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View Full Version : Wisdom is not the only stat.


seistaan1
10-07-2005, 05:17 PM
<DIV>Has anyone else noticed the incresed dps when int is increased Or Str.</DIV> <DIV> </DIV> <DIV>Personally i notice a huge difference. </DIV> <DIV> </DIV> <DIV>With int buffed over threehundred litany is now Huge damage.</DIV> <DIV> </DIV> <DIV>When soloing taking the time to switch out some str gear helps as well with atto attack damage. </DIV> <DIV> </DIV> <DIV>Just a thought dont just focus on wis our dps can be a force if we have our other stats buffed as well.</DIV> <DIV> </DIV> <DIV>while i do put back on the wis gear when im grouped and solo healing if theres back up healing or I am soloing switching out some gear to dps can be fun.</DIV>

Druzgotek
10-10-2005, 04:41 AM
<DIV>Wisdom uset to affect mana regen rate, but not anymore.</DIV> <DIV> </DIV> <DIV>It does not increase amount healed, it does not reduce mana cost for healing spells.</DIV> <DIV>All it does is increase mana pool up to some point. Which I guess is good if I fight mobs that make me use up all my mana, but how often does that happen? Besides it is almost impossible to pick an opponent that will use up all my mana.</DIV> <DIV>Wisdom also provides some resists, but its only like 3 per 1 wisdom, so blah.</DIV> <DIV> </DIV> <DIV>In summary I never bothered much with wisdom even when total mana pool accelerated in combat mana regen, and now that that was nerfed I completely do nto care about it, and am no worse off than wisdom freaks i play with.</DIV> <DIV> </DIV> <DIV>Wisdom is pretty much a worthless stat. Special thanks to soe for making it so.</DIV>

Kyuven
10-10-2005, 06:52 AM
<div></div><span><blockquote><hr>Druzgotek wrote:<div></div> <div>Wisdom uset to affect mana regen rate, but not anymore.</div> <div> </div> <div>It does not increase amount healed, it does not reduce mana cost for healing spells.</div> <div>All it does is increase mana pool up to some point. Which I guess is good if I fight mobs that make me use up all my mana, but how often does that happen? Besides it is almost impossible to pick an opponent that will use up all my mana.</div> <div>Wisdom also provides some resists, but its only like 3 per 1 wisdom, so blah.</div> <div> </div> <div>In summary I never bothered much with wisdom even when total mana pool accelerated in combat mana regen, and now that that was nerfed I completely do nto care about it, and am no worse off than wisdom freaks i play with.</div> <div> </div> <div>Wisdom is pretty much a worthless stat. Special thanks to soe for making it so.</div><hr></blockquote>i'm guessing you don't raid much.  high wisdom has saved my bacon many times. 300 wisdom x3 is still 900 resist, that's a lot now.  and having more power means being able to last longer in a fight.  what good is int if it doesn't affect your heals? but yes other stats are just as good, tho no priest should rely on STR</span><div></div><p>Message Edited by Kyuven on <span class=date_text>10-09-2005</span> <span class=time_text>07:53 PM</span>

ericsclavos
10-10-2005, 07:01 AM
<P> </P> <P>The following applies for raiding inquisitors..</P> <P>Given the changes in power regen and that it is unlikely you are going to get more than 1 chanter or 1 bard in your group in a raid (i.e. you will rarely have both in your group in a raid) for "raiding" inquisitors capping wisdom (i.e 420 wisdom at level 60) is a must. If you havn't noticed resists now play a HUGE role in raiding at it is difficult now to get your vs a particular effect upto 6000 ... so the 1260 resist on very stat is going to come in VERY handy.</P> <P>The last thing your raid needs is the clerics runing out of power or dying (effectively both the same).</P> <P>The best DPS you are going to achieve on a raid is around 100 dps. If your raid wants DPS then another class should go. The DPS an inquisitor manages is a drop in the ocean compared to mages and scouts so intellegance for raiding inquisistors is irreleavnt. </P> <P>The best items in the game for raiding inquisitors IMO are those that have the following stats </P> <P>1. Power regeneration </P> <P>2. High Wisdom</P> <P>3. High Resists</P> <P>4. High Power (once 420 wisdom achived)</P> <P>5. High stamina </P> <P>If you are a casual player/ soloing player then sure go for your life on the other stats.</P><p>Message Edited by ericsclavos on <span class=date_text>10-09-2005</span> <span class=time_text>08:04 PM</span>

