View Full Version : 1 thing that always boggled me
Kizee
12-17-2006, 10:44 PM
<DIV>Reactives fire last in line of the 3 healer types but don't give a heal when the spell expires.</DIV> <DIV> </DIV> <DIV>Wards fire first but have a heal component when the ward timer expires. /boggle</DIV> <DIV> </DIV> <DIV>Does anybody think it should be the other way around? I see my reactives drop without a charge fired more times than I have seen a ward expire to a heal.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Kizee on <span class=date_text>12-17-2006</span> <span class=time_text>09:45 AM</span>
Wastura
12-18-2006, 12:15 AM
<P>This discussion has been hashed and rehashed many times. IMO I tend to agree, though I would say to have a fixxed heal number upon expiring or a number determined by the ammount of ticks remaining. In raid situations it usually doesn't matter, you'll overwrite your own or the triggers will all fire, but when healing avoidance tanks in other situations, clerics are inferior to other healing classes.</P> <P>I did not say we cannot do it, I myself healed a bruiser my entire grind from 16-70, but there were times when a fury or warden would join us and I was better off doing dps, which as a templar says a lot.</P>
StevusX
12-18-2006, 03:05 AM
<P>yeah an old one - but still valid.</P> <P>so why are ours always last ?</P> <P>so why DONT ours have a final heal component ?</P> <P>if "all healers are equal" how come soe ?</P> <P>never really understood the reasoning why our heals are ALWAYS last when multiple healers in a group.</P> <P>not that i expect to ever hear an offical answer :smileytongue:</P> <P>but - miracles do sometimes happen :smileysurprised:</P> <P>(sometimes i do actually win some lotto loot !)</P> <P> </P>
tebion
12-18-2006, 03:55 PM
<div></div><div><blockquote><hr>StevusX wrote:<div></div><p>so why DONT ours have a final heal component ?</p><hr></blockquote>because reactives have a much higher healing potential as wards (just compare the numbers of max heal of highest single target reactive and highest single ward).said that, yes, some kind of worn off heal wouldn't be a problem, but then either the reactives have to be tuned down a bit or wards and regens have to be tuned up a bit ... something i dont see coming in the near future.</div><p>Message Edited by tebion on <span class=date_text>12-18-2006</span> <span class=time_text>03:07 AM</span>
Judist
12-18-2006, 05:24 PM
<P>With the exception of Dire Intercession, your single target reactive Glorious Intercession M1 isnt that much more than the Defilers single target M1 ward. Wouldnt need nerfed.</P> <P>Anyways, never in a raid setting will my ward heal the MT on termination. Either A- the wards absorbed or B- the MT is at 100% health. Dont get me wrong, I dont wanna loose my wards termination heal because when I single ward someone other than the MT it can heal for 2100+ on termination.</P> <P>The same should be for you guys. You basically empower players with a heal thats only useful when they get hit. That power needs to go somewhere on termination, and it should turn into a direct heal. IMO not giving this to templars unfairly makes you power-inefficient.</P> <P> </P> <P> </P>
Spydaer
12-18-2006, 08:25 PM
<P>It does seem unfair, but I was thinking about this, and even though I play a Templar, I think perhaps SOE made it this way on purpose so things wouldn't be too easy. What I mean is, in a raid, if there is any damage at all, you want the reactive firing before the ward, since the ward will only use what portion it has that is necessary. The reactive can only go up to its cap amount. So, for reactives and ward to mesh perfectly, you'd want the reactive firing first. So, again, maybe they did it on purpose in order for things to be more difficult, since the game isn't really all that hard.</P> <P> </P> <P>Now, as for the reactives not giving an expiring heal, I think it might lead to some strange occurrences, personally. (But, would be cool if we got it) I was thinking about this, and thinking about our group reactive. We put that down prepull, and let it almost expire. It'd be expiring for a mammoth heal at finish, and would greatly change the initial spike damage on combat start. To be honest, I'd think they'd just remove the final heal from everything, but since that's a nerf, I don't want to suggest it and get castrated.</P>
Antryg Mistrose
12-19-2006, 04:43 AM
<blockquote><hr>Kizee wrote:<DIV><b>Reactives fire last in line of the 3 healer types</b> but don't give a heal when the spell expires.</DIV><hr></blockquote>Where did you get that idea? regens are last of the priests. Of course they do have the advantage of set durations ...The order is something like:Paladin Ward, Shaman Ward, ShadowKnight Reactive, Cleric Reactive, Druid Regen
sunyata39
12-19-2006, 01:43 PM
To me the problem also lies in the fixed amount of reactive heals per hit. If they get hit for less than reactive you have lots of waste, or if they get hit for higher than reactive you have to direct heal. Whereas shamans, and a lesser extent druids, have less heals wasted and can scale to damage better. So i would say reactives SHOULD have higher total amounts, maybe even moreso. Well, personally I'm an inquis and although i'm fine healing in most situations there are plenty (usually named) where i feel inferior to other because it can be hard to keep up with large damage even when constantly spamming direct heals between reactives<div></div>
StevusX
12-19-2006, 02:51 PM
<P>My main concern is really where you have a mix of healers in a group / raid setting.</P> <P>As has been said in many other threads our reactives can often be wasted simply because of the order in which heals are dealt with by the game mechanics. This to me is an unfair mechanic - and a final heal component of the un used part of the reactive would go some way to righting this. I dont see that reactives would have to be nerfed in order to do this - an individual reactive heal is not that massive after all. </P> <P>In my view all class heals should heal for their total - and should only be lost because of full health - not because they simply "expired"</P> <P>Having game mechanics that have some that final heal and others that dont, combined with the heal "order" mechanic is unbalanced and unfair.</P> <P>In certain common situations with a mix of healers templar reactives can almost be a complete waste of time as they stand now.</P> <P> </P> <P>I am NOT saying we cant heal - my templar does great in most situations - but a final heal component to all long term heals - wether wards, reactives, whatever would help balance the field.</P>
Judist
12-19-2006, 03:52 PM
<P>Unfortunatly, with so many healers doing such a great job, SOE will never add extra healing ( aka heal on termination) even if it makes sense. They'll simply say that we've been getting along fine with the current balance, why make it more powerful.</P> <P> </P>
Folks never thought we would do more damage, but that happened. They even gave all casters more autoattack damage way back when. If they did decide to fix this, they'd have to be very careful. I just hate wasting power. It would be nice to see that addressed. <div></div>
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