View Full Version : Big Spike Damage after Combat Changes
On nameds and specially on epics I have noticed a HUGE increase of big spike damage. Even normal mobs in instances take well equipped tanks for half hp sometimes.I see a big problem in this for our reactives. I see them count down so many times now in groups that I am getting seriously frustrated. Even if I am solo healing in catacombs I have to use my big heals and they just are not fast enough sometimes.A fury solo healed the epic bat thingie in the catacombs with a pali as backup. Same with Equestrielle. I run out of power on Equestrielle because I have to use my big heals which are way too slow and power intensive.This tendency is all over with epics and nameds and even normal mobs now due to the combat changes. I am really concerned about all this and the fact that tanks receive much more high spike damage with all the new nerfs.Anyone else noticed that? I know all the healers were situational but I really see a tendency that goes way more towards big spike damage now. <div></div>
Kizee
11-21-2006, 09:42 PM
<DIV>I hope something is really fubared and this is not the way it is suppost to be.</DIV> <DIV> </DIV> <DIV>I was running instances last night and getting [Removed for Content] trying to heal a adorned guard with close to 7k mit. Mobs were punching right thru my reactives. </DIV> <DIV> </DIV> <DIV>At 1 point we had 3 yellow heroics on him at once and I burned both my instas plus my group and single reactive and he was stable for a sec then his health continued to plumet. Pre patch that would have brought his health up to full but all it did was stablize him for a few secs.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Buckminster
11-21-2006, 09:46 PM
<div></div>Our reactives have been a bit problematic ever since they were first nerfed, many many updates ago... the most recent expansion, sadly, is following the same path that several of the later EQ1 expansions did. Ratchet up the mobs' damage (in terms of spikes and attack speed) to "increase the challenge" of the fights. This has little effect on ward-based healers, more on HoT healers, and most on reactive healers.SOE, are you listening?<div></div><p>Message Edited by Buckminster on <span class=date_text>11-21-2006</span> <span class=time_text>11:47 AM</span>
Kendricke
11-21-2006, 10:28 PM
<BR> <BLOCKQUOTE> <HR> Kyomih wrote:<BR>A fury solo healed the epic bat thingie in the catacombs with a pali as backup. Same with Equestrielle. I run out of power on Equestrielle because I have to use my big heals which are way too slow and power intensive. <HR> </BLOCKQUOTE> <P>I'm curious how a regeneration is able to keep up with healing if a reactive cannot. </P> <P>That said, I'm not seeing the massive spike damage in Echoes zones you are (Kingdom of Sky is a different story). Handled Eqestrielle twice now (I still owe that unicorn from the old Everquest days). </P> <P>That said, when I do start to see spike damage, drop Forgiving Salvation and then Divine Recovery to get in some heals. If you're seeing lots of hits, used Focused Intercession as well.</P> <P>Keep in mind that none of us are really geared up for some of the Epics yet as a general rule. We're low on Achievements, adornments, and Echoes level gear. Some of the contested might be feeling a bit harder now than they will in another month or so.</P> <P> </P> <P><BR> </P>
<div><blockquote><hr>Kizee wrote:<div>I hope something is really fubared and this is not the way it is suppost to be.</div> <div> </div> <div>I was running instances last night and getting [Removed for Content] trying to heal a adorned guard with close to 7k mit. Mobs were punching right thru my reactives. </div> <div> </div> <div>At 1 point we had 3 yellow heroics on him at once and I burned both my instas plus my group and single reactive and he was stable for a sec then his health continued to plumet. Pre patch that would have brought his health up to full but all it did was stablize him for a few secs.</div> <div> </div> <div> </div> <div> </div> <div> </div><hr></blockquote>Exactly, I have to stack my reactives and have DR up to even stand a chances to get it up before the tank drops. Our long casting times really screw us over here. The lvl 61 fury did better then I did with all my aas and all adept III and master spells.If Involuntary wouldn't proc that much I would have an even harder time..</div>
Kendricke
11-21-2006, 10:31 PM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV> </DIV> <DIV>I was running instances last night and getting [Removed for Content] trying to heal a adorned guard with close to 7k mit. Mobs were punching right thru my reactives. <BR> <HR> </DIV></BLOCKQUOTE> <P>I've been running instances quite a bit with a modestly geared Guardian or a relatively well geared Monk as our only fighter. Roughly half the time, I'm the only healer. So far, little trouble in keeping them going, but I have had to adjust how I cast my heals more often. In general, I'm using Involuntary and Fate lines a lot more than previously. I also tend to keep Glory of Battle going (but I did that before the changes, so that's not much different).</P> <P> </P> <P><BR> </P>
