View Full Version : PvP post-50...
One eye'd Jack
04-26-2006, 05:37 PM
<div></div>Hey all, I'm doing pretty well in group PvP still, but I seem to be much more of an obvious target now in groups - either my look screams healer or, more likely, people know me by now lol... So yeah I'm seeing much more "love" from certain groups than I'd like. Til lately, when I have time, I use my group reactive - it really has helped, but the 5 sec casting time is rendering that useless now more than ever...I'm working down the Str AA line, need 7 more pts to get the last skill, which will really help with the interrupts I hope. But until then, what do you use when the aoe stun/detarget is gone and tartans wheel is useless... Fervent Focus isn't near as useful as I was hoping it might be. Often the emergency heal is all I manage to get cast, and I never see it actually healing lol. What do you recommend upgrading the most? All heals are adept 3 or master 2 atm...When things are good, I can even get in the debuffs... I always use the group interrupt attack when I have a chance, interrupts mess me up so I love to share that with qeynos. It's just a very different game in these levels, and I'm finding cast times on reactives are not keeping up. Direct heals are helpful but the level of damage going on is sick. I'm grateful that my group knows it's not some huge weakness on my part that's getting me/us killed more often, but I am used to being able to heal! I know the system needs tweaking, but in the meantime, I'd love to hear your suggestions...<div></div>
Ssinu
04-26-2006, 07:13 PM
This is interesting, I always wondered how our healing (and utility) would stack up in PvP as is. I noticed reactives being too slow on PvE at times and wondered if in PvP with human intervention and ability would it make it worse... Seems it has. Are the other healing types (wards/regeneratives) faring better in PvP?<div></div>
One eye'd Jack
04-26-2006, 07:37 PM
<div></div><blockquote><hr>Ssinurn wrote:This is interesting, I always wondered how our healing (and utility) would stack up in PvP as is. I noticed reactives being too slow on PvE at times and wondered if in PvP with human intervention and ability would it make it worse... Seems it has. Are the other healing types (wards/regeneratives) faring better in PvP?<div></div><hr></blockquote>I think all healers are having huge trouble with interrupts to be honest. WIth cast times for group heals so long, it's rediculously hard to get one off. But I don't hear many furies complaining about much atm. They do have quicker cast times, which helps a little but not enough I'm sure. Wardens are rare, no real idea there but I would kill for Duststorm... The shaman class is growing in popularity and apparently they shine in groups. But I'm sure all healers are having trouble with interrupts and cast times, as well as the heals not being near enough to cover the damage at higher levels. There are scaling issues that need to be addressed for sure...I will say that wearing plate has saved my life many times over, and I can see the frustration in people trying to kill me fast. But when a full group wants me dead, even a grey/green group, I could be wearing godlike armor and I'm still going down. And that's pretty much gonna happen in PvP <span>:smileysurprised:</span>I had started down the Int AA line for the quicker casts, and had I found them at all noticeable I'd have saved my free re-set. But... alas...<div></div>
Splintered
04-27-2006, 01:09 AM
i would like to hear more on this too, but I doubt there are very few high lvl inquisitors that pvp quite often on our servers.
