View Full Version : Crit Healing Achievement Ability
jvrebi
12-06-2006, 07:19 PM
<DIV>I just bought this ability and I am either missing where the message appears when it goes off or it ain't going off much.</DIV> <DIV> </DIV> <DIV>Anyone have this ability and find that it fires very often?</DIV>
SenorPhrog
12-06-2006, 07:26 PM
Mine works fairly regularly. I have a neck piece that gives it +2% my AA's give it +15.6%, my shield another 1%. When you are healing and you see the green numbers, if they are big, thats a crit heal.
The healing amount will be higher than the maximum stated amount on the spell.
Mabes
12-07-2006, 12:24 AM
<DIV>And the green heal number over your target will be extra large if it's a crit heal, just like crit dmg hits are larger.</DIV>
Rorack
12-07-2006, 01:51 AM
It should also say in your chat that your spell "critically healed soandso" I think.<div></div>
Dekedar
12-09-2006, 01:58 AM
Just curious, about how much bigger of a heal are we talking because I didn't take the line to get the crit heals and I'm wondering if this was a mistake.<div></div>
Rorack
12-09-2006, 03:14 AM
Crits heals heal for 30% more than the normal spell I think.<div></div>
Dekedar
12-09-2006, 06:20 AM
that's pretty significant I'd say, but I went with the agi line which gives me sheild ally. Wtih 8 points it has 60% chance for whomever I cast it on (the tank) to use my avoidance check after his own, I like being able to buff my tank as much as possible, so this seems pretty good, another buff. But thinking about it let's say his avoidance would get hit then goes to mine on that 60% chance he now has a 17% chance to dodge an attack on a lvl 70, less if it's a higher lvl or raid mob or whatever, so kinda thinking it might not be worth it. Any ideas?<div></div>
Antryg Mistrose
12-09-2006, 05:50 PM
Depends who you talk to - the tests I did showed Shield Ally to be a complete waste of time. Others have different opinons. If you want your own facts, respec to it, and look for "but you block" in your log files. The problem lies not in the 60% chance to use the avoidance check, but in whose - a cleric's, which is basically woeful. I'm up to 10plat respecs, so I'm not about to test it again post-EoF. In KoS raiding it was IMO junk - a 70 cleric does NOT block a 70+ raid mob very much at all. Reducing the ENTIRE groups casting and recovery timers has helped recover from a lot of tight spots, and is very popular in groups, and just after a pull in raids, for piling on the taunts/debuffs. Second choice line, I went Sta for 100% increase in Melee criticals for a bit of free DPS, and 15.6% increase in Heal criticals (maxed) So this gives: 1 Yaup (utter waste of time unless you have power to burn) 4488 Sta 44458 Wis Purists might have taken 3 out of melee crits for a few more fractions shaved off casting speed, but I couldn't be bothered. <div></div>
Rorack
12-09-2006, 06:22 PM
<div><blockquote><hr> So this gives: 1 Yaup (utter waste of time unless you have power to burn) 4488 Sta 44458 Wis Purists might have taken 3 out of melee crits for a few more fractions shaved off casting speed, but I couldn't be bothered. <div></div><hr></blockquote>I think you mean int. Wis is the undead line isn't it?</div>
Kendricke
12-09-2006, 09:25 PM
<BR> <BLOCKQUOTE> <HR> So this gives:<BR><BR>1 Yaup (utter waste of time unless you have power to burn)<BR>4488 Sta<BR>44458 Wis<BR><BR>Purists might have taken 3 out of melee crits for a few more fractions shaved off casting speed, but I couldn't be bothered.<BR> <BR> <HR> </BLOCKQUOTE> <P>I think you meant INT, not WIS. Yaulp is hardly an utter waste in the least, especially for anyone choosing to advance DPS. If you'd like, I could provide parses.</P> <P> </P> <P><BR> </P><p>Message Edited by Kendricke on <span class=date_text>12-09-2006</span> <span class=time_text>08:25 AM</span>
Dekedar
12-09-2006, 10:29 PM
He mentioned raiding in his examples, and yaulp would be a waste for a raiding / primarily healing (not worrying about dps) templar. I haven't used it since day 1. Yeah I think I might respec for the crit heals. I can't ever remember seeing but you block, I'll have to check my logs though.<div></div>
Kendricke
12-09-2006, 11:38 PM
