View Full Version : Templar vs Inquisitor
gorth
12-02-2006, 02:18 AM
Whats the difference?<div></div>
<DIV>Templars heal better than Inquisitors, but Inquisitors buff group DPS and Verdict for finishing a long fight.</DIV>
Palexis
12-02-2006, 06:44 AM
<DIV>A templar will buff an MT group better, but an inquis will be better suited for a DPS group.</DIV> <DIV>A templar has more ways of healing, and inquis has more ways to debuff.</DIV>
Ayako
12-04-2006, 08:54 PM
<DIV>Templars are good, Inquisitors are evil. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Maryk
12-04-2006, 10:52 PM
<P>I just betrayed from Freeport to Kelethin...switched from an Inquisitor to a Templar...level 54.</P> <P>I'm still learning all the Templar strategies...but just after a few days... </P> <P>1. Hands down the Templar heals quicker...I now have two major heals that I can do back-to-back where as an Inq I only had one.</P> <P>2. It seems the Templar has more group/tank defensive buffs</P> <P>3. ...but not as many debuffs...</P> <P>4. It seems the Inq has more offensive weapons</P> <P>5. I liked having the Heresy spell as an Inq...there's nothing equivalent for the Templar</P> <P>6. I don't have to live in Freeport anymore </P> <P>7. I can select Tunare as a god...couldn't do it as a Templar. (reason for the betrayal)</P> <P>More to come as I learn the Templar better....</P> <P> </P>
Goozman
12-05-2006, 02:01 PM
<BLOCKQUOTE> <HR> ed52 wrote:<BR> <P>I just betrayed from Freeport to Kelethin...switched from an Inquisitor to a Templar...level 54.</P> <P>I'm still learning all the Templar strategies...but just after a few days... </P> <P>1. Hands down the Templar heals quicker...I now have two major heals that I can do back-to-back where as an Inq I only had one.</P> <P><FONT color=#ff0000>Inquisitors are the best healers as far as direct healing; fastest recast, large amounts (tho not as large as templar/inquisitor) and convert which you get on level 58. All priests have 2 heals to cast 'back-to-back'</FONT></P> <P>2. It seems the Templar has more group/tank defensive buffs</P> <P><FONT color=#ff0000>Totally</FONT></P> <P>3. ...but not as many debuffs...</P> <P><FONT color=#ff0000>For true</FONT></P> <P>4. It seems the Inq has more offensive weapons</P> <P><FONT color=#ff0000>No doubt, Inquisitors have 9 damage spells (not including the bloodlines spell or verdict), compared to a Templar's 5. Both are powerful meleers, but Inquisitors are a bit better.</FONT></P> <P>5. I liked having the Heresy spell as an Inq...there's nothing equivalent for the Templar</P> <P><FONT color=#ff0000>Heresy is a cool spell, that type of spell is unique to Inquisitors and Coercers</FONT></P> <P>6. I don't have to live in Freeport anymore </P> <P><FONT color=#ff0000>Freeport sucks, totally agree</FONT></P> <P>7. I can select Tunare as a god...couldn't do it as a Templar. (reason for the betrayal)</P> <P><FONT color=#ff0000>Tunare is very overrated; In my honest opinion, Innoruuk is way better for a cleric</FONT></P> <P>More to come as I learn the Templar better....</P> <P><FONT color=#ff0000>I think overall, Inquisitors are more powerful than Templars, but I do prefer Templar to Inquisitor primarily because of EoF aa's. Inquisitors and Templars are pretty different nowadays. I kinda wonder why you think Templars are faster healers tho...</FONT></P> <P><FONT color=#ff0000>The differences in a mundane exp group are there. Templars can very often heal an exp group without healing, save named or more difficult pulls. A Templar's stoneskin and glory passive buffs can do a lot of the work in the long run, and they also have offensive spells which cause the tank to be healed also (these debuffs don't break Smite Wrath). With Smite Wrath and some other damage aa's, a well played Templar can compete with average dps classes while keeping a group healed. You have to be fluid though, and realize when you have to change your strategy.</FONT></P> <P><FONT color=#ff0000>If an Inquisitor is the only healer in a group, they don't have as much of the freedom a Templar has. They have to spend more time casting beneficial spells. Though they have the potential to do more dps than a Templar, it typically balances out in a regular group setting (Unless there are 2 healers, of course).