View Full Version : Cure Reactives
Bjerde
11-16-2006, 03:47 AM
The Cure Reactive AA's are not working for me. Has anyone got them to work?I have Trauma and Noxious right now. When I cast Trauma it drops when I am hit, with no heal. When I cast Noxious, it just cures like before, it doesn't place a Noxious Reactive on me. <div></div>
EQAditu
11-16-2006, 04:00 AM
<div></div><div></div>They did that in beta despite complaints and bug reports... they <i>never</i> worked properly. Not surprised they still do not a day later <span>:smileytongue:I suggest /bug reporting it until they fix it. It not working in Beta is one thing. A bottom level AA not working on Live is unacceptable. I'm betting the rest of the non-working AAs still don't work today, but you have to have 20+ AAs to buy them, so they have at least a few weeks to work those out.</span><div></div><p>Message Edited by EQAditu on <span class=date_text>11-15-2006</span> <span class=time_text>06:05 PM</span>
Bjerde
11-16-2006, 08:24 AM
Not even bottom level, none of the Cure Reactives work at all. The whole AA line is broken.<div></div>
DeythCombi
11-16-2006, 07:44 PM
I was wondering the same thing, at least now I know I'm not blind.
Bjerde
11-16-2006, 11:50 PM
I am not sure whether people just haven't got any AA's to put into them yet or what, but I am surprised more people aren't complaining about it. These have potential to be pretty good, which is perhaps why they aren't in game yet...maybe they are still tweaking them. There were many changes to the text descriptions right up until the day before launch. Then, on launch day, text changed again.I have already burned my repec because I took them first, and they aren't working so I chose something else. <span><span>:smileyindifferent:</span></span><div></div>
Whitemane
11-17-2006, 01:38 AM
<BR> <BLOCKQUOTE> <HR> Bjerde wrote:<BR>I am not sure whether people just haven't got any AA's to put into them yet or what, but I am surprised more people aren't complaining about it. These have potential to be pretty good, which is perhaps why they aren't in game yet...maybe they are still tweaking them. There were many changes to the text descriptions right up until the day before launch. Then, on launch day, text changed again.<BR><BR>I have already burned my repec because I took them first, and they aren't working so I chose something else. <SPAN><SPAN>:smileyindifferent:<BR><BR></SPAN></SPAN> <BR> <HR> </BLOCKQUOTE><BR>/bugged this after each update on Beta and they never did work (my logs didnt show it and I couldnt see them work). I'd hopped that they had fixed them by now. Booo
EQAditu
11-17-2006, 05:01 AM
<div></div><blockquote><hr>Bjerde wrote:Not even bottom level, none of the Cure Reactives work at all. The whole AA line is broken.<div></div><hr></blockquote>Sorry, I meant bottom level as in you didn't have to work your way up to get them. I realize that doesn't make sense if you look at the AA screen. As for bottom level AAs, the visually bottom, the final ones... only one of them seemed to work as indicated anyhow. Time to bring out my inner-cynic... who wants to bet by the time people get to those AAs, they still don't work any better than they did on Beta? <span>:smileytongue:</span><div></div>
Bursck
11-17-2006, 08:45 AM
Looking more closely at these abilities, I have a question. The text for say the Cure Noxious one says "Your Cure Noxious ability gains a reactive heal that occurs when your ally takes further disease or poison damage". Is this saying that you cure the trauma and then there is a reactive on the person that will only trigger from a poison/disease attack and not from any ole melee attack? If so, sounds like that is much more limited that I originally surmised. Lots of people are saying this line is bugged, just curious if that text were to perhaps point to a reason why people aren't seeing the effects? I think I'm going with the lotto heal and some spot spurn/dmg lines anyhow, but thought I'd ping the audience.Bursck BurgundybeardButcherblock - 70 Templar<div></div>
highlander
11-17-2006, 05:54 PM
<DIV>Not sure if the OP stated this or not.. But, you have to cast the cure like you do a reactive. For example, BEFORE the player is hit with the next poison hit you have to cast the cure poison cure. You'll see a small 'cure buff' on the target and on your buff bar that'll last about 1 minute. If during that time the player/target is hit with a noxious attack your cure and the implanted reactive would trigger. If that's the case, I've used it fine and it's worked. Granted, I assumed the heal would be BETTER but something is better than nothing.</DIV> <DIV> </DIV> <DIV>Xenidux</DIV>
DeythCombi
11-17-2006, 07:17 PM
<BR> <BLOCKQUOTE> <HR> highlander13 wrote:<BR> <DIV>Not sure if the OP stated this or not.. But, you have to cast the cure like you do a reactive. For example, BEFORE the player is hit with the next poison hit you have to cast the cure poison cure. You'll see a small 'cure buff' on the target and on your buff bar that'll last about 1 minute. If during that time the player/target is hit with a noxious attack your cure and the implanted reactive would trigger. If that's the case, I've used it fine and it's worked. Granted, I assumed the heal would be BETTER but something is better than nothing.</DIV> <DIV> </DIV> <DIV>Xenidux</DIV><BR> <HR> </BLOCKQUOTE><BR>Are you sure? If so then this AA line sucks monkey nuts.
bisfpnwg
11-17-2006, 07:53 PM
<DIV>I doubt that they work that way:</DIV> <DIV>If I cure trauma it shows at least the reactives but they won't fire off, noxious doesn't do anything. </DIV> <DIV>If I cure right from the start I still dont see any Reactive triggering only when I got to cure a debuff it starts to stack up and runs out wasted.</DIV><p>Message Edited by bisfpnwg on <span class=date_text>11-17-2006</span> <span class=time_text>06:55 AM</span>
Fumbles
11-17-2006, 11:38 PM
The way it reads to me is you must cure trauma(for example) on someone who has a trauma effect, it will then trigger a reactive if that person is hit again by a trauma type damage. Not triggering off regular damage incurred.
