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View Full Version : A couple Inquisitor questions


bon
12-28-2004, 07:46 PM
<DIV>Greetings fellow Inquisitors,</DIV> <DIV> </DIV> <DIV>I am about to ding 20 and was wondering which spells you all feel are must upgrades?  I know I'm a healer and all heals are probably a must but I don't seem to have alot time or money to upgrade everything.  Also as far as armor goes, should I try to get my AQ's done?  The stats look good to me but is it worth the time adn effort of getting all the pieces?  </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Thanks :smileyhappy:</DIV>

Becky Sterling
12-28-2004, 09:48 PM
<DIV>Even though I'm sort of a noob myself, currently at level 20, the spells I use are Bestowal of Vitae, Combat Heal, Minor Heal, Rebuke and Weakness. I usually do nothing but heal when in groups, we tend to be quite useless when it comes to fighting. Smite, Radiant Strike use up all the power and bring the mobs to half their health, then we're left bashing 5-10 in damage per hit, takes about half a day to smack down a semi-tough mob.</DIV> <DIV> </DIV> <DIV>As for the rest of the spells I rarely touch them, half of them I don't even know what they do.</DIV>

Bett
12-28-2004, 10:43 PM
<DIV>I would say yes to the AQ's.  The armor is nice, and the xp along the way is decent. As far as spells, I would reccommend Soothing Sermon & BOV as the first to upgrad as those are the most used/ useful in groups. </DIV>

MacAll
12-28-2004, 11:14 PM
<DIV>Make that an absolute Yes on the AQ's.  And your fighting ability is a burgeoning thing that, by the time you're 30, will have you soloing red mobs with impunity.</DIV> <DIV> </DIV> <DIV>If I were to prioritize the spells you should upgrade at that lvl:</DIV> <DIV> </DIV> <DIV>1. BoV - one of your most important spells and the one that you will use most...I'm 37 and STILL use it now and again.</DIV> <DIV>2. CH - your filler heal when the casting time of BoV is a tad longer than the tank has to live</DIV> <DIV>3. SS - great opener, cast before combat so you regen the mana non-com, stacks with BoV so cast both pre-combat and stay unengaged as long as you can</DIV> <DIV> </DIV> <DIV>Your debuffs are ok and should eventually be upgraded, but any Defiler or other debuffer will have better ones at that level so they can suffer.</DIV>

bon
12-29-2004, 12:38 AM
<DIV>Thanks for all the quick and informative responses, I only have one more question; MacAllen you said at my level to upgrade BoV, CH and SS, so my question is: right now I only have App 3s would Adept 1 be good enough for now for those spells?  And in a group I usually do open with SS (it just seemed like the natural way to get the fight started) which I then follow up with BoV on the tank(s) as the fight gets started for that added security and then finally I start with my few debuffs.  I have been told the debuffs seem to help considerably so I kind of got used to using them in battle, haven't had any complaints yet so must be doing some good :smileyhappy:</DIV> <DIV> </DIV> <DIV>Appreciate all the help</DIV>

BlueQui
12-29-2004, 03:45 AM
I agree with these guys who posted so far.Get BoV adept first.Get Arch Healing Second (easier to find than SS).Soothing Sermon third.Your primary role is healer, not debuffer. Debuff only when you KNOW you are not going to need more power for a bad pull or Add. Debuff when there are two healers.You'll find that debuffing with weakness, rebuke, and Forced Submission (and their subsquent upgrades), that these debuffs will make the encounter easier by about the same amount as having an extra DPS in the group.(Up to level 25 list): Get these adepts too (when you can afford them):Prayer of Amelioration 4th Reproach (Rebuke upgrade) 5thCleansing Fire 6thRedoubt 7th

MacAll
12-29-2004, 10:31 PM
<BR> <BLOCKQUOTE> <HR> bons0 wrote:<BR> <DIV>Thanks for all the quick and informative responses, I only have one more question; MacAllen you said at my level to upgrade BoV, CH and SS, so my question is: right now I only have App 3s would Adept 1 be good enough for now for those spells?  And in a group I usually do open with SS (it just seemed like the natural way to get the fight started) which I then follow up with BoV on the tank(s) as the fight gets started for that added security and then finally I start with my few debuffs.  I have been told the debuffs seem to help considerably so I kind of got used to using them in battle, haven't had any complaints yet so must be doing some good :smileyhappy:</DIV> <DIV> </DIV> <DIV>Appreciate all the help</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Most of my spells are Adept I, with the exception of the 2 Master I's I have, and they suit me well.  I did get BoV upgraded to Adept III in my low 20's because it was the single most cast spell in my repetoire.</P> <P>And by "open up", do you mean you cast it pre-combat or after the fight starts?  If you're looking for an example of what I'm talking about, try this experiment...</P> <P>1. Fight starts, open up with SS and BoV, then look at your mana...likely you're at 75% or so, and that has to last you the entire fight, which is usually OK if nothing untoward happens.<BR>2. Cast SS and BoV before the fight, tell the tank to pull and don't engage or cast on anyone for a few sec.  You shouldn't need too, your reactives are soaking the dmg done.  When you need to cast your first spell, be it a debuff or a follow-up BoV, take a look at your mana.  Very likely you are at full mana, because you've been enjoying non-combat regen, so your first 2 heals were "free", giving you a few BoV at the end of the fight that you wouldn't have in scenario 1 above.</P> <P>And yes, debuffs can be a huge balance swing, especially on yellow and higher mobs, as they reduce the mobs damage mitigation, increasing the hits and dmg done by your team mates, killing the mobs faster, meaning you burn less mana healing and can fight faster.  It's all good.</P>