</FONT></P> <P><FONT color=#ff0000>In a raid setting, Templars are more powerful for the mt group, as their buffs are a biggg help on the mt. But when you have 1 Templar, there is little to no need for another Templar in the raid... That's why I believe non-mt Templars should spec for dps, so that they get a stronger role on raids. Templars also get a pretty good debuff for raids, which can increase the dps of all meleers in the raid.</FONT></P> <P><FONT color=#ff0000>Inquisitors are more helpful to melee dps groups, or dps groups in general; and since a raid can have up to 3 dps groups, well you know... Inquisitors are also rapid healers, which is very good on difficult raids; they can throw out big heals constantly, and in the right group rarely have mana problems. Even if the Inquisitor never gets to use reactives, because of the mt templar, they can still do a very large portion of the raid healing through their direct heals. Inquisitors also get pretty boss debuffs which can increase the dps of the entire raid and reduce the dps of enemies (neither are drastic, but they are noticeable). That said, having over 2 Inquisitors on a raid probably isn't worthwhile, as you want a spread of specialty heals and debuffs in your raid.</FONT></P><BR> <HR> </BLOCKQUOTE><BR><p>Message Edited by Goozman on <span class=date_text>12-05-2006</span> <span class=time_text>01:14 AM</span>
Maryk
12-05-2006, 11:52 PM
<P>Bear with me...I'm still trying to get a handle on Templar strategies. Your reference to Stoneskin caught my eye because I had the Tank last night ask about it. I've googled all over the net for references to stoneskin and there are plenty of things talking about it but nothing really says what it is or how to get it. </P> <P>Is it a spell I need to buy?</P>
EQAditu
12-06-2006, 01:33 AM
<div></div>Stoneskin = <a href="http://www.eq2idb.com/item_details.php?item=LTIxNDcyODEzNjY=" target="_blank">L45</a>, <a href="http://www.eq2idb.com/item_details.php?item=LTExNTA3OTk4ODY=" target="_blank">L59</a>.<span></span>Feel free to ignore the 1.8ppm crap as it's a cosmetic error. Reactive procs or spell procs do not use a procs per minute normalization, and this is both. It's proven by the fact that changing your weapon will affect this display.What it really does is maybe 8-12% of the time when the buffed ally is hit in melee, it will throw up a 10 second stoneskin buff. If another hit happens, it will be completely absorbed and the 10s buff fades. Small side notes to this is that if many hits happen simultaneously on the stoneskin buff, more than one may be absorbed by accident; and an absorbed hit can possibly proc another stoneskin.<div></div>
Maryk
12-06-2006, 01:49 AM
<BR> <BLOCKQUOTE> <HR> EQAditu wrote:<BR> Stoneskin = <A href="http://www.eq2idb.com/item_details.php?item=LTIxNDcyODEzNjY=" target=_blank>L45</A>, <A href="http://www.eq2idb.com/item_details.php?item=LTExNTA3OTk4ODY=" target=_blank>L59</A>.<SPAN><BR><BR></SPAN>Feel free to ignore the 1.8ppm crap as it's a cosmetic error. Reactive procs or spell procs do not use a procs per minute normalization, and this is both. It's proven by the fact that changing your weapon will affect this display.<BR><BR>What it really does is maybe 8-12% of the time when the buffed ally is hit in melee, it will throw up a 10 second stoneskin buff. If another hit happens, it will be completely absorbed and the 10s buff fades. Small side notes to this is that if many hits happen simultaneously on the stoneskin buff, more than one may be absorbed by accident; and an absorbed hit can possibly proc another stoneskin.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Thanks Aditu...where does the term "Stoneskin" come in? I searched the net for correlation with Templar spells and stoneskin...I mean...how would I know that "Vigilant Benediction" is Stoneskin?</P> <P> </P> <P> </P>
Hoopak
12-06-2006, 01:58 AM
it is stoneskin cause that is what the tank sees when it procs. your stoneskin has absorbed 600 damage.