DeythCombi
11-17-2006, 11:44 PM
<BR> <BLOCKQUOTE> <HR> Fumbles wrote:<BR> The way it reads to me is you must cure trauma(for example) on someone who has a trauma effect, it will then trigger a reactive if that person is hit again by a trauma type damage. Not triggering off regular damage incurred.<BR> <HR> </BLOCKQUOTE><BR>I read it again and you're right. This line sucks. The heal possibility and amount is not worth the cost compared to other lines that at least have a guaranteed consistent benefit.
Rarlin
11-18-2006, 01:27 AM
But does it cure itself? In other words, you place a Trama Reactive up and then if the target gets hit with a Trama it is automatically cured + a reactive?If so this would have tremendous benefits,If not... meh<div></div>
Whitemane
11-18-2006, 01:39 AM
<BR> <BLOCKQUOTE> <HR> Rarlin wrote:<BR>But does it cure itself? In other words, you place a Trama Reactive up and then if the target gets hit with a Trama it is automatically cured + a reactive?<BR><BR>If so this would have tremendous benefits,<BR>If not... meh<BR> <BR> <HR> </BLOCKQUOTE><BR>Yup thats the way its supposed to work but again I never did get this to work in beta and I tried alot. Im not going up the cure line first on live so I dont know if they are working or not but they werent the last sunday of the beta I know.
<div></div>started it then when I came close to manacure I just decided I am not going to bother. Nox didn't seem to work at all and the group divine either.Waiting until it' fixed to try it out again.<div></div><p>Message Edited by Kyomih on <span class=date_text>11-20-2006</span> <span class=time_text>08:35 AM</span>
Bjerde
11-20-2006, 09:58 PM
<blockquote><hr>highlander13 wrote:<div>Not sure if the OP stated this or not.. But, you have to cast the cure like you do a reactive. For example, BEFORE the player is hit with the next poison hit you have to cast the cure poison cure. You'll see a small 'cure buff' on the target and on your buff bar that'll last about 1 minute. If during that time the player/target is hit with a noxious attack your cure and the implanted reactive would trigger. If that's the case, I've used it fine and it's worked. Granted, I assumed the heal would be BETTER but something is better than nothing.</div> <div> </div> <div>Xenidux</div><hr></blockquote>Yes, that is how the cure reactives are supposed to work. It shows the "cure buff" on arcane, trauma, and elemental....and does not for noxious and resolve. The icon is in the maintained spell window, but it does not heal next time you are hit with the same type of damage. Have a window open with just your Heals and don't cast anything else. They don't heal at all.<div></div>
Terabethia
11-21-2006, 09:20 PM
<BR> <BLOCKQUOTE> <HR> Bjerde wrote:<BR><BR> <BLOCKQUOTE> <HR> highlander13 wrote:<BR> <DIV>Not sure if the OP stated this or not.. But, you have to cast the cure like you do a reactive. For example, BEFORE the player is hit with the next poison hit you have to cast the cure poison cure. You'll see a small 'cure buff' on the target and on your buff bar that'll last about 1 minute. If during that time the player/target is hit with a noxious attack your cure and the implanted reactive would trigger. If that's the case, I've used it fine and it's worked. Granted, I assumed the heal would be BETTER but something is better than nothing.</DIV> <DIV> </DIV> <DIV>Xenidux</DIV><BR> <HR> </BLOCKQUOTE>Yes, that is how the cure reactives are supposed to work. It shows the "cure buff" on arcane, trauma, and elemental....and does not for noxious and resolve. The icon is in the maintained spell window, but it does not heal next time you are hit with the same type of damage. Have a window open with just your Heals and don't cast anything else. They don't heal at all.<BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR><FONT color=#33ccff>Last night my guild tried HoS, so I finally decided to try out my 6 points I had. I put 3 into trama and 3 into arcane. Here's what I did. When I saw the effect hit, I cast my cure as always. Every once in a while, I noticed a buff in my maintained window showing that it had proced. It lasted for around a minute. I noticed that while the buff was active, our MT did not recieve that type of effect again, so I assumed it was working. So I decided to do a closer inspection of it, and noticed that while the "3 chances" were going down, it wasn't healing. So my assumption is that it was auto curing the next effect to hit (which is handy) it wasn't actually doing any healing (which sucks). </FONT></P> <P><FONT color=#33ccff>So as of last night... it's only half-broken! :smileysurprised: At least they are making progress.</FONT></P>
DeythCombi
11-21-2006, 09:38 PM
<BR> <BLOCKQUOTE> <HR> Terabethia wrote:<BR> <BR> <BLOCKQUOTE> <HR> Bjerde wrote:<BR><BR> <BLOCKQUOTE> <HR> highlander13 wrote:<BR> <DIV>Not sure if the OP stated this or not.. But, you have to cast the cure like you do a reactive. For example, BEFORE the player is hit with the next poison hit you have to cast the cure poison cure. You'll see a small 'cure buff' on the target and on your buff bar that'll last about 1 minute. If during that time the player/target is hit with a noxious attack your cure and the implanted reactive would trigger. If that's the case, I've used it fine and it's worked. Granted, I assumed the heal would be BETTER but something is better than nothing.</DIV> <DIV> </DIV> <DIV>Xenidux</DIV><BR> <HR> </BLOCKQUOTE>Yes, that is how the cure reactives are supposed to work. It shows the "cure buff" on arcane, trauma, and elemental....and does not for noxious and resolve. The icon is in the maintained spell window, but it does not heal next time you are hit with the same type of damage. Have a window open with just your Heals and don't cast anything else. They don't heal at all.<BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR><FONT color=#33ccff>Last night my guild tried HoS, so I finally decided to try out my 6 points I had. I put 3 into trama and 3 into arcane. Here's what I did. When I saw the effect hit, I cast my cure as always. Every once in a while, I noticed a buff in my maintained window showing that it had proced. It lasted for around a minute. I noticed that while the buff was active, our MT did not recieve that type of effect again, so I assumed it was working. So I decided to do a closer inspection of it, and noticed that while the "3 chances" were going down, it wasn't healing. So my assumption is that it was auto curing the next effect to hit (which is handy) it wasn't actually doing any healing (which sucks). </FONT></P> <P><FONT color=#33ccff>So as of last night... it's only half-broken! :smileysurprised: At least they are making progress.</FONT></P><BR> <HR> </BLOCKQUOTE><BR>I'm sure someone will correct me if I'm wrong but I don't recall any mention of it curing anything after the first cast so you just witnessed a coincidence. It's supposed to do a reactive heal, that's all.
GinFan
11-22-2006, 12:20 AM
<DIV>Ahh crud.</DIV> <DIV> </DIV> <DIV>As a Warden, I have an aa line that gives a mit buff when I cure. I often group with a buddy who is a Templar, and I found to my chagrin that his reactive and my buff cancel each other out. </DIV> <DIV> </DIV> <DIV>This is annoying, but what was worse was that during the first 2 days of EoF, I was level 69 and he was level 70, and with this level descrepency, his higher level reactive cures would cancel my buffs, but when I tried to cure, I would get a "would not take effect" message and was unable to cure that type of effect until his reactive was gone. </DIV> <DIV> </DIV> <DIV>I hope they fix this for you guys, but while they are at it, it would be nice if this effect stacked with the effects of other classes.</DIV> <DIV> </DIV> <DIV> </DIV>
EQAditu
11-22-2006, 05:41 AM
<div></div>I don't remember it supposed to reactively cure anything either. It never mentioned such in the description or effects... though that would be a nice effect to have... especially over a small reactive heal. With the intended effects as I understand it, its not even worth using except for Cure Trauma. If it reactively cured, then that would be something. Unfortunately, all it seems to do is block other priests from using theirs, since it doesn't actually work otherwise.And just to clarify SoE's "<i>progress</i>"... at the end of Beta, and a month before it... Some of the cures left icons, some left too many icons, some left none. Only cure trauma actually faded before the timer was up, and never healed. As far as I know, that is the current state in-game too.<div></div>
DeythCombi
11-22-2006, 08:40 PM
I'm going to take my points out of this line. The Sanctuary bonus is nice to have but not at the cost of so much worthless stuff.
boylocke
11-22-2006, 08:55 PM
<div></div><p>I don't know what you guys are talking about. This isn't a worthless line at all in my opinion. Granted, they have to WORK properly. But let's say that they are. They specifically state that they can become just about as powerful as our current vitae line. Obviously I am assuming you would have to max out a particular cure and put 5 points into it. If you think one point into one cure is gonna make much of a different, you'll be disappointed. However, let's say you put 5 points into trauma. Your tank is hit with trauma and you cure it. Now he has about a one minute proc that if he is RE-hit with trauma he is healed for ABOUT the same as vitae. PLUS, you have vitae already on him. Now he is RE-hit with trauma and is healed for close to 1000 hp (assuming level 70 templar). How is that worthless? Sure, you have to re-cure the trauma effects each time, but you do now anyway, don't you? Think of this spell line as less of a convenient way to cure but an added way to heal. How many times does the tank receive negative effects each battle? Sometimes DOZENS. I hit those cures like nobody's business.So, I think this is an extremely interesting and useful line.BUT, it has to at least DO what it says! Whether it's broken or not, I'm not sure.</p><div></div>
DeythCombi
11-22-2006, 09:08 PM
<BR> <BLOCKQUOTE> <HR> xyagentguy wrote:<BR> <P>I don't know what you guys are talking about. This isn't a worthless line at all in my opinion. Granted, they have to WORK properly. But let's say that they are. They specifically state that they can become just about as powerful as our current vitae line. Obviously I am assuming you would have to max out a particular cure and put 5 points into it. If you think one point into one cure is gonna make much of a different, you'll be disappointed. However, let's say you put 5 points into trauma. Your tank is hit with trauma and you cure it. Now he has about a one minute proc that if he is RE-hit with trauma he is healed for ABOUT the same as vitae. PLUS, you have vitae already on him. Now he is RE-hit with trauma and is healed for close to 1000 hp (assuming level 70 templar). How is that worthless? <BR><BR>Sure, you have to re-cure the trauma effects each time, but you do now anyway, don't you? Think of this spell line as less of a convenient way to cure but an added way to heal. How many times does the tank receive negative effects each battle? Sometimes DOZENS. I hit those cures like nobody's business.<BR><BR>So, I think this is an extremely interesting and useful line.<BR><BR>BUT, it has to at least DO what it says! Whether it's broken or not, I'm not sure.</P> <BR> <HR> </BLOCKQUOTE>I see it as too limited to be worthwhile. Its usefulness depends on a) the target being hit with another of the same effect within 1min and b) that he be hit for enough damage to make the reactive heal worth it. I usually gravitate toward the achievements I will get the most cumulative use out of. A bonus to Spurn would be used in just about every fight and only takes one cast per target to get that use. The cure reactive will be worthless in plenty of fights and when it can play a role it won't necessarily go off unless certain conditions are met.<BR>