<BR> <BLOCKQUOTE> <HR> Dekedar wrote:<BR>He mentioned raiding in his examples, and yaulp would be a waste for a raiding / primarily healing (not worrying about dps) templar. I haven't used it since day 1. Yeah I think I might respec for the crit heals. I can't ever remember seeing but you block, I'll have to check my logs though.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>No, I don't use Yaulp while raiding either...but then again, I don't use a 100% melee critical rate, either - which happens to be something he did spec for in his example.</P> <P> </P>
StevusX
12-10-2006, 12:47 AM
<P>i love Yaulp personally - and also went Int and Sta lines.</P> <P>I love the crit melee hits and crit heals.</P> <P>Imo its a very good mix of extra dps etc for soloing etc and extra healer prowess for grouping and raids.</P>
Sokolov
12-10-2006, 01:26 AM
<div><blockquote><hr>Rorack wrote:Crits heals heal for 30% more than the normal spell I think.<div></div><hr></blockquote>To clarify, it is 1 to 30%.Wards, on the other hand, do a static 15%.</div>
Antryg Mistrose
12-10-2006, 05:06 AM
Yes, sorry I did mean INT.This isn't a hypothetical example btw - it is the AA build I've been using for months.I've found even in group content, that Yaup although adding a nice bit of DPS has me running out of power, even when grouped with bards. And tanks tend to wait when priests are low on power, so the extra dps isn't worth the downtime. When grouped with an enchanter (very infrequent), I can use Yaup a bit more. Especially if I can con them in to hasting/dpsing me <span>:smileyvery-happy:</span>The melee ctriticals, are free dps and getting in to melee range is something that tends to carry over from my other chars. In raids, not so much (well maybe on the odd trash mob to annoy parser obsesives), as my weapon will be picked for power regen not damage rating.Back to the thread topic - The crit healing boost isn't huge, and I did play around with shield ally, but a) I never saw the claimed numbers and b) Bards, Enchanters, equipment and potions can all improve crit heals further, until they are going off at a significant rate.<div></div>
Kendricke
12-10-2006, 09:01 AM
<BR> <BLOCKQUOTE> <HR> Antryg Mistrose wrote:<BR>I've found even in group content, that Yaup although adding a nice bit of DPS has me running out of power, even when grouped with bards. <HR> </BLOCKQUOTE> <P>I can't even fathom that occuring. You aren't losing gobs of power. You lose 7 power per second. That's offset by a 1 gold totem, good drink, less than 10 gold worth of flowing thought items, even a traits respec to bring in more power regeneration. Even soloing, I personally can boost to well over 50 in-combat power regeneration just by shifting gear around and I'm hardly "raid geared" all that well. </P> <P>I'd be very curious to know what it is exactly you're wearing, using, or doing has you "running out of power" on anything close to a consistent basis. The only times I have that complaint would be when I'm chain soloing heroic groups. Only then do I tend to need downtime at all.</P> <P> </P> <P><BR> </P><p>Message Edited by Kendricke on <span class=date_text>12-09-2006</span> <span class=time_text>08:03 PM</span>
SG_01
12-10-2006, 04:23 PM
I agree with Kendricke. Especially since you've been raiding, you should have more than plenty FT. I use yaulp often when in groups, and I hardly still run out of power.Aside from all that. The agi line has more than just the shield ally that helps in raids. Also just an FYI: Shield blocks are the only avoidance that doesnt care about the "epic" tag; just about the level of the mob, your level, and the shield's block ratio. For myself, I took the AE avoidance as well. That AE avoidance allows me to stand near the tank without jousting, allows me to negate those stun AEs, allows me to put it on the MT so he doesn't get hit by an AE while pulling. IMHO that's worth more than an increase in casting speed.<p>Message Edited by SG_01 on <span class=date_text>12-10-2006</span> <span class=time_text>12:24 PM</span>
Antryg Mistrose
12-10-2006, 06:00 PM