Kyuven
10-10-2005, 07:21 AM
<span><blockquote><hr>ericsclavos wrote:<div></div> <div></div> <p>The following applies for raiding inquisitors..</p> <p>Given the changes in power regen and that it is unlikely you are going to get more than 1 chanter or 1 bard in your group in a raid (i.e. you will rarely have both in your group in a raid) for "raiding" inquisitors capping wisdom (i.e 420 wisdom at level 60) is a must. If you havn't noticed resists now play a HUGE role in raiding at it is difficult now to get your vs a particular effect upto 6000 ... so the 1260 resist on very stat is going to come in VERY handy.</p> <p>The last thing your raid needs is the clerics runing out of power or dying (effectively both the same).</p> <p>The best DPS you are going to achieve on a raid is around 100 dps. If your raid wants DPS then another class should go. The DPS an inquisitor manages is a drop in the ocean compared to mages and scouts so intellegance for raiding inquisistors is irreleavnt. </p> <p>The best items in the game for raiding inquisitors IMO are those that have the following stats </p> <p>1. Power regeneration </p> <p>2. High Wisdom</p> <p>3. High Resists</p> <p>4. High Power (once 420 wisdom achived)</p> <p>5. High stamina </p> <p>If you are a casual player/ soloing player then sure go for your life on the other stats.</p><p>Message Edited by ericsclavos on <span class="date_text">10-09-2005</span> <span class="time_text">08:04 PM</span></p><hr></blockquote>agreed 100%  inquisitor DPS has no place on raids.</span><div></div>

LokiHellsson
10-10-2005, 03:01 PM
First, it seems to me that Wisdom indirectly affects power-regen rate. Maybe I'm wrong, but it looks like the power regens 3-4% / tick. If my power pool is 100, 3-4% is 3 or 4. If my power pool is 200, then 3-4% is 6 or 8. So, increasing Wisdom to increase power pool size increases raw power points regen amount, if not percentage. This is important because spells don't use a % of power, they use a specific number of points.Second...>> With int buffed over threehundred litany is now Huge damage. <<How big is "Huge" on your planet?I was playing with another inquisitor the other day and he was blasting away with HO's and stuff and we were grouped with tank, assassin, coercer. It was stupid. If he'd healed instead of pretended he was a warlock in plate armor, we could have handled yellow ^^^'s and gotten some decent XP and possibly some loot. If you want to do DPS, do yourself and everyone else a favor, play a Warlock or Wizard or Summoner or Scout.

Shailen
10-10-2005, 09:09 PM
<BR> <BLOCKQUOTE> <HR> Kyuven wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> ericsclavos wrote:<BR> <P> </P> <P>The following applies for raiding inquisitors..</P> <P>Given the changes in power regen and that it is unlikely you are going to get more than 1 chanter or 1 bard in your group in a raid (i.e. you will rarely have both in your group in a raid) for "raiding" inquisitors capping wisdom (i.e 420 wisdom at level 60) is a must. If you havn't noticed resists now play a HUGE role in raiding at it is difficult now to get your vs a particular effect upto 6000 ... so the 1260 resist on very stat is going to come in VERY handy.</P> <P>The last thing your raid needs is the clerics runing out of power or dying (effectively both the same).</P> <P>The best DPS you are going to achieve on a raid is around 100 dps. If your raid wants DPS then another class should go. The DPS an inquisitor manages is a drop in the ocean compared to mages and scouts so intellegance for raiding inquisistors is irreleavnt. </P> <P>The best items in the game for raiding inquisitors IMO are those that have the following stats </P> <P>1. Power regeneration </P> <P>2. High Wisdom</P> <P>3. High Resists</P> <P>4. High Power (once 420 wisdom achived)</P> <P>5. High stamina </P> <P>If you are a casual player/ soloing player then sure go for your life on the other stats.</P> <P>Message Edited by ericsclavos on <SPAN class=date_text>10-09-2005</SPAN> <SPAN class=time_text>08:04 PM</SPAN><BR></P> <HR> </BLOCKQUOTE>agreed 100%  inquisitor DPS has no place on raids.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <DIV>I'll second that.  Being a healer on raids is about one thing, most heals for the longest period of time.  This boils down to 2 primary things.  Regen, and size of your power pool.  Regen gives you the longest time, while power pool gives you the most flexibility, and base to start those heals from.</DIV> <DIV> </DIV> <DIV>The difference between a 3000 and 3400 power pool is 2-3 heals including the base regen over the time to cast those.  Add in a few regen items and racial regens, and thats even more.  Add an enchanter and its even more.  Another good thing about a big power pool, you can leave more heals "in the tank" while having some power gone.  Keeping power around 80% means you'll have as many heals to burn as someone with 20% less of a total pool, but you have the benefit of being able to regen or get some additional power, if a slow point in healing opens up.</DIV> <DIV> </DIV> <DIV>After power I tend to consider resist/hp/int around the same.  On a raid, resist are definately a good thing, and HP means you can take a little more damage AND I find some hp/sta buffs nice because its that much easier to use a manastone, conjuror shard, f'yor, or any other cannibalism item for, you guess it, more power regen.</DIV> <DIV> </DIV> <DIV>One thing that might be good to know, is how int plays into our debuffs landing.  I was doing some testing last night, trying to cast debuffs on a 60 warden from my guild (his wis is around 340 I think at the time).  Some of the debuffs stuck every single time, others however missed almost all the time.  I'm guessing they go against different resists, but as I understand it int was always supposed to aid in hitting higher wis.  So higher int MIGHT help debuffs land, but thats just a guess.</DIV>