bisfpnwg
11-22-2006, 09:50 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> DeythCombine wrote:<BR> <P><BR>a) the target being hit with another of the same effect within 1min and b) that he be hit for enough damage to make the reactive heal worth it.</P> <P><BR></P> <HR> </BLOCKQUOTE> <DIV>to a) : I would take that for granted since certain classes mostly have either Poison&Disease , Trauma or Arcane based Debuffs. Say you are fighting a necro, he will constantly cast those debuffs on you which you have to cure in order to stand a chance. Same goes for a lot pve mobs, they tend to recast there spells quite often, usually in 30 seconds- 45 seconds intervalls.</DIV> <DIV> </DIV> <DIV>to b): When you do HAVE to cure a group member in pvp he is getting focused so he will take a [expletive haxx0red by Raijinn]load of damage. In pve there are lots of fights where every bit of healing helps/matters.</DIV> <DIV> </DIV> <P> </P> <P>Sal</P>
DeythCombi
11-22-2006, 09:59 PM
<BR> <BLOCKQUOTE> <HR> bisfpnwg wrote:<BR> <DIV><BR></DIV> <BLOCKQUOTE> <HR> DeythCombine wrote:<BR> <P><BR>a) the target being hit with another of the same effect within 1min and b) that he be hit for enough damage to make the reactive heal worth it.</P> <P><BR></P> <HR> </BLOCKQUOTE> <DIV>to a) : I would take that for granted since certain classes mostly have either Poison&Disease , Trauma or Arcane based Debuffs. Say you are fighting a necro, he will constantly cast those debuffs on you which you have to cure in order to stand a chance. Same goes for a lot pve mobs, they tend to recast there spells quite often, usually in 30 seconds- 45 seconds intervalls.</DIV> <DIV> </DIV> <DIV>to b): When you do HAVE to cure a group member in pvp he is getting focused so he will take a [expletive haxx0red by Raijinn]load of damage. In pve there are lots of fights where every bit of healing helps/matters.</DIV> <DIV> </DIV> <P>Sal</P><BR> <HR> </BLOCKQUOTE><BR>A lot of things sound good in theory but I think the practical reality will be as I described.
<div></div>nevermind - stupid question <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by Kyomih on <span class=date_text>11-22-2006</span> <span class=time_text>09:22 AM</span>
bisfpnwg
11-23-2006, 04:25 AM
Well we can't tell yet since it's broken but a 1or2 charge reactive on a cure you have to do anyway should prove quite usefull considering cures are quick to cast.
EQAditu
11-23-2006, 04:29 AM
<div></div><blockquote><hr>xyagentguy wrote:<div></div><p>They specifically state that they can become just about as powerful as our current vitae line.</p><hr></blockquote>Hard to remember what it says when offline, but I thought it specifically mentioned Blessing of Vitae... is that our 15min emergency reactive? Either way, I don't remember getting the spell much above 300hp/charge in beta, and that was with adornments. If it does mean this reactive line, it really ought to specify the quality level. It never got close to my master level reactive.<div></div>
Xine_2k_G
11-27-2006, 05:56 AM
<DIV>Hey does anyone know if the cure reactives are fixed yet?</DIV>
SenorPhrog
11-27-2006, 05:59 PM
<DIV>I have yet to see them work myself.</DIV>
Mabes
11-28-2006, 08:11 PM
<DIV>Also, is the number of charges on the trauma line broken for anyone else? On mine, I have 5 points in cure trauma, but it still only says it will fire off once, while I have 1 point in the others and they say they will fire off twice. The description does say the more points in it, the more charges it will have, but with the trauma one at least, it's still at 1 charge at rank 5.</DIV>
Hopefulne
11-28-2006, 10:03 PM
<DIV>Reason the trauma cure has only one tick is because it includes piercing, crushing and slashing. Means there is a far better chanca of the trauma ticking than other say cold, divine etc</DIV> <DIV> </DIV>
DeythCombi
11-28-2006, 11:36 PM
<BR> <BLOCKQUOTE> <HR> Hopefulness wrote:<BR> <DIV>Reason the trauma cure has only one tick is because it includes piercing, crushing and slashing. Means there is a far better chanca of the trauma ticking than other say cold, divine etc</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>All cures have multiple effects they remove and that wasn't what he was talking about in his post.<p>Message Edited by DeythCombine on <span class=date_text>11-28-2006</span> <span class=time_text>01:37 PM</span>
Mabes
11-28-2006, 11:44 PM
<BR> <BLOCKQUOTE> <HR> Hopefulness wrote:<BR> <DIV>Reason the trauma cure has only one tick is because it includes piercing, crushing and slashing. Means there is a far better chanca of the trauma ticking than other say cold, divine etc</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>Well, even if this is the case, then they should remove from it's description that upgrades to it's level increase the total reactive tick, though I don't think that's the reason.