<div><blockquote><hr>I'm curious how a regeneration is able to keep up with healing if a reactive cannot. <hr></blockquote>What I mean is that druids have faster casting in general. Their wards will at least heal up after the big hit while your reactive just procs once for a little heal and then sits there to wait for the next one while I try to get a long cast high heal off and then it might be too late all together.I use salvation I use DR I use everything I can but on a tank that is not fabled it's getting near impossible to heal without just staking everything and full out burn all your power healing.I am not whining I still love playing my templar but I see that I am struggling against druids now obviously and I can easily see why. Also I am sure you agree with me that DR is not long enough up if that spike damage comes in all the time. Your suggestion certailny works once but not if it keeps like that the whole fight. I stun, I daze I DR I use everything I have and I have to to keep the tank alive.</div>
<div></div><blockquote><hr>Kendricke wrote:<div></div> <blockquote> <hr> Kizee wrote: <div> </div> <div>I was running instances last night and getting [Removed for Content] trying to heal a adorned guard with close to 7k mit. Mobs were punching right thru my reactives. <hr> </div></blockquote> <p>I've been running instances quite a bit with a modestly geared Guardian or a relatively well geared Monk as our only fighter. Roughly half the time, I'm the only healer. So far, little trouble in keeping them going, but I have had to adjust how I cast my heals more often. In general, I'm using Involuntary and Fate lines a lot more than previously. I also tend to keep Glory of Battle going (but I did that before the changes, so that's not much different).</p> <hr></blockquote>Pretty much what I do too. I have Invol maxed and am working on the mark line now. Invol is pretty much the second spell I ALWAYS cast now after the reactive.Still I am having a hell of a lot of a hard time keeping up with spike damage which seems to be the general theme now after the changes.Can you eleborate what you mean with modestly geared?<div></div><p>Message Edited by Kyomih on <span class=date_text>11-21-2006</span> <span class=time_text>09:39 AM</span>
Whitemane
11-21-2006, 10:39 PM
<DIV>Only place Ive ran into that is MM. Nasty vile evil place. I love it =D. Or in KoS raids ( yeaaah 10k AoE's with 8k resists are not much fun.) Otherwise I havent have any trouble at all in any of the instances keeping anyone alive as the only healer in the group. MM though its so easy to be all the sudden fighting 2 groups and things tend to go south pretty quick.</DIV> <DIV> </DIV> <DIV>As for raids our defiler commented that " Its like healing a monk " On some of the mobs in the new raids ( the reavers in the Hideout hit like rapidly moving semi's). So its not just us doing the "[Removed for Content]" ;p. I do have all master heals though but EoF doesnt seem harder at all for at least instance runs.</DIV> <DIV> </DIV> <DIV>Gemmas 70 templar Exalted</DIV>
<div><blockquote><hr>Whitemane wrote:<div>Only place Ive ran into that is MM. Nasty vile evil place. I love it =D. Or in KoS raids ( yeaaah 10k AoE's with 8k resists are not much fun.) Otherwise I havent have any trouble at all in any of the instances keeping anyone alive as the only healer in the group. MM though its so easy to be all the sudden fighting 2 groups and things tend to go south pretty quick.</div> <div> </div> <div>As for raids our defiler commented that " Its like healing a monk " On some of the mobs in the new raids ( the reavers in the Hideout hit like rapidly moving semi's). So its not just us doing the "[Removed for Content]" ;p. I do have all master heals though but EoF doesnt seem harder at all for at least instance runs.</div> <div> </div> <div>Gemmas 70 templar Exalted</div><hr></blockquote>Really glad to hear that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Is your tank raid geared or normal geared? Just curious about he comparison.</div>
Kizee
11-21-2006, 10:41 PM
