of our heals and debuffs or reductions in cast times.</P> <P>Which isn't to say that I'm sure I recall, as I only glanced through them, and it's still in beta and could change anyway.</P>

Catseyes
11-03-2006, 07:48 PM
of that i remember of those pics, if they are accurate and not changed in test while, they were  Spell centered. there were some Extended range casting , and a lot of "this spell is casted faster: reduce casting by 0,1 sec ". the most interesting was a lowering of % needed to cast verdict . (or an increase of the cap able to) . but it was roughly 1% more on epics or close to. they were all at first stage and non upgraded and still in beta version,so let's wait... but i expect a good laugh at some of them.To resume, lot of specifics spells will have faster casting , faster re-use ,sightly increase efficiency. Ymrir, 70 inqui befallen<div></div>

Torbas
11-03-2006, 10:06 PM
New AA's will specifically enhance a set of spells, depending on your deity.  So an inquis worshipping Sol Ro might get more damage on his flames line, or more powerful debuffs.  <div></div>