thasled
11-30-2006, 08:30 PM
<BR> <BLOCKQUOTE> <HR> EQAditu wrote:<BR> <BR> <BLOCKQUOTE> <HR> xyagentguy wrote:<BR> <P>They specifically state that they can become just about as powerful as our current vitae line.</P><BR> <HR> </BLOCKQUOTE>Hard to remember what it says when offline, but I thought it specifically mentioned Blessing of Vitae... is that our 15min emergency reactive? Either way, I don't remember getting the spell much above 300hp/charge in beta, and that was with adornments. If it does mean this reactive line, it really ought to specify the quality level. It never got close to my master level reactive.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>The servers are down right now but I believe it says to the current lvl of supplicating prayer. Now, this confuses me because when my single target reactive goes off it actually says "Your Supplicating Prayer heals so and so for such and such". So are these cures, "when ther are fixed", suppose to heal at the current lvl of your spell line or the low [Removed for Content] lvl spell? </P> <P>Another thing I have noticed about this AA line is it varies for me by zone. When im in MM Castle they will not show up in my maintained bar but when I will in Labs they did. I have played with this line a ton. I now have 83 AA's and I actually went this line first and soon respected to get blessings. I only have 41 points in my first AA "cleric" line; so I just now put a point into Mana Cure. The way I understand it is that this AA is suppose have a chance to cure the group members for whatever the person you have it on is casting. IMO I think this might be decent for raid mobs that you know are about to cast what ever spell you need cured but I just wish this AA was a group buff instead of single target. I haven't gotten to check it out at all because I just got it but it is probally broken aswell. Any insight?</P> <P> </P> <P> </P> <P>70 Templar: Hammur of Memento Mori > Najena</P>
Puffalo
11-30-2006, 10:55 PM
<P>Did a little testing last night and this is what was happening for me:</P> <P>While soloing in Loping Plains I would get a trauma dot on me, so I would cure it with my trauma cure, it would cure the dot and than place a buff icon on me. The very next damage that I took wether from a auto attack or CA or Spell I would be healed. Seeing this I cast it again without having a trauma dot on me and the very same thing would happen, it would heal me on the very next incoming damage. I couldn't test to see if it was curing a trauma dot as the next damage i took the buff would drop (and i would be healed). Going to have to duel my pally or something to actually test that out.</P> <P> </P> <P>A little later on my guild and I go raiding......</P> <P>I am not in the MT group but in the back up group so I am not curing as much, but when the MT died or charmed or what not I would get to cure more. So I am curing my tank and I am getting the nice little icon in my maintained window and basically was acting the same way (was raiding so was a little harder test things out and look through lines of chat, so again couldnt tell if it was curing a trauma dot if that was the very next incoming damage)</P> <P>Than we get to a mob that we need to cure trauma, so the raid leader has me and another healer spam the trauma and call out when the trauma dot landed (invalidate or whatever), and while I am casting my cure trauma on the MT (in another group) I am <STRONG>not</STRONG> getting the nice little icon popping up in my maintained window. Not sure if it was casting the heal or not and could see if the MT actually had the cure buff on him.</P> <P> </P> <P>Maybe this will help someone maybe not.</P>
Torninn
12-01-2006, 04:37 AM
<DIV>How much was it healing for?</DIV> <DIV> </DIV>
SenorPhrog
12-01-2006, 07:22 PM
<DIV>I did some testing myself last night. I redid my points and put 1 point in each one. The only one that seemed to be working was Trauma. It would heal for one tick at whatever you see listed in the ability (I think at max it was 388 hps).</DIV>
Khayjames
12-02-2006, 05:44 PM
I have a chat box tab set up for heals only. It shows only heals from my spells on it. None of the cures are showing a heal. They show up on my maintained spell lists and then I take damage and they go away, but they show no heal. I have 2 points spent in each cure heal. Today I am doing a reset on achievements.Seymoure 70 - PermafrostWall of Souls<div></div>
Uilamin
12-04-2006, 12:34 PM
I have tested it, these heals work, however, they do not work the way you think.Example:Tank gets a trauma debuffTemplar cures TaumaTank gets trauma retroactveTank gets hit again - trauma retroactive does nothingTank gets hit by another trauma debuff - retroactive goes off and heals the tankThese retroactives only go off on debuffs, not on actual hits.<div></div>
Uilamin
12-04-2006, 12:36 PM
Also to add, the retroactives do not cure when they proc, you still need to cure any new debuffs going on to the tank.<div></div>
Whitemane
12-04-2006, 01:24 PM