<BR> <BLOCKQUOTE> <HR> Kendricke wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV> </DIV> <DIV>I was running instances last night and getting [Removed for Content] trying to heal a adorned guard with close to 7k mit. Mobs were punching right thru my reactives. <BR> <HR> </DIV></BLOCKQUOTE> <P>I've been running instances quite a bit with a modestly geared Guardian or a relatively well geared Monk as our only fighter. Roughly half the time, I'm the only healer. So far, little trouble in keeping them going, but I have had to adjust how I cast my heals more often. In general, I'm using Involuntary and Fate lines a lot more than previously. I also tend to keep Glory of Battle going (but I did that before the changes, so that's not much different).</P> <P> </P> <P><BR> </P><BR> <HR> </BLOCKQUOTE> <P><BR>Yeah, I am the only healer in my groups also but IMO I shouldn't be working that hard to keep a plate tank up with that high of mit.</P> <P>The yellow heroics seem to flurry alot and hit harder than my reactive amount which in turn keeps reducing the tanks hps.</P> <P>I haven't raided much since my guild took a couple weeks off to explore and get some AA's but from what I have been reading it looks like I will be replacing my mouse alot (throwing it against wall) from my frustration when we start back up again. :smileysad:</P>
Whitemane
11-21-2006, 10:48 PM
<P>The tanks are mostly if not fully Fabled, about the only thing most of them dont have is some of the contested drops ( we do everything else but contesteds ) so that does help alot I'd imagine. With the Weather here and Work I havent done any PUG's or grouping with alts that are in legendary or worse gear yet but after the changes but I dont think theyd be that different mitigation wise I think 7k mit sounds about right ( in abouts 65% mitigation I think ) for the tanks I usually group with. I'll check later on and let you know if you want to know exactly</P> <P><BR></P> <BLOCKQUOTE> <HR> Kyomih wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Whitemane wrote:<BR> <DIV>Only place Ive ran into that is MM. Nasty vile evil place. I love it =D. Or in KoS raids ( yeaaah 10k AoE's with 8k resists are not much fun.) Otherwise I havent have any trouble at all in any of the instances keeping anyone alive as the only healer in the group. MM though its so easy to be all the sudden fighting 2 groups and things tend to go south pretty quick.</DIV> <DIV> </DIV> <DIV>As for raids our defiler commented that " Its like healing a monk " On some of the mobs in the new raids ( the reavers in the Hideout hit like rapidly moving semi's). So its not just us doing the "[Removed for Content]" ;p. I do have all master heals though but EoF doesnt seem harder at all for at least instance runs.</DIV> <DIV> </DIV> <DIV>Gemmas 70 templar Exalted</DIV><BR> <HR> </BLOCKQUOTE>Really glad to hear that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR>Is your tank raid geared or normal geared? Just curious about he comparison.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>
<div></div>I guess it would make a slight difference then. I can't see any difference in healing. I heal and use all my tools as good as I can.My tanks are not T7 raid geared at all though (legendary and mastercrafted) as we just now start to raid (lol fun times as you can imagine..we tried ToS yesterday night...)edit: thinking too fast for my typing again..btw: with the new invol proc I can easily solo blues and sometimes even white solo mobs without even curing myself directly <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Just thought I mention something positive too.<div></div><p>Message Edited by Kyomih on <span class=date_text>11-21-2006</span> <span class=time_text>09:57 AM</span>
Kendricke
11-21-2006, 11:35 PM
<BR> <BLOCKQUOTE> <HR> Kyomih wrote:<BR> <DIV><BR><BR>I use salvation I use DR I use everything I can but on a tank that is not fabled it's getting near impossible to heal without just staking everything and full out burn all your power healing. <HR> </DIV></BLOCKQUOTE> <P>Perhaps the issue is you described an undergeared tank trying to take on contested epics. With an undergeared tank, it makes any epic harder.</P> <P>Mitigation is definately more of an issue after the changes. Gear isn't something that can be ignored. Gear matters a great deal more now.</P> <P><BR> </P> <BLOCKQUOTE> <HR> Kyomih wrote:<BR> <DIV><BR><BR>I am not whining I still love playing my templar but I see that I am struggling against druids now obviously and I can easily see why. Also I am sure you agree with me that DR is not long enough up if that spike damage comes in all the time. Your suggestion certailny works once but not if it keeps like that the whole fight. <HR> </DIV></BLOCKQUOTE> <P>In my guild, we have three primary templars, three primary druids, and two primary mystics at level 70 right now. Most of them are running instances nightly. Every one of those healers running instances has solo healed an Echoes dungeon at least once since the expansion released. None of them are doing this with fully fabled fighters. In fact, one of our fighters is in fairly modest equipment, and one of them is in downright embarrassing equipment (we don't take him to Mistmoore Castle, I assure you). </P> <P>That said, we're all able to do this. It just took some minor adjustments. Trust me, the druids in our guild complain just as much as the mystics on what is and is not "difficult".</P> <P> </P> <P> </P> <P><BR> </P>
