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View Full Version : EOF healing build (probably with a bit of a raiding bias)


Antryg Mistrose
12-09-2006, 05:29 PM
I'm not there yet, as I don't play a templar much any more.  So assuming I get to 50pts eventually: Blessings: <ul> <li>5 x 1 Mark of Kings (maxed - too many resists & paladins about to ignore [Besides its my M2 option<span>:smileywink:</span>]) </li> <li>3 x 1 Amending Fate</li> <li>3 x 2 Unyielding Benediction</li> <li>3 x 2 Glory of Battle (for grouping mainly rather than raiding - Ninja AFKs ftw)</li> <li>1 x 1 Blessings (group proc increase which looks vaguely useful and have the 20pt prerequisite) </li> </ul> Cures <ul> <li>5 x 1 Cure Trauma - cast it sooooo often I might as well get some extra healing out of it</li> </ul> Compliances <ul> <li>5 x 1 Spurn - Has always been a very good debuff</li> <li>5 x 1 Complacency (the deaggro DOES work on epics)</li> <li>5 x 1 Forced Humility (great for grouping)</li> <li>5 x 1 Sign of Fraility (okay for grouping)</li> <li>1 x 1 Overconfidence</li> </ul> 21 + 5 + 21 = 47, so throw the last few into Amending Fate or Involuntary Restoration. Comments? <div></div>

Kizee
12-09-2006, 06:49 PM
<DIV>IMO the whole compliances line (except spurn) is worthless.</DIV> <DIV> </DIV> <DIV>Also, you might want to rethink maxing invountary cure in blessing line. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Uilamin
12-09-2006, 07:26 PM
Spells you might want to look at are the 20pt cure AAIf this spell works on combat arts then casting it on the MT would help cure trauma.Over confidance is a nice spell, but only has 3 triggers making it rather useless as a general deagro.<div></div>

Whitemane
12-10-2006, 06:58 AM
<P>I'd drop the Glory of Battle and go with the Involuntary AA to 5 and the rest elsewhere  as at 5 points spent 30% proc rate on a now AoE heal is very nice, since the proc changes Glory of Battle really doesnt proc enough to make it worth the 6 points for the 3% increase.</P> <P>The 5 points in spurn are ok but I'd go up the cure line myself the extra few seconds on Sanctuary and the Cure reactives are WAAAAY more useful to me than anything else as also the final Ability in the complacency line doesnt work on Epics ( unless they changed it ) making it completely useless to me. If I get agro things arent going well anyways and chances are its not going to save me or the raid anyways. The cure lines are nice to as they help mitigate AoE damage on the MT.</P> <P>Thats my thoughts on it anyways. And its Biased towards my playstyle so take it with a grain of salt<BR></P> <BLOCKQUOTE> <HR> Antryg Mistrose wrote:<BR>I'm not there yet, as I don't play a templar much any more.  So assuming I get to 50pts eventually:<BR><BR>Blessings:<BR> <UL> <LI>5 x 1 Mark of Kings (maxed - too many resists & paladins about to ignore [Besides its my M2 option<SPAN>:smileywink:</SPAN>])<BR></LI> <LI>3 x 1 Amending Fate</LI> <LI>3 x 2 Unyielding Benediction</LI> <LI>3 x 2 Glory of Battle (for grouping mainly rather than raiding - Ninja AFKs ftw)</LI> <LI>1 x 1 Blessings (group proc increase which looks vaguely useful and have the 20pt prerequisite)<BR></LI></UL>Cures<BR> <UL> <LI>5 x 1 Cure Trauma - cast it sooooo often I might as well get some extra healing out of it</LI></UL>Compliances<BR> <UL> <LI>5 x 1 Spurn - Has always been a very good debuff</LI> <LI>5 x 1 Complacency (the deaggro DOES work on epics)</LI> <LI>5 x 1 Forced Humility (great for grouping)</LI> <LI>5 x 1 Sign of Fraility (okay for grouping)</LI> <LI>1 x 1 Overconfidence</LI></UL>21 + 5 + 21 = 47, so throw the last few into Amending Fate or Involuntary Restoration.<BR><BR>Comments?<BR> <BR> <HR> </BLOCKQUOTE><BR>