Daena
04-27-2006, 05:00 AM
<P>I'm by no means up in the 50+ area, but I'm workin my way there. 38 atm. And... ugh, it's sooo frustrating. Okay, so our heals have huge cast timers. I can take that, as long as they're covering the damage my companions and I are getting dealt. But... they're not. It gets insanely frustrating. Out of boredom one day, I rolled a fury just to see the difference. I have to say I still like reactives a *lot* better than the heals over time, but the casting times really make em shine in PvP, and I haven't even gotten to their *really* nice nukes yet. Their .5sec casting time snare (at low lvls no less) vs. our high lvl several second-casting time root (I forget the exact casting time). And ours breaks easy. *sigh* Sorry for the rant. I love the Inquisitor class too much to change permanently, but I do hope something gets fixed soon. :smileysad:</P> <P>I expect the crowd control we get at higher lvls to help a bit, but I can't say for sure whether that'll pan out. I can only hope our fear/root will give us some help up there...</P> <P>Message Edited by Daenath on <SPAN class=date_text>04-26-2006</SPAN> <SPAN class=time_text>06:00 PM</SPAN></P><p>Message Edited by Daenath on <span class=date_text>05-14-2006</span> <span class=time_text>11:13 PM</span>
Ladradiani
04-27-2006, 11:32 AM
<P>In pvp you need 2 healer, inq + fury for example.</P> <P>1 can easily be interrupted and killed.</P> <P>Best spell in pvp are:</P> <P>Forboding Conversion - fear</P> <P>Detain - root + stifles</P> <P>Heresy - anti heal</P> <P>AA abilities</P> <DIV>wondrous buckling - 10 sec istant mez</DIV> <DIV> </DIV> <DIV>divine recovery - 50% casting time for 24 sec every 5 min (work great with caster)</DIV>
One eye'd Jack
04-27-2006, 09:28 PM
<div></div><blockquote><hr>Ladradianime wrote:<p>In pvp you need 2 healer, inq + fury for example.</p><p>1 can easily be interrupted and killed.<font color="#6666ff">Ideally, yes to 2 healers. When we have another healer on, life is a bit better, but group interrupts abound and a healer or two can go down fast. We usually have at least one other class with some emergency heal with us, but it's not enough if I'm going down... We recently decided on an MA for pvp only, all will target through him (usually our assassin) while our MT taunts off me and the rest. We've tried a few systems and this is by far working the best. And I love having a bodyguard <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></font></p><p>Best spell in pvp are:</p><p>Forboding Conversion - fear<font color="#6666ff">Lovely lovely spell. I love fear for runners and docks and 1v1.</font></p><p>Detain - root + stifles<font color="#6666ff">This I use all the time too, whee. It doesn't help a ton with 1v1 unless i can use it as they realize they are about to die and they run for it...</font></p><p>Heresy - anti heal<font color="#6666ff">When I know who the healers are I throw this at them immediately after my reactive. It does get resisted a fair amount, but then it's only adept 1 so far. I love when it takes though.</font></p><p>AA abilities</p><div>wondrous buckling - 10 sec istant mez<font color="#6666ff">I may go this route after Str, not sure yet tho.</font></div><div> </div><div>divine recovery - 50% casting time for 24 sec every 5 min (work great with caster)<font color="#6666ff">This is the bottom line of Int, a long long wait and frankly I dropped the Int line for Str. My first skill is an interrupt DD (skull Crack), nice to stop casters and evaccers, then the DD proc chance (Bolt of Power) doesn't hurt, then the increase in focus and disruption, which I really don't notice sadly, and in 6 more pts for me, the one i'm waiting for most: Steadfast - a fairly long (24 sec i think?) immunity to interrupt and stifle effects. Can be cast when stifled and can't be interrupted... that will save lives.Oh and Fervent Focus (removes effects on caster) has proven more useful than I thought, and may be more so as I learn when best to use it. I guess basically my biggest problem is the long cast times coupled with the interrupts, and the Int line didn't affect those cast times near enough to be worth the points for now... When I get more points though, heck yeah.Thanks for the nice replies, I'd love to hear more from people who know this class and all it can do. Even after all these levels I'm still finding a little warden mentality, and oh I do miss evac <span>:smileytongue:</span></font></div><hr></blockquote><div></div>
Himura
04-28-2006, 10:05 AM
balanced pvp group imo would consist of 1 warlcok(or other aoe nuker), 2 tanks and 3 healers or 2 healers and 3 tanks ....