Whitemane
11-21-2006, 11:36 PM
<P>Yeah I found that in Beta too I rarely had to cast any kind of "direct heal" with blues / greens havent solo'd much on live though. </P> <P> I'll have to see how I do on some yellows though as the only ones Ive really tried are in Mistmore and well thats intended to be the new Nizara so cant really judge too much from there. It is hard for sure. No healer likes that place much Im thinking =D. the ones in Crypt of Valdoon are no problem ( just make sure to cure the debuff on the 1 named as he delevels the tank making him OJ to them (ouch)).<BR></P> <BLOCKQUOTE> <HR> Kyomih wrote:<BR> I guess it would make a slight difference then. I can't see any difference in healing. I heal and use all my tools as good as I can.<BR>My tanks are not T7 raid geared at all though (legendary and mastercrafted) as we just now start to raid (lol fun times as you can imagine..we tried ToS yesterday night...)<BR><BR>edit: thinking too fast for my typing again..<BR><BR>btw: with the new invol proc I can easily solo blues and sometimes even white solo mobs without even curing myself directly <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Just thought I mention something positive too.<BR> <P>Message Edited by Kyomih on <SPAN class=date_text>11-21-2006</SPAN> <SPAN class=time_text>09:57 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>
Kendricke
11-21-2006, 11:37 PM
<BR> <BLOCKQUOTE> <HR> Kyomih wrote:<BR> <BR>Can you eleborate what you mean with modestly geared? <HR> </BLOCKQUOTE> <P>Sure. His name is <A href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=279139101" target=_blank>Srowu</A>, and though he's a great guy, we've had to put a lot of effort into gearing him up over the past several weeks to get him up to some kind of standard. To be fair, he's picked up quite a bit of gear over the past week or so.</P> <P> </P> <P> </P>
Kendricke
11-21-2006, 11:40 PM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR>Yeah, I am the only healer in my groups also but IMO I shouldn't be working that hard to keep a plate tank up with that high of mit.<BR> <HR> </BLOCKQUOTE> <P>In Echoes instances? You do realize that the developers stated several times that progression in this expansion isn't based on level so much as it is based on gear, adornments, and achievements, right? Get some of each on the tank, and you should notice a little change in the difficulty. Frankly, I'd have been disappointed if there were little to no difficulty on the new instances after a week. It's not exactly mind blowing right now, but at least it keeps me focused a bit more.</P> <P> </P> <P> </P> <P><BR> </P>
SenorPhrog
11-21-2006, 11:44 PM
The changes are very noticeable but I see it as actually challenging now. Pre EOF instance runs lulled me to sleep at times. I know the tank I regularly group with has gotten frustrated but I've tried to explain that getting all the new gear will get them back to where they were. Now they have something to work for. Can't complain about boredom for the moment.
Kaku99
11-22-2006, 12:00 AM
As a warden, I've had trouble dealing with spike damage in MM also. Our HOT's sometimes take too long. Furies seem to be the clear winners in EoF.
<div><blockquote><hr>Radar-X wrote:<div></div>The changes are very noticeable but I see it as actually challenging now. Pre EOF instance runs lulled me to sleep at times. I know the tank I regularly group with has gotten frustrated but I've tried to explain that getting all the new gear will get them back to where they were. Now they have something to work for. Can't complain about boredom for the moment.<hr></blockquote>Thinking of it - you are quite right there..I think I was just too used to not really have to work and focuse anymore..</div>
Kizee
11-22-2006, 01:14 AM
<BR> <BLOCKQUOTE> <HR> Kendricke wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR>Yeah, I am the only healer in my groups also but IMO I shouldn't be working that hard to keep a plate tank up with that high of mit.<BR> <HR> </BLOCKQUOTE> <P>In Echoes instances? You do realize that the developers stated several times that progression in this expansion isn't based on level so much as it is based on gear, adornments, and achievements, right? Get some of each on the tank, and you should notice a little change in the difficulty. Frankly, I'd have been disappointed if there were little to no difficulty on the new instances after a week. It's not exactly mind blowing right now, but at least it keeps me focused a bit more.</P> <P> </P> <P> </P> <P><BR> </P><BR> <HR> </BLOCKQUOTE> <P><BR>Uh.. like i said in my precious post.... the tank is mostly adorned and has close to 7k mit along with mostly kos fabled. He has put everything into being the best tank he can be. I just don't think 3 yellow heroics should kill him with a fully mastered healer spamming all the heals he has. :p I can see spamming on an epic but in no way a couple of regualr heroics should be doing the kind of damage.</P>