Snipp ...<BR> <BLOCKQUOTE> <P></P> <HR> <P>Uilamin wrote:<BR>I have tested it, these heals work, however, they do not work the way you think.<BR><BR><BR>Tank gets hit by another trauma debuff - retroactive goes off and heals the tank</P> <P><FONT color=#ff0000>Yup thats what they are supposed to do but for me they never ever have. No parse Nothing in my Spell window no Green Number over my or the healee's head. For me these have never Worked. Are you sure that they have actually healed anything for you? I've tested this a bunch ( Mistmore works great for this or Aviaks) and I can get the proc to go off easy enough but again it does nothing. No heal nada. </FONT><BR><BR>These retroactives only go off on debuffs, not on actual hits.<BR></P> <BR> <HR> </BLOCKQUOTE><BR>
Puffalo
12-05-2006, 12:55 AM
<BR> <BLOCKQUOTE> <HR> Uilamin wrote:<BR>I have tested it, these heals work, however, they do not work the way you think.<BR><BR>Example:<BR><BR>Tank gets a trauma debuff<BR>Templar cures Tauma<BR>Tank gets trauma retroactve<BR>Tank gets hit again - trauma retroactive does nothing<BR>Tank gets hit by another trauma debuff - retroactive goes off and heals the tank<BR><BR>These retroactives only go off on debuffs, not on actual hits.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>this is not how it was working for me.</P> <P> </P> <P>as i stated: </P> <P>get trauma debuff on person</P> <P>cast cure trauma and the trauma is cured</P> <P>get reactive buff put in maintained window</P> <P>get hit with any damage</P> <P>get healed</P> <P>(will post a log later tonight)</P>
Uilamin
12-05-2006, 03:56 AM
Hmmm what i have tested and seen in chat windows is that they proc only off of debuffs landing when it is up.<div></div>
Puffalo
12-05-2006, 05:33 AM
<P>here you go....dueled my 66 pally</P> <P> </P> <P>(1165277984)[Mon Dec 04 19:19:44 2006] Rivthis' Backlash hits YOU for 92 divine damage.<BR>(1165277984)[Mon Dec 04 19:19:44 2006] You are slightly disoriented from a vengeful strike.<BR>(1165277985)[Mon Dec 04 19:19:45 2006] Rivthis hits YOU for 47 slashing damage.<BR>(1165277985)[Mon Dec 04 19:19:45 2006] YOUR Repelling Heal heals YOURSELF for 61 hit points.<BR>(1165277986)[Mon Dec 04 19:19:46 2006] Rivthis hits YOU for 58 slashing damage.<BR>(116527798<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />[Mon Dec 04 19:19:48 2006] Rivthis tries to slash YOU, but misses.<BR>(1165277989)[Mon Dec 04 19:19:49 2006] Rivthis hits YOU for 53 slashing damage.<BR>(1165277990)[Mon Dec 04 19:19:50 2006] You stop Solid's bleeding!<BR>(1165277990)[Mon Dec 04 19:19:50 2006] You stop bleeding!<BR>(1165277991)[Mon Dec 04 19:19:51 2006] Rivthis hits YOU for 44 slashing damage.<BR>(1165277991)[Mon Dec 04 19:19:51 2006] YOUR Repelling Heal heals YOURSELF for 61 hit points.<BR>(1165277992)[Mon Dec 04 19:19:52 2006] Rivthis hits YOU for 59 slashing damage.<BR>(1165277993)[Mon Dec 04 19:19:53 2006] You stop Solid's bleeding!<BR>(1165277993)[Mon Dec 04 19:19:53 2006] You stop bleeding!<BR>(1165277994)[Mon Dec 04 19:19:54 2006] Rivthis tries to slash YOU, but misses.<BR>(1165277995)[Mon Dec 04 19:19:55 2006] Rivthis hits YOU for 42 slashing damage.<BR>(1165277995)[Mon Dec 04 19:19:55 2006] YOUR Repelling Heal heals YOURSELF for 61 hit points.</P> <P> </P> <P>the You stop Solid's Bleeding! is me casting the trauma cure and the YOUR Repelling Heal heals YOURSELF for 61 hit points is the heal going off the cure........was going off slashing damage only......going to see if i can get someone to duel me that can actually land trauma debuffs and see if they are curing on incoming or not.....more to come</P> <P> </P> <P>So i was wrong on some parts, it doesnt heal on any damage but, as far as i can see it is only healing on the slashing damage which i guess could be considered trauma damage.</P><p>Message Edited by Puffalo on <span class=date_text>12-04-2006</span> <span class=time_text>04:34 PM</span>
Whitemane
12-05-2006, 12:02 PM
<P>Good info.. Now I wonder why its never ever worked for me. I respec'd out of what I had placed there ( was going blessings first regardless) as they would never proc for me no matter what... Hmm have to test somemore I guess..</P> <P><BR> </P> <BLOCKQUOTE> <HR> Puffalo wrote:<BR> <P>here you go....dueled my 66 pally</P> <P> </P> <P>(1165277984)[Mon Dec 04 19:19:44 2006] Rivthis' Backlash hits YOU for 92 divine damage.<BR>(1165277984)[Mon Dec 04 19:19:44 2006] You are slightly disoriented from a vengeful strike.<BR>(1165277985)[Mon Dec 04 19:19:45 2006] Rivthis hits YOU for 47 slashing damage.<BR>(1165277985)[Mon Dec 04 19:19:45 2006] YOUR Repelling Heal heals YOURSELF for 61 hit points.<BR>(1165277986)[Mon Dec 04 19:19:46 2006] Rivthis hits YOU for 58 slashing damage.<BR>(116527798<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />[Mon Dec 04 19:19:48 2006] Rivthis tries to slash YOU, but misses.<BR>(1165277989)[Mon Dec 04 19:19:49 2006] Rivthis hits YOU for 53 slashing damage.<BR>(1165277990)[Mon Dec 04 19:19:50 2006] You stop Solid's bleeding!<BR>(1165277990)[Mon Dec 04 19:19:50 2006] You stop bleeding!<BR>(1165277991)[Mon Dec 04 19:19:51 2006] Rivthis hits YOU for 44 slashing damage.