Shakaar
12-10-2006, 07:19 AM
I agree, drop the compliance line.<div></div>

Antryg Mistrose
12-10-2006, 12:13 PM
<font color="#ffff00">Kizee wrote: "IMO the whole compliances line (except spurn) is worthless"</font>I like complacency too, so I'm loathe to give it up.  I'm assuming with the full 5 points in it, it comes down to 2.5 minutes reuse - half current.Overconfidence doesn't work on epics?  ugh, pointless then.  I wonder if thats the case for Dirge's Magnetic Note too.  Oh well my dirge is NOT on 10plat respecs so I guess I can find out and change.From the input then, I guess this is what I'll do: Blessings: <ul><li>5 x 1 Mark of Kings </li><li>4 x 1 Amending Fate</li><li>5 x 1 Involuntary Restoration</li><li>3 x 2 Unyielding Benediction</li><li>1 x 1 Blessings </li></ul> Compliances <ul><li>5 x 1 Spurn</li><li>5 x 1 Complacency<span></span></li></ul> Cures <ul><li>5 x 1 Cure Trauma - cast it sooooo often I might as well get some extra healing out of it</li><li>5 x 1 Cure Noxious </li><li>4 x 1 Cure Elemental</li><li>5 x 1 Cure Arcane</li></ul>I can't see the point of Mana Cure myself - cure as a proc?  Yuck. Group: "Why didn't you cure us?", Me:" ...well, I was waiting for the proc to go off .... "<div></div>p.s. Oops, hadn't noticed the change to Involuntary Restoration - definetly a must now.

Kyom
12-11-2006, 12:31 PM
I have the blessings line maxed in all abilities and I am really happy about it.<div></div>

NummieSh
12-12-2006, 02:26 AM
<P>I went - </P> <UL> <LI>5/5 Mark (done)</LI> <LI>5/5 Amending (done)</LI> <LI>4/5 Involuntary (done)</LI> <LI>2/2 Benediction (done)</LI> <LI>1/1 Blessing (32% from getting) </LI></UL> <P>Next I'm working on Enhance: Cures </P> <UL> <LI>5/5 Cure Nox</LI> <LI>4/5 Cure Elemental</LI> <LI>5/5 Resolve</LI> <LI>5/5 Sanctuary  (+10 more seconds of freedom in pvp is amazing!)</LI></UL> <P>How is blessing working out?  Seems like it would be WAY powerful..... boosts group item procs by 25%?  Is there a noticable difference?  Our Raid MT and main swashie are frothing at the mouth for me to get this.  They want to see if their  new hate proc items fire off more.</P>

Kizee
12-12-2006, 03:04 AM
<BR> <BLOCKQUOTE> <HR> NummieShin wrote:<BR> <P>I went -</P> <UL> <LI>5/5 Mark (done)</LI> <LI>5/5 Amending (done)</LI> <LI>4/5 Involuntary (done)</LI> <LI>2/2 Benediction (done)</LI> <LI>1/1 Blessing (32% from getting) </LI></UL> <P>Next I'm working on Enhance: Cures </P> <UL> <LI>5/5 Cure Nox</LI> <LI>4/5 Cure Elemental</LI> <LI>5/5 Resolve</LI> <LI>5/5 Sanctuary  (+10 more seconds of freedom in pvp is amazing!)</LI></UL> <P>How is blessing working out?  Seems like it would be WAY powerful..... boosts group item procs by 25%?  Is there a noticable difference?  Our Raid MT and main swashie are frothing at the mouth for me to get this.  They want to see if their  new hate proc items fire off more.</P><BR> <HR> </BLOCKQUOTE> <P>Couple of things:</P> <P>1.) Why max mark? It doesn't boost healing of that spell anymore and it procs a ton without the AA's.</P> <P>2.) Why didn't you max cure trauma? Out of all the cures you would think that would be the first one to max since it seems that is the one you cure most of the time.</P> <P>3.) Blessing is kinda meh. It is only a few percent tacked onto each piece of equip. If the piece of equip has a 5% proc rate then blessing will only bring it up to 6.25%.</P>

