View Full Version : Lvl 70 upgrade to Zealotry-- Is it really an upgrade?
Somatic
08-27-2006, 09:16 PM
I'm 53...i use Zealotry in groups. Most groups are maxed out haste already, me + their self buffs + items.So how is the lvl 70 spell a upgrade ?<div></div>
Chanah
08-27-2006, 09:37 PM
<DIV>Buffs up int by 72 or something speedbuff by 50 % or something at adept 3 and recast timers get reduced or something by the whole group.</DIV> <DIV>I never use it thou, only when i gotta grab a beer in the middle of a raid <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by Ghyro on <span class=date_text>08-27-2006</span> <span class=time_text>10:40 AM</span>
Somatic
08-27-2006, 11:04 PM
What do you use instead?<div></div>
Chanah
08-27-2006, 11:17 PM
<DIV>heals and otherwise trying to keep all debuffs up including dots</DIV>
Echar Elocin
08-27-2006, 11:26 PM
its toggleable no reason not to use it imo not for full duration of course <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
deanoh
08-27-2006, 11:35 PM
<DIV>Definitely a great spell to have. If you raid, get yourself put into the melee dps group. IMHO that is where we belong. We are the battlepriest's of EQ2. </DIV><p>Message Edited by deanoh on <span class=date_text>08-27-2006</span> <span class=time_text>12:47 PM</span>
Audabon
08-30-2006, 05:41 PM
<P>Yeah my main "alt" is a lvl 62 inquisiter and i cast a single reactive and then the group reactive when the tank pulls a mob( single groupingwith a bard brig 2casters and a tank) and click on my zealotry ( i have the master version) and yellow heroics burn down in a couple seconds <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> best spell ever.</P> <P> Im considering changing from necro to inquisiter as my main for raiding too. Any thought on that out there?</P>
Listad12
08-30-2006, 07:00 PM
Don't forget to click it off before healing :smileyhappy:
Audabon
08-30-2006, 07:10 PM
lol usually dont need to heal if the mob dies quick enough! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> the reactives top off any damage or ae's against group and i melee , if a groupies hp drop a bubble i click it off and toss them a heal.
Chanah
08-31-2006, 05:32 PM
well, most scouts/fighters in the group are usually maxed out with speedbuff, and if you happen to get kicked in the wrong group (mage group) they usually have their int maxed already, so not that usefull imo
Audabon
08-31-2006, 06:30 PM
<BR> <BLOCKQUOTE> <HR> Ghyro wrote:<BR> well, most scouts/fighters in the group are usually maxed out with speedbuff, and if you happen to get kicked in the wrong group (mage group) they usually have their int maxed already, so not that usefull imo<BR> <HR> </BLOCKQUOTE><BR>As a summoner, our caster pets were nerfed so having a fury single target buff my pet or an inquisiters zealotry means alot to a summoner. alone with my int maxed or over 520 my pets sadly will sit around 340. INT buff means higher damage no matter if its until cancelled or for 36 seconds. basically it comes down to having ideal groups, casters love troubs and furys. scouts love inquisiters.
quasigenx
08-31-2006, 08:21 PM
<div></div>I don't usually see scouts/fighters with max haste. What classes are they getting that buff from?Monks of course can self cap haste.Recenlty I've been using mine a lot in a MA group with an assassin, swash and shadow knight.<div></div><p>Message Edited by quasigenx on <span class=date_text>08-31-2006</span> <span class=time_text>12:22 PM</span>
Shailen
09-01-2006, 10:49 PM
<P>The cast timer by itself makes this spell worth it in my opinion for boosting DPS. Especially if you have mages. Those long cast nukes come quicker and thats a good thing. Additionally haste is much tougher to cap for some scouts. For instance, assassins self boost DPS, not haste. Even with full t7fabled, most assassins I know aren't about 50% haste. Add this and their DPS goes up a bunch.</P> <P>Also, remember that that int boost effects spell procs. The second thing most scouts spec after str is int. It ups their poison tics and any other procing items they have. The int boost on Fanaticism helps them immensely here as well. Especially if you keep refreshing over and over during the fight.</P>
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