Maryk
12-06-2006, 02:05 AM
<BR> <BLOCKQUOTE> <HR> Hoopak wrote:<BR> it is stoneskin cause that is what the tank sees when it procs. your stoneskin has absorbed 600 damage.<BR> <HR> </BLOCKQUOTE> <P><BR>Thanks Hoop...almost feel as if I'm a noob...switching from inquisitor to templar...been fun in some ways...very painful in others. </P> <P>Now the way I read this spell...I cast this on my MT...it stays until cancelled. When the MT takes a melee hit...there's an 8-12% chance that "Stoneskin" will process...which is pretty much a ward...and will stay up for approx 20 seconds.</P>
EQAditu
12-06-2006, 04:20 AM
<div></div>Essentially that's right. The 8-12% is the variance between spells and upgrades, and maybe AA upgrades. I don't have full confidence of those numbers, but that's what they said before EoF. They may have lost 1-2% here or there in practice, but may gain it back via AA. The main differences between stoneskin and wards is that wards will only absorb a certain amount and show well in logs. Stoneskin will absorb any amount once and fall immedately, and will not show up in logs to 3rd person parties. I think the Dirge stoneskin stays up 20s, but ours is only 10s. On the other hand, 10s is all you need.<div></div>
<DIV>Stoneskin is the proc is from Unyielding Benediction L59 (Vigilant Benediction L45)even tho on the spell it is called Divine Shield on the spell examination (don't ask me why) . </DIV>
Omega
12-08-2006, 09:35 AM
Stoneskin is a generic term for any effect that absorbs a hit (usually an entire hit, regardless of damage) it has existed long before eq, and in many other games, most notably D&D where the term (from the spell of the same name) came from. In eq2 its the benediction line for templars, though i understand dirges get a version, and tunare can give a stoneskin. Also clerics get two 8aa abilities that grant stoneskins.As for the whole inquisitor debate, I don't see the significance of an Inquisitors dps. While i've never parsed an Inquisitor, i can't imagine a level 70 having more than maaaybe 300 dps, in which case you have about the same dps as my crappy geared 50 assassin. Also if your dpsing with spells, your wasting time (preventing you from healing) and power casting a spell for a minimal contribution to the group, not to mention your dps is going to most likely suck in a group anyway since you have very few sustained heals. Your not likely to ever dps in a raid. Sure if your soloing, inquisitors beat templars hands down. But if you wanna dps and heal, theres probably better choices.<div></div>
Palexis
12-08-2006, 11:34 AM
<DIV>I can parse over 900-1000 dps. Easily. If you parse 300dps, you have no idea what your class is capable of.</DIV>
Hoopak
12-08-2006, 09:59 PM
<DIV>raid and group parses dont seem to use the same numbers. i would guess the 300 is a raid and the 900+ is solo or small group.</DIV>
Wastura
12-08-2006, 10:59 PM
<P>At level 70 I betrayed to Inquisitor where I raided for 3-4 months before betraying back to Templar.</P> <P>A few things; foremost if your templar is parsing 900-1000 dps, you've either got some sort of sploit, you obviously stacked your AA's wrong, and/or you're parsing yourself on something with low enough health to be easily killed, aka an assassin doing decapitate and looking looking like they hit 20kdps +.</P> <P>Inquisitors can hit around 700dps with AA's used correctly and a good sense of the class, however in a raid situation, this dps is fast decreased by the need to heal.</P> <P>I would like to point out that for every point of the templar, the inquisitor has a counter-point.</P> <P>First, direct healing, while slightly lesser than the templar's, these heals have quicker casting times and shorter recast times making a fully spamming cleric equal despite sub-class.</P> <P>Reactives are nearly equal.</P> <P>E-heals are nearly equal as well with the exception that convert boosts the inquisitors, and they don't have Divine Arbitration, but instead Fanaticism.</P> <P>Buffs are nearly equal as well. The inquis buffs mit to all stats directly and the change should be reflect in the total % as well as a templar can raise overall mit %. Their resist buffing attached is of different types.</P> <P>Their single target hp buff difference is that templar's buff piercing, slashing and crushing, and inquis's buff DPS%, in fact the ammount of hate generation is nearly equal in a long fight that involves multiple misses and multiple hits.</P> <P>Temps give a proc that does a group heal, inquis's give a proc that does direct damage.