Archill
11-22-2006, 01:35 AM
<div><blockquote><hr>Kizee wrote:<div></div> <blockquote> <hr> Kendricke wrote: <div></div> <blockquote> <hr> Kizee wrote:Yeah, I am the only healer in my groups also but IMO I shouldn't be working that hard to keep a plate tank up with that high of mit. <hr> </blockquote> <p>In Echoes instances? You do realize that the developers stated several times that progression in this expansion isn't based on level so much as it is based on gear, adornments, and achievements, right? Get some of each on the tank, and you should notice a little change in the difficulty. Frankly, I'd have been disappointed if there were little to no difficulty on the new instances after a week. It's not exactly mind blowing right now, but at least it keeps me focused a bit more.</p> <hr> </blockquote> <p>Uh.. like i said in my precious post.... the tank is mostly adorned and has close to 7k mit along with mostly kos fabled. He has put everything into being the best tank he can be. I just don't think 3 yellow heroics should kill him with a fully mastered healer spamming all the heals he has. :p I can see spamming on an epic but in no way a couple of regualr heroics should be doing the kind of damage.</p><hr></blockquote>It depends on the zone, my Shadowknight is barely a tank with 3800 mit self buffed, but I have no problems running the instances with a single healer. Castle Mistmoore however is another issue... Those heroics wail on me for near 1.3k a pop.As for my templar, I haven't had a problem solo healing any of the instances,.. I usually start the fight off with sign of fraility and then pop up both reactives while the mob is still dazed.</div>
Olivet
11-22-2006, 02:15 AM
after testing my character after the changes, ive found i take a lot more damage from the same mobs in kos. I figure that would be the same for tanks, hence why the reactives run out a lot faster. tough zones like the catacombs we use a warder and a templar for healing, and it seems to work nicely. even with 2 healers i still have to chain heal and make more use of spells like focussed intercession. im not sure how this is going to balance out in long lasting raid mobs, but for group play its certainly a bit more fun for me.<div></div>
Kendricke
11-22-2006, 04:25 AM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kendricke wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR>Yeah, I am the only healer in my groups also but IMO I shouldn't be working that hard to keep a plate tank up with that high of mit.<BR> <HR> </BLOCKQUOTE> <P>In Echoes instances? You do realize that the developers stated several times that progression in this expansion isn't based on level so much as it is based on gear, adornments, and achievements, right? Get some of each on the tank, and you should notice a little change in the difficulty. Frankly, I'd have been disappointed if there were little to no difficulty on the new instances after a week. It's not exactly mind blowing right now, but at least it keeps me focused a bit more.</P> <HR> </BLOCKQUOTE> <P><BR>Uh.. like i said in my precious post.... the tank is mostly adorned and has close to 7k mit along with mostly kos fabled. He has put everything into being the best tank he can be. I just don't think 3 yellow heroics should kill him with a fully mastered healer spamming all the heals he has. :p I can see spamming on an epic but in no way a couple of regualr heroics should be doing the kind of damage.<BR></P> <HR> </BLOCKQUOTE> <P>I don't know what to tell you. I'm not having the same problem. Our tanks (who aren't nearly as well geared) get adds all the time in the instances and it's not wiping us. </P> <P> </P> <P><BR> </P>
R/T93
11-22-2006, 07:57 AM
<P>Healing is more difficult, yes, but i still feel i am the strongest single group healer in the game. With 5 points each in your Mark and Involuntary lines, your proc heals are a lrage part of your healing, and that just costs 4 seconds at the beginning of the battle. I have been in many moments where we pull 5 mobs, then we get 5 more adds, and i dont let a single person die. </P> <P>Getting a few points into Supplicating Fate, too, and having that go off when any mob dies, is HUGE. No other healer in the game has the ability to bust out a 16-1700 point GROUP heal for 84 power.</P> <P>I found also, since the mobs are a bit more difficult, and more numerous, spells like Sign of Fraility and Forced humility are pretty [expletive haxx0red by Raijinn] awesome. Forced Humility, [expletive haxx0red by Raijinn] near 8 seconds of STUN, that means the mob does nothing. a 68-70 named stands there for 8 seconds till we get him in the yellow, then use Sign of Fraility, another 10 seconds hes not autoattacking, and when that runs out, Hammer smite him for a 2 second knockdown, hopefully by now your target is dead and your tank didnt take a lick of dmg.</P> <P> </P> <P>I love my Templar more than ever. I gained 150 power with the stat changes and with the extra earring, my resists are still pretty [expletive haxx0red by Raijinn] good, i have 4400 mit still, diety blessings and Miracles make you a GOD for a short time.</P> <P> </P> <P>Did achadechism, Obelisk, Catacombs, and Valdoon all in one night, only one wipe (like 10 adds in catacombs) and very few single deaths.</P>
