PDA

View Full Version : In need of solo tactics /equipment suggestions


Kilatha
06-12-2005, 02:29 AM
<div></div>I'm a level 37 Inquisitor that really enjoys my cleric - when I am in a team. I truly enjoy helping out and love being able to up the limit of what a team is capable of. But when it comes to do something solo nothing seems to work. Went to the new Splitpaw saga teaser dungeon which should be aimed towards soloing. How can anybody that relies on magical skills survive a pack of 5 yellow conning mobs? I manages to do a group debuff them I get interrupted no matter what I try. It's as far as it can be from fun being forced to totally depend upon others. I don't wanna quit my character so I try to seek help here on the forums what I can do to improve my Inquisitor. It seems to me that the single biggest problem is being able to take on groups and manage to get enough time to cast spells. I got about 50% mitigation and 47% avoidance. Would I be better off trying to boost agility when I solo. Would that help me avoiding being hit and thus give me time to fire off some spells? <div></div>

Thuyk
06-12-2005, 03:10 AM
<BR> <BLOCKQUOTE> <HR> Kilathaar wrote:<BR> I'm a level 37 Inquisitor that really enjoys my cleric - when I am in a team. I truly enjoy helping out and love being able to up the limit of what a team is capable of.<BR><BR>But when it comes to do something solo nothing seems to work. Went to the new Splitpaw saga teaser dungeon which should be aimed towards soloing. How can anybody that relies on magical skills survive a pack of 5 yellow conning mobs? I manages to do a group debuff them I get interrupted no matter what I try.<BR><BR>It's as far as it can be from fun being forced to totally depend upon others.<BR><BR>I don't wanna quit my character so I try to seek help here on the forums what I can do to improve my Inquisitor.<BR><BR>It seems to me that the single biggest problem is being able to take on groups and manage to get enough time to cast spells. I got about 50% mitigation and 47% avoidance. Would I be better off trying to boost agility when I solo. Would that help me avoiding being hit and thus give me time to fire off some spells?<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>I was able to solo the Splitpaw teaser just fine with my 33 Inquisitor, without any deaths, before they even made it easier.  I did it again after they did so, to check out the new corpse loot (14 discoveries :smileyhappy:  )  On the large groups, I'd start out by casting Contrite Grace, Favor of the Repentant, and then Soothing Sermon.  I'd then pull the caster (or healer) in the group first, using Oppression, followed by an HO chain of Cleansing Fire/Cruel Invocation.  While it's true that you'll get interrupted, your three reactives should last plenty enough time to get started, and still have enough time to cast another if needed.  I didn't bother with Litany of Agony, since it's long cast time was almost a guarantee I'd get interrupted, but DO use Heretic's Demise.  With those groups of 4+, it'd make a huge difference.  Once one mob died, I'd repeat with the next, using HOs and Heretic's to further weaken the rest.  </DIV> <DIV> </DIV> <DIV>I didn't bother using a group debuff like Forced Submission, because with the yellow mobs, it didn't seem to help much.  Instead, I'd pull with Oppression, as mentioned above, because of it's debuff and small damage (to help get the first mob down as soon as possible, so that Heretic's could do it's work).  Just rinse and repeat...my health never went below yellow.  It works well enough for me on other mobs as well...for instance, I killed the 37 Heroic Huuptic Elder and his group, 4 levels above me, with the same tactics.  Work on the weaker minions, using Heretic's to help bring down the others.  Good luck!</DIV>

rek6779
06-12-2005, 05:45 AM
<DIV>I'm a 49 Inquisitor and when I went in was going up against lvl 50 (yellow con) gnolls and didn't have a problem. This was the day they fixed the entrances and before they lowered the mobs. I have all my skills at Adept 1 and wear crafter armor (not rare yet) that cons yellow to me. I would suggest upgrading all of your skills and gear (I like my gear above white). </DIV> <DIV> </DIV> <DIV>While the other poster used three reactives, I only cast one on myself before the fight (Stinging Penance, an upgrade to FoR). Using HO's, I could take the mobs down without going past 50% (I'd recast SP right after it used up it's last charge). Make sure when soloing you use a buckler, the extra shield block is useful to avoid interrupts. </DIV> <DIV> </DIV> <DIV>Soloing was a little more difficult for me at that level to, but it gets better as you go on. Halfway through 38 you'll get Cleansing Flames, which is the best DoT you'll have until the expansion, and your root at 39. I don't use the root much, even though I spent 6 hours spamming it against grey mobs to skill up on Subjugation, but it's great when I do use it. </DIV> <DIV> </DIV> <DIV>I'd advise sticking it out. It gets better from there :smileyhappy:</DIV>