</P> <P>Templars debuff approx 1000 to mit, inquisitors debuff 600 to everything (like dispatch but weaker)</P> <P>Inquisitors have two dots, but their direct damage is different in a way I've long forgotten.</P> <P>Templar's stoneskin buff is mirrored in some way I've long forgotten.</P> <P>Fanaticism is a group haste that stifles the inquisitor, most raid inquisitors have learned to play their class stifled while repeatedly dropping and rebuffing this line.</P> <P>Inquisitors get Verdict, usually used at 2% on a raid mob to reduce it's hp's to 1, it can also be used on lesser opponents at higher % values of health to do the same thing. Templars get Divine Arbitration that equalize group's health.</P> <P>Templars get Supplicating Faith, that when cast on the mob proc's 100% upon the mob's death a group heal of approx 940. Inquisitors get the same thing but instead of a group heal, a reactive nuke across the encounter for a number I don't remember.</P> <P>Templars get a group cure for Arcane and Trauma damage, the inquisitors get one for Elemental and Arcane.</P> <P>I can't really recall too many other spell exactings, or which I'm forgetting, but if you have any questions please feel free to ask.</P>
Hoopak
12-09-2006, 01:13 AM
<DIV>What is there equal to aegis of faith and benifice?</DIV>
Goozman
12-09-2006, 02:21 AM
<P>Getting 1000 dps on a Templar isn't difficult... it doesn't even require someone to be a 2 year veteran of the class. View my post on page 2 or 3 where I showed parses of a beta buffed Templar soloing heroics with spells alone (no melee omg). And the beta buffage put me in relic armor, nothing special, with a poopy 1 handed weapon and buckler.</P> <P>Also, whoever said raid parses and group parses are different and the 300 was probably from a raid while the 1000 is from solo or grouping... haha lol. Raid parses are much higher for a non-burst class like clerics than grouping or solo.</P> <P>I really fail to see the issue with templars and inquisitors choosing aa's for dps. There isn't anything so amazingly spectacular that any Templar taking dps instead would be gimped and couldn't heal.</P><p>Message Edited by Goozman on <span class=date_text>12-08-2006</span> <span class=time_text>01:23 PM</span>
Wastura
12-09-2006, 04:32 AM
<P>Show me a log of a 3 minute + fight with a templar doing 1000dps on the parse.</P> <P>I call BS here cause I know many guilds with relic set brawlers pushing just past this number on a typical raid mob. Furthermore, if you're doing dps in most situations as a templar, you're wrong, whereas power should be spent on healing.</P> <P>Flame off.</P>
Israphil
12-09-2006, 09:01 AM
<div></div><div><blockquote><hr>Wastura wrote:<div></div><p>Templar's stoneskin buff is mirrored in some way I've long forgotten.</p><hr></blockquote>Good post, just minor things to add: Inquisitors get Chilling Inquest instead of the stoneskin buff. It's maintained on a single group ally, no concentration, and gives the ally a 10% chance to power drain the mob and add about 3/4 of it the inquisitor's power pool. Instead of stoneskin to help tank's longevity, inquisitors get a power proc to increase their heal longevity.Also, instead of sanctuary, inquisitors get fervent focus to cure themself (and their group sometimes, oddly, though i suspect this isn't supposed to happen) of any state-based effects, recast 1min30seconds.Finally, while templars get a no rez-effect rez that revives the person at 10% power and 100% health, inquisitors get a no rez-effect rez that revives the person at 35% power and 40% health. Basically lets those nukers/dps get back in the mix faster, just needing a single heal and being good to go.</div><p>Message Edited by rckmer on <span class=date_text>12-08-2006</span> <span class=time_text>08:01 PM</span>
Goozman
12-09-2006, 12:30 PM
<DIV><BR> <BLOCKQUOTE> <HR> Wastura wrote:<BR> <P>Show me a log of a 3 minute + fight with a templar doing 1000dps on the parse.</P> <P>I call BS here cause I know many guilds with relic set brawlers pushing just past this number on a typical raid mob. Furthermore, if you're doing dps in most situations as a templar, you're wrong, whereas power should be spent on healing.</P> <P>Flame off.</P><BR> <HR> </BLOCKQUOTE><BR>What a lame argument lol. How in the world would I get a 3 minute parse of a Templar doing DPS... in fact how few raid mobs last 3 minutes? How would my inability to get a 3 minute raid mob parse from a Templar disprove anything?</DIV>
Israphil
12-09-2006, 12:46 PM
