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View Full Version : PvP Alternate Acheivment questions


Agador
08-19-2006, 12:50 AM
<DIV>So.....i love to pvp.  Unfortuantely inquisitors are no scout when it comes to pvp.  Or maybe I am not doing something right.  When it come to grouping up for pvp I have a good handle on which spells to cast and when to cast them.  (I normally start out with the group debuff Forced Compliance followed by the rest of debuff aresenal, dots, heals etc.....&nbsp<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  I also LOVE LOVE to screw a healer up by using my little friend called Heresy, [Removed for Content].  Now to my question though.....has anyone gone down our agility line of AA's.  I am seriously thinking about going after Wonderous Buckling, or whatever the 2 bubble down the agility path is called.  The mezz seems like it could be really helpful in pvp, and i was wondering if anyone had any experience in it.  I know there are few higher level inquisitors on my server venekor and was hoping someone with experience could help.  I know how to make a raiding inquisitor, as i have had one on Blackburrow, i would really like to make this guy more pvp efficient with raiding gear and pvp gear.  High resist, +crushing/+piercing/+slashing, and high mitigation of course sound like they are good for pvp,  but should wisdom sometimes be sacraficed for better pvp stats??  Oh well those are my questions maybe someone could lay down some wisdom for me, ha ha pun intended =P.  Thanks in advance</DIV> <DIV> </DIV> <DIV>Smoka (level 61 Slayer Inquisitor) "I Like Pie"</DIV> <DIV>Smokalot (level 70 inquisitor)   R.I.P "hands of Time"</DIV>

Solar_Fla
08-19-2006, 01:10 AM
<DIV>I went the wonderous buckling line too on the blue servers. I know it isn't pvp and I am not certain the duration change if there is one there; however I duel often and alot. I find them very very good learning tools. Because of this I have found that if you use that on someone with 4 ranks in it (thats all i have in it is why) you get a 12 second mez. Now when fighting melees thats awesome cause you can then land vengence line and compelled repentence line on them before they can start attacking and since debuffs don't break the mez there is nothing they can do about it. They have to sit there for 12 seconds while you land all your debuffs on them and before it wears off you can throw on your heat dot just to rile them up to want to use their combat arts even more on you. So they pretty much kill themselves when they attack you. I have found it to be very effective against scouts who are CA heavy and tank as well but a tank can survive the debuffs most times. </DIV> <DIV> </DIV> <DIV>All in all though its always good to have options in pvp. We can already fear root and now mez with wonderous buckling. It makes for a very nice equalizer and since the reuse is only 45 seconds you can generally get off a couple during a fight even if your break the mez right away it stops them from doing anything for a second or 2.</DIV> <DIV> </DIV> <DIV>Hope this helps even though I am on a blue server.</DIV>

Agador
08-19-2006, 06:46 PM
<P>Thank you Solar you have definately tweeked my interest even more into going down my agility line.  Are there any inquisitors from a pvp server who have an input they can share as well?</P> <P> </P> <P>Smoka</P>

beliker
08-20-2006, 02:10 AM
Right now im only 20, but my other characters on the pvp server are all 40+ and I was looking at the stam line for pvp, the blur vision, knock back etc skills are always nice in pvp. <div></div>

Bayler_x
08-20-2006, 09:31 PM
I'm a 55 inquisitor on Venekor.I took Wonderous Buckling early on - level 30 or so.  At that time it was a fantastic tool.  In one-on-one combat, it gave me a way to stop an evac (once), or time to cast some debuffs.  In group combat, it gave me a chance to immobilize a member of the other force, if nobody else tried to hit them.In the higher levels, though, I haven't found it that useful.  Now that I've got fear and root, I don't find myself Buckling all that much.  (Of course, that may be due to the fact that I've only got 1 point in Buckling, so it's easily resisted.)  The range is too short to stop runners.  Fights go too long for a single evac interrupt to be meaningful.  At this level, group PVP combat is either trivial or I'm too busy keeping everyone alive and cured.The agility itself is nice - some extra avoidance.  But for the most part, I think the agility line isn't helpful in the high levels for PVP, compared to the alternatives.<div></div>