Uthael
12-29-2004, 10:34 PM
<DIV>Mark of Pawns is probably the best debuf to use regularaly because it has a chance to heal. I have found this extreemly useful.</DIV>

Graymane
12-29-2004, 10:38 PM
<DIV>Upgrade your healing spells as a priority (especially BoV).  At level 39 I still use pretty much every single one of them except minor arch healing.  The group heals and group reactives are less critical.  Debuffs and buffs are less critical but nice as you get upgrades every few levels.  Obviously get your AQ lol.  Not sure why you wouldn't.  The "time and effort" of getting AQ is in zones where you want to be leveling in anyway.  Moreover, you are in places that drop good loot.  There is no other place to level that will get you going faster than FG and EW.  The only sucky part of AQ is Nek forest.</DIV>

MacAll
12-29-2004, 11:03 PM
<BR> <BLOCKQUOTE> <HR> Graymane wrote:<BR> <DIV>Upgrade your healing spells as a priority (especially BoV).  At level 39 I still use pretty much every single one of them except minor arch healing.  The group heals and group reactives are less critical.  Debuffs and buffs are less critical but nice as you get upgrades every few levels.  Obviously get your AQ lol.  Not sure why you wouldn't.  The "time and effort" of getting AQ is in zones where you want to be leveling in anyway.  Moreover, you are in places that drop good loot.  There is no other place to level that will get you going faster than FG and EW.  The only sucky part of AQ is Nek forest.</DIV><BR> <HR> </BLOCKQUOTE>I actually hated Edgewater over Nek.  With the right group, Nek is cake, but catch Edgewater with 3-4 groups trying to do AQ's and it's death on a platter.

bon
12-30-2004, 01:56 AM
<BR> <BLOCKQUOTE> <HR> MacAllen wrote:<BR><BR> <BLOCKQUOTE>Most of my spells are Adept I, with the exception of the 2 Master I's I have, and they suit me well.  I did get BoV upgraded to Adept III in my low 20's because it was the single most cast spell in my repetoire.</BLOCKQUOTE> <P>And by "open up", do you mean you cast it pre-combat or after the fight starts?  If you're looking for an example of what I'm talking about, try this experiment...</P> <P>1. Fight starts, open up with SS and BoV, then look at your mana...likely you're at 75% or so, and that has to last you the entire fight, which is usually OK if nothing untoward happens.<BR>2. Cast SS and BoV before the fight, tell the tank to pull and don't engage or cast on anyone for a few sec.  You shouldn't need too, your reactives are soaking the dmg done.  When you need to cast your first spell, be it a debuff or a follow-up BoV, take a look at your mana.  Very likely you are at full mana, because you've been enjoying non-combat regen, so your first 2 heals were "free", giving you a few BoV at the end of the fight that you wouldn't have in scenario 1 above.</P> <P>And yes, debuffs can be a huge balance swing, especially on yellow and higher mobs, as they reduce the mobs damage mitigation, increasing the hits and dmg done by your team mates, killing the mobs faster, meaning you burn less mana healing and can fight faster.  It's all good.</P><BR> <HR> </BLOCKQUOTE> <P>Hi again,</P> <P>MacAllen when I say "open up" I do mean I cast these immediately prior to the tank pulling normally follow by a group tell "go" from me to let him know to start the battle.  I do this because I have noticed that more often than not if I cast BoV after the tank pulls I draw huge agro from everything, with respect to the rest of your advice it is almost exactly how I play.  </P> <P>Usually my routine goes something like this:</P> <P>1. BoV the tank </P> <P>2. SS the group then send tell "go" to let tank to start </P> <P>3.  then usually, if no Enchanter, I will use Weakness and Rebuke by that time I usually hit the tank again with BoV </P> <P>Only other thing I like to do that really isn't needed is I like to engage melee, makes me feel like I'm doing something when I'm not healing.  I hit like a wuss but it makes me feel good :smileyvery-happy:</P> <P>Thanks again for all the great info hopefully I'l hit 20 tonite so I can be a full fledged Inq!</P> <P> </P> <P> </P> <P><BR> </P> <p>Message Edited by bons0 on <span class=date_text>12-29-2004</span> <span class=time_text>01:00 PM</span>

