View Full Version : Lu #24 Inquisitor got nerfed
Demoniac
05-11-2006, 10:36 PM
<DIV>- Inquisitor: Imprison - Increased Reuse time to 30s. Break chance occurs on damage only.</DIV><p>Message Edited by Demoniac on <span class=date_text>05-16-2006</span> <span class=time_text>05:47 AM</span>
Bayler_x
05-11-2006, 11:13 PM
I think all classes got nerfed. I'm not high enough level yet to know how bad it is for Inquisitors. But Rangers have good cause to be disgruntled. <div></div>
Echar Elocin
05-11-2006, 11:26 PM
<P>lower chance to break = good</P> <P>break chance only on dmg = good</P> <P>30 seond recast only negative there</P>
Daena
05-12-2006, 12:57 AM
<div></div>/nod. Also... <strong>Achievement changes:</strong> - Cleric: Hammer Smite - Upgrades affect the knockback stun duration. = Booyeah! <span>:smileywink:</span> -Daenath X'Deus 70 Teir'Dal Inquisitor, Nektulos 38 Teir'Dal Inquisitor, Nagafen <div></div><p>Message Edited by Daenath on <span class=date_text>05-11-2006</span> <span class=time_text>02:01 PM</span>
Demoniac
05-12-2006, 01:06 AM
<DIV> </DIV> <DIV><IMG src="http://www.mfia-eng.com/images/detain_ma1.jpg"></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Right now right here. lu 23 i am not gonna say any words about this spell. it's ok. it's fine. 1.9 seconds cast timer, 32.5 seconds during, 10 seconds recast timer. very well. I love it.</DIV> <DIV> </DIV> <DIV>but if it's 1.9 seconds caster timer 32.5 seconds during 30 seconds recast, lol, I would tell you this. you can just delete it from your bar. even they made it unbreakable ( higher chance ? another joke? ) it won't be as good as the 10 seconds recast timer. it will just turn this spell as a emergence spell. a emergence root? you gonna be kidding me. </DIV>
Kadurm
05-12-2006, 04:28 AM
<BR> <BLOCKQUOTE> <HR> Demoniac wrote:<BR> <DIV> </DIV> <DIV> it will just turn this spell as a emergence spell. a emergence root? you gonna be kidding me. </DIV><BR> <HR> </BLOCKQUOTE>Heh, thats pretty much all I use it for now anyway. If I see a mob coming that is sure to add, I will root it out of range until the current fight is over.<BR>
Israphil
05-12-2006, 10:16 AM
Ya but the problem comes if you ever need to re-root the mob. Having a recast that's the exact same as the duration is asinine. It ruins the spell, because there is no way to keep even a <i>single target</i> locked down; it'll be close enough to attack you before you can even get it off again. It'll get at least one hit/CA in before you can get the recast off, and that's assuming no resist.This spell would have been useful still if the recast was 25 seconds. But a 30 second recast is rediculous and ruins the spell entirely.<div></div>
Einsteinb
05-12-2006, 02:16 PM
<P>Link fearfully conversion and imprison?</P> <P>When imprison is expiring use fear to mez it. When mez is expiring, hit imprison to root it. It is not the most efficient combination. However, I agree with the decision that we are not intended to be a crowd control class, in this way at least.</P>
scivias
05-12-2006, 04:46 PM
<div><blockquote><hr>rckmer wrote:Ya but the problem comes if you ever need to re-root the mob. Having a recast that's the exact same as the duration is asinine. It ruins the spell, because there is no way to keep even a <i>single target</i> locked down<hr></blockquote>The recast is 30 seconds, the duration is 32,5 seconds, so I don't know what you are talking about. Course you can keep a mob permanently rooted when this comes.Having the root effect on Fearful Conversion exchanged for a mez is even better news. As an inq you don't really have to nuke rooted mobs, at least this one mob/player is kept out of business even longer.@OP: Please stop making up silly names für topics like this, reserve those for real nerfs</div>
Troysmith
05-12-2006, 06:34 PM
I agree with Scivias, I don't see how this is a nerf. Maybe you can not imprison as many at a time but that does not really matter since they are making fearful conversion stronger.
RedFeather
05-13-2006, 01:58 PM
Isn't a mez better than the lame root FC used to have? And Imprison, et al, has been slowly getting more balanced over the past year. Those two are really nice spells still.
