View Full Version : EoF aa - blessing
Hopefulne
11-29-2006, 06:47 AM
<DIV>So I guess this is kind of a follow on from the ''which AA line are you going to choose in EoF'' idea. Personally i am pushing the blessings line. The +%ages on our proccing lines cost no extra mana and make them ever so slightly more reliable. Following this idea i got my 71st AA today (w00t) and picked our blessing buff. (proc heal items are boosted and those mages love those ''on a hostile spell'' procs) Looking at the results i gotta say two words... WOW and...WOW...</DIV> <DIV> </DIV> <DIV>According to the examines and inspections i did the blessing AA increased item procs RAID WIDE. (Dominance went from 1.8 ppm to 2.2 ppm)</DIV> <DIV>Not only that but Glory became a 9% (was 8% after the AA booster) Unyielding Benediction Adp3 became 3.0 ppm (was 2.5 with AA boost) Involuntary restoration went from 24% to 29% and mark 26%-->31%.</DIV> <DIV>I looked at the cleric aa's and both Bolt of Power and Blessed Armament gained the benefits as well. I'd consider respeccing for str now that Bolt of Power becomes 48% at rank 8 :smileyvery-happy:</DIV> <DIV> </DIV> <DIV>I haven't checked parses to confirm %ages but needless to say until the aa's are fixed I'm happy</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>EDIT: didn't change the '''proc chance'' or ppm numbers in /weaponstats tho</DIV> <P>Message Edited by Hopefulness on <SPAN class=date_text>11-28-2006</SPAN> <SPAN class=time_text>05:55 PM</SPAN></P><p>Message Edited by Hopefulness on <span class=date_text>11-28-2006</span> <span class=time_text>06:04 PM</span>
PhroZenAssassin
11-29-2006, 08:00 AM
<P>To start with, it supposed to be a "Group (AE)" spell, so "RAID WIDE" is probably some bug you got.</P> <P>Secondly, it's strange the Description, as I'm sure you all know, reads "your party's equipped items". Now I noticed that it also increased Mark of the Celestial, Invoulntary Restoration, Glory of Combat and Unyielding Benediction proc chances. So [expletive haxx0red by Raijinn] is going on? Bugged? Or worded wrong?</P> <P>Thirdly, Unyielding Benediction to 3.0ppm on Adept3? I have Master1, Rank 2 Enhancement and Blessings AA and it is only 2.8ppm.</P> <P><IMG src="http://img135.imageshack.us/img135/7398/hmmmmeo7.jpg"></P> <P><SPAN class=time_text>Hmmm just eq2idb'd Unyielding Benediction Adept3 and it had exactly the same value as Master1? [Removed for Content]... ?</SPAN></P><p>Message Edited by PhroZenAssassin on <span class=date_text>11-28-2006</span> <span class=time_text>07:12 PM</span>
Hopefulne
11-29-2006, 11:26 AM
<DIV>Ok since you pointed it out i looked at benediction's description and went hmm...then i changed weapon. </DIV> <DIV>Using Dominace (1.6 sec delay) it said 3.0 ppm</DIV> <DIV>Using Ancient Velium Hammer (2.0 delay) said 2.8ppm</DIV> <DIV>Using Staff of the Flapping wing (2.5 delay) said 2.7ppm</DIV> <DIV>And finally everyone's favourite the BS maul gave 2.2ppm</DIV> <DIV>The display looks to be based off the delay of the weapon you have equipped but according to peeps it procs the correct %age. Maybe the display is a bug but the mechanics are based from the delay of the attacking weapon.</DIV> <DIV> </DIV> <DIV>As for blessings the buff....it certainly isn't the only bugged AA but then the reality may be different to the examine window. At least it's a beneficial bug</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Hopefulness on <span class=date_text>11-28-2006</span> <span class=time_text>10:31 PM</span>
EQAditu
11-29-2006, 04:45 PM
<div></div>That's pretty funny that it updates due to the weapon you're currently using. I guess it further raises the point that a ppm value for a reactive proc isn't intended. I wish they would change it so people would stop freaking out about a cosmetic display.As for Blessings, I guess we can only hope that they give up and change the description instead of changing the spell to fit the description <span>:smileytongue:</span><div></div>
Kizee
11-29-2006, 06:05 PM
I think the whole thing is bugged. It is only suppost to increase proc rates of ITEMS....not spells.
SenorPhrog
11-29-2006, 08:14 PM
I agree with Kizee,. this looks really broken. Raid wide and all spells? Doesn't sound right at all.
