View Full Version : Involuntary Curate
Sokolov
12-28-2006, 10:15 AM
Has this spell always been a raidwide proc?<div></div>
Hakthaf
12-28-2006, 10:17 AM
<DIV>As of expansion release it was changed to proc AE around what the mob is attacking. This spell went from a some what decent power to one of the first things i cast in a fight and am in love with.</DIV>
Sokolov
12-28-2006, 10:27 AM
<div></div><div></div>Well, it did a number on our Harla Dar raid. Good upgrade for ya'll =D<p>Message Edited by Sokolov on <span class=date_text>12-27-2006</span> <span class=time_text>09:44 PM</span>
Kizee
12-28-2006, 09:24 PM
<P>Yeah, It is actually worth casting now. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I had close to 400 crits on 1 boss mob fight and the other healers in teamspeak were like [expletive haxx0red by Raijinn] when the parse was posted. /whistles :smileyvery-happy:</P><p>Message Edited by Kizee on <span class=date_text>12-28-2006</span> <span class=time_text>08:25 AM</span>
R/T93
12-29-2006, 04:44 AM
<P>120 procs from curate on Elemental warder.</P> <P>686 procs from Mark of Celestial on elemental warder <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>needless to say i won that heal parse</P>
Raistlan
12-30-2006, 01:48 PM
I'm honestly amazed by the amount of healing that this spell and Celestial do now, often over 25% of my total healing (and I normally top my guilds heal parses)<div></div>
<DIV>We normally have 2 Templars on our raids and we are both parsing at top 2 or normally. Those 2 spells increase the amount of healing we do by alot! LOVE them <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV>
Eriol
01-03-2007, 12:32 AM
<blockquote><hr>Liviee wrote:<DIV>We normally have 2 Templars on our raids and we are both parsing at top 2 or normally. Those 2 spells increase the amount of healing we do by alot! LOVE them <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV><hr></blockquote>So does this mean that these stack with multiple of them on a mob? Like a mob could have two instances of involuntary on them, and it would double the proc frequency (essentially, it's doing the probability twice)? And two different mark reactives pumping on one guy? Or what?Just curious here.
EQAditu
01-03-2007, 04:30 AM
<div></div><div></div>It's been a while since I observed the mechanics of it, but the part that I know better deals with the Mark line. If a mob has two marks on them, the newer one will be dormant. Melee attacking the mob will never have both proc on them, only the older one will have a chance to heal.Involuntary follows a different mechanic being a direct heal, and a melee proc instead of a reactive proc. So it's possible it will have increased chances to proc for multiple buffs. I haven't tested it to my remembrance however.<i>Actually testing it out, Involuntary doesn't stack. Only the older debuff on the mob will attempt to proc.</i><div></div><p>Message Edited by EQAditu on <span class=date_text>01-03-2007</span> <span class=time_text>11:03 PM</span>
Espyderman
01-26-2007, 12:52 AM
<DIV>Involuntary, coupled with Mark of Kings (or its higher or lower variation), is great on a parse. Mark of Kings will activate on anyone in melee range and heal them Over Time, for a low amount. Involuntary curate with alot of melee's in group can proc alot, about 3 times a fight average i would say. Then you add in our normal heals and reactives and parsing a templars healing numbers just got higher with those debuffs.</DIV> <DIV>Cast Glory of Combat on a melee class and you got three procs, that heal that dont come from your direct heal line in anyway. Also, they cure, and debuff. Does it get any better?</DIV> <DIV> </DIV> <DIV>Divine Arbitration FTW though, they most of upped the procing of that spell cause wow it triggers a ton.</DIV><p>Message Edited by Espyderman on <span class=date_text>01-25-2007</span> <span class=time_text>11:54 AM</span>
Kizee
01-26-2007, 03:42 AM
<DIV><BR> <BLOCKQUOTE> <HR> Espyderman wrote:<BR> <DIV>Involuntary, coupled with Mark of Kings (or its higher or lower variation), is great on a parse. Mark of Kings will activate on anyone in melee range and heal them Over Time, for a low amount. Involuntary curate with alot of melee's in group can proc alot, about 3 times a fight average i would say. Then you add in our normal heals and reactives and parsing a templars healing numbers just got higher with those debuffs.</DIV> <DIV>Cast Glory of Combat on a melee class and you got three procs, that heal that dont come from your direct heal line in anyway. Also, they cure, and debuff. Does it get any better?</DIV> <DIV> </DIV> <DIV>Divine Arbitration FTW though, they most of upped the procing of that spell cause wow it triggers a ton.</DIV> <P>Message Edited by Espyderman on <SPAN class=date_text>01-25-2007</SPAN> <SPAN class=time_text>11:54 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Glory of combat is so worthless. I think that the spell is bugged because it procs so little.</DIV> <DIV> </DIV> <DIV>I have the spell mastered with the AA to up % to proc and it only accounts for 1-2% of my zone wide parse. IMO it's not worth the con slots to use.</DIV>
Banadux
01-27-2007, 01:00 AM
Mine procs a lot (I have the extra 3% from aa) my only complaint is that you get aggro and combat for it proccing. I'm duo'd to test this and here is the scenario.Monk for a Tank and myself 70 Temp. Monk is fully buffed including glory. I now do nothing and just watch. Monk body pulls and turns on auto attack. Glory procs first hit and I am thrown into combat and the mob jumps to onto me. Repeated a few times, as soon as glory procs I'm in combat. If it procs in the first couple hits I have aggro. All the while I'm doing nothing but standing there. I'm going to start parsing stuff now to see the effect of our blessings AA buff which seems to make everything in the world proc more.<div></div>
Moonsoldier
01-30-2007, 09:52 PM
Involuntary Curate used to be my 3rd debuff/ignored, now it is right behind the mit debuff. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The Complainces line really make a world of difference in all of the debuffs in general, too.
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