Himura
04-28-2006, 10:05 AM
<DIV>sorry about this post.... the browser said cannot load page, i clicked back and submitted again.... wich resulted in an empty messge =(</DIV> <DIV> </DIV> <DIV>sofar i have not played too much pvp. i have dirge(11)/weaponsmith(26) and buiser (<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />/tailor(11) and been thinking about inquisitor with imbued steel 2-h mace or something. though noticed a good low level tacktics... at level 14 you tart using crude carbonite weaponry, tier 2 rare weapon has dps 8,4(?) and crude carbonite you can use at level 14 and it has 10,4 dps (both values for dualwields), and at level 20 you swich it for imbued rare for gleaming ect. same works for armors....</DIV> <DIV>oh and if you didn't know the mitigation in armors and damagerating in weapons is not accected by crudeness, only stats are.</DIV><p>Message Edited by Himura_K on <span class=date_text>04-27-2006</span> <span class=time_text>11:31 PM</span>
Ladradiani
04-28-2006, 02:44 PM
divine recovery - 50% casting time for 24 sec every 5 min (work great with caster) <DIV> </DIV> <DIV>This cast is a group effect, and help a lot me, the other healer and the warlock (cast 4+ sec).</DIV> <DIV> </DIV> <DIV>A trick: if you use the ability that eliminate the stiffle effect (<FONT color=#6666ff>Steadfast </FONT>),you can use zealotry without the stiffle problem.</DIV>
One eye'd Jack
04-28-2006, 05:46 PM
<div><blockquote><hr>Ladradianime wrote:divine recovery - 50% casting time for 24 sec every 5 min (work great with caster) <div> </div> <div>This cast is a group effect, and help a lot me, the other healer and the warlock (cast 4+ sec).</div> <div> </div> <div>A trick: if you use the ability that eliminate the stiffle effect (<font color="#6666ff">Steadfast </font>),you can use zealotry without the stiffle problem.</div><hr></blockquote>Thanks, I think I will head back down the Int path once i get Steadfast... And that is great about zealotry, has it been tested out? I feel all tingly thinking about it...</div>
Ladradiani
04-28-2006, 11:37 PM
<P>No :</P> <P> </P> <P>I hope it will work with the pvp wrist too. </P><p>Message Edited by Ladradianime on <span class=date_text>04-28-2006</span> <span class=time_text>12:38 PM</span>
zeeke
04-29-2006, 01:01 AM
<DIV>Well im 56 on naggy and having the same problems. I cant get heals of 80% of the time due to interrupts. One on one I really stink due to my low dps but in a group it was fun util recently when I seem to not be able to ever cast in pvp.</DIV> <DIV> </DIV> <DIV>I do use root a lot, and fear a lot. And IF I can find their healer in that mess of a pile of pvp I will use the hersey, seems to work well.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>As for AA i took agi up for the wonderous buckling and for the dps autoattack just to see how well it helped. I have 8 in dps and I have like 60% dps. Doesnt help much at all. The mez is ok but its just that a mez not a stun so if anyone is ae'ing or whatever then its pointless. My next aa will be going in the str line for the focus buff as well. I might repsec and get it not decided yet.</DIV> <DIV> </DIV> <DIV>I pair with a 58 zerker 99% of the time, and we have a lot of trouble in pvp. We dont stink at pvp as players but our class pair is a challenge. Very low dps but lots of defense if I can ever get a spell off. We almost had a 70 swash just the two of us but a single green solo mob add on me caused me to not be able to cast and heal so we died, was a fun fight.</DIV> <DIV> </DIV> <DIV>I was a 60 priest in wow doing tons of pvp. yeah whatever to wow comments. But priest kick butt there and one of the main reasons was the instant cast and really fast casting heals. I had a few instant cast dots too but it was the heals that made the difference. Our heals just cast toooooo slow and heal for way way too little in pvp. Speed up our casting time and increase the heal and we would not be a bad class.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Keep in mind, no matter what, our dps totally sucks. So dont even bother trying to be offensive hehe. Ive tried all kinds of tactics, hehe we always laugh at our paird low dps even using HOs in pve. But hey its still a fun class just a little frustrating at times.</DIV> <DIV> </DIV> <DIV>OHHH also, man our recast timers are rough for PVP. I can live with them for PVE, think they are too long there too, but in PVP they are way to long recast between heals. I need to be able to spam heals if I so choose or also play mana conserve when I so choose. Not being able to heal big or spam, is killing us in PVP.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by zeeke on <span class=date_text>04-28-2006</span> <span class=time_text>04:04 PM</span>