<div></div><div><blockquote><hr>Goozman wrote:<div> <blockquote> <hr> Wastura wrote: <div></div> <p>Show me a log of a 3 minute + fight with a templar doing 1000dps on the parse.</p> <p>I call BS here cause I know many guilds with relic set brawlers pushing just past this number on a typical raid mob. Furthermore, if you're doing dps in most situations as a templar, you're wrong, whereas power should be spent on healing.</p> <p>Flame off.</p> <hr> </blockquote>What a lame argument lol. How in the world would I get a 3 minute parse of a Templar doing DPS... in fact how few raid mobs last 3 minutes? How would my inability to get a 3 minute raid mob parse from a Templar disprove anything?</div><hr></blockquote>His argument isn't really lame; his point is that 1000dps can be reached, but can't be maintained with any efficiency, or to any lasting effect. Zone wide parses, or even parses on long encounters, will bring the dps back into its normal range. With that said, however, I do not necessarily disagree that templar/inq dps is anything to scoff at.</div><p>Message Edited by rckmer on <span class=date_text>12-08-2006</span> <span class=time_text>11:47 PM</span>
Wastura
12-09-2006, 01:20 PM
<P>Thanks for your imput, yes, I definately like Chilling Inquest, and it helped keep the tank alive longer close the same overall as stoneskin.</P> <P>And I don't doubt an inquisitor's dps.</P> <P>Another point was that templar's were not loosing a lot with spec'ing aa's for DPS. Again, I need to say this needs debunking. On a zonewide parse, a guildmate with 80AA heal parsed approximately 300k, I with 50AA did approx 220k, and a recent guild returnie with 20AA did approximately 160k. While many variables effect this, a parse showing the number of crit heals definately shows a difference. Being geared towards saving a MT, staying in the fight a long time, etc, is all major points of being a templar. If you chose a templar for a solo class, you probably chose the wrong class. In truth, solo parse a healing spec'ed templar vs. this "1k DPS" spec'ed templar and see how much healing is truely lost before so bold a statement as that.</P> <P>And finally, what do you by this:<BR></P> <BLOCKQUOTE> <DIV> <BLOCKQUOTE> <HR> Goozman wrote:<BR> <DIV><BR>What a lame argument lol. How in the world would I get a 3 minute parse of a Templar doing DPS... in fact how few raid mobs last 3 minutes? How would my inability to get a 3 minute raid mob parse from a Templar disprove anything?</DIV><BR> <HR> </BLOCKQUOTE></DIV></BLOCKQUOTE> <P>What exactly is it that you raid? While most trash is definately down fast, and we strive for faster times on named, any current teir raiding has at least one 3 minute fight, and I don't think any guilds have progressed to a point to say otherwise, I could be wrong admittedly, but I am killing the high end stuff, and fights last more than 3 minutes. The proof therein is that you cannot sustain DPS comparable to DPS classes while doing your job, aka, healing. What I ask for is not your ability to copy and paste from a log, but to give proof to what you've asserted, because you're asking for the templar community to try and believe something that is widely held untrue. My logs state that I cannot sustain 1kdps, that I cannot be an effective healer in groups or raids while focussing on DPS. I've seen that evidense. You claim otherwise, and need to present evidense to your case. I personally would love to see the log and run my own numbers against it to see.<BR></P>
Goozman
12-09-2006, 02:37 PM
<P>That is really what I implied. 1-3 mobs per big raid that last 3minutes or longer is less than 10% of a total raid, even tho those mobs are the whole point of the raid.</P> <P>I'm never going to be able to get a healer to just play dps an entire raid, so raidwide parses are meaningless. For example, nowadays I play dps primarily on trash and healer on named... so the raidwide parses show me fairly low on both dps and healing, but in individual parses I'm great.</P> <P>When I was dpsing as a Templar, I was fighting nonstop and never having any power issues... this would lead me to believe that in a raid if a Templar was focusing on dps (I agree, why would they? I'm just saying they can) throughout the entire duration of a raid or specific mob, like any dps class would, they could easily reach 1000dps, and probably more factoring in debuffs that aren't available solo.</P> <P>All I did was hotkey smite to 1, strike to 2, axiom to 3, and the ae to 4, and then summon the hammer when it was up. I'd pull a heroic mob and hit 1 2 1 3 1 2 1 4 1 2 1 3, etc... could do it with one hand.</P> <P>As for your healer parses... I think 99.9% of the populus would agree that there are faaaaaar too many factors involved to just look at the numbers and compare the classes. Heal crits are neat, yeah, I took them too... but they aren't a big determining factor between one healer and another. Heal crits are available to you also in certain dps specs so I don't think that's an issue. I didn't even use melee aa's on my dps templar test. I did the INT line and eof smite aa's.</P>