Zarkad
05-13-2006, 11:12 PM
<P>On the PvE side it won't affect you much but for a pvp inquisitor that's a pretty nerf. Won't impede me much but it's annoying, they should boost my pvp heals in compensation <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I could root/stiffle 2 ennemy and fear another 1 under 20 seconds. Now i'll root 1 and fear 1 and wait 30 seconds for the next one. If you put the old system in the over 30 seconds you can even root 3... It's also the spell I use to normally open battle eliminates a healer or a mage for a while and then get taunted by their group tank. Then i would switch target between heals if i have time to fear or root someone sneaking on me or my DPS/utility. </P> <P>Luckily as inquisitor we rarely run around alone so I'll cross my finger and hope the coercer/wizard/bruiser can stun/root in my place.</P>
Demoniac
05-14-2006, 12:11 AM
<BR> <BLOCKQUOTE> <HR> scivias wrote:<BR> <DIV><BR><BR>@OP: Please stop making up silly names für topics like this, reserve those for real nerfs<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>It is a nerf. I didn't say it wrong, right? so you mean the spell actually increase 20 reuse timer makes you stronger? you doesn't really care about it. it's fine : ) but some other people does, you can't stop them talking about it, right?? there is still some people care about it.</P> <P> </P> <P>P.S: these 2 spells I rarely use them. None of them works on epic. the reason I posted this thread, b/c hmm.. if you check out the inquisitor numbers in each server, they belong to the most rare class in each server. if sony wanna balace the game, they should balance the number of each class. not to nerf the rare class make people more feel scary to play it. does it make a point?:smileywink:</P>
RedFeather
05-14-2006, 11:17 AM
Just look to me like when you say nerf and your first point is a spell that actually improved looks odd. So FC gets better all around, and Imprison gets slightly worse for PVP. <div></div>
scivias
05-14-2006, 09:01 PM
<div><blockquote><hr>Demoniac wrote:<div></div><p>It is a nerf. I didn't say it wrong, right? so you mean the spell actually increase 20 reuse timer makes you stronger? you doesn't really care about it. it's fine : ) but some other people does, you can't stop them talking about it, right?? there is still some people care about it.</p><hr></blockquote>Do you actually realize that the benefit of one spell increased significantly, and the other fully retains his purpose?So yeah, when I see someone posting the "Nerf of inquisitors" thread only to see that the "nerf" that guy thinks to see isn't a nerf at all, it's kinda funny. You make it hilarious though when you now come to tell me that I simply wouldn't care, when the basic problem seems to be that you didn't understand the change.</div>
Demoniac
05-15-2006, 04:00 PM
<BR> <BLOCKQUOTE> <HR> scivias wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Demoniac wrote:<BR> <DIV><BR></DIV> <P>It is a nerf. I didn't say it wrong, right? so you mean the spell actually increase 20 reuse timer makes you stronger? you doesn't really care about it. it's fine : ) but some other people does, you can't stop them talking about it, right?? there is still some people care about it.</P> <HR> </BLOCKQUOTE><BR>Do you actually realize that the benefit of one spell increased significantly, and the other fully retains his purpose?<BR><BR>So yeah, when I see someone posting the "Nerf of inquisitors" thread only to see that the "nerf" that guy thinks to see isn't a nerf at all, it's kinda funny. You make it hilarious though when you now come to tell me that I simply wouldn't care, when the basic problem seems to be that you didn't understand the change.<BR><BR></DIV><BR> <HR> </BLOCKQUOTE>so you are trying to tell me increase a spell to 20 seconds recast timer, it is a improvement for you?? aye.. I kinna didn't understand the change. this spell used to root the target for 1 min. then sony improve the spell last timer for 30 seconds instead of 1 min. now, sony improve it again, increase the spell cast timer from 10 to 20 seconds. is that what you think? <BR>
scivias
05-15-2006, 05:28 PM
<div>Okay, slowly you are stretching my patience while at the same time you challenge my imagination about your intelligence, and I advice you not to do so. I consider this to be over.</div>
Demoniac
05-15-2006, 06:59 PM
<DIV>please... if you have no clue what the thread talking about, please don't reply thanks...</DIV>
RedFeather
05-16-2006, 04:05 AM
