PDA

View Full Version : INT AA


Sphinx1975
08-21-2006, 04:49 PM
Good day to you all! I currently have completed the first four parts of the AA INT line and wanted to see if anyone has used another eight points to get the last INT AA and whether or not it's worth it.  The stats look impressive but before committing to it I thought it'd be a good idea to ask. Right now my Inq character is at lvl 69 so I'm assuming that for the forseeable future my main focus would be groups and raids and therefore should focus on anything that helps the group.

ericshaitan
08-21-2006, 05:51 PM
<blockquote><hr>Sphinx1975 wrote:Good day to you all! I currently have completed the first four parts of the AA INT line and wanted to see if anyone has used another eight points to get the last INT AA and whether or not it's worth it.  The stats look impressive but before committing to it I thought it'd be a good idea to ask. Right now my Inq character is at lvl 69 so I'm assuming that for the forseeable future my main focus would be groups and raids and therefore should focus on anything that helps the group. <hr></blockquote>I would absolutly recommend it.  I think its one of the best abilities that we get as inquisitors.  Reasons why 1.  On "boss" raid mobs cast it at the beginning of the fight.  Typically the hardest part of a fight is the very beginning were the mob is not debuffed and hitting hard.  This will give you extremly fast healing and debuffing.  I love it. 2.  When grouping and your tank pulls 5 groups at once you hit this and just spam the healing once again.  You shouldn't have a problem keeping any of your group members alive. 3.  When DPSing its really nice to just crank out the spells.  And when your troub casts POTM, well then, let the fun begin.<div></div>

Sphinx1975
08-21-2006, 10:07 PM
Ok, should it be case before the fight or after the tank has gained some aggro?

ericshaitan
08-21-2006, 10:42 PM
<blockquote><hr>Sphinx1975 wrote: Ok, should it be case before the fight or after the tank has gained some aggro?<hr></blockquote>Cast it right after the tank gets agro.  So like 0.5 seconds after the pull.  <div></div>

Shailen
08-23-2006, 08:23 PM
I stopped after level 4.  I went 4/4/4/8.  My personal feeling is that, there is very little benefit to something that isn't passive and costs 8 points.  Sure it will have its spots, but none of these are game breaking abilities, so I'd rather have every AA be innate if possible so I can go about doing all my regular spells and not have to fit another in.<div></div>