I think there is a bit of hyberbole with the 10g FT items. Most of its notrade. These are what my char currently has btw - Not an uber raiding guild - We run strictly on first 24 signups, so there are a lot of tanks to share the loot with.: <ul> <li>FT5 Mark of Awakened Intellect</li> <li>FT8 Relic Hat</li> <li>FT4 Shining Greaves of the Arisen</li> <li>FT7 Amulet of the Resolute Servant</li> <li>FT3 Timberland Dragon's Breath Adventurer's Cloak</li> <li>FT3 Madcap Cuirass</li> <li>FT12 Prismatic 1.0 (Came rather late to T6, and was never bored enough to start Peacock)</li> </ul> 42FT when I don't melee, 30 if I ditch Pris 1.0 for a useful weapon So Yaulp would basically wipe out my FT items, and don't forget the -20 to Ministration and Focus. Very much a mixed gift if you are solo healing a group doing challenging content. Shield Ally vs Timer reduction - I think I'll have to agree to disagree. It and also the wondrous buckling and DPS were tempting and I specced that way for a while but didn't see it proccing much, and am not prepared to spend 20plat re-testing it with the latest changes. Obviously either Critical Heals or <b>Group</b> timer reduction would have to go, and I kinda like both<span>:smileywink:</span> Totems and Drink only work out of combat btw, so although I use drink, i've not played around with totems. Most of the low power times are form chain pulling, where drink has little effect anywa. Clarity potions are what I mainly use. (and manastone & vessel & summoner thingies when there is one around) <span></span> <div></div>
Kendricke
12-10-2006, 06:42 PM
<BR> <BLOCKQUOTE> <HR> Antryg Mistrose wrote:<BR>42FT when I don't melee, 30 if I ditch Pris 1.0 for a useful weapon<BR><BR>So Yaulp would basically wipe out my FT items, and don't forget the -20 to Ministration and Focus. Very much a mixed gift if you are solo healing a group doing challenging content. <HR> </BLOCKQUOTE> <P>I'm not here to change your opinion. If you don't like Yaulp, so be it. However, factually speaking, what I see is simply not in keeping with what you're claiming here.</P> <P>You claim Yaulp is basically "wiping out" your 30 flowing thought? When I solo, I take off the majority of my flowing thought items, and only have FT8 total. I shift to STR/INT gear. Typically, I use a similar build in most groups. ONLY when we shift to content where I'm not assisting with DPS at all, do I change gear to have more flowing thought and only then do I tend to stop using Yaulp. If I'm so much as assisting by even just autoattack, I'm Yaulping. The benefits far outweigh the penalties.</P> <P>Seriously? The reduction to ministration? We can't fizzle. It doesn't affect interupts. All ministration can do is reduce our spell costs. With Yaulp, my Glorious Intercession costs 190 power. Without it (and with the ministration reduction), it costs 186 power. That's it - 4 power difference on my primary single target reactive. There's only an 8 power difference on Dire Intercession (from 356 to 34<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. As far as focus reduction, that only matters to me when soloing. If I'm fighting content hard enough to be considered "challenging", getting attacked isn't a good situation to be in with or without the focus. </P> <P>Again, this is all admittedly highly subjective on my part, and I should really start a new discussion just for Yaulp.</P> <P>As far as your build, it's very similar to mine at the moment (at least from the Templar side), as I'm typically the MT Templar in my guild, and our Mystic tends to grab a LOT of hate on many of the pulls. Having a reactive I can cast every 3 minutes to immediate drop her threat position is something that is just too good to pass up for myself.</P> <P> </P> <P><BR> </P>
Dekedar
12-10-2006, 10:16 PM
So I was checking my logs, in an avg fight my shield ally was blocking my tank 2 times in mistmoore catacombs against blues. So if those are auto attacks then what, your saving a few hundred damage a fight, but if you have crit heals then you have a much better chance of healing for way more than shield ally's ever going to save you. So here comes a respec.<div></div>
Israphil
12-11-2006, 12:01 AM
<div><blockquote><hr>Kendricke wrote:<div></div> <blockquote> <hr> Antryg Mistrose wrote:42FT when I don't melee, 30 if I ditch Pris 1.0 for a useful weaponSo Yaulp would basically wipe out my FT items, and don't forget the -20 to Ministration and Focus. Very much a mixed gift if you are solo healing a group doing challenging content. <hr> </blockquote> <p>I'm not here to change your opinion. If you don't like Yaulp, so be it. However, factually speaking, what I see is simply not in keeping with what you're claiming here.