Are you guys using a lot of healing adorments and healing increase items already?<div></div>
Boli32
11-22-2006, 03:49 PM
<div><blockquote><hr>Kaku99 wrote:<div></div>As a warden, I've had trouble dealing with spike damage in MM also. Our HOT's sometimes take too long. Furies seem to be the clear winners in EoF. <hr></blockquote>Trust me there are no clear winnners, the new instances are certinaly not ones you can perform in your sleep (Den, Nest, Vault etc).Untill we re-equip (adornments) its doubling up on healers again like we did when we were equipping ourselves for KoS.</div>
Dragonreal
11-22-2006, 05:10 PM
<div><blockquote><hr>boli wrote:<div><blockquote><hr>Kaku99 wrote:<div></div>As a warden, I've had trouble dealing with spike damage in MM also. Our HOT's sometimes take too long. Furies seem to be the clear winners in EoF. <hr></blockquote>Trust me there are no clear winnners, the new instances are certinaly not ones you can perform in your sleep (Den, Nest, Vault etc).Untill we re-equip (adornments) its doubling up on healers again like we did when we were equipping ourselves for KoS.</div><hr></blockquote>It's not easy, but I haven't had too much trouble in MM really (after learning to expect the spike damage at the beginning) unless there were adds, and even the couple times we've brought a second healer along we still died to adds in there. I've had a somewhat regular grp of me, guard, illusionist, brig, and either a bard/wizzy/assassin going in there quite a bit and doing just about everything with me as only healer (obviously not the epic stuff but we've gone as far back as the orange cons). It just requires fast reactions, cure line, and lots of sandstorms ;p</div>
Boli32
11-22-2006, 05:40 PM
<div><blockquote><hr>Dragonrealms wrote:<div><blockquote><hr>boli wrote:<div><blockquote><hr>Kaku99 wrote:<div></div>As a warden, I've had trouble dealing with spike damage in MM also. Our HOT's sometimes take too long. Furies seem to be the clear winners in EoF. <hr></blockquote>Trust me there are no clear winnners, the new instances are certinaly not ones you can perform in your sleep (Den, Nest, Vault etc).Untill we re-equip (adornments) its doubling up on healers again like we did when we were equipping ourselves for KoS.</div><hr></blockquote>It's not easy, but I haven't had too much trouble in MM really (after learning to expect the spike damage at the beginning) unless there were adds, and even the couple times we've brought a second healer along we still died to adds in there. I've had a somewhat regular grp of me, guard, illusionist, brig, and either a bard/wizzy/assassin going in there quite a bit and doing just about everything with me as only healer (obviously not the epic stuff but we've gone as far back as the orange cons). <font color="#ffff00">It just requires fast reactions, <strike>cure line</strike>, and lots of <strike>sandstorms</strike> ;p</font><font color="#ffff00"></font></div><hr></blockquote>I agree <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
Kendricke
11-22-2006, 07:12 PM
<BR> <BLOCKQUOTE> <HR> Kyomih wrote:<BR>Are you guys using a lot of healing adorments and healing increase items already?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>None yet. I have a +20 heal/+20 spell damage cloak, but I don't typically wear that during groups (wear my Cloak of Valor then usually).</P> <P> </P>
I am guessing it is also very situational - I have grouped with a tank lately that can't keep aggro at all. I can't precast any reactives and I have to cancel them after every pull or I know I am just going to get pounded on. I just learned to not precast anything and I guess that doesn't make it easier. I noticed in another post just earlier that you do precast all the time Kendricke, I might just have to go back to do that as well..I can stand my ground without problem for a while anyway.What I now do though and which is super fun (except for the spell effect which can be almost blinding): I cicle through mobs if we get a bunch and hit all of them with involuntary. It goes off like crazy and gives me a really nice buffer in between casts. It takes a bit of practice to get them up and I use daze and stun to gain me some time.Specially Daze seems to work quite nicely on the guardians in catacombs and castle - They are pure melee and practically locked down for quite a while if you throw a stun in too.I also find myself buffing much more with glory now instead of redoubt. What I can say for certainty though, good tanks are more needed then before. <div></div>
