View Full Version : How to save a life?
mbtigger
02-04-2007, 11:06 PM
<DIV>I'ce got a Templar up to 20th level - and so far, in group, I Have kind of started a standard MO.</DIV> <DIV> </DIV> <DIV>1) Cast reactive heals on pull</DIV> <DIV>2) Cast Debuffs</DIV> <DIV>3) Single Heals/Health maintinence</DIV> <DIV> </DIV> <DIV>This worked well UNTILL the Wizzie I was grouping with hit Conflagration and pull everything onto her. I appreciated her Bravery and her confidence in me, but a few times over the course of the evening I could not keep up with the damage. </DIV> <DIV> </DIV> <DIV>It make me wonder if I am missing something in my playstyle, or if there is pretty much no way a healer can keep up with a wizzie surrounded by enemies.</DIV> <DIV> </DIV> <DIV>How do I save a life?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Gagla
02-05-2007, 12:09 AM
<DIV>Clerics best heals require their target to be taking damage... not a problem when a tank takes 200 and gains 500, but when a cloth class starts taking the hits things can get tough. Taking 1000 and gaining 500 adds up really fast.</DIV> <DIV> </DIV> <DIV>In the case of Druids, they heal over time... If the tank takes back agro, the cloth can conitnue to gain life and if he doesn't then atleast druids are quick casting. And with Shamans they could prevent the damage entirely through wards.</DIV> <DIV> </DIV> <DIV>Obviously the best way to stay alive is to never take damage in the first place. Among healers, taking care of cloth is not a templar's strongpoint.</DIV>
<DIV>If the wizzie gets aggro let them die. You'll throw a lot of power at them to no effect, then when the tank gets the aggro back the fight will last a while because you're down on DPS. If things get tough you're going to be out of power and the group will wipe.</DIV> <DIV> </DIV> <DIV>Now this may not be the wizzie's fault, if the tank isn't taunting things are going to go bad. But if the wizzie is just going all out too soon they'll soon learn. They don't like it when they're face down in the dirt.</DIV> <DIV> </DIV> <DIV> </DIV>
Antryg Mistrose
02-05-2007, 02:20 PM
Complacency, Faithful Salvation and Reverence - the rest is up to the tank/enchanter <div></div>
EQAditu
02-05-2007, 03:54 PM
<div></div>A level 20 doesn't really have the full array of spells, but I noticed at 7 and 21 we get our Daze spells(Sign of [Weakness] etc). Essentially these debuffs for a short time disallow the creature to autoattack, which is a mob's main source of damage. Using control spells(daze/stun/etc) may be more effective at keeping a weak person alive than healing alone can.<div></div>
Kizee
02-05-2007, 07:38 PM
<DIV>If the wiz doesn't know how to play the class then let them die. (not that you have a choice with templar slow casting heals) :p</DIV> <DIV> </DIV> <DIV>When I was exping I used to tell those people that it is cheaper to rez them then try to keep them up. After a few deaths they normally don't pull agro anymore. :smileyvery-happy:</DIV>
Zakarth
02-05-2007, 09:02 PM
At that level in the game, a lot of mage types become crazed with power. They see that they can deal outrageous damage with spells, and they feel it is their duty to do so at any point possible. Most level 20 mages, unless an alt to a higher level one, haven't really learned aggro control yet.With your conflag'ing wizard problem, I think the first step to take would be to A) Tell them that they don't have to cast spells just because they are available to them, please wait and take it slow. and B) Inform your tank abou the wonders of AE encounter taunts... it sounds like he's not using them. I would suggest doing this in a level 70 group, but in a level 20 group, theres always a chance that they are still learning. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />With that said, you do have options. Keeping a mage alive can hard, but it is possible. Keep in mind though, always value your fighters life over your scouts or your mages.First assess your ability to heal the mage and keep the tank alive at the same time. If you see the baddies run for the mage and the tank is in the yellow, go for it. But if your tank is in the orange, too bad.Second, don't bother with your big/long heals until the situation is under control. I usualy start with my minor heal, followed by being hit = heal, which buys me enough time to cast my major heal, unless they immediately need another minor heal.Rinse and repeat.Also, you know that single target +HP and +slash/crush/pierce buff we get? It makes tanks better, but if you have over zealous mages, you might want to consider dropping it on them.<div></div>
Wastura
02-06-2007, 06:09 AM
I call them clothies. Teach them to not agro but not healing. Yes saving the DPS is important to faster exp etc etc, but there comes a time when other players will enganger the safety of the group by not playing correctly. I do recommend using a group reactive and keeping it up most/all the time, that will save clothies from insta death from unforseen circumstances, but honestly sometimes the tank is more important.
