View Full Version : Templar Fun
EQ2Playa432
12-07-2006, 06:16 AM
So I was wondering, I played a cleric in EQ1 til level 52 - how close are the templars in EQ2 to the EQ1 clerics. I was pretty weak in eq1 for soloing, but had decent nukes against undead - does the same hold true?What makes templars fun?<div></div>
Israphil
12-07-2006, 06:32 AM
Nothing; play an inquisitor <span>:smileyvery-happy:</span> <div></div>
Domanz
12-07-2006, 06:33 AM
<DIV>Hey,</DIV> <DIV> </DIV> <DIV>Like in EQ1 you are stronger VS undead and yeah while not as weak as EQ1 your are far from the solo master. The fact that you wear plate is the main difference with other classes. Something fun?......... when they ask for plate healer you can say that your one? i dont personally think that there's something more fun with templar than other classes. You get big heals, you wear plate, double dmg against undead, possibility of OK dps with right AA... no there's nothing special atm (well nothing that i can think about). i'm not saying templars aren't good, just saying nothing special.</DIV>
Uilamin
12-07-2006, 07:37 AM
In EQ1 clerics with the best healers without a doubt, in EQ2 all healers are generally equal.In EQ1 clerics had the best tank buffs, in EQ2 templars have the best mit buffs, but hp buffs are about equal all around.EQ2 templars have some debuffs as well, but a less variety of heals than in EQ1.<div></div>
Kendricke
12-07-2006, 08:29 AM
<BR> <BLOCKQUOTE> <HR> Uilamin wrote:<BR><BR>In EQ1 clerics had the best tank buffs, in EQ2 templars have the best mit buffs, but hp buffs are about equal all around. <HR> </BLOCKQUOTE> <P>Really? Perhaps you could provide a quick comparison between Templars and Defilers, as opposed to Furies or Wardens in regards to just health buffs. I'd be interested to see your numbers there. </P> <P><BR> </P>
Rorack
12-07-2006, 10:14 AM
My level 70 warden buffs something like 300 hp total. I imagine my templar will have that beat by somewhere in the 20s.<div></div>
SenorPhrog
12-07-2006, 06:42 PM
If you are looking for something as close as possible to a traditional EQ1 cleric, Templar is the way to go period. While they can work outside that box, healing was what they were built to do.
R/T93
12-08-2006, 04:23 AM
<DIV>All healers in the game have the same Mitigation buff at the same level. A templar doesnt add any more mitigation to its group than any other healer...</DIV> <DIV>Templars have the largest single target HP buff (964 at M1) and also have the largest HP group buff (677 M1) but all healers at lv 70, their lv 61 Mitigation spell adds 732 mit (M1)</DIV> <DIV> </DIV>
Whitemane
12-08-2006, 11:20 AM
<BR> <BLOCKQUOTE> <HR> R/T93 wrote:<BR> <DIV>All healers in the game have the same Mitigation buff at the same level. A templar doesnt add any more mitigation to its group than any other healer...</DIV> <DIV>Templars have the largest single target HP buff (964 at M1) and also have the largest HP group buff (677 M1) but all healers at lv 70, their lv 61 Mitigation spell adds 732 mit (M1)</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>While yes the level 61 group buff does add the same mit we still do more as our Single Target HP buff ( Holy Redoubt ) buffs crushing slash pierce as well ( yes a very minor amount buut it is more) and also you're missing our level 58 buff which adds to mit as well.<p>Message Edited by Whitemane on <span class=date_text>12-07-2006</span> <span class=time_text>10:22 PM</span>
Kendricke
12-08-2006, 06:01 PM
<BR> <BLOCKQUOTE> <HR> Whitemane wrote:<BR> <BR> <BLOCKQUOTE> <HR> R/T93 wrote:<BR> <DIV>All healers in the game have the same Mitigation buff at the same level. A templar doesnt add any more mitigation to its group than any other healer...</DIV> <DIV>Templars have the largest single target HP buff (964 at M1) and also have the largest HP group buff (677 M1) but all healers at lv 70, their lv 61 Mitigation spell adds 732 mit (M1)</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>While yes the level 61 group buff does add the same mit we still do more as our Single Target HP buff ( Holy Redoubt ) buffs crushing slash pierce as well ( yes a very minor amount buut it is more) and also you're missing our level 58 buff which adds to mit as well.<BR> <HR> </BLOCKQUOTE> <P><BR>Holy Redoubt increases crushing, slashing, and piercing skill - not mitigation against crushing, slashing, and piercing. It gives a bonus to a melee's ability to hit, not to mitigate damage.</P> <P>In addition, the level 58 spell you're referring to is Symbol of Naltron which increases our resistance to mental (92<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />, magic (1160), and divine (1160). All priests have a version of this spell which increases different resistances: Fanatic's Faith for Inquisitors, Umbral Mettle for Mystics, Malevolent Efflux for Defilers, Essence of the Great Bear for Wardens, and Spirit of the Hunt for Furies. Clerics resist against arcane; Shamans against noxious, and Druids against elemental.</P> <P>Now, as far as mitigation goes, all priests have a group version of that as well, which either gives up to 732 mitigation (Templars, Mystics, Wardens, or Furies), or up to 564 (Inquisitors and Defilers). Wardens and Defilers add a full spectrum of resistances with their version, while Furies add an 82hp/second regeneration with theirs. Mystics add a flat 120pt ward with their version, while Inquisitors increase STA by 59. Only Templars also increase health with their group mitigation buff, by up to an additional 677.</P> <P>In fact, counting all Templar health buffs, you can increase every member in your group by 998 and increase any single target by up to 1962. The only priest that gets close is the Defiler, who can increase group members up to 987 and any single target by up to 1951. </P> <P> </P><p>Message Edited by Kendricke on <span class=date_text>12-08-2006</span> <span class=time_text>05:11 AM</span>