Wastura
12-09-2006, 11:58 PM
<P>Add the HO starter in that line and it will increase the dps you're doing with insta-cast, no power cost and every two nukes doing 200-double damage.</P> <P>And I do recommend going down the int line, but only for spell haste and Divine Recovery. Recovery is a good ability for the MT cleric to use at start of boss fights to help the MT gain more agro, and at the end of fights for dps groups to finish the mob.</P>
Hopefulne
12-10-2006, 07:55 AM
<DIV>best thing about inquis has to be the new aa's turn most of their damage spells into CA's. Not only does it mean they don't have to get adpt/master spells (the quality depends on the number of points spent) but they get the 100% melee crit and can proc the bolt of power str AA. Insane.</DIV>
Omega
12-11-2006, 07:44 AM
Dps is to situational. One swing of my hammer is several hundred dps in a short fight, and a one shot is infinite dps but it means nothing. Anyway my point is i'd have to see this 1000 cleric dps parse under specific conditions to believe it. But i can choose to believe i can do infinite dps!<p>Message Edited by Omega03 on <span class=date_text>12-10-2006</span> <span class=time_text>07:18 PM</span>
Hopefulne
12-11-2006, 07:03 PM
<DIV>Well a guildie inquis was having trouble the past week because he was managing<EM> </EM>1100 dps per encounter<EM> </EM>and grabbing aggro. On the other hand some guildies who swapped an temp for an inquis told me they required noticably more healing when lacking the temp proc-heals. Seems to be an interesting trade-off.</DIV>
<P>Ima chime in here.. I am geared tward raidin.. I am in the MT group every time. I have +healin focus gear Ft so on so on... Thier is no way in HELL if you are going to be a templar that you can DPS on raids.. If you are i call you a idiot. Why b/c templars on raids are made to HEAL. We debuff the mob with Invountary Restoration which is what..O a area effect HEAL. We also do Spurn which with the Max aa on it and M1 is 1426 to all physical damage. Another is Mark of the Celestrial which is what A HEAL.. we get a buff when the mob dies that HEALs and then symbol of coruption which at A3 debuffs wis for 38 and does 55-67 divine to target every 4 seconds for 24 seconds.. SO with doing all that I.E. Debuffing, helaing curing during a raid where do you think a templar can maintain a 1k dps average? I go for heals on the parse.. in ONE raid alone i can heal for over 970k during EH (emerald Halls) That is with a defiler and a waden in the group as well.. Granted they are ahead of me.. but if you did DPS in the raid i was in i would have you booted from the raid b/c that is not your job.. If you want to dps play a diff clas.. Our DPS is horrible compared to a mystic/defiler it's the worst i the game.. And the only way to improve it would be to go with the new AA line, which if you did again why!? Cures,debuffs and gettin mana cure and blessings is far FAR more benifical than dps.. So if you can parse 1k dps while doing all that please post proof...and i will post proof of me healin over 900k on a raid...</P> <P>Sorry the pics didn't work.. but here is what i think a raid clr should go.. i will finish Group cure and then get mana cure and put 4 into elemental and Noxious... Just IMO but you can be the judge for yourself</P> <P> </P> <P><A href="http://i29.photobucket.com/albums/c266/zeus189/EQ2_000043.jpg" target=_blank>http://i29.photobucket.com/albums/c266/zeus189/EQ2_000043.jpg</A></P> <P> </P> <P><A href="http://i29.photobucket.com/albums/c266/zeus189/EQ2_000042.jpg" target=_blank>http://i29.photobucket.com/albums/c266/zeus189/EQ2_000042.jpg</A></P> <P> </P> <P>Gabryel 70th Templar</P> <P>Enlightened Dark "Unrest"</P> <P>www.enlighteneddark.org</P><p>Message Edited by Lolla on <span class=date_text>12-15-2006</span> <span class=time_text>06:49 PM</span>
Israphil
12-16-2006, 08:46 AM
You should PM your posts to Melanic so they can be edited, made legible, and posted imo.<div></div>
Well if you look you can see what AA i went.. it's not to hard..
