View Full Version : What type of AA's would you like to see with the coming expansion?
Cepheus80
08-05-2006, 08:15 AM
<DIV>So it was announced that each individual class will have unique AA's in the coming EoF expansion. Meaning we (inquisitors) will have our own distinct AA's apart from templars and other classes. <U>What type of AA abilities do you think they should give to the inquisitor class</U>? Think they'll keep going with the coercer hybrid theme and give us mezzes and maybe charm type abilities? Maybe more dps increase type abilities? More proc abilities? More healing booster type abilities?</DIV> <DIV> </DIV> <DIV> I guess our situation is pretty interesting because there are just so many more things you can do (imo) to enhance the class compared to say...templars. Templars are the powerful heal and buff class...period. I don't think many can argue with that, but inquisitors have many other functions and our role isn't as set in stone. What I mean is, it just seems like it would take a bit more thought to plan out the individual AA line for the inquisitor class. Our path isn't as direct as say a guardian's or templar's.</DIV> <DIV> </DIV> <DIV>Personally I hope they give us at least one AoE heal, or somekind of AoE nuke or just something that does an AoE effect besides decrease hate and stun lol. I played a wizard in EQ1 and remember what sense of power AoE's could bring. Bring on the AoE's imo! What do you guys and gals think?</DIV> <DIV> </DIV> <DIV>Gregos 70 Inquisitor-Nagafen server</DIV> <DIV>Rigel 70 Inquisitor-Kithicor server</DIV> <DIV> </DIV><p>Message Edited by Cepheus80 on <span class=date_text>08-04-2006</span> <span class=time_text>10:35 PM</span>
Kadurm
08-05-2006, 10:57 AM
<P>I would'nt mind seeing an AA line that gave you a percentage of going above just a crit heal to something like a Complete heal, something along that line would be worth maxing out. Say even at 8 points it would only give you a 5 or 7% chance that Fanatical healing would be a complete heal. Then you would have something to work for.</P> <P>Other than that, perhaps a critical debuff?</P> <P>Lots of choices to really enhance our class, but not sure they would even consider giving us anything else for more dps unless it was something to add to say the fanatisicim line.</P><p>Message Edited by Kadurm on <span class=date_text>08-05-2006</span> <span class=time_text>01:58 AM</span>
Echar Elocin
08-07-2006, 10:57 PM
ive always wanted an out of encounter Something. i just hope they dont have two paths one [Removed for Content] your healer but increase dps and other become better healer cause sadly ill have to choose the latter
mikemcmodmi
08-08-2006, 08:05 PM
I hope they give us better debuffs. I remember back in T5 we had awesome mitigiation debuffs.... I like with the right training options about 3k mitigation. I'd like to get some things like that back to take the spotlight away from brigands. We should be the great offensive debuffers imo.
Istaril
08-09-2006, 12:12 AM
The Ends Justify the MeansFriendly, group or raid member only. When cast, this spell reduces target's HP by 20%, to a minimum of 10%.5 (10?) seconds later, this spell brings target's hp to 100%Sure, not teribly inspired, but the 'Ends justify the means' sounded very inquisitorial, and this was one of the best fluffy ways to implement a name like that <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />. Rather than a heal, could be a delayed action buff of any kind... Maybe a passive spell that gives all our reactives an extra proc, or a triggered one that doubles the amount of procs (sort of like the triggered +heal shaman have).And one I'd adore - a spell which allows our fanaticism to break the haste cap! *wishlist*<div></div>
Duave
08-09-2006, 08:22 AM
<div><blockquote><hr>mikemcmodmike wrote:<div></div>We should be the great offensive debuffers imo.<hr>I AGREE! Right now I feel worthless in a raid with more than 2 clerics. I just sit and be a fanaticism bot.</blockquote></div>
Beragon
08-09-2006, 11:39 AM
<DIV>I want a kind of version from EQ1 .. that Templar already got, but works like EQ1 AA version calld Divine Arbiration </DIV> <DIV> </DIV> <DIV>-Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. </DIV> <DIV> </DIV> <DIV>Then Cel Regen kind of Type..</DIV> <DIV> </DIV> <DIV>-This ability gives you the ability to cast a large heal over time spell at no mana cost.<BR></DIV> <DIV>Able to upgrade our DI would be nice too, for each level + 500 health and the Timer is to 2min up. EQ1 had</DIV> <DIV> </DIV> <DIV>The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. </DIV> <DIV> </DIV> <DIV>For a newer Spell, i would like to see a kind of Soultransfer ... you can get Souls that put into stones into your inventory and the Enemy is slightly weakend and use them for mez or charm an undead or like that enemy for some time..</DIV> <DIV> </DIV> <DIV>There are a few i would like to have, lets see what SoE gives us...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
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