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Neotrobe
12-29-2006, 07:16 AM
<DIV>Well I have grown tired of play World of Warcraft and all its grindfestness of BGs, Rep and Gear.  It would not have been soo bad if Blizzard was not intentionally making the game nothing but boring grinds.  When I was playing I was usually dreaming of how much fun MMOs where to play and how hard it was to level up in Everquest on my Barbarian Shaman.  Then it dawns on me why not try out Everquest2.  There have to have been massive changes to the game by now and must be in a more complete state.  So I throw caution to the wind cancel my WoW sub and go by EQ2EoF.</DIV> <DIV> </DIV> <DIV>Installed and patch in about an hour then played for about two hours before work, I work nights.  I make my Fae Templar to have a change of pace from playing DPS classes in WoW.  All I can say is this game is really nice to play and feel wowed again by a game.  There is so much content that I have to explore it is not even funny.</DIV> <DIV> </DIV> <DIV>Right now my Templar is level 7 and doing the begining quests in Greater Faydark.  Leveling seems quick but I think that will slow down a lot come later levels.  I really enjoy hovering rather than walking and not taking any damage to falling.  The class is wonderful I really like that I get to smite people and heal myself.  I have yet to group but look foward to healing and sitting back and enjoying the game rather trying to maximize my DPS I get to maximize healing.</DIV> <DIV> </DIV> <DIV>Few questions about the class and tools that can be used like mods.  Does anyone know of a mod that will allow me to bind healing spells to my cursor when I click on a person in my group?  Also, do any experienced Templars have advice for a new Templar such as spells to upgrade to Master II and the like.  For the Fae Templars what traditions do you recommendation to allow me to be a better group player.  Soloing is fun but I would rather group since these are not single player games.</DIV> <DIV> </DIV> <DIV>Thank you for consideration and postivie thoughts</DIV> <DIV>Keoti</DIV>

da5idblacksun
12-29-2006, 10:38 PM
I wouldn't recommend spending gold on Master level spells at the low levels because you will outgrow them too fast.When you do get Masters your most important and core spells are the reactive heals. This is what makes you a Templar.Enjoy and welcome back.<div></div>

Darth Hoob
12-30-2006, 12:15 AM
<P>Welcome to EQ2 Neotrobe. :smileyvery-happy:</P> <P>First off, let me point you in the direction of the Templar spell progression chart on this very forum. <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=18844" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=18844</A> It's a handy guide of what's to come as you level. It will allow you to plan ahead on your Master 2 choices (at levels 12, 22, 32, etc) and spell purchases. I would also recommend either starting a tradeskill and becoming a Sage, or making friends with one. By far the easiest way of getting your spell upgrades is making them yourself. You can make cheap upgrades (Apprentice 4) and use rares to make expensive ones too (Adept 3).</P> <P>As for mods. Well a good place to start looking for exceptable mods is <A href="http://www.eq2interface.com/" target=_blank>http://www.eq2interface.com/</A> They have a brilliant map mod, as well as several user interfaces.</P> <P>As a Templar, you will no doubt be in high demand. Templar's are the the only good plate wearing healers. Whilst they lack the dps of other healer classes, they have a wider range of heals and spells. They do Double Divine damage against undead foes too.</P> <P>You'll find Greater Faydark will be your home for the next 10 levels or so. Then you'll be heading out to Butcherblock Mountains. Don't forget Crushbone Keep either. If you can actually make it to the docks at the other side of Bucherblcok, you can catch a ferry to Thundering Steppes & Nektulos Forest. Whilst these 2 zones will be to high for you till you hit your 20s, they link up to the zones that reside near the 2 main cities Qeynos & Freeport; Antonica & The Commonlands.</P> <P>But then being an EverQuest player before, I dare say you know most of this already! :smileywink:</P>

Domanz
12-30-2006, 01:36 AM
<P>Welcome to EQ2 =)</P> <P>like above poster said, you may find yourself lacking a bit on dps as a templar. since dps isnt much of a problem in groups (like you said you prefered), ill talk a bit about solo templar (AA wise). you may want to get some info about it, my personnal experience is going down the sta/int line in the KoS line (i think it's cleric line). this line make soloing (and lvling) much easier. try to get some DPS AA in the templar line to, they will make your life much easier in lower lvls. if you ever plan to raid then you may want to check out your AA again, since some other AA are very useful in raid but not much solo/group.</P>