Whitemane
11-23-2006, 12:34 AM
Nope just umm +50 right now I think. I've kinda been holding off as our transmuter is slacken ;p and they are still obscenely priced on the broker. Im not into paying 7-10pp for something Im going to replace soon enough.<BR> <BLOCKQUOTE> <HR> Kyomih wrote:<BR>Are you guys using a lot of healing adorments and healing increase items already?<BR> <BR> <HR> </BLOCKQUOTE><BR>
Dragonreal
11-23-2006, 01:52 AM
<div></div><div><blockquote><hr>boli wrote:<div><blockquote><hr>Dragonrealms wrote:<div><blockquote><hr>boli wrote:<div><blockquote><hr>Kaku99 wrote:<div></div>As a warden, I've had trouble dealing with spike damage in MM also. Our HOT's sometimes take too long. Furies seem to be the clear winners in EoF. <hr></blockquote>Trust me there are no clear winnners, the new instances are certinaly not ones you can perform in your sleep (Den, Nest, Vault etc).Untill we re-equip (adornments) its doubling up on healers again like we did when we were equipping ourselves for KoS.</div><hr></blockquote>It's not easy, but I haven't had too much trouble in MM really (after learning to expect the spike damage at the beginning) unless there were adds, and even the couple times we've brought a second healer along we still died to adds in there. I've had a somewhat regular grp of me, guard, illusionist, brig, and either a bard/wizzy/assassin going in there quite a bit and doing just about everything with me as only healer (obviously not the epic stuff but we've gone as far back as the orange cons). <font color="#ffff00">It just requires fast reactions, <strike>cure line</strike>, and lots of <strike>sandstorms</strike> ;p</font><font color="#ffff00"></font></div><hr></blockquote>I agree <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><hr></blockquote>erm.. sorry but you're a fury right? I'm a warden so yes imo it requires the sandstorms and cures for the wardens because we dont' have the same burst healing capabilities you do.fury =/= warden</div><p>Message Edited by Dragonrealms on <span class=date_text>11-22-2006</span> <span class=time_text>04:01 PM</span>
Boli32
11-23-2006, 03:43 PM
<div><blockquote><hr>Dragonrealms wrote:<div></div><div><blockquote><hr>boli wrote:<div><blockquote><hr>Dragonrealms wrote:<div><blockquote><hr>boli wrote:<div><blockquote><hr>Kaku99 wrote:<div></div>As a warden, I've had trouble dealing with spike damage in MM also. Our HOT's sometimes take too long. Furies seem to be the clear winners in EoF. <hr></blockquote>Trust me there are no clear winnners, the new instances are certinaly not ones you can perform in your sleep (Den, Nest, Vault etc).Untill we re-equip (adornments) its doubling up on healers again like we did when we were equipping ourselves for KoS.</div><hr></blockquote>It's not easy, but I haven't had too much trouble in MM really (after learning to expect the spike damage at the beginning) unless there were adds, and even the couple times we've brought a second healer along we still died to adds in there. I've had a somewhat regular grp of me, guard, illusionist, brig, and either a bard/wizzy/assassin going in there quite a bit and doing just about everything with me as only healer (obviously not the epic stuff but we've gone as far back as the orange cons). <font color="#ffff00">It just requires fast reactions, <strike>cure line</strike>, and lots of <strike>sandstorms</strike> ;p</font><font color="#ffff00"></font></div><hr></blockquote>I agree <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><hr></blockquote>erm.. sorry but you're a fury right? I'm a warden so yes imo it requires the sandstorms and cures for the wardens because we dont' have the same burst healing capabilities you do.fury =/= warden</div><p>Message Edited by Dragonrealms on <span class="date_text">11-22-2006</span> <span class="time_text">04:01 PM</span></p><hr></blockquote>Yes... I was just making the observation that furys also have to rely on our personal reaction time... perhaps more so because we don't sandstorms or the cure line. Do-able but very stressful. The only other method is to start spamming group regen and/or Hibernation... I've been doing the latter more often and while it is safer its a HUGE powerdrain.Furys can deal with spike damage better than most but because of the way we heal we see more and bigger spikes. If a zone is laggy leave you fury at home.</div>
Pucswift
11-23-2006, 09:05 PM