</p> <p>You claim Yaulp is basically "wiping out" your 30 flowing thought? When I solo, I take off the majority of my flowing thought items, and only have FT8 total. I shift to STR/INT gear. Typically, I use a similar build in most groups. ONLY when we shift to content where I'm not assisting with DPS at all, do I change gear to have more flowing thought and only then do I tend to stop using Yaulp. If I'm so much as assisting by even just autoattack, I'm Yaulping. The benefits far outweigh the penalties.</p> <p>Seriously? The reduction to ministration? We can't fizzle. It doesn't affect interupts. All ministration can do is reduce our spell costs. With Yaulp, my Glorious Intercession costs 190 power. Without it (and with the ministration reduction), it costs 186 power. That's it - 4 power difference on my primary single target reactive. There's only an 8 power difference on Dire Intercession (from 356 to 34<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. As far as focus reduction, that only matters to me when soloing. If I'm fighting content hard enough to be considered "challenging", getting attacked isn't a good situation to be in with or without the focus. </p> <p>Again, this is all admittedly highly subjective on my part, and I should really start a new discussion just for Yaulp.</p> <p>As far as your build, it's very similar to mine at the moment (at least from the Templar side), as I'm typically the MT Templar in my guild, and our Mystic tends to grab a LOT of hate on many of the pulls. Having a reactive I can cast every 3 minutes to immediate drop her threat position is something that is just too good to pass up for myself.</p> <hr></blockquote>Don't forget that inspiring piety (an ability you should basically always have up if you're soloing and not an idiot, because running HOs is just the way to go) offsets the focus penalty from yaulp in a big way (I wanna say it adds 36-42 to focus).</div>
Antryg Mistrose
12-11-2006, 04:13 AM
<div></div><blockquote><hr>Kendricke wrote:<div></div><blockquote><hr>Antryg Mistrose wrote:42FT when I don't melee, 30 if I ditch Pris 1.0 for a useful weaponSo Yaulp would basically wipe out my FT items, and don't forget the -20 to Ministration and Focus. Very much a mixed gift if you are solo healing a group doing challenging content.<hr></blockquote><p>I'm not here to change your opinion. If you don't like Yaulp, so be it. However, factually speaking, what I see is simply not in keeping with what you're claiming here.</p><p>You claim Yaulp is basically "wiping out" your 30 flowing thought? <b>As I recall a tick is 6 seconds. So Yaulp is taking at least 7power/sec * 6sec/tick = FT42 (Slightly more if you factor in the ministration reduction) </b> When I solo, I take off the majority of my flowing thought items, and only have FT8 total. I shift to STR/INT gear. Typically, I use a similar build in most groups. ONLY when we shift to content where I'm not assisting with DPS at all, do I change gear to have more flowing thought and only then do I tend to stop using Yaulp. If I'm so much as assisting by even just autoattack, I'm Yaulping. The benefits far outweigh the penalties.<b>I can't agree with this <i>opinion</i></b></p><p>Seriously? The reduction to ministration?<b>(No, focus)</b> We can't fizzle. It doesn't affect interupts.<b>(?? Focus does, and I'm noticing in EoF the mobs go for the priest a lot more, and complacency is not always up)</b> All ministration can do is reduce our spell costs. With Yaulp, my Glorious Intercession costs 190 power. Without it (and with the ministration reduction), it costs 186 power. That's it - 4 power difference on my primary single target reactive. There's only an 8 power difference on Dire Intercession (from 356 to 34<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. As far as focus reduction, that only matters to me when soloing. If I'm fighting content hard enough to be considered "challenging", getting attacked isn't a good situation to be in with or without the focus. <b>So you don't have trouble with taunt resists and body pulling? Lucky you</b></p><p>Again, this is all admittedly highly subjective on my part <b>[expletive haxx0red by Raijinn] straight it is</b>, and I should really start a new discussion just for Yaulp.</p><p>As far as your build, it's very similar to mine at the moment (at least from the Templar side), as I'm typically the MT Templar in my guild, and our Mystic tends to grab a LOT of hate on many of the pulls. Having a reactive I can cast every 3 minutes to immediate drop her threat position is something that is just too good to pass up for myself.</p><hr></blockquote>A few comments inserted in bold.