Wastura
12-30-2006, 11:16 PM
<DIV>Heya and welcome;</DIV> <DIV> </DIV> <DIV>While part of the fun of this game is in fact finding how you like to play the game (3 mains before I found a templar, got to raid level, started an alt bruiser and decided I liked it more) there are a few key things about templars.</DIV> <DIV> </DIV> <DIV>Foremost, while on these threads you'll find some people stark raving mad, talking about placing a templar in the 1k dps ranges, spec'ing AA's, using particular spell orders to maximize their dps etc. Ignore them. Yes you can place yourself at the bottom levels of the dps charts, sure you can probably skip 2% bonus's to heals in exchange for 10% nuke bonuses. But if you're being honest with yourself, the templar is the most specific healing class.</DIV> <DIV> </DIV> <DIV>Other healing classes all have the ability to sort of change into more debuffing, nuking, utility classes. Inquisitors can up dps for the group, Furies can do some amazing nukage, wardens can (though I don't know the class too well) go into melee'ing frenzies, mystic's can debuff pretty well and defilers have a pet of some sort.</DIV> <DIV> </DIV> <DIV>When it comes down to it, templars are made as healers. Your debuffs are made to make your healing job easier. Make the mobs heal your group, make the tank proc heals on himself, only one debuff is intended for the benefit of others, being the Spurn (Lower physical mitigation of all types) line.</DIV> <DIV> </DIV> <DIV>So my advice to you is to look at what it is you're playing. Getting a character to say level 25 isn't too tough, get into groups around 20 or so and start to see where you fit into the mix. If you don't like what you have to do then, make a new character. Levelling does slow down, albiet this isn't the hardest game to max a character in, you will have more challenges and fun than you did in WoW, especially as you hit the level 50 mark.</DIV> <DIV> </DIV> <DIV>At level 50 you'll want to decide what it is you're going to be doing in the game. Are you solo player? Spec that way. Are you Raider? Spec that way. Are you a casual grouper in a family guild that raids once a week in below current teir zones and labs? Spec that way. Don't bother with the acquisition of masters until level 57, A3's might not even be worth the effort. For a healer, you can sneak by A1's pretty much all the way. There are a couple of "ancient" or non-upgrading spells at levels 55 etc, but that's a bridge to cross when you get there.</DIV> <DIV> </DIV> <DIV>As for "Fae Traditions" there aren't any particularly useful in relation to being a templar. Get the run speed bonus, you'll be thankful you did, and possibly the deagro. The long jump etc etc are all for you. If you like it, take it. I would aim for some of the permanate duration stuff. Increasing your agility by 5 permanately isn't bad concidering raising say scribing skill as an armorer means nothing so you get a free tradition.</DIV> <DIV> </DIV> <DIV>Always take the healing M2 when it comes. These spells are not something you want to bother upgrading later and the other templar boys and girls will probably laugh at you if you show up at school with these sub-par in exchange for a stronger "holy smite."</DIV> <DIV> </DIV> <DIV>Above all, have fun. The templar class is vital to the strategies of many raid forces, groups and people, but if it isn't the right class for you, you don't want to wait for 70 to find out.</DIV>

Caethre
12-31-2006, 04:44 PM
<FONT color=#ff9900>OOC.<BR></FONT> <BLOCKQUOTE> <HR> Wastura wrote:<BR> <DIV> </DIV> <DIV>Foremost, while on these threads you'll find some people stark raving mad, ... Ignore them.<BR> <HR> </DIV></BLOCKQUOTE> <P><FONT color=#ff9900>Most of what you say is good advice, that's fine. However, be very careful about advising someone to ignore the advice of others. Priorities and assessment do vary quite a lot, even between the most experienced amongst us.</FONT></P> <P><FONT color=#ff9900>To the OP - listen to everyone, and then form your own opinion from your own play. </FONT><FONT color=#ff9900>With the Templar class, things do depend quite a lot on your playstyle. For example, I would take 10% on nukes over 2% on heals every single day of the week, and for my playstyle, to do otherwise would be a poor choice for my character. However, for yours, I cannot say.</FONT></P> <P><FONT color=#ff9900>Good luck.</FONT><FONT color=#ff9900></FONT></P><p>Message Edited by Caethre on <span class=date_text>12-31-2006</span> <span class=time_text>11:50 AM</span>

Kendricke
01-01-2007, 12:02 AM
<BR> <BLOCKQUOTE> <HR> Caethre wrote:<BR> <P><FONT color=#ff9900>To the OP - listen to everyone, and then form your own opinion from your own play. </FONT><FONT color=#ff9900>With the Templar class, things do depend quite a lot on your playstyle. For example, I would take 10% on nukes over 2% on heals every single day of the week, and for my playstyle, to do otherwise would be a poor choice for my character. However, for yours, I cannot say.</FONT></P> <HR> </BLOCKQUOTE> <P>I'd agree with that.</P> <P> </P> <P><BR> </P>