EQ2Playa432
12-08-2006, 09:20 PM
Well it seems that this thread is being derailed to a number crunch...I'm curious why you play a templar, and what makes it fun to play.<div></div>
SenorPhrog
12-08-2006, 09:39 PM
<BR> <BLOCKQUOTE> <HR> EQ2Playa432 wrote:<BR>Well it seems that this thread is being derailed to a number crunch...<BR><BR>I'm curious why you play a templar, and what makes it fun to play.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I'll save you!</P> <P>Templar is fun if you group a lot honestly. If you solo a lot, you will probably find other classes provide more fun (I love my Brigand honestly). It's a support role that is vital to a group. You get to wear plate which means you don't get one shotted as often and you get a couple decent AA's that are fun to mess with. If you want to play a group healer, this is the class for you, not that other healers can't do it. Templars aren't the gods of healing like they used to be, but I've never been turned down for a group/raid as a healer because we are just good at what we do.</P>
Uilamin
12-08-2006, 11:25 PM
I got the order confused, my bad there.<div></div>
NummieSh
12-09-2006, 01:25 AM
<P>I've played both a Cleric in EQ1 to 70 and now a templar here to 70. When I came to EQ2 I wanted to play the healer class that was most like the Cleric. Tried determining that through posts on the forums but couldnt quite tell so I dove in and chose the Tempy.</P> <P>To me the big differences between the Cleric and the Templar would be how we heal. I stopped playing EQ1 a month or so after OoW expansion. During that time my bread and butter spells were the Heal over Time and Divine Arbitration (along with the occassional Complete Heal). The play style was pretty much "Fire and Forget" when it came to keeping my group up.</P> <P>I was a little disappointed in my templar at first because our HoTs had turned 180 degrees into 'The Reactive heal'. Instead of throwing the heal and having it heal x amount every x seconds this one actually sits on the person and waits for them to get hit. Once hit they are healed for x amount depending on your level.</P> <P>Switching to this style took quite a few levels to get used. Learning what heals work better on what classes and in what sitautions..... when to cast reactives versus direct heals..... its not as easy as we had it back in EQ1 but it's still very fun!!</P> <P>An example.... monks love to think they are great tanks. With mystics or wardens they ARE! With templars meh. Monks have very high avoidance but our bread and butter heals here in EQ2 work on the concept that the target is getting hit. :smileyhappy: The problem with the monk is they are built around avoiding the damage in the first place. So when they do get hit generally its for quite a bit more damage than say a plate tank would.</P> <P>Reactive heals work best against low but fast damage. The reactive proc will go off a certain number of times or for a set heal amount (based on your level). Example..... your reactive heal heals 100 damage each proc. X mob hits your tank for 30 40 20 10 25... you cast reactive.... mob hits your tank for 40 40 20 10.... each time your tank gets hit the reactive heal goes off and heals for 100 each time. Result.... blip blip blip bliiiiiip.... health bar goes up up up uuuuup.... </P> <P> </P> <P>The buffs are a lot different. Gone are the days of constantly having to rebuff the group every hour or 2... then waiting 10 minutes for power to regen! But the drawback is that you only get 5 points to use for buffs. Some buffs require a point while others do not. Some buffs cost more than one point to cast. :smileysad: So it forces you to think about who should get what buff and what buffs to use for the situation your group is in. Little frustrating at first but not having to refresh buffs vastly outweighs the drawback in my opinion.</P> <P>Next thing I like about the templar is we are the only class out of the EQ2 healers that get <STRONG>Divine Arbitration</STRONG> and our trusty old <STRONG>Hammer-O-Doom</STRONG>. Remember that fast casting hammer that would wallop the mob until it dies? Well this new improved version sticks around! Drawback? We dont get it until level 70 :smileymad: The good thing about this spell is that it no longer poofs when the mob dies. It actually sticks around for 30 seconds (longer if you spec your AA line) and does a ton of damage! Ive heard it also has a chance to stun or daze the target....... but dont quote me on that as ive never been on the other end of the hammer :smileyvery-happy:</P> <P> </P> <P>Im not gonna say the templar is any worse or better than the other healers because ive never played them....... all i can say is im happy with my choice.</P> <P> </P> <P> </P> <P> </P>
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