<div><blockquote><hr>Kaku99 wrote:<div></div>As a warden, I've had trouble dealing with spike damage in MM also. Our HOT's sometimes take too long. Furies seem to be the clear winners in EoF. <hr></blockquote>Actually I disagree I've had problems solo healing instances now my heals arent master they are all adept3 but still</div>
mcavellero
11-28-2006, 08:03 PM
<P>"As a warden, I've had trouble dealing with spike damage in MM also. Our HOT's sometimes take too long. Furies seem to be the clear winners in EoF. "</P> <P>Huh? warden HOTs are the same as fury HOTs..same exact spells. </P>
Boli32
11-29-2006, 12:03 AM
<div></div><blockquote><hr>mcavellero wrote:<div></div> <p>"As a warden, I've had trouble dealing with spike damage in MM also. Our HOT's sometimes take too long. Furies seem to be the clear winners in EoF. "</p> <p>Huh? warden HOTs are the same as fury HOTs..same exact spells. </p><hr></blockquote>Not quite... close but not quite, Warden Single HoT is a range, Furys is a set number. What I think he's hitting at though is the direct heals (of which technically they have none) As an example we heal 100 and they heal 80 and 10 every second thereafter for 5 seconds (130 total), plus our signature spells (Back into the Fray, Hibernation) are direct heals and theirs are more HoT spells (Protectiving grove) <div></div><p>Message Edited by boli on <span class=date_text>11-28-2006</span> <span class=time_text>07:03 PM</span>
mcavellero
11-29-2006, 04:35 AM
<DIV>Hots=Regens</DIV> <DIV> </DIV> <DIV>Wild Bloodfloow -Fury (482 per 2 sec); Greater Chloroplast ([530-433=97/2=]=481.5 per sec)</DIV> <DIV> </DIV> <DIV>Same thing../</DIV> <DIV> </DIV> <DIV> Casting times</DIV> <DIV> Small Heal / Large Heal / Regen</DIV> <DIV>Fury 1s/.5/5 1.5/.5/8.5 2/.5/6</DIV> <DIV> </DIV> <DIV>Wardent 1s/.5/5 1.5/.5/10 2/.5/6</DIV> <DIV> </DIV> <DIV><SPAN class=time_text>If you add up wardens DHs with the HOT components they equal a fury's large heal.</SPAN></DIV> <DIV><SPAN class=time_text></SPAN> </DIV> <DIV><SPAN class=time_text>There is no "real" difference and if you think there is well..you need to...lol</SPAN></DIV> <DIV><SPAN class=time_text></SPAN> </DIV> <DIV><SPAN class=time_text>Regardless, a fury has no advantage solo healing an instance over a warden..vice versa. </SPAN></DIV>
Dragonreal
11-30-2006, 11:20 PM
<div><blockquote><hr>mcavellero wrote:<div>Hots=Regens</div> <div> </div> <div>Wild Bloodfloow -Fury (482 per 2 sec); Greater Chloroplast ([530-433=97/2=]=481.5 per sec)</div> <div> </div> <div>Same thing../</div> <div> </div> <div> Casting times</div> <div> Small Heal / Large Heal / Regen</div> <div>Fury 1s/.5/5 1.5/.5/8.5 2/.5/6</div> <div> </div> <div>Wardent 1s/.5/5 1.5/.5/10 2/.5/6</div> <div> </div> <div><span class="time_text">If you add up wardens DHs with the HOT components they equal a fury's large heal.</span></div> <div><span class="time_text"></span> </div> <div><span class="time_text">There is no "real" difference and if you think there is well..you need to...lol</span></div> <div><span class="time_text"></span> </div> <div><span class="time_text">Regardless, a fury has no advantage solo healing an instance over a warden..vice versa. </span></div><hr></blockquote>fury does have an advantage.. they have a burst healing advantage.. but the wardens get defensive advantage so both classes can do it but they do have their own advantages and disadvantages and saying that one doesn't have an advantage over the other is not right.</div>
highlander
12-01-2006, 09:17 PM
<DIV>The only trick to solo healing any instance is...</DIV> <DIV> </DIV> <DIV>If you see a dot, cure it.</DIV> <DIV>If your reactive drops, recast it.</DIV> <DIV>If you have a reactive or two up, cast your debuffs.</DIV> <DIV>If your tank is in the red AND you have both reactives up, cast a direct heal. If both reactices are not up, click revive.</DIV> <DIV> </DIV> <DIV>Its really really not that hard. Trust your reactive heals. Too many templars go straight for a direct heal. Trust your reactices, clear dots, cast debuffs, and hit your Heroic Opps. Cake.</DIV> <DIV> </DIV> <DIV>X</DIV>
duelboxinagain
12-01-2006, 09:33 PM
<DIV>^^^ agreed with the above poster I have had 0 difficulty healing solo in EoF instances even before my temp hit 70, sure the spike damage has caused problems but I had to adjust how I healed. Last night the tank I was with was very nervous running crypts and oob with just me healing (had never healed him in a group before), after we were finished and had completed what we set out to do his opinion changed. I am not raid geared for the most part even tho I am working on it.</DIV> <DIV> </DIV> <DIV>Unknownshealer</DIV>
Occam
12-01-2006, 10:58 PM
Forced humility for caster mobs and sign of fraility for the melee mobs can make a world of difference. I find that hitting the mobs with one of those right off the bat helps to prevent or at least lessen that initial spike damage to your tank.
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