<BR>(1165277991)[Mon Dec 04 19:19:51 2006] YOUR Repelling Heal heals YOURSELF for 61 hit points.<BR>(1165277992)[Mon Dec 04 19:19:52 2006] Rivthis hits YOU for 59 slashing damage.<BR>(1165277993)[Mon Dec 04 19:19:53 2006] You stop Solid's bleeding!<BR>(1165277993)[Mon Dec 04 19:19:53 2006] You stop bleeding!<BR>(1165277994)[Mon Dec 04 19:19:54 2006] Rivthis tries to slash YOU, but misses.<BR>(1165277995)[Mon Dec 04 19:19:55 2006] Rivthis hits YOU for 42 slashing damage.<BR>(1165277995)[Mon Dec 04 19:19:55 2006] YOUR Repelling Heal heals YOURSELF for 61 hit points.</P> <P> </P> <P>the You stop Solid's Bleeding! is me casting the trauma cure and the YOUR Repelling Heal heals YOURSELF for 61 hit points is the heal going off the cure........was going off slashing damage only......going to see if i can get someone to duel me that can actually land trauma debuffs and see if they are curing on incoming or not.....more to come</P> <P> </P> <P>So i was wrong on some parts, it doesnt heal on any damage but, as far as i can see it is only healing on the slashing damage which i guess could be considered trauma damage.</P> <P>Message Edited by Puffalo on <SPAN class=date_text>12-04-2006</SPAN> <SPAN class=time_text>04:34 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>
Bjerde
12-05-2006, 10:37 PM
The Replling Heal never showed up in my chat windows either, but it sounds like the trauma is working properly now. How about any of the others, do the noxious and resolve even keep a maintained icon up yet? Does the elemental or arcane cure?Thanks for the info and posting the chat logs.<div></div>
Uilamin
12-06-2006, 12:28 AM
I did all my testing with noxious.The reason the trauma may work like that is because Cure:Trauma works on slashing, crushing and piercing<div></div>
KniteShayd
12-13-2006, 02:11 PM
<P>yeah, my trauma heal works, but my noxious cure just sits therewhen i take damage.:smileyindifferent:</P> <P>atm, this sucks, but i'm gonna hold out for the fix <EM>when it comes in 2008</EM> :smileytongue: :smileysad:</P> <P>/reminisce of my old Illusionist days when we had no pets, root never worked, damage was = to a lighter spark, blink was broken, and then the devs fixed the class 1.5 years later.:smileytongue:</P>
Omega
12-15-2006, 03:34 PM
<div></div>I see a -lot- of trauma and, and almost as many arcane debuffs, so i think those reactives are worthwhile, and the group version. I also want to confirm that trauma does indeed work. It shows up as "your repelling heal" in the chat log. If you suffer the debuff it cures within 1 minute you get the reactive effect. Anyway mobs in a dungeon tend to use the same debuffs throughout so its almost gaurenteed to go off. However i have an M1 reactive and at rank 1 trauma only heals 66 hp, times 5 its going to be way way short of my reactive, and not "approaching" it at all. Can only hope more ranks will make it better, better. It also sucks trauma cure gets half the reactives of the rest.<div></div><p>Message Edited by Omega03 on <span class=date_text>12-15-2006</span> <span class=time_text>02:36 AM</span>
Omega
12-17-2006, 03:10 AM
Guess i spoke to soon, i put another point in and it still only reacts once, not "once per rank" like the description... also the extra rank only gave another 45 to the heal, so it looks to me like this thing will only heal maybe 250 tops at rank 5, which is about half my average reactive tic and nowhere near "approaching" it, so it looks pretty crappy even if it did work.<div></div>
Mabes
12-18-2006, 01:30 AM
Well, not sure when exactly they changed this, but just noticed it today. When hovering over the cures, it no longer says increased ranks give more heal triggers, now it says "All ranks of this ability provide two heal triggers.", except the trauma one say one trigger. So, I guess they are not going to fix it, but rather they just changed the description to fit how it behaves as is.One other note, how does it arrive at a heal value of 333 for 5 ranks? The description mentions "Bestowal of Vitae", though that is the level 12 reactive, they're obviously using something different.<img src="http://img234.imageshack.us/img234/4364/curereactivedescbs3.jpg"><div></div>
Sheira
01-09-2007, 12:40 AM
I'm just about finished with my Blessing line and am looking for a bit of clarification on the Cure lines before I start putting points into it.- First, are they fixed? - Secondly, has there been any determination on how these are supposed to work? Seems a lot of ideas but nothing certain. Couldn't find a Dev post anywhere. If I missed something, could someone point me in the right direction?Thanks in advance!Raelysa<div></div>
Calare
01-15-2007, 10:04 AM
