PDA

View Full Version : Templar AA Question


Taolynn
11-29-2006, 07:39 PM
I realize I haven't gone through every thread yet, and I am sure I will, but... As a first-time Templar, 19 at the moment, I am loving it. The AA's, off the top of my head, are confusing me, however. I can immediately find several options that decrease both timers and power requirements of Smite spells. What I am looking for is the same thing for HEALING spells.   Are they there and I am just looking in the wrong place?  As a soloer, I truly appreciate and understand wanting extra damage, but I'm raising a Templar for RAIDS, and power management will be key, I imagine. Any hints?  And thank you in advance.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  <div></div>

SenorPhrog
11-29-2006, 08:12 PM
<DIV>No there aren't really improvements to healing spells on that line unless you count the cures which are supposed to be giving reactive heals in those AA's.   If you are looking to improve your healing,  and you might want to try the Stamina line and Intelligence line of the Cleric AA's.  The stamina line will improve your critical heals.  The last ability in the intelligence line will give you Divine Recovery which is a 30 second buff that lowers cast time and the refresh of all abilities of your group.</DIV>

Taolynn
11-29-2006, 08:25 PM
<div></div>Oooh, well thank you for that info. I'd figured that the most 'healing' healers in the game would get some help along those lines...that's really very weird. It's almost like they don't want people to heal well. Confuzzled, I am!    Good news about the Stamina line in the AAs, though. I will go there next!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thank you kindly  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  <div></div><p>Message Edited by Taolynn on <span class=date_text>11-29-2006</span> <span class=time_text>07:26 AM</span>

SenorPhrog
11-30-2006, 12:54 AM
<BR> <BLOCKQUOTE> <HR> Taolynn wrote:<BR> Oooh, well thank you for that info. I'd figured that the most 'healing' healers in the game would get some help along those lines...that's really very weird. It's almost like they don't want people to heal well. Confuzzled, I am!    <BR><BR>Good news about the Stamina line in the AAs, though. I will go there next!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <BR><BR><BR>Thank you kindly  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  <BR> <P>Message Edited by Taolynn on <SPAN class=date_text>11-29-2006</SPAN> <SPAN class=time_text>07:26 AM</SPAN><BR> <HR> </BLOCKQUOTE>I'm honestly suprised myself they didn't add cast time improvements to heals.  Refresh timers I can understand keeping limited, but there are already AA's in the Int line for faster cast times. Maybe they were concerned about stacking.<BR>

da5idblacksun
12-08-2006, 08:36 PM
My Templar is a pure healer for groups.  In this regard, the AA's seem mostly uselless too me.  I'm sitting with 26 points to distribute and everytime I look at the trees I can't find a single place I want to put points.<div></div>

Kizee
12-08-2006, 08:51 PM
You rolled a templar to heal? What the heck is wrong with you...templars are DPS according to SoE logic!

da5idblacksun
12-08-2006, 08:59 PM
Totally. It seems reactive healing is the core of a Templar and the AA's do nothing in this area.  The other classes seem to have upgrades to their core abilities. For example, Illusionists get good Mez improvements.<div></div>