RipFlex
02-15-2007, 11:04 PM
<p>Wait until a Raid Leader places the worse healer class with an entire group for finger-wiggling cloths and Have him say I should have no excuse not keeping them alive... Until one of the Mages bunched up in that same group pulls agro and an Epicx4 AEs my entire clusterfudge of mages and kills them all. After repeated placements into cloth wearers I barely manage to look Noobish... but I got to tell ya, I hate them.. err it.</p><p> One trick I use if a Mage in a group pulls agro often despite efforts I just cast a second target reactive heal on him and squeeze in a group reactive heal and cycle that. Have to get them before they take damage... predicted healing?</p>
Kizee
02-16-2007, 10:51 AM
<cite>RipFlex wrote:</cite><blockquote><p>Wait until a Raid Leader places the worse healer class with an entire group for finger-wiggling cloths and Have him say I should have no excuse not keeping them alive... Until one of the Mages bunched up in that same group pulls agro and an Epicx4 AEs my entire clusterfudge of mages and kills them all. After repeated placements into cloth wearers I barely manage to look Noobish... but I got to tell ya, I hate them.. err it.</p><p> One trick I use if a Mage in a group pulls agro often despite efforts I just cast a second target reactive heal on him and squeeze in a group reactive heal and cycle that. Have to get them before they take damage... predicted healing?</p></blockquote>Yeah, I get peeved when I get put in the mage group. Cleric classes are the worst healer to put with cloth casters..... 3 sec cast time heals just don't cut it on people that die in 2 hits.
Kendricke
02-16-2007, 11:32 AM
<cite>Kizee wrote:</cite><blockquote><cite>RipFlex wrote:</cite><blockquote><p>Wait until a Raid Leader places the worse healer class with an entire group for finger-wiggling cloths and Have him say I should have no excuse not keeping them alive... Until one of the Mages bunched up in that same group pulls agro and an Epicx4 AEs my entire clusterfudge of mages and kills them all. After repeated placements into cloth wearers I barely manage to look Noobish... but I got to tell ya, I hate them.. err it.</p><p> One trick I use if a Mage in a group pulls agro often despite efforts I just cast a second target reactive heal on him and squeeze in a group reactive heal and cycle that. Have to get them before they take damage... predicted healing?</p></blockquote>Yeah, I get peeved when I get put in the mage group. Cleric classes are the worst healer to put with cloth casters..... 3 sec cast time heals just don't cut it on people that die in 2 hits. </blockquote><p> But boy can you have some fun when you pop Divine Recovery and the mages act like kids on Frostfell morning. </p><p>Of course, you also have Divine Arbitration (when they're getting really out of hand). Don't overlook Reverence, either. Another trick our Templars use when I have to place one of them (rarely) into a mage group, is that they tend to time the AE's and begin casting group heals just prior to the AE landing. </p>
SenorPhrog
02-16-2007, 11:45 AM
<cite>Kizee wrote:</cite><blockquote><cite>RipFlex wrote:</cite><blockquote><p>Wait until a Raid Leader places the worse healer class with an entire group for finger-wiggling cloths and Have him say I should have no excuse not keeping them alive... Until one of the Mages bunched up in that same group pulls agro and an Epicx4 AEs my entire clusterfudge of mages and kills them all. After repeated placements into cloth wearers I barely manage to look Noobish... but I got to tell ya, I hate them.. err it.</p><p> One trick I use if a Mage in a group pulls agro often despite efforts I just cast a second target reactive heal on him and squeeze in a group reactive heal and cycle that. Have to get them before they take damage... predicted healing?</p></blockquote>Yeah, I get peeved when I get put in the mage group. Cleric classes are the worst healer to put with cloth casters..... 3 sec cast time heals just don't cut it on people that die in 2 hits. </blockquote><p>I'll usually pull them out of the fire once or twice, but if you grab aggro because of your DPS more than twice, I let you die. I've got enough issues with trying to keep somebody alive using Manaburn, I don't have the luxury of resucing an overzealous caster. </p><p>I agree, I hate being in casters groups as a Templar. </p>
