View Full Version : Dueling
MaryWilcox
09-22-2006, 09:48 PM
<DIV>I have been told that inquisitors if they are good at their class can be one of the best dueling classes inthe whole of Norath !</DIV> <DIV>Now, im proberbly a crap cleric because i cant duel against certain classes. The only classes i cant beat are assassins, brigs, necros and coercers. This is because they do so much dam damage and constant interups on me beore i can cast anything</DIV> <DIV>I know i have absolutly awful avoidance is this where i am going wrong ? ... is there anyone that can give me some advice on this matter <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>
Spider
09-23-2006, 01:01 AM
<BR> <BLOCKQUOTE> <HR> MaryWilcox wrote:<BR> <DIV>I have been told that inquisitors if they are good at their class can be one of the best dueling classes inthe whole of Norath !</DIV> <DIV>Now, im proberbly a crap cleric because i cant duel against certain classes. The only classes i cant beat are assassins, brigs, necros and coercers. This is because they do so much dam damage and constant interups on me beore i can cast anything</DIV> <DIV>I know i have absolutly awful avoidance is this where i am going wrong ? ... is there anyone that can give me some advice on this matter <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>well i play a pvp server inquis and i can say that casters are our bane</P> <P>but scouts are cake </P> <P>start by getting up your group reactive ( and redemption if they have a one shot type attack ) then hti them witht he reverse damage shields , maintain your heals ,auto attack , while keeping up the damage shiled ur divine debuff dot and mitigation dbuff and watch them kill themselves </P>
Spider
09-23-2006, 01:02 AM
<DIV>nothign funnier than watching a decapitate or assasinate go off and then u get right back up and start healing to full lol </DIV>
Bayler_x
09-23-2006, 01:26 AM
Keep in mind that the rules aren't the same between PVE server duelling and PVP server combat. In duelling, our healing and most other class' damage output is much higher. More importantly though, there's no immunity to stuns and stiffles in duels, as there is in PVP. At the high levels, I expect a duelling swashbuckler or brigand could stun-lock us pretty effectively.Even on PVP servers, scouts become a much greater challenge in the high levels. Up until 50, sure, you can win or tie any one-on-one with a similar level scout. But in the 50's and 60's, it's just plain hard to complete a spell, and a resist can be costly.<div></div>
Spider
09-23-2006, 02:11 AM
<P>bah thats what the stamina line is for knockdown,stun blur throwback all in one fast hit then throw out your rds that stuns when they use a ca </P> <P>and the rest is history </P> <P>jsut dont let em get the first stike especialy until u get redemption up </P> <P>and since its a duel cast your group reactive and redemtion right b4 u accept the duel </P>
Cepheus80
09-23-2006, 05:37 AM
<DIV>Being that I am the top ranked Inquisitor worldwide on all EQ2 pvp servers (don't mean to brag btw!) I can give some advice. One on one, inquisitors can be a VERY good pvp class. A well geared inquisitor can be a formidable force for any class to go up against. The three main classes that I'd say are the hardest for us are...brigands, swashbucklers and coercers. Brigands are INSANELY overpowered. Be ready to cure trauma as soon as you can, that's to say if you even can because, yes, they can "stun-lock" you for pretty much the full duration of any fight and its sucks hardcore. Brigand debuffs NEED to be toned down, dispatch in particular. Brigand debuffs, in general, are just ridiculously overpowered on pvp servers, avoid brigands at all costs imo. Swashbucklers don't have the debuffs that brigands do, but like brigands they have the ability to dispell our buffs, so watch out. They also interrupt A LOT, so my advice is...cast only the spells you need to cast when you can lol. Our vengeance and repentance lines are key to beating any melee class, this is even more so the case with scouts imo because most of their damage output comes from the use of their combat abilities. Debuffs are also important against melee classes, especially our STR/INT debuff line as well as our melee skill debuff line (forced submission, forced obedience, etc). Honestly, most caster classes in general are a non-issue with high resists. The only exception to this I have found to be are coercers and summoners to an extent. The key to fighting summoners I have found, is locking down their pets. Fear, root/stifle..just do whatever you can to get them away so that you can take down the summoner asap. Coercers are another class to stay away from one on one heh. They have damage reactives like we do, but they do much much more damage. Coercers also have the ability to debuff arcane resists by quite a bit, so resisting their spells in general is a bit harder than other pure caster classes.