Kyuven
10-11-2005, 03:14 AM
<span><blockquote><hr>Shailen wrote: <div>One thing that might be good to know, is how int plays into our debuffs landing.  I was doing some testing last night, trying to cast debuffs on a 60 warden from my guild (his wis is around 340 I think at the time).  Some of the debuffs stuck every single time, others however missed almost all the time.  I'm guessing they go against different resists, but as I understand it int was always supposed to aid in hitting higher wis.  So higher int MIGHT help debuffs land, but thats just a guess.</div><hr></blockquote>i have 40 int and never have any trouble landing debuffs (except on oranges)</span><div></div>

Dragonreal
10-11-2005, 04:08 AM
<P>couple minor things...</P> <P>they changed how your natural regen is determined.. it's now 1 point per 10 lvls; I've tested this myself.. I have 40 points per tick self-buffed, when I grp with my coercer buddy, he puts me at 60 per tick with clarity. (this is for the person saying that bigger power pool still affects your regen rate, sorry I forget who and am too lazy to go quote =P)</P> <P>second, they also said in beta that they scrapped the int vs wis idea for resists, and idk that anyone ever even confirmed that that affected both dmg and debuffs or just dmg. This, idk if it's true or not... just what I saw when beta was goin' on.</P>

LokiHellsson
10-11-2005, 05:34 AM
<P>I will recheck regen rate.  I'm pretty certain my base regen rate is still 4% per tick and that this amount grows depending on buffs to the power pool size.  I could be wrong, I often am.</P> <P>As for Int having an effect on Inquisitor DPS, I had a Fury buff my int from 58 to 170.  No noticeable change in DPS on any of my spells.</P>

Jaradcel
10-12-2005, 10:03 AM
I've read/heard in crafting that int now plays a major part in the amount of damage a weapon procs for (Either a wand's one-shot or a hammer's constant one) as well as spell damageIs this true?I mostly solo because I'm a mad quest [Removed for Content] and am cleaning out zones that are grey to me (while afking and studying, mostly) and I'd like to know what would be a good balance for me. This is because I'm heading out of grey zones now (hitting up to Zek/Higher EL/RV) and need to actually begin paying attention.So I'd like to ask, since wisdom doesn't seem a "big" deal except in raids nowadays, what I should be concentrating on.Should I be swapping out my plate armor for some chain or leather? Maybe even some light for the increased avoidance? Now that we don't have parry (And why the hell they took that out when we can still use bucklers, I'll never know) What about my gear? I don't have anything fabled despite being 46 because I don't raid (Role play guild) and I have no rares either (No gold. Being a grey quest [Removed for Content] has its drawbacks) I'm currently using the Splitpaw chain helm (+10 wis) and armguards (also +10) as well as pristine nacre bracelets, an ancient ring of wisdom and a bloodstone imbued wisdom ring. FBSS, Jboots (Haven't gotten GEBS yet) and a shark coral necklace (+12 wis) and stinkhoop. I'm running on a cedar imbued buckler and a regular imbued 1H hammer. My wis is at around 160 or so unbuffed (yes yes I know I'm not l337 enough... spare me please <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />) and my int is at around 50....What do you guys think?

Jaradcel
10-16-2005, 09:22 PM
*feels lonely in here*

Kyuven
10-16-2005, 10:32 PM
don't sacrifice too much wis, an inquisitors main ability while soloing is the ability to survive longer than our enemy.  sacrificing any item that gives less than 9 wis or so for an int item that gives 9 or more int would be a safe bet tho (IF possible) <div></div>