Wastura
12-12-2006, 03:11 AM
<P>Blessings is worth it, hands down, I have a templar and bruiser at 70, my buddy in guild got it and my alt bruiser nearly doubled in DPS (with procs from ears, augs, dual-weild, etc. and I have pants that fear the mob and a defensive from something that I recently upgraded.) I went from watching wizards die, to keeping agro post manaburn. Best AA point I ever spent on my templar.</P> <P>As a templar, I can notice the effect on groups and oft have to turn it off if I'm not MT templar if a deagro-proc aug isn't attached to a particular wizard.</P> <P> </P> <P>COMPLIANCES: If you are a raiding templar, get rid of them. Cures and Blessings, Spurn (stackable). Involuntary Restoration is better than Supplicating Fate IMO for the last few points, but I would recommend maxxing Involuntary, keeping three in Fate, moving over into Cures and max glory, benediction, spurn, mark, blessings and then hitting the cures, getting sanctuary up as needed and grab the proc, well worth it.</P>

Lol
12-14-2006, 12:51 AM
<P>IMO Here is what i think is best and what i am at right now</P> <P> </P> <P> </P> <UL> <LI>Spurn 5/5</LI> <LI>Mark of the Celestial 5/5</LI> <LI>Amending Fate 5/5</LI> <LI>Involuntary Restoration 5/5</LI> <LI>Unyielding Benediction 1/2</LI> <LI>Glory of Battle 1/3</LI> <LI>Blessings 1/1</LI></UL> <P>Total Poinst that line 26</P> <P>Then i went over to cures</P> <UL> <LI>Cure Trauma 5/5</LI> <LI>Cure Arcane 5/5       </LI> <LI>Cure Noxious 4/5     ( atm 1/4)</LI> <LI>Cure Elemental 4/5  ( atm 1/4)</LI> <LI>Devote Resolve 5/5  ( atm 2/5)</LI> <LI>Mana Cure 1/1          ( atm 0/1)</LI></UL> <P>My last point will go into Mana cure yes i am 90/100 aa this is what I will go. IMO as a raider you need the cures done and debuffs is a must. Templars are not ment to DPS =p IMO</P><p>Message Edited by Lolla on <span class=date_text>12-13-2006</span> <span class=time_text>11:52 AM</span>

Kendricke
12-14-2006, 05:41 AM
<BR> <BLOCKQUOTE> <HR> Lolla wrote:<BR> <P>Templars are not ment to DPS =p IMO</P> <HR> </BLOCKQUOTE> <P>For raiding, I absolutely agree.  My own buildout is set up for raid healing.  However, I'm shifting to the compliances line instead of the cures line.  We have a Mystic that dies pretty quick if a taunt is resisted while her dehate is down.  At least a couple times each raid, she gets attacked fairly quickly.  I'm going to go for Overconfidence to try to help her out (and the Swashbuckler in MT group who sometimes picks up hate). </P> <P><BR> </P>

Momolicio
12-15-2006, 02:42 AM
A warlock guildy pointed out something that is relevant to the mana cure.Most mobs are resistant to their dominant spell damage type.A Disease dot casting mob will likely be resistant to a disease/poison spell etc. The only weakness I see is the Heat/Cold combos that usually are able to be countered. Cold attacks on Heat weilding mobs etc.His example was Godking. He is immune to cold (I dunno I cant get anyone to farm the eyes so I am taking his word on it) and resistant to divine, yet he casts cold and divine spells.Really made me rethink its value.<div></div>

Mabes
12-18-2006, 01:49 AM
<div>I'm thinking (in order of getting)Cure Trauma: 5Cure Noxious: 5Cure Elemental: 5Cure Arcane: 3Sanctuary: 5Mana Cure: 1 (still deciding whether this spell is worthless or not)Spurn: 5Mark of Celestial: 3Amending Fate: 3Involuntary Restoration: 5Unyielding Benediction: 6Glory of Battle: 3Blessings: 1May change it around some if they make changes to things, but overall not that thrilled about templar achievements, cleric lines gave way better stuff.</div>

Athellias
12-18-2006, 03:15 AM
Mark is off the charts. If you don't have the M2, get it or the M1 at least. If you don't have the AA maxed, max it. It procs a lot without the AA, it procs even more with the AA. It heals raid wide for 52 normally and crits for around 70. It adds up. I never thought I would see Mark of Nobility out heal Supplicant's Prayer overall total in Labs and I have GI at M1. It can make 50% of your healing. It's certainly not a substitute but a very nice compliment to our reactives especially if a monk is your MA.