Ok, so I had finished out my Blessings line, had maxed out my spurn debuff, and 20 or so more AA's to put somewhere. I'm a raider and that's basically all I do so I ruled out the damge stuff because most of it doesn't really get used that much anyway. I was leary about the cures beacause of all the stuff I had heard about them being broken, BUT i wanted the increase to Sanctuary, so I had decided to just suck it up and spend the rest of my points in the cures in hopes that they would be fixed eventually. Anyway, so I had two points saved up and was just kinda waiting on a time to spend them. We were in some encouters that produce a lot of status ailments so I decided what better time then now to try these things out and see how they work (if they work). I went noxious first because that's what we were encountering most of. Here's what goes on (my applogies if this is partially repeats but there are a few things I have to add) 1) There is a proc added to each cure. It is called Repelling Heal. Nothing changes with the cure function of your cures. 2) You can now use your cure in two ways. a) you can use it as a normal cure, especially if you are getting hit with a lot of status ailments whithin a short amount of time b) you can use it like a preventative reactive. cast it before an ae and get the healing benefits from the cure proc (Repelling Heal) 3) This proc does NOT cure on it's own. You still need to cure each status ailment. 4) The description talks about it equaling your "current Bestowal of Vitae". This is the Bestowal of Vitae line. That would be the lv 12 spell you get, the top equivelant is Lv 68 Glorious Intercession. At 5 ranks I believe the heal benefit at LV70 is around 350 per tick. This is around the equivelant of the Adept 1 version of the spell. 5) This does not seem to work raid wide (across groups). I asume the cure still works across groups but the heal effect does not. I did confirm that they did indeed trigger because they showed up on our heal parser. Questions not yet answered: I KNOW the heal is triggered of another status ailment, what I am curious of is whether it procs off of the same type damage in general. For example, you are fighting a wizard, if you cast your elemental cure would it only proc off of the status ailments or would it proc off of any elemntal spell cast on you/target (something that doesnt have an over time effect). Ok I think that was everything I had to say. Hahah If not I'll edit this later. I'm going to try and get my own parser up and running so maybe I can come back with some more solid data and hopefully I can get the elemntal and trauma cures within a few days so that I can make sure they are all working. Maybe I can answer my own question about the direct damage thing too. Ok night y'all. Calare Nebra 70 Templar Everfrost Paragon <div></div>
Sausage101
01-15-2007, 10:17 AM
I'd just like to start off saying that cure AA's pretty much suck. Only reason I have any points in them is for the sanctuary increase. They do not heal for 333 or whatever number you guys camp up with. It's somewhere around 140 for 2 ticks at rank 5 (not on my templar at the moment). When it says they're as powerful as bestowel of vitae they don't mean that line of spells but just that spell. If I wasn't a raider I would never take these.
Whitemane
01-15-2007, 01:52 PM
<BR> <BLOCKQUOTE> <HR> Sausage101 wrote:<BR> I'd just like to start off saying that cure AA's pretty much suck. Only reason I have any points in them is for the sanctuary increase. They do not heal for 333 or whatever number you guys camp up with. It's somewhere around 140 for 2 ticks at rank 5 (not on my templar at the moment). When it says they're as powerful as bestowel of vitae they don't mean that line of spells but just that spell. If I wasn't a raider I would never take these.<BR> <HR> </BLOCKQUOTE> <P><BR>Yeah Have to agree. At first I thought Ooooo nice. However now Im pretty disilusioned with them. Not really worth the points. Im considering just getting the minimum for the Sanctuary increase and placing the rest up the soothe line for the targeted deagro. At least its somewhat useful for them memwipe times, possibly, maybe, a little =[.</P> <P> </P> <P> </P>
Sausage101
01-16-2007, 08:58 AM
Ok, I was pretty wrong on the heal amount. It's 238 right now per tick for me and it may be possible to break 300 with a bunch of plus to heal gear/adornments which I don't have much of. But it's still garbage in my opinion.
Athellias
01-30-2007, 06:03 AM
<P>It's disappointing these don't proc the cure as well and prevent something such as a charm on the MT on pull. That would be useful. </P> <P>These vague, cryptic descriptions don't help the situation either. It just creates countless threads like these where we spend months trying to figure out what a developer's intentions were. And this isn't asking for justification why they chose the color blue. Again, this crap reads like a legal document or tax form. I believe their intention is for us to spend most of our time trying to figure out the meaning so they have more time to actually fix it so it's working properly. Whatever "working properly" means.</P> <P>Meanwhile an entire achievement line is reduced to yesterday's mystery meat. What's that smell in the fridge? I don't know, just throw it out.</P><p>Message Edited by Athellias on <span class=date_text>01-29-2007</span> <span class=time_text>08:05 PM</span>
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