<div></div>Demoniac, just to avoid any further arguments you should remove Fearful Conversion from your post, as it's an improvement, not a nerf. People are expecting your topic title to lead to some information about serious gimping of Inqs and to be totally honest, an improvement to Fearful conversion makes up for Imprison's longer cast time. <div></div><p>Message Edited by RedFeather1975 on <span class=date_text>05-15-2006</span> <span class=time_text>05:08 PM</span>
Demoniac
05-16-2006, 04:47 PM
<BR> <BLOCKQUOTE> <HR> RedFeather1975 wrote:<BR> Demoniac, just to avoid any further arguments you should remove Fearful Conversion from your post, as it's an improvement, not a nerf. People are expecting your topic title to lead to some information about serious gimping of Inqs and to be totally honest, an improvement to Fearful conversion makes up for Imprison's longer cast time.<BR> <P>Message Edited by RedFeather1975 on <SPAN class=date_text>05-15-2006</SPAN> <SPAN class=time_text>05:08 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>thanks...you right
onorc
05-17-2006, 07:23 PM
<DIV>In a pve even with the longer timer this is still a useful spell for soloing. If nothing else you can fully debuff a mob now without fear of the root breaking. </DIV> <DIV> </DIV> <DIV>I think the mean reason the casting timer for our root spell was increased is to make us more fair against other classes in pvp. </DIV> <DIV>If I were fighting angainst a group with an Inquisitor in it in a pvp environment and he could lock down 2-3 members of my group at one time, I would feel cheated. </DIV> <DIV> </DIV> <DIV>This isn't a nerf, its a balance.</DIV> <DIV>Why do people always cry that things are unfair when its someone else who has the advantage over them, but when its their turn they cry and claim to be nerfed? This is a perfectly reasonable change and actually improves the pvp environment in a fair way.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>An Inquisitor should never be crowd control under any circumstance. That's a different class entirely, and I for one, wouldn't want the responsibility of being two classes in one.</DIV>
Splintered
05-17-2006, 08:25 PM
this really sucks when it comes to a pvp aspect.... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
RedFeather
05-18-2006, 02:22 AM
<blockquote><hr>onorc wrote:<DIV>In a pve even with the longer timer this is still a useful spell for soloing. If nothing else you can fully debuff a mob now without fear of the root breaking. </DIV><DIV> </DIV><DIV>I think the mean reason the casting timer for our root spell was increased is to make us more fair against other classes in pvp. </DIV><DIV>If I were fighting angainst a group with an Inquisitor in it in a pvp environment and he could lock down 2-3 members of my group at one time, I would feel cheated. </DIV><DIV> </DIV><DIV>This isn't a nerf, its a balance.</DIV><DIV>Why do people always cry that things are unfair when its someone else who has the advantage over them, but when its their turn they cry and claim to be nerfed? This is a perfectly reasonable change and actually improves the pvp environment in a fair way.</DIV><DIV> </DIV><DIV> </DIV><DIV> </DIV><DIV>An Inquisitor should never be crowd control under any circumstance. That's a different class entirely, and I for one, wouldn't want the responsibility of being two classes in one.</DIV><hr></blockquote>Aye, you're right. In PVP Beta I totally abused the Imprison line. And a topic asking to nerf Imprison followed soon afterwards. It was a very nasty spell in it's infancy. But don't fret, Fearful Conversion is much better now that it mez's rather than just root. Anti mage/ranger spell now, yup.<p>Message Edited by RedFeather1975 on <span class=date_text>05-17-2006</span> <span class=time_text>03:23 PM</span>
Lanfeare
05-25-2006, 12:23 AM
<P>Also this is in the test notes now.....</P> <P> </P> <P> </P> <P>- Inquisitor: Invocation: Removed Stifle Effect, Power cost reduced. 50% to interrupt target.</P>
Vicenzo
05-25-2006, 01:41 PM
Thats a pretty good change, since the stifle component would break a nanosecond later if you gave the mob so much as a dirty look. And a 1 in 2 chance of an interrupt. Not too shabby <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Larcain
05-27-2006, 04:40 AM
<DIV>Not quite sure how much this will affect me...we'll see.</DIV> <DIV> </DIV> <DIV>When I see adds coming, I normally fear them off, then root them if they are far enough away. When they come back, I use my shield bash, then rinse and repeat if possible or needed.</DIV>
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