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One eye'd Jack
05-22-2006, 05:29 PM
<div></div>So a few AA pts back I finally got Steadfast - you know, the one that makes you all immune to stifle and interrupts but roots you? I'd been drooling over this spell since I started on PVP because interrupts are group killers. So guess what? It's BORKED. The basic result of using this spell in any battle, PVE or PVP is that you will be rooted *and* interrupted at the same rate as ever. I've /bugged this pretty much daily, but I wanted to alert anyone thinking about it here too. Any suggestions for getting attention on this, or do i give up and pay for the re-roll (used the freebie already once I had the 8 pts saved up for steadfast)? I hate giving up, so be gentle.....<span>:smileysad:</span><div></div>

ericshaitan
05-22-2006, 05:51 PM
Re-roll them stats.  PVP is the sux.  If you want PVP go play Warcraft.  Divine Recovery is the shiznit. <div></div>

One eye'd Jack
05-22-2006, 05:56 PM
<div><blockquote><hr>ericshaitan wrote:Re-roll them stats.  PVP is the sux.  If you want PVP go play Warcraft.  Divine Recovery is the shiznit. <div></div><hr></blockquote>Erm, thanks for that useless reply and invitation to play warcraft. It made me laugh.Anyone else have anything actually helpful to say?</div>

ericshaitan
05-22-2006, 06:27 PM
<blockquote><hr>ericshaitan wrote:Divine Recovery is the shiznit. <div></div><hr></blockquote> Useless??  Look above, the key to victory is right there.  Go the Divine Recovery route.  Quicker spell casting times = less chance of getting interupted, and thats just from the 8 ranks in Spell casting time.  Once you get Divine Recovery its even quicker.  And it really has about a 3.5minute recast time not 5 minute, and mages love it.  Group with mages and they will blow through classes with all their spells casting 100% faster then they normally did.<div></div>

One eye'd Jack
05-22-2006, 08:21 PM
<div><blockquote><hr>ericshaitan wrote:<blockquote><hr>ericshaitan wrote:Divine Recovery is the shiznit. <div></div><hr></blockquote> Useless??  Look above, the key to victory is right there.  Go the Divine Recovery route.  Quicker spell casting times = less chance of getting interupted, and thats just from the 8 ranks in Spell casting time.  Once you get Divine Recovery its even quicker.  And it really has about a 3.5minute recast time not 5 minute, and mages love it.  Group with mages and they will blow through classes with all their spells casting 100% faster then they normally did.<div></div><hr></blockquote>Sorry if i hurt your feelings, I just don't take being told to play wow well... <span>:smileymad:</span>I did in fact have the Int line down to 4 ranks in spell casting and saw so little difference in pvp that i gave it up and chose the steadfast route. I think to expect this broken aa to get fixed in my lifetime is unrealistic though, so i'll ponder on trying again with Int. As far as grouping with mages etc, I run with pretty much the same people daily and will just have to see if they love me even more...</div>

ericshaitan
05-22-2006, 08:48 PM
<blockquote><hr>One eye'd Jack wrote:<div> Sorry if i hurt your feelings</div><hr></blockquote>Im heartbroken <span>:smileysad:</span> Forever shall i live in depression. <div></div>

One eye'd Jack
05-22-2006, 08:55 PM
woooooot<div></div>

zeeke
05-23-2006, 03:28 AM
<DIV>Yeah I got it this weekend too, my very first pvp fight I used it and within seconds I got interrupted. I thought it was a fluke. I guess not.</DIV> <DIV> </DIV> <DIV>Man our interrupts are so broken. I have 30+ focus over my max at 63 and still get interrupted non stop. They can ignore it all they want but its broken just like this aa.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And the spell casting faster line, even more of a joke. I dont know what your talking about, you cant even tell the difference. Even with 8 in it you barley lose a second down to 3 seconds. Fury has 1 second heals, still smokes us. I never got the divine didnt want to waste 8 aa on it with so little improvement from the line at this point.</DIV> <DIV> </DIV> <DIV>For pvp with the silly max dps thats going on in pvp, if this aa worked it would rock. All fights last shorter than 30s so this would almost cover a whole fight.</DIV>

Daena
05-23-2006, 10:41 PM
/siiiiiiigh...  My AA dreams are crushed. <span>:smileysad:</span> -Daenath X'Deus 70 Teir'Dal Inquisitor, Nektulos 38 Teir'Dal Inquisitor, Nagafen <div></div>

Lig
05-24-2006, 07:04 PM
<P>If you don't think that 1 second reduction in casting time is huge you don't raid. Please... 1 second is huge... and Divine lets you cast hex dolls in 4 seconds instead of 8... are you kidding me? :smileysurprised: that's awsome. I have that up on every pull anyways since I am Inq and not in MT group. Lets me spam cure arcane way faster and allows me to throw in a reactive in between if I see a chance. Those lines added together plus the crit heal up to 8 is incredible. </P> <P>Mind you Inq's are still the red headed step child of healers. Temps are way better at buffing and have better overall heal capacity IMO. We are actually pretty low on the totem IMO. Yes we can debuff but our most powerful don;t work on Epics so it doesn;t do anything on a raid. In any case I'm to busy healing the heavy front loaded damage all mobs have in this game to debuff at start and by the time we survive that first wave it doesn't matter much because then the fight is won one way or the other.</P>