Ayako
12-30-2004, 04:06 AM
<DIV>Another spell you might want to consider:</DIV> <DIV> </DIV> <DIV>Cleansing Fire (Adept 1) is pretty cheap, and fairly common.  It's your main solo spell (Damage Over Time).  This won't help you in groups as much as teh heal spells but it will help a ton when you want to solo monsters for quests, etc...  You might want to pick this one up too after your healing spells since it should be pretty cheap.</DIV> <DIV> </DIV> <DIV>-Ayaka</DIV> <DIV> </DIV> <DIV> </DIV>

scorn
12-30-2004, 04:07 AM
<DIV>ARCH HEAL.</DIV> <DIV> </DIV> <DIV> It's the only spell I still use at 40+ (100mana 400+ heal @ Ad1)</DIV><p>Message Edited by scornny on <span class=date_text>12-29-2004</span> <span class=time_text>03:10 PM</span>

Kalad
12-31-2004, 12:39 AM
<DIV>I tend to agree with everyone else's opinion when it comes to Inquisitor spells.  My list is as follows...</DIV> <DIV> </DIV> <DIV>BOV- Get adept 1.....you probally can find this for about 50-75s, but sometimes it can go as high as 1 or 2 gold.</DIV> <DIV>Combat healing-I use this in replace of minor arch healing.</DIV> <DIV>Soothing Sermon- Try to get this but I havent seen an adept 1 on my server</DIV> <DIV>Arch Healing- This will be used far into the 40s</DIV> <DIV>Cleansing fire- Killer flame DOT that a soloing Inquisitor cannot live without</DIV> <DIV> </DIV> <DIV>Good luck...</DIV>

ascot
01-04-2005, 09:31 PM
The MUST list for upgrages are:<u>Daring + Symbol of transil</u> are a MUST - they increase AC for your tanks by a couple hundred + hp.<u>BOV, SS, ArchHeal</u> - all needed to have upgrads for if you are going to heal well<u>Combat Healing</u> - this one heals for +230 at adept I and doesnt use alot of power.<u>Forced Submission</u> - reduces dmg to tanks and makes it easier to healIMO only buy adepts for DOTs when your are going to solo - they use more power and they distract for the job of a good healer in a group.Also Arch heal is overrated IMO as a MUST. This spell gobbles power at adept lvls as an in-combat heal. You should focus on BoV and combat healing adept unless you want to yell "OOP" after a long encounter.<p>Message Edited by ascotan on <span class=date_text>01-04-2005</span> <span class=time_text>08:34 AM</span>

Danm
01-04-2005, 09:47 PM
At level 45 I am still using Soothing Sermon adept3 most fights since it stacks with FoTR adept3. I use BoV adept3 occassionally but not nearly as often. I also use arch healing(adept1) and combat healing(adept3) a good bit because of their superior power efficiencies.Also, I'm still stacking daring with dauntless since Daring adept3 gives more AC than dauntless app2, haha. No sage has been high enough to make daunt adept3 on my server yet.-Dan

MacAll
01-04-2005, 10:56 PM
<DIV>Mine too.  I'd give significant pieces of my anatomy for Cleansing Flames Adept III <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Gronker
01-06-2005, 02:10 AM
<BR> <BLOCKQUOTE> <HR> bons0 wrote:<BR> <BR> <P>Usually my routine goes something like this:</P> <P>1. BoV the tank </P> <P>2. SS the group then send tell "go" to let tank to start </P> <P> <HR> </P></BLOCKQUOTE> <P>This should be the other way around.  BoV will typically run out before the mob hits the tank unless they are quick.  Cast SS first then BoV if you want stacked reactives for something approaching full effect.</P> <P><BR> </P>

Graymane
01-06-2005, 11:14 PM
<DIV>Actually, I like the order he gave.  If a pull is lasting so long your reactive is running out, the tank is not pulling fast enough.  My order is this:</DIV> <DIV> </DIV> <DIV>FoR, BoV, SS, CC.  Most of the time I only put up FoR.  If I think I'm going to debuff heavily, FoR, BoV and SS or CC.  For big fights all 4.  You can slap FoR/BoV on the tank before he pulls and buff SS/CC while he is gone so he doesn't have to wait around for the long cast times.  On top of that, If you put FoR/BoV first, it eats that reactive before getting to the group reactive.  That is important for adds or if someone gets aggro.</DIV>