SG_01
11-29-2006, 08:47 PM
Well, if this is the case, it's a "positive" bug. As opposed to the "negative" bugs on the cures line... As such I'll take the blessing line for now, while they fix stuff up <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Bjerde
11-29-2006, 09:32 PM
yeah, when they fix this, they better have the cure line fixed at the same time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Kizee
11-29-2006, 09:50 PM
<P>I just hope when they fix it they:</P> <P>1.) Don't break it totally.</P> <P>2.) Nerf it.</P> <P>IMO even with just it increasing item procs by 25% in templars group is borderline overpowered.</P>
Neophyte3679
11-29-2006, 10:01 PM
<DIV>Even if they do fix it to be group, or single target, and item only. ITs still a major advantage for tanks proc gear. I think theres 4-5 items that are +hate procs that Eternal Chaos tanks use currently and that just mean more hate, = more dps for all the dps.</DIV> <DIV> </DIV> <DIV>And why are you just foxusing on Blessing when you can have a nice AA tree doing Blessing and cures. Not too much in cures, just the prerequisites for max sanctuary and mana cure. </DIV>
Rocksurly
11-30-2006, 01:01 AM
<DIV> <P>"IMO even with just it increasing item procs by 25% in templars group is borderline overpowered."</P> <P> </P> <P> It's 25% to the base value. So if said item had say a 10% to proc and you add 25% to that 10% it now procs 12.5% of the time.</P></DIV>
SenorPhrog
11-30-2006, 01:03 AM
<BR> <BLOCKQUOTE> <HR> Neophyte3679 wrote:<BR> <DIV>Even if they do fix it to be group, or single target, and item only. ITs still a major advantage for tanks proc gear. I think theres 4-5 items that are +hate procs that Eternal Chaos tanks use currently and that just mean more hate, = more dps for all the dps.</DIV> <DIV> </DIV> <DIV>And why are you just foxusing on Blessing when you can have a nice AA tree doing Blessing and cures. Not too much in cures, just the prerequisites for max sanctuary and mana cure. </DIV><BR> <HR> </BLOCKQUOTE><BR>I'm not planning on focusing on cures until they fix them honestly. Right now they do two things: jack and squat. Not bitter, just don't see the point until they are working as intended. Blessings line does sound worthwhile though.
PhroZenAssassin
11-30-2006, 10:07 AM
<BR> <BLOCKQUOTE> <HR> Rocksurly wrote:<BR> <DIV> <P>"IMO even with just it increasing item procs by 25% in templars group is borderline overpowered."</P> <P> </P> <P> It's 25% to the base value. So if said item had say a 10% to proc and you add 25% to that 10% it now procs 12.5% of the time.</P></DIV><BR> <HR> </BLOCKQUOTE><BR>Aye. I wouldn't say it was overpowered. I love it at the moment, OK the increases are usually fairly small, but all adds up.
Kizee
11-30-2006, 05:50 PM
<BR> <BLOCKQUOTE> <HR> PhroZenAssassin wrote:<BR> <BR> <BLOCKQUOTE> <HR> Rocksurly wrote:<BR> <DIV> <P>"IMO even with just it increasing item procs by 25% in templars group is borderline overpowered."</P> <P> </P> <P> It's 25% to the base value. So if said item had say a 10% to proc and you add 25% to that 10% it now procs 12.5% of the time.</P></DIV><BR> <HR> </BLOCKQUOTE><BR>Aye. I wouldn't say it was overpowered. I love it at the moment, OK the increases are usually fairly small, but all adds up.<BR> <HR> </BLOCKQUOTE> <P><BR>Oops... yeah I misread it.</P> <P>I think it kinda sucks then....but every bit helps I guess.</P>
Neophyte3679
11-30-2006, 09:35 PM
<BR> <BLOCKQUOTE> <HR> Radar-X wrote:<BR> <BR> <BLOCKQUOTE> <HR> Neophyte3679 wrote:<BR> <DIV>Even if they do fix it to be group, or single target, and item only. ITs still a major advantage for tanks proc gear. I think theres 4-5 items that are +hate procs that Eternal Chaos tanks use currently and that just mean more hate, = more dps for all the dps.</DIV> <DIV> </DIV> <DIV>And why are you just foxusing on Blessing when you can have a nice AA tree doing Blessing and cures. Not too much in cures, just the prerequisites for max sanctuary and mana cure. </DIV><BR> <HR> </BLOCKQUOTE><BR>I'm not planning on focusing on cures until they fix them honestly. Right now they do two things: jack and squat. Not bitter, just don't see the point until they are working as intended. Blessings line does sound worthwhile though.<BR> <HR> </BLOCKQUOTE> <P><BR>What part is broken currently?</P> <P>I am focusing on Blessings right now currently only 18 AAs in the new tree. It would be alot more if all the raid mobs gave AA like they should. I spend all my time raiding with Eternal Chaos so i havent goten that high yet. </P> <P>Im thinking the Cure tree jsut for a 40 second Sanctuary and that mana cure ability. If a raid mob does hard trauma, put it on a class that does lots of trauma attacks so it has a high chance to auto cure it. And match it with whatever mob your fighting. Seem like a nice benefit to me.</P>