Hopefulne
12-18-2006, 04:19 AM
<DIV>glory cost 2ap per rank mabes.</DIV>

PhroZenAssassin
12-27-2006, 05:26 PM
<DIV>Overconfidence is an absolute waste for a raider, or anyone infact, I see no use for it unless you was maybe in a Mage group? Lol.</DIV> <DIV> </DIV> <DIV>Why would you choose Overconfidence over the cure line... 10seconds on Sanctury... Oh my god Kendricke... Seriously...</DIV> <DIV> </DIV> <DIV>See <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=29546" target=_blank>this thread</A> for a raid setup. Ok, some might drop some points on Spurn to increase GoB and maybe descrease some cures and increase others... but I play as a secondary templar most've the time, so spec'd a slight bit differently to probably a MT templar.</DIV><p>Message Edited by PhroZenAssassin on <span class=date_text>12-27-2006</span> <span class=time_text>04:28 AM</span>

ytuy
12-28-2006, 12:18 AM
<DIV> <DIV>The Compliance line would actually have a few advantages over the cure lines if it worked correctly.</DIV> <DIV> </DIV> <DIV>From a MT templar's point of view, there are many new encounters with mem wipes which would make Overconfidence a great spell. The Overconfidence skill is a group reverse "Appeal to mercy" type spell that will drop agro from non fighters so it gets back on a tank and it lasts 30 seconds. Unfortunatly this spell is broken and will even drop a fighters agro, making it quite useless.</DIV> <DIV> </DIV> <DIV>It could also be used to help split encounters like Lord Vyemm. A componet on it makes whatever encounter has the debuff on it not assist from social agro.</DIV> <DIV> </DIV> <DIV>Another thing is priest cure lines do not stack, unsure if this is a bug or not, but a Warden cure AA is much better then a small templar reactive. The Warden cure raises mitigation, helping with the wards which probably is the main source of the MTs heals on a raid.</DIV> <DIV> </DIV> <DIV>Just to clarify, atm I think the bugs on both lines make both unwanted for a MT templar. You just have to choose what bugs you want to live with.</DIV> <DIV>-Compliance - Overconfidence (Useless as it affects fighters)</DIV> <DIV>-Cures (Cancles the best Warden AA in the game) - Benifit is you do not actually have to cure anything to get the effect</DIV> <DIV>-DPS (Templars should not be dpsing on raids)</DIV> <DIV> </DIV> <DIV>The one thing everyone needs is Blessings - With a Dirge, 50% to all % effects is very nice.</DIV></DIV>

Livi
12-28-2006, 12:48 AM
<BR> <BLOCKQUOTE> <HR> Athellias wrote:<BR> Mark is off the charts. If you don't have the M2, get it or the M1 at least. If you don't have the AA maxed, max it. It procs a lot without the AA, it procs even more with the AA. It heals raid wide for 52 normally and crits for around 70. It adds up. I never thought I would see Mark of Nobility out heal Supplicant's Prayer overall total in Labs and I have GI at M1. It can make 50% of your healing. It's certainly not a substitute but a very nice compliment to our reactives especially if a monk is your MA.<BR> <HR> </BLOCKQUOTE><BR>agree

Kizee
12-28-2006, 05:25 AM
<BR> <BLOCKQUOTE> <HR> Athellias wrote:<BR> Mark is off the charts. If you don't have the M2, get it or the M1 at least. If you don't have the AA maxed, max it. It procs a lot without the AA, it procs even more with the AA. It heals raid wide for 52 normally and crits for around 70. It adds up. I never thought I would see Mark of Nobility out heal Supplicant's Prayer overall total in Labs and I have GI at M1. It can make 50% of your healing. It's certainly not a substitute but a very nice compliment to our reactives especially if a monk is your MA.<BR> <HR> </BLOCKQUOTE><BR>I really don't think it is worth to upgrade it past the 3 points you need to spend in it to advance the tree. It has such a high proc rate already that it is healing after a few hits. It might be worth upgrading it if it increased the heal amount more but it doesnt. :p