Kendricke
12-11-2006, 04:31 AM
<BR> <BLOCKQUOTE> <HR> Antryg Mistrose wrote:<BR> <B>So you don't have trouble with taunt resists and body pulling? Lucky you</B> <HR> </BLOCKQUOTE> <P>No, I don't typically have the problem. Then again, if I'm in an area where that IS a problem, then I'm probably not yaulping anyway, which is what I basically stated already:<BR></P> <BLOCKQUOTE> <HR> Kendricke wrote:<BR>ONLY when we shift to content where I'm not assisting with DPS at all, do I change gear to have more flowing thought and only then do I tend to stop using Yaulp. If I'm so much as assisting by even just autoattack, I'm Yaulping. The benefits far outweigh the penalties. <HR> </BLOCKQUOTE> <P>It's obvious that your experiences tend to be different from my experiences. Perhaps you could explain which areas you feel you're having trouble with body pulls and resisted taunts? Outside of Mistmoore Castle or Nizara, it's typically not an issue in groups I tend to join. Perhaps you could help me to understand where it is that you're running into the issues you are.</P> <P><BR> </P><p>Message Edited by Kendricke on <span class=date_text>12-10-2006</span> <span class=time_text>03:37 PM</span>
Israphil
12-11-2006, 05:27 AM
If I'm not mistaken, a tick in eq2 is 4 seconds, not 6, so it's in fact FT-28. I might be wrong about this.<div></div>
Omega
12-11-2006, 07:22 AM
I also find myself immensely curious as to how you run out of power so much using yaulp. Sometimes after joining a group i forget to turn my yaulp off, and after we pull nonstop for about 20 minutes i find myself at half power and go whats goin on... then i either turn off the yaulp or actually use a drink and no problems anymore. You shouldn't be using that much to heal, i usually end a battle with full power and everyone at full health even without a drink, and because of this i usually give up FT for stats. You might look into your healing methods.
Antryg Mistrose
12-11-2006, 09:00 AM
We are drifting a fair way away from Crit Healing, but I'll answer anyway.We have:3 decent debuffs for group content - Mark, Spurn, Fate. None are encounter wide.A decent (for priests anyway DoT)An encounter nuke2 single target nukesA daze and a stunAdd to that to heals, and if you are finishing fights on full power (and the rest of the group isn't), then you are not playing to the best of your capacity, or you need to stop fighting greens.<div></div>
da5idblacksun
12-21-2006, 11:27 PM
I have crit heal maxed and sometimes I get a HUGE heal. I'm not sure which spell is critting but I've seen big green numbers up in the 2000's. I'm a healer first and this one of the few ways to make that better with AA's so maxing it was a no brainer for me. I also like the melee damage spell in this line. I got a nice two handed staff and I can pop off a quick 500 damage hit.<div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.