Kilatha
06-12-2005, 11:37 AM
<div></div><div></div>Oh, I'm in for it alright <span>:smileyhappy:</span> Just the soloing part that had me down. Spells.... Yeah, that is a bit of problem, seems I can never find the new ones at decent prices.<span><span></span></span> That instance was just an example though and not the only soloing moment I had to give up on. But now I know we have the power to do more I will have a look at my gear and spells again and see what can be changed. I was hoping I could wait until 40 though <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Here is what I usually try when I take on groups: 1. Before fight I cast Act of Belief, buff up with reactive heals (group and single target) 2. Target the one in group I want to go down first. 3. Wait a bit for power to regen. 4. Pull with Forced Acquiescence. 5. Cast Heretic's Demise on the target. 6. Debuff target with Depravity 7. Debuff target with Contempt 8. HO Starter --> Oppression --> Cleansing Fire 9. HO Starter --> Cruel Invocation --> Admonishing Smite Now the mob is close to death, depending on luck I mgiht have to recast a reactive heal here. Then I try and rinse and repeat from either #6 or #8 depending on my power left. (edit: Added list of moves in fight) <div></div><p>Message Edited by Kilathaar on <span class="date_text">06-12-2005</span> <span class="time_text">10:41 AM</span></p><p>Message Edited by Kilathaar on <span class=date_text>06-12-2005</span> <span class=time_text>10:42 AM</span>

Eolra
06-12-2005, 09:29 PM
Cleric are prolly the worst of the healers at doing damage, but i find the DOT, Damage Over Time Spells are a great help. Also keep using your HO's. Casting a tick heal on yourself before the battle will help as well. I myself Never solo, its takes to long for me to kill a mob with decent xp. If I cannot find a grp I will go Cook and make some cash. Or collect Vampire Fangs, Feerrott Fern Leafs, ect ect.....

graxnip
06-14-2005, 01:14 AM
all about adapting strategy to the situation. Im not a very high level inq (32 atm), and I know that the higher you go up the harder it is to solo from what I have read from these boards. but at lvl 32 - I dont have any issues at all soloing. As everyone states blah blah keep up armor and spells which is totally true. drink orange stuff !!! heh soloing yellow and orange mobs I pretty much jump from one to the next with maybe 20 seconds of down time. I always pull with forced submission especially when there are multiples- and then I always stack a few reactives on me before the pull. solo mobs I dont even bother with that so much. If the mobs hps are greater than your power to kill it with a few ho's then conserve mana and get ready to melee saving your mana for heals. At lvl 30 I took the deer killing guild writ in enchanted lands - it was late and I was on auto pilot pretty much but I pulled and survived a grp of 5 yellows with 3 of them single down arrows. killed the strongest first, heretics demise on all mobs before they went down..  ran oom several times and just counted on my orange drink to pull me through it while i slowly whittled away hps, casting reactives when i was at 20% health. Used the same theory to solo bloodtalon for the heritage quest last night. took 20 mins ! but lol it felt [expletive ninja'd by Faarbot] good afterward. (was green ^^ lvl 27- just had to out heal his n00king till he went oom - he obviously doesnt use orange conning drinks ) I guess what im saying is that some mobs you can outright n00k/dot and some.. take a bit more time and no n00ks at all ) can those who are 40+ tell me if these strategies will hold true throughout 40-50? <div></div>

Keldo
06-14-2005, 04:03 AM
Skip the debuffs unless you are fighting group mobs.  Your heals are way overpowered compared to solo mob dps, unless you get silenced or go afk I really don't see how you could die to one.  Our DPS isn't great, but is not that bad either, I can effectively solo at 50 no problem at all.  At 37 you are sort of inbetween where FotR is going grey and all your new spells are not quite powerful enough yet.  41 and up things are a lot better.   Oh, and our reactives losing the damage component thanks to the 'fix' really hurts our solo DPS, if you are having trouble, wait until they fix the fix they put on. <div></div>

Kilatha
06-14-2005, 10:45 AM
<div></div>Well, I've now gone through my spells and upgraded those I could to adept 1 (mostly was at that already though). One thing I did that I think helped me out quite a bit was I switched to a buckler. Dinged 38 the other day <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I think I mentioned in the original text group mobs. Single mobs have never been a problem, apart from finding good spots to hunt them <span>:smileyhappy:</span> I also did a revamp trying to even out all my resists. Earlier I was a bit low in cold and heat and very high in mental. Now I'm more even. All in all, not much that I had to change, but it made a noticeable difference. Been soloing the Splitpaw dungeon a couple of rounds now and it's a bit tough initially but most certainly doable (compared to my initial experience). <div></div>

Motown
06-24-2005, 06:06 AM
From the <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=a13&message.id=6479#M6479" target=_blank>alchemist's forum</A> regarding potions and my T3 inquisitor.  Not intended to be an ad, but given the change to 120 sec duration, another zero mana way of inflicting damage is worth a look in the context of this thread.