View Full Version : Soothe
Grimlux
02-05-2007, 01:59 AM
<DIV>Just up until recently (level 68 now) noticed how amazing this spell actually is.</DIV> <DIV> </DIV> <DIV>I personally am fully spec'd in Blessings and Compliances. Only need 14 more aa for 100aa. The AA Enhance Soothe builds in a feature to reduce aggro of mob's current target. As a Fae im lucky to have 2 De-aggro spells. Escaping Dive, Greater harmony, and now Enhanced Soothe. </DIV> <DIV> </DIV> <DIV>The best part is. I can help reduce aggro on mob's current target. Anyhow, just a rave on this ability. Carry on <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
Kizee
02-05-2007, 07:40 PM
<P>Yeah, I just noticed that in the spell description yesterday and thought it was really nice.</P> <P>But not nice enough to actually take the line. :p</P>
Zakarth
02-05-2007, 08:49 PM
I have to /agree with you, soothe is awesome! (Inquisitors get it too). I use it all the time when pulling in crowded areas where monsters link together with social aggro.EQ1 clerics have a similiar line of spells, and it's so handy to have that most LDON (random dungeon isntances) groups have the cleric be the puller. Well, at least that's how it was before I quit playing years ago.My only issue with soothe is, the recast time is so long compared to the duration, that you can't really feasibly soothe two baddies at once and then still have time to pull before the first wears off. However, I think what would be even more better than a rapid cast soothe would be an AE encounter (green) version. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Grimlux
02-05-2007, 10:55 PM
<BR> <BLOCKQUOTE> <HR> Zakarth wrote:<BR>I have to /agree with you, soothe is awesome! (Inquisitors get it too). I use it all the time when pulling in crowded areas where monsters link together with social aggro.<BR><BR>EQ1 clerics have a similiar line of spells, and it's so handy to have that most LDON (random dungeon isntances) groups have the cleric be the puller. Well, at least that's how it was before I quit playing years ago.<BR><BR>My only issue with soothe is, the recast time is so long compared to the duration, that you can't really feasibly soothe two baddies at once and then still have time to pull before the first wears off. However, I think what would be even more better than a rapid cast soothe would be an AE encounter (green) version. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE>Actually soothe works on a different mechanic then pacification. You can only cast it on 1 mob, its like a 30 second non aggro debuff that makes them non hostile unless taking damage. if taking damage and you have the AA spec'd it will reduce the aggro on the mob's current target. (priceless)<BR>
kellan123
02-26-2007, 08:45 PM
Could you, theoretically, move through a dungeon by doing this? Using invis potions, and this spell could make you getting to a group a lot easier. My thoughts: it should be encounter-wide and have a faster recast. That will make it more widely-used, I bet. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Occam
02-27-2007, 01:43 AM
Kade@Kithicor wrote: <blockquote>Could you, theoretically, move through a dungeon by doing this? Using invis potions, and this spell could make you getting to a group a lot easier. My thoughts: it should be encounter-wide and have a faster recast. That will make it more widely-used, I bet. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </blockquote> I use it for exactly that fairly often, but in a lot of places it's simply not possible due to pathing mobs. Encounter wide would be awesome.
ParlMoebius
03-02-2007, 05:09 PM
Or how about an AE soothe based on the mob it was cast on, or at least encounter-wide.
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