Hopefulne
12-17-2006, 10:32 PM
<DIV>if you're in the mt gorup all the time why didn't you have 2 ranks in un yielding benediction? If you're there to help the tank survive wouldn't it be better to have increased stoneskin proc over the bonus to fate, mark or involuntary?</DIV>
Wastura
12-18-2006, 12:11 AM
<DIV>That's funny, actually Gabryel is sort of my mentor for extreme situation healing and just helped me bump up about 300k on raid healing with the effect of less clothies dying.</DIV> <DIV> </DIV> <DIV>About Unyielding Benediction, we actually crunched numbers for weeks and then tested it for awhile and found that it was more effective to fix a problem, than to add 1% chance that the problem never happens. It's not just getting our heal numbers up, it's keeping a raid alive, and the set-up posted in the links in Gab's post seem to be the most effective way to do so. Albiet, we're still concidering a few options.</DIV>
Hopefulne
12-18-2006, 04:11 AM
<DIV>Just seems odd in my mind to have enhance fate maxxed (grp heal when the mob dies doesn't seem critical IMO when raid healing) and not maxxing stoneskin. /shrug</DIV>
Wastura
12-18-2006, 04:48 AM
This is done because that heal is critical when a boss mob had multiple adds, specifically when fighting adds that need to be burned fast. Again I can't give specifics of the situations tested, but usually these adds hit hard and with multiple adds, the heals get tough, but the adds die fast as well. It's maxxed with the intent to allow the healers to get a "normalized" healing position on such pulls without massive power expendatures.
Bjerde
12-19-2006, 10:52 PM
I maxed out Unyielding, then Supplicating Fate (I like that spell too and use it a lot). Stoneskin is too good not too max it out. Yeah, it doesn't show up in parses, but healers aren't judged by parses like DPS. You are judged if the tank stays up or not. We all knows if the tank dies, it is the healers fault <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>
Echar Elocin
12-22-2006, 05:00 PM
<DIV>no its elo's fault :smileysad:</DIV>
EQAditu
12-23-2006, 04:10 AM
<div></div><div><blockquote><hr>Echar Elocin wrote:<div>no its elo's fault :smileysad:</div><hr></blockquote>lol, I don't think many people will even understand that reference here.Anyhow, I can't understand picking Amending Fate over Unyielding Benediction either. I haven't done any tests since beta(for stoneskin), but it seemed to increase somewhat, so I was satisfied. In beta I even went as far as mapping an AA route from Compliances to Blessings that bypasses getting any points in Amending Fate what so ever and still getting 20 points for Blessings(AA). I hope that shows my distain for Amending Fate in a raid setting. True, I could be using it, and it might help... but I use Unyielding Benediction 100% of the time. My last comment is regarding using it for multi-mob encounters... IF I ever find an encounter like that difficult, it will not be by the time one of the mobs dies... it's usually in the first seconds way before anything dies, so Amedning Fate wouldn't help me at all. I'd be better off casting Reverence... another spell I use too infrequently for different reasons.</div>
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