View Full Version : LU 16 Inquisitor Changes
ericsclavos
11-10-2005, 06:32 AM
<DIV>Not that many changes for inquisitors in LU 16 - the spell changes are seen below - not very exciting. Manastone and Regen potions can be used from your bags/boxes now. We can use totems (see example below) ect from the ranged slot so this will effectively [expletive haxx0red by Raijinn] a nice wisdom / power bonus to our slots. It also means we can effextively permantely wear the hex dolls.</DIV> <DIV> </DIV> <DIV><IMG src="http://img389.imageshack.us/img389/8135/eq20000015wz.jpg"></DIV> <DIV> </DIV> <DIV> </DIV>
MrHell
11-10-2005, 08:17 AM
Putting items in the ranged slot is certainly a positive <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Unfortunately I have sold all my old tablets, orbs, etc when upgrading. The change to imprision will hurt. Group wise it probably wont make alot of difference as we would usually switch targets before the duration was up. Solo I rely heavily to reduce the number of mobs I fight at any one time, having to recast this more often will be a big power drain. <div></div>
Stuermch
11-10-2005, 05:46 PM
<BR> <BLOCKQUOTE> <HR> MrHell wrote:<BR>Putting items in the ranged slot is certainly a positive <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Unfortunately I have sold all my old tablets, orbs, etc when upgrading.<BR><BR><FONT color=#ff0000>The change to imprision will hurt</FONT>. Group wise it probably wont make alot of difference as we would usually switch targets before the duration was up. Solo I rely heavily to reduce the number of mobs I fight at any one time, having to recast this more often will be a big power drain.<BR> <BR> <HR> </BLOCKQUOTE> <P>Really dont know what the Devs were thinking with this change. Healers already have a hard time soloing. Besides that it was a nice spell to use in not-so-perfect grps to still have the chance to go after hard encounters.</P> <P>Stürmchen<BR></P>
Bloodwulf
11-10-2005, 06:33 PM
<P>Ya the change to imprison will deffinately hurt my solo life, that was my bread and butter spell coupled with fear i could quickly turn a group of 3 double downs into a single double down with two on hold, which means alot to me, I know my limitations and taking 3 yellows at once is deffinately a pain down arrows or not. So now were gonna have to chain cast imprison or else chain cast vitae and hope we dont get stunned or stifled.</P> <P>Come on SOE we already have a hard enough time trying to solo, give us a break, next thing you know we wont be able to use weapons anymore, and theyll take away all out dots because with them we are far to powerful....BAH!!</P>
menelaus109
11-10-2005, 09:00 PM
/agreed The change to imprison is terrible, hope they reinstate the longer duration
MrHell
11-11-2005, 03:28 AM
I would like to urge all Inqusitors who are annoyed by this nerf to post. We are not a very vocal group and I want the devs to realise we dont like this. Did it really need to be a 50% reduction in duration? Couldn't you have just taken 10% or 20%? - D <div></div>
Demoniac
11-11-2005, 09:14 PM
<DIV>quote : bloodwulf</DIV> <DIV> </DIV> <DIV> <DIV>Clerics-Best healing, thats what they are made for thats what they should be able to do. And wear is our complete heal?</DIV> <DIV> </DIV> <DIV>Druids- Medium healing, solo firedly class (by medium healing i mean just that, no way should they be able to heal as much as us)</DIV> <DIV> </DIV> <DIV>Shammies-Low healing lots of group buffs, and whats the deal with ward? Vitae got nerfed to where its only good to maintain a tanks health while you prepare a big heal, and shammie get to stop damage all together? Seems a little messed up.</DIV> <DIV> </DIV> <DIV>that's it supposed to be... during the raid all priest start to heal, noone debuffs, most of the debuffs last like 30 seconds mostly " lame " if the mob is strong, you don't have time to debuff. ( MAX HPS ) if the mob is weak, you can debuff. heh heh but whatever you debuff or not it's still weak. how you handle the strug? </DIV></DIV>
Vidar64
11-11-2005, 09:30 PM
<div></div>Imprison line in my opinion. Before LU13 - so, so (didn't actually use it enough to form an opinion one way or another) LU13 to LU16 - useful (especially with the way I get interupts from engaging multiple mobs) After LU16 - waste of power (way, way, way too much for the effect) edit to fix typo <div></div><p>Message Edited by Vidar64 on <span class=date_text>11-11-2005</span> <span class=time_text>11:31 AM</span>
zorros
11-11-2005, 11:56 PM
/bump give us some loving please. Already quit my guardian for a better class dont nerf this class too please <div></div>
Andalla
11-11-2005, 11:59 PM