One eye'd Jack
05-24-2006, 07:20 PM
<div></div>Well 2 days ago I paid to wipe out my failed dream of Steadfast... I went Int. I'm not at all impressed with the passive cast time decrease at +4, but then I didn't expect much. But I do love Divine Recovery... Both in PvE and PvP I see a happy difference in what I can get done between interrupts and how the whole group gets things dead. It's a 5 min timer but the 24 seconds is a nice duration. I also forgot how much I enjoyed the beam-me-up graphic of Divine Castigation lol. Nice to see more spell crits roll as well, now I'm going to head for heal crits...I'm still fuming about the broken Steadfast but I'm not gonna hold my breath for it to ever get attention... <span>:smileysad:</span><div></div>

ericshaitan
05-24-2006, 07:45 PM
Below is my AA setup for 50/50.  Unfortuntaly this is a Raid setup not PVP.  If i was going PVP setup i would probebly loose the STA line and go the STR line.  I would also max out my Spell Crits line as well. Yaulp            1/1 Arbiter's Intelligence             4/8     Divine Castigation            4/8     Pact of the Faithful           4/8     Facile Grace                    8/8       (Reduced Casting Times)     Divine Recovery              1/1 Deacon's Stamina                5/8     Hammer Smite                 4/8     Severe Judgement          4/8     Inspired Renewal            8/8     (Heal Crits)<div></div>

Listad12
05-24-2006, 11:11 PM
<P>ditto.. int + sta line = win</P> <P> </P> <P>your sig is the funny sir !</P>

ericshaitan
05-24-2006, 11:13 PM
My Sig, is a work of art.  It took hours of preperation and days of construction to build! <div></div>

RedFeather
05-25-2006, 04:27 AM
In Beta the stamina line had the most AAs that I liked. Does it still have the temporary invincibility AA at the end?I used that to run through the Hall of Fate solo at level 60.....and got pounded into pulp by 15 heroics once it wore off. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />It's still good.<div></div>

ericshaitan
05-25-2006, 05:07 PM
Yea there are a couple of different "Styles" of invicibilty at the end of two lines.  The thing with this is that if your in a good group, you shouldn't be drawing agro and shouldn't ever need to live 30 seconds longer.  If you keep your tank alive, they keep you alive. <div></div>

One eye'd Jack
05-25-2006, 05:13 PM
<div><blockquote><hr>ericshaitan wrote:Yea there are a couple of different "Styles" of invicibilty at the end of two lines.  The thing with this is that if your in a good group, you shouldn't be drawing agro and shouldn't ever need to live 30 seconds longer.  If you keep your tank alive, they keep you alive. <div></div><hr></blockquote>Heheheheh, Kahn plays on my server, Nagafen... A good group helps oodles, but it doesn't stop healers from drawing agro more than ever from the <b><font color="#ffffcc">Queynosians</font></b> we are fighting. The AAs become far more meaningful in pvp. All the usual stuff goes right out the window with the baby and the bathwater...</div>

MokiCh
05-25-2006, 05:57 PM
<div></div>Facile Grace = teh sux The amount that your casting times are reduced by is pitiful. The only reason I have ranks in this is to get to Divine Recovery. If you have 4 extra points that you dont know what to do with, put them into crit heal chance or something <div></div><p>Message Edited by MokiChan on <span class=date_text>05-25-2006</span> <span class=time_text>06:57 AM</span>

ericshaitan
05-25-2006, 06:09 PM
Its all about the casting times.  Ok now 10% may not look like a whole lot reducing timers from 3 seconds to 2.7 seconds or what ever it is.  There are so many occasions where that extra .3 seconds will come in handy.  Just because to you and me 3 tenths of a second is a time that is essentially instantanious, it can still make a huge difference between life and death.  I will do anythign i can to get my casting timers down as faster heals=more heals=better % success rate. <div></div>

MokiCh
05-25-2006, 06:32 PM
If I'd maxed out crit heals and all that and I had 4 more points to blow, yeah I'd probably put them into casting time too. But overall, if I had to choose between the casting times and the crit heal lines, I'd take crit heals every day. <div></div>

ericshaitan
05-25-2006, 06:36 PM
Yea, i have both..... maxed out.  Go turn in some collection quests and get 50 AAs. <div></div>

Jaradcel
05-25-2006, 07:42 PM
Thank the gods I don't worry about being MH <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />I maxxed out Str, Agi and Sta up to the third teir (Increased dps, crit melee and the proc) MMmmmmmmm dammage <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Lig
05-26-2006, 07:52 PM
<BR> <BLOCKQUOTE> <HR> ericshaitan wrote:<BR>Its all about the casting times.  Ok now 10% may not look like a whole lot reducing timers from 3 seconds to 2.7 seconds or what ever it is.  There are so many occasions where that extra .3 seconds will come in handy.  Just because to you and me 3 tenths of a second is a time that is essentially instantanious, it can still make a huge difference between life and death.  I will do anythign i can to get my casting timers down as faster heals=more heals=better % success rate.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I couldn;t agree more. I have the same set up as you with max casting time and max crit heals. The difference is even bigger when the spell takes longer to cast. Dolls go from 8 seconds to 7.2, that is almost a second faster and with devine recovery slapped on you are rockin and rollin. Bam it's hexed and you are back in the buisness of curing and healing. Extremely handy. I can't recall now but does the reduce casting time do anything to recovery? I have to look it up when I get home... I didn't think it did but I'm haveing a brain fart atm.</P> <P>In a raiding sittuation half a second is the difference between life and death for your DPS sometimes or the difference between getting that group reactive up or not doing it because a person might die. For raiders that set up is the best... and if you have 2 people in raid with it even better. A templar in the MT group absolutly must have it, it is a huge difference maker.</P>