DarrkElf
02-21-2007, 11:49 PM
<p>I play as a Fury (level 70) and am about to roll a Templar as well.</p><p>In groups a Fury has a chance of keeping mages alive, whereas Templars do find it difficult.</p><p>That said... in raids Templars kick Druid's butts for keeping the raid up. The only real healing advantage of a Druid over a Templar is their fast casting, but that only makes an impact in the first 2 seconds of a raid fight, after that the Druid heals come nowhere near being as effective as a Templar.</p><p>Squishies (cloth wearers) are not made to take aggro... ANY aggro... in any situation, be it group or raid.</p><p>I have a mage that I often end up in a raid group with that stands miles across the other side of the room far out of heal range. His response when I let him know he was out of range was "Don't bother healing me, if I get any aggro I'm dead anyway".</p><p>The only way I've been able to keep mages alive if they're regularly getting aggro is by doing predictive casting. Sadly that way sucks as it gobbles up a huge amount of power.</p><p>When grouping I usually figure if they're regularly taking aggro then you should not heal them. After a few deaths they'll figure out that they're not the tank and start pacing their spells better. If they're low level then sending them a tell advising to wait a few seconds for the tank to get aggro will usually help. If they're high level and are frequently grabbing aggro off the tank then either they don't know how to play their class, or you have a tank that's not using his taunts. </p>
nailhead
03-06-2007, 02:12 PM
<p>Wow! Didnt realise how disliked we mages are here!! lol Makes me want to cower into a corner next time im in a group with a templar!!</p><p>I agree that if you can get a reactionary heal on a mage in time it makes life easier, straight heals dont really gain much, they add a few more seconds to a mages life but as the recast is slow 2 heals is all they are gonna get. And the power drain on straight heals is painful!</p><p>Nato 70 Wiz ( please no hate mail<img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /> )</p><p>Cryten 62 Temp</p>
Arweena69
03-07-2007, 03:41 PM
I have to agree that on raids it's very hard to keep cloth wearers alive as a Templar. However it can be done, it just takes alot more power and faster reaction to them geting hit. As for grouping if the mage knows how to play their class they shouldn't get agro at all, but if they do I find the best way to keep them up is Reverence (lvl 52 AT) since everytime they cast they heal themselves. This tactic can also be used on raids, if you have a particular mage that gets agro alot and there is an extra Templar on raid get them to keep Reverence on that mage and it will help them live a few seconds longer.
Tommara
03-08-2007, 02:50 AM
<p>I've played healers in a lot of games, and the thing that annoys me the most about playing them is the fact that bad players need healers more than good players do.</p><p>Obviously, a good healer makes the difference between "impossible" to "possible", and I love playing a healer under those circumstances.</p><p>But the general, run-of-the-mill pick up group healer's roll is to convert "incompetence" to "competence". And if you're running yourself ragged trying to keep cloth wearers standing, that's what you're doing. Very kind of you to let morons have some fun, but once it's no longer fun for you, don't feel obligated.</p><p>I'm playing a dps class this time around. If I'm stupid enough to get aggro, with no means of either surviving it or dumping it, then by all means, let me die for the fool that I am.</p><p>Your attention should be on the tanks, whose JOB it is to act as meat shield, and hence have no choice but to rely on you to keep them standing. Us dps types have options, not the least of which is having the wisdom to hold up until we see that the tanks and you have aggro under control. </p>
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