i personally think that imprison was overpowered before the duration nerf. it basically let us be mezzers, and the recast was not long at all for the duration. i loved it, dont get me wrong, but remember that SOE likes keeping its class roles very strictly defined, and letting us have a 60 second duration mez could clearly be perceived by some as stepping into enchanter territory. i can see why it was changed, and honestly i don't think it will be changed back. and to anyone who is complaining that it's worthless now, wake up. it's not as good, but it's still a solid spell, and it's still leaps-and-bounds better than it was prior to LU13. <div></div>
Kyuven
11-12-2005, 04:30 AM
the only reason i see why the duration was changed was because in PVP, you could potentially hold someone ad infinitum. same goes for NPCs but NPC auto attack hurts more than player auto attack <div></div>
Demoniac
11-12-2005, 07:02 AM
<DIV>feel the same... before lu#13 it's not that useful. 13-16 good to use very good for solo. after 16, heh heh.. I just deleted it from my hotbar.. I am not gonnna use it no benifits, only during 30 seconds. tons of power costs. I would just use fearful instead anyways..</DIV>
Ssinu
11-13-2005, 12:15 PM
I definitely think that the duration did not need to be decreased. As far as PVP that may be a valid point, but we were constantly told that we would not be balanced via PVP because they can have spells affect monsters and players differently. So, with that in mind I don't see a reason why it was overpowered. Yes, class roles need to be defined, but they could have increased the chance of it breaking or something instead of decreasing max duration. In addition, other priests besides us, since LU#13 enjoyed some benefits to soloing. I hesitate to ever say a spell is worthless, as thats usually overreacting, but I cannot see a good reason for this change. <div></div>
Salastine
11-13-2005, 04:28 PM
On a 60 second timer, and 6 second recast/2 second cast, an inquisitor was capable of locking down up to 7 targets at the same time using this spell alone. As in, 7 targets unable to move or cast. Throw in fearful and add a periodic 8th. While unlikely due to lag/resists/healing duties etc.., locking down at least 5 targets was very very easy to do with proper positioning and timing. With the exception of AE mezes, i'm not sure enchanters were even capable of crowd control of this magnitude. The spell was overpowered in this sense. It's still possible to lock down 3 targets, which is nothing to sneeze at, but it is indeed less powerful than before. Useless? Hardly.... this is still a highly useful spell, but it is less fire-and-forget than it was before.
Jaradcel
11-14-2005, 09:31 AM
While I can understand the lockdown factor, I still think that it was the main thing going for solo'ing Inquisitors. Prior to Imprison, I found I couldn't solo anything remotely dangerous (Read whites and above) without preparing for some serious downtime (since my guild provvy swapped guilds and our new one is only level 20ish, so little food and drink) The problem is for those Inq's who aren't togged out in perfect gear for soloing (IE more ac, heavy on the proccing abilities like imbued hammers, bucklers etc) especially now that heals have been lowered. I'm not suggesting its impossible, just a heck of a lot harder. Is that a good thing? Maybe for some. Personally, I play EQ2 to destress, RP and relax, not worry if this white two down is going to wipe me...
Conequis
11-17-2005, 04:36 PM
Lowering the duration of it is not what has upset me, the fact they did not lower the power cost along with that nerf is what upset me. <div></div>
Daena
11-18-2005, 01:10 AM
Agreed, the change to the Imprison line hurt. Even when it had a long duration, it wasnt too overpowered, even in pvp, because the second we did some damage to the target, it broke. The fact that it was easily breakable made the duration make sense. If they are going to lower the duration, I'm with the idea that the power should be lowered in the very least. -Daenath X'Deus 60 Teir'Dal Inquisitor Nektulos <div></div>
Riversideblues
11-19-2005, 10:10 AM
<div></div>well i think imprison made up for the fact that our dots compaired to shams really really really suck, and druids dps is sick for a healer, and now that we all heal for the same it's pretty stupid, i dont know what the amount warded v amout from reactives is, but if the tank gets hit with 2 3k attacks i would rather have a bunch of sham's than a cleric good tihng i have my brigand.... <div></div><p>Message Edited by Riversideblues on <span class=date_text>11-18-2005</span> <span class=time_text>09:11 PM</span>
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