RedFeather
04-29-2006, 10:31 AM
<P>Have not played much recently, but I was on the PVP beta server and tried lvl 50 PVP.</P> <P>I really would suggest taking full advantage of your crowd control abiliites. Fear and Root/Stifle kind of stuff. I also had the AA hammer smite/knockdown. Wonderous buckling is good to have too! Can you still swap out equipment with the hotbar for different AAs?<BR>I hope that stuff still works? As it made a huge headache to the opposition.</P><p>Message Edited by RedFeather1975 on <span class=date_text>04-28-2006</span> <span class=time_text>11:32 PM</span>
One eye'd Jack
04-29-2006, 07:31 PM
<div></div><blockquote><hr>RedFeather1975 wrote:<div></div> <div></div> <p>Have not played much recently, but I was on the PVP beta server and tried lvl 50 PVP.</p> <p>I really would suggest taking full advantage of your crowd control abiliites. Fear and Root/Stifle kind of stuff. I also had the AA hammer smite/knockdown. Wonderous buckling is good to have too! Can you still swap out equipment with the hotbar for different AAs?I hope that stuff still works? As it made a huge headache to the opposition.</p><p>Message Edited by RedFeather1975 on <span class="date_text">04-28-2006</span> <span class="time_text">11:32 PM</span></p><hr></blockquote>Yes, you can still swap out the equipment, I do it for Skull Crack all the time, just have the icons all lined up so it's 1. equip mace 2. smack them 3 equip wand (has better stats and regens on it)... I use the group interrupt when I can get anything offensive off, use fear and root all the time. The rest don't get much use in a good fight because I'm too busy trying to keep us alive... I think I'll try to get our other healer(s) to run with us more often too <span>:smileyhappy:</span><div></div><p>Message Edited by One eye'd Jack on <span class=date_text>04-29-2006</span> <span class=time_text>11:32 AM</span>
Bayler_x
05-01-2006, 08:18 PM
<blockquote><hr>Himura_K wrote:<div></div>balanced pvp group imo would consist of 1 warlcok(or other aoe nuker), 2 tanks and 3 healers or 2 healers and 3 tanks ....<hr></blockquote>No scouts? I'm still a lowbie (level 25), but I hate PVP groups without scouts. Tracking is so unbelievably useful. At my level not many people can see stealth, so that's handy. And I love Smuggle. Maybe it's different at other levels, but a scout is the first class I would pick for a PVP group.<div></div>
Himura
05-03-2006, 10:02 AM
<DIV>that is true, though you could allmost at any time replace 1 tank with swash/brigand, the point was that because of power rations in heals and dps, you can take out opposing group with 1 aoe dps and have a lot of guys to keep him alive</DIV>
Zarkad
05-13-2006, 11:26 PM
<P>PvP group I run with a guardian ( his taunts keep the group alive ) a defiler ( his group ward really helps on the first wave of dmg falling on 1 single target <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> an assassin, a bruiser, an inquisitor ( me! ) and something else dps/utility 2nd tank whatever. Having 2 healers in pvp is more important than dps as far as I experienced. We have more than enough dps as it is to single out their healers or mages once one drop they're at par for dps for the rest of the battle if our healers kept people up, wich we normally do. </P> <P>WIth only 1 healer you can't even come close to saving the group against pvp dps, it's just the way it is, i'd be a defiler if 2 could stack in group because their group ward > group reactive in pvp but they don't stack. If i have time i'll use crowd control and some curses, like repentance on scouts to slow their CAs but i rarely have time, on mages i use smite hoping the interrumpt will help and doing a bit of dmg on their small HP pool.</P> <P>I haven't really figure out a way of killing Illusionists though... harm touch or assassinate before the mezz the group and their dps wipe us out. Nasty critters I need tricks to deal with them until i get Steadfast and maybe fervent focus or the pvp wrist band for priest.... </P> <P>Overall i'm really satisfied of being an inquisitor on a pvp server, being different is good, if you even fight 1 on 1 with a melee class of your level all those curses are so satisfying knowing they probably don't know that attacks and CAs hurt em. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
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