View Full Version : Hersey useless unless dueling or pvp
pawnipt
09-22-2006, 02:20 AM
Hersey Lasts only for 30 seconds and has 5 charges, with this duration you're lucky if it procs twice on a mob, this is pretty much useless durring raids and soloing and heroic content. i'm hoping it can be changed to become useful for something other then duels/pvp......<div></div>
Demoniac
09-22-2006, 04:13 PM
it's a fun spell... people having this issue since dof released, sir. again it's a fun spell.. <div></div>
Chanah
09-23-2006, 03:47 PM
duel an sk, use heresy and compelled repentance, im sure you will see why its a fun spell then <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Shailen
09-26-2006, 07:56 PM
<P>I'm finding it much more useful soloing in KoS. I do lots of writs (working on faction) and the fetidhorns in Bonemire heal themselves. This spell makes a huge difference.</P> <P>The key is having it at adept 3 or better (master 1 helps a lot). It makes the damage component as big as any heal most solo/group mobs would ever toss on themselves, and the stun helps them from casting back to back. Definately speeds things up.</P> <P>As for PvP, its great. A must have for a PvPing inquis, especially if you solo PvP at all.</P>
DwarvesR
09-27-2006, 01:55 PM
It would definitely be more useful if it proc'd on "any" spell instead of only "beneficial" spells though. I only cast it on known healer mobs, and even then only sometimes.
Shailen
09-27-2006, 07:52 PM
<div><blockquote><hr>DwarvesRUs wrote:<div></div>It would definitely be more useful if it proc'd on "any" spell instead of only "beneficial" spells though. I only cast it on known healer mobs, and even then only sometimes.<hr></blockquote>I've found that beneficial spells does encompass a lot more than just heals though, which is nice. In PvP I've found that almost any class I fight at one time or another procs it at least once. I couldn't tell you what they are using half those times, but it does proc on them. Potions maybe? Short term buffs for sure on tanks, it might even fire when a scout stealths. I'd need to test some of these.</div>
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