</DIV> <DIV> </DIV> <DIV>Wearing armor with high AGI (leather) MIGHT help, but the problem is that, unlike druids, we do not buff AGI at all nor do we give anykind of avoidance in general, so I do not think you'd ever be able to get a high enough avoidance % to make a drastic impact in PvP. I could be wrong about this because I've never tried, but I'm all about the mitigation and sticking with the heavy armor. If you plan to do a lot of pvping, don't do much raiding (unlike me =/) and can afford to spend your AA's without feeling the backlash of your fellow guildmates, then I would say that you should go with the STR AA line. The last ability, Steadfast is pretty helpful actually. It used to be bugged, but it really does make a difference in pvp. There are some abilities it does not protect against, knockdown is one, but i can't think of any of the others off the top of my head (there aren't many). Another important AA imo is melee crits. I have 100% melee crits atm, and I have to say that around 65% of my damage output comes from melee because of that AA. This post has dragged on for a bit, so I'll just cut it short by saying that..while plate armor is TERRIBLE for preventing stuns and interrupts, it can be very helpful with mitigating large melee damage spikes. Our biggest offense is our defense imo, get your mitigation up and you'll be a true annoyance to any scout looking for a quick gank. </DIV> <DIV> </DIV> <DIV>Gregos 70 inquisitor-Nagafen server</DIV> <DIV>Rigel 70 Inquisitor-Kithicor server</DIV>
Spider
09-23-2006, 05:35 PM
<P>absoloutly and whats een better is running witha totem or some other fasion or spell taht gives u a wolf or tiger form as a scout will often mistake u for a fury or warden when they see u heal when they come in to take u down quick they get a major shock as they discover your mad mitigation and heafty plate armor</P> <P> </P>
MaryWilcox
09-25-2006, 02:10 PM
<DIV>thanks guys</DIV> <DIV> </DIV>
Gobbwin
09-26-2006, 04:01 PM
<DIV>Awesome advice Cepheus! I just joined a guild who is huge into dueling. We actually have monthly "fight nights", so I need to get savy fast or remain the weakling. Any additional advice would be a huge help!</DIV> <DIV> </DIV> <DIV>I do have a question though, do you use Yaulp that much in PVP? I've tried it a few times, but have noticed the reduced focus hurts against melee classes and often will drain your power faster than it's worth against healers (haven't used it against a caster yet).</DIV> <DIV> </DIV> <DIV>Thanks,</DIV>
Shailen
09-26-2006, 07:51 PM
<DIV>To add to what others said. Brigands are the only class that really give me trouble. The huge debuffs and thugs can be tough. Outside of that, your control effects coupled with vengeance and repentance makes us killer 1v1. Also, your STR debuff can work as a poor mans snare against cloth types. The int component also helps lessen the blow from mages. Also know which classes to go charging head first at and meleeing, and know which classes to back off of. Coercers get easier if you get in close and hit them. In PvP coercers are actually a LOT easier than in duels. PvP mechanics keep you from being perma-stunned, which means you just break their first mez, run in, DoT and swing away while you have immunity. Usually they die very fast. Toss in your root/stifle and fear to keep them from attacking while you get a few big DD hits in.</DIV> <DIV> </DIV> <DIV>Otherwise it comes down to having very high resist and very high mitigation. You won't be able to do much about avoidance, so just forget it and go with maximizing mitigation. Items with his wis and mitigation in jewelry slots aren't too tough to find.</DIV> <DIV> </DIV> <DIV>Scouts become easy to beat once their big hitters get mitigated down. Sniper shot now hits me for less than 600. Thats covered almost by a single reactive tic.</DIV> <DIV> </DIV> <DIV>Also, it doesn't hurt (in PvP anyway, I'm no longer on a blue server, so can't test dueling, but I assume it would work the same) to carry lots of ward potions on you. If you know the primary damage type of a class, just pop one of those right at the start (or before the start). The grand master ones are like a 1038 pt ward versus type noxious/elemental/arcane. So going up against a scout, pop the noxious one, and it will eat up a ton of their poison damage. Buys you a few more HP which can tip those close fights.</DIV>
Spider
09-28-2006, 02:47 AM
<BR> <BLOCKQUOTE> <HR> Gobbwin wrote:<BR> <DIV>Awesome advice Cepheus! I just joined a guild who is huge into dueling. We actually have monthly "fight nights", so I need to get savy fast or remain the weakling. Any additional advice would be a huge help!</DIV> <DIV> </DIV> <DIV>I do have a question though, do you use Yaulp that much in PVP? I've tried it a few times, but have noticed the reduced focus hurts against melee classes and often will drain your power faster than it's worth against healers (haven't used it against a caster yet).</DIV> <DIV> </DIV> <DIV>Thanks,</DIV><BR> <HR> </BLOCKQUOTE><BR>the loss in focus and such is a hit but the power drain is only 4 per second which is rather insignificant at higher levels but yes i wouldnt bother with yaulp as much when up against fighters but definatly against casters
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