Livi
12-29-2006, 12:04 AM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <BR> <BLOCKQUOTE> <HR> Athellias wrote:<BR> Mark is off the charts. If you don't have the M2, get it or the M1 at least. If you don't have the AA maxed, max it. It procs a lot without the AA, it procs even more with the AA. <FONT color=#ff0033><STRONG>It heals raid wide</STRONG></FONT> for 52 normally and crits for around 70. It adds up. I never thought I would see Mark of Nobility out heal Supplicant's Prayer overall total in Labs and I have GI at M1. It can make 50% of your healing. It's certainly not a substitute but a very nice compliment to our reactives especially if a monk is your MA.<BR> <HR> </BLOCKQUOTE><BR>I really don't think it is worth to upgrade it past the 3 points you need to spend in it to advance the tree. It has such a high proc rate already that it is healing after a few hits. It might be worth upgrading it if it increased the heal amount more but it doesnt. :p<BR> <HR> </BLOCKQUOTE><BR>

Kizee
12-29-2006, 05:25 AM
<DIV><BR> <BLOCKQUOTE> <HR> Liviee wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <BR> <BLOCKQUOTE> <HR> Athellias wrote:<BR> Mark is off the charts. If you don't have the M2, get it or the M1 at least. If you don't have the AA maxed, max it. It procs a lot without the AA, it procs even more with the AA. <FONT color=#ff0033><STRONG>It heals raid wide</STRONG></FONT> for 52 normally and crits for around 70. It adds up. I never thought I would see Mark of Nobility out heal Supplicant's Prayer overall total in Labs and I have GI at M1. It can make 50% of your healing. It's certainly not a substitute but a very nice compliment to our reactives especially if a monk is your MA.<BR> <HR> </BLOCKQUOTE><BR>I really don't think it is worth to upgrade it past the 3 points you need to spend in it to advance the tree. It has such a high proc rate already that it is healing after a few hits. It might be worth upgrading it if it increased the heal amount more but it doesnt. :p<BR> <HR> </BLOCKQUOTE><BR><BR> <HR> </BLOCKQUOTE><BR>Yeah so? It procs raid wide without the AA too.  IMO its not worth the AA points since it already procs so much already.</DIV>

Antryg Mistrose
12-29-2006, 06:30 AM
<div></div> Athellias wrote: Mark is off the charts. If you don't have the M2, get it or the M1 at least. If you don't have the AA maxed, max it. It procs a lot without the AA, it procs even more with the AA. It heals raid wide for 52 normally and crits for around 70. It adds up. I never thought I would see Mark of Nobility out heal Supplicant's Prayer overall total in Labs and I have GI at M1. It can make 50% of your healing. It's certainly not a substitute but a very nice compliment to our reactives especially if a monk is your MA. <hr> Kizee wrote:I really don't think it is worth to upgrade it past the 3 points you need to spend in it to advance the tree. It has such a high proc rate already that it is healing after a few hits. It might be worth upgrading it if it increased the heal amount more but it doesntI may be slightly biased - its my M2 choice, the first thing I cast in every raid fight (too many paladins in my guild & very melee heavy raidforce), so IMO one of the best upgrades in the EoF lines.  Well worth the points.<p>Message Edited by Antryg Mistrose on <span class=date_text>12-29-2006</span> <span class=time_text>01:36 AM</span>

Kizee
12-29-2006, 08:12 PM
<DIV>Some of you are missing my point. </DIV> <DIV> </DIV> <DIV>The spell has such a high proc rate as it is that it really doesn't matter if its a 35% proc rate or a 100% proc rate...the spell will most definately refresh itself before the HoT is finished ticking.</DIV> <DIV> </DIV> <DIV>I am not saying this is a bad spell but the increase to proc chance really doesn't do all that much.</DIV>

Wastura
12-30-2006, 10:52 PM
<P>The ten second boost on Sanctuary is actually an incredible thing for raiding templars. I'm not sure why this is so often tossed aside in favor of lesser things.</P> <P>Mark of the Celestial, keep it on the mob at all times and have the proc rate up to 35%. This is done in effort to lessen the amount of healing you have to do and as far as I can see, doesn't refresh itself on raid members more often than it wears off. The duration time vs. proc rate is justified.</P> <P>The agro stuff really can't and shouldn't be helped by a templar. If everyone else is doing their job correctly, spec'ed correctly, then we have nothing to worry about. If you're taking agro in raids too often, you're playing the class extremely wrong or you should concider a different raid force, seriously, your guild may "ROCK" but it must not quite so much if this is truely an issue for the healing templar.</P>