SenorPhrog
12-01-2006, 12:58 AM
<BR> <BLOCKQUOTE> <HR> Neophyte3679 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Radar-X wrote:<BR> <BR> <BLOCKQUOTE> <HR> Neophyte3679 wrote:<BR> <DIV>Even if they do fix it to be group, or single target, and item only. ITs still a major advantage for tanks proc gear. I think theres 4-5 items that are +hate procs that Eternal Chaos tanks use currently and that just mean more hate, = more dps for all the dps.</DIV> <DIV> </DIV> <DIV>And why are you just foxusing on Blessing when you can have a nice AA tree doing Blessing and cures. Not too much in cures, just the prerequisites for max sanctuary and mana cure. </DIV><BR> <HR> </BLOCKQUOTE><BR>I'm not planning on focusing on cures until they fix them honestly. Right now they do two things: jack and squat. Not bitter, just don't see the point until they are working as intended. Blessings line does sound worthwhile though.<BR> <HR> </BLOCKQUOTE> <P><BR>What part is broken currently?</P> <P>I am focusing on Blessings right now currently only 18 AAs in the new tree. It would be alot more if all the raid mobs gave AA like they should. I spend all my time raiding with Eternal Chaos so i havent goten that high yet. </P> <P>Im thinking the Cure tree jsut for a 40 second Sanctuary and that mana cure ability. If a raid mob does hard trauma, put it on a class that does lots of trauma attacks so it has a high chance to auto cure it. And match it with whatever mob your fighting. Seem like a nice benefit to me.</P><BR> <HR> </BLOCKQUOTE> <P><BR>The cure reactives weren't working at launch to the best of my knowledge (or on beta as far as I know). I haven't tried them this week, but if they have been prepared I agree mana cure would be a worthwhile ability. Sanctuary is really useful but that 1% chance to break, especially in a raid environment? I've always been curious how long my Sanctuary actually lasts to begin with.</P> <P>I've only got 10 AA's right now anyways so I'm interested to hear how well this stuff is working for those farther along.</P>
Neophyte3679
12-01-2006, 03:47 AM
<DIV>Sanctauary does fall on the tank sometimes. But if its still up on you, you can cure the tank. or if yours falls and the tanks doesnt its okay cos theres other healers in the raid to keep him up while you use your Freedom of mind potion or whatever you have. </DIV> <DIV> </DIV> <DIV> </DIV>
SenorPhrog
12-01-2006, 07:13 AM
All true statements! Ok from what I can tell...the only reactive cure that is working for me is trauma. The rest do nothing. I don't know why it's just trauma, but there it is. <div></div>
Hakthaf
12-01-2006, 11:10 PM
Most combat arts count as trauma so they would be triggered by them most likely. Hard thing with these reactives is hoping the damage type that triggers the reactive is casted on the target again.
Bjerde
12-02-2006, 12:16 AM
Yes, the Trauma drops because it is physical damage, but did it actually heal you? I can't waste another respec to find out if they are working or not, I just hope that we are told when they are fixed.<div></div>
SenorPhrog
12-02-2006, 12:40 AM
<BR> <BLOCKQUOTE> <HR> Bjerde wrote:<BR>Yes, the Trauma drops because it is physical damage, but did it actually heal you? I can't waste another respec to find out if they are working or not, I just hope that we are told when they are fixed.<BR><BR> <BR> <HR> </BLOCKQUOTE><BR>Yes it did in fact heal me when I used it. I went up against a green mob, aggrod it and did nothing but cast the trauma cure. It worked every time.
Omega
12-15-2006, 08:53 AM
On an interesting note dirges get an AA that will boost spell proc's by 25%... well like blessings, it -appears- to affect everything at the moment. So grouping with a dirge with this aa -shows- a 50% proc boost to everything, items and spells... if it were only true!<div></div>
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