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Spondulix
11-08-2006, 09:10 AM
So, have any of you gotten together a somewhat decent list of adornments you are going to be shooting for after EoF releases? I've been trying to see what my best options are on Beta, and perhaps even test them out a bit..Actually, I'm hoping someone with more time than I has already done the hard work and I can just pitch in if I find something different or that I especially like <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Cablejunky
11-09-2006, 11:44 PM
<DIV>This information was posted by my guildies, who plays on test, I am sure it has been posted elsewhere... The ones that are bolded are the ones I will most likley go with, as long as the stats are decent and they can be attatched to fabled/legendary gear. <BR> <DIV><U></U> </DIV> <DIV> <DIV><U>Head</U></DIV> <DIV><STRONG>Blessed Imprint (tailor, +heal crit) [t7 n/a]</STRONG></DIV> <DIV>Epiphanic Imprint (tailor, +power)</DIV> <DIV>Psychic Imprint (tailor, +vs.mental)</DIV> <DIV>Savvy Imprint (tailor, +wis)</DIV> <DIV> </DIV> <DIV><U>Chest</U></DIV> <DIV>Mystic Applique (alchemist, +vs.magic)</DIV> <DIV><STRONG>Prismatic Applique (alchemist, +all stats)</STRONG></DIV> <DIV>Psychic Applique (alchemist, +vs.mental)</DIV> <DIV> </DIV> <DIV><U>Shoulders</U></DIV> <DIV>Brawny Straps (tailor, +str)</DIV> <DIV><STRONG>Gritty Straps (tailor, +sta)</STRONG></DIV> <DIV>Rugged Straps (tailor, +hp)</DIV> <DIV>Spiked Straps (tailor, damage shield)</DIV> <DIV>Septic Straps (tailor, +vs.disease)</DIV> <DIV>Venom Laced Straps (tailor, +vs.poison)</DIV> <DIV> </DIV> <DIV><U>Forearms</U></DIV> <DIV>Arctic Splint (armorer, +vs.cold)</DIV> <DIV>Glancing Splint (armorer, +parry)</DIV> <DIV>Mystic Splint (armorer, +vs.magic)</DIV> <DIV>Reinforced Splint (armorer, +mit)</DIV> <DIV><STRONG>Savvy Splint (armorer, +wis)</STRONG></DIV> <DIV> </DIV> <DIV><U>Hands</U></DIV> <DIV>Agile Stitching (tailor, +agi)</DIV> <DIV>Fast Action Stitching (tailor, +ranged crit) [t7 n/a]</DIV> <DIV>Occult Stitching (tailor, +to all nukes³)</DIV> <DIV><STRONG>Restorative Stitching (tailor, +to heals³)</STRONG></DIV> <DIV> </DIV> <DIV><U>Legs</U></DIV> <DIV>Brawny Brace (armorer, +str)</DIV> <DIV><STRONG>Gritty Brace (armorer, +sta)</STRONG></DIV> <DIV>Septic Brace (armorer, +vs.disease)</DIV> <DIV>Venom Laced Brace (armorer, +vs.poison)</DIV> <DIV> </DIV> <DIV><U>Feet</U></DIV> <DIV>Agile Spurs (armorer, +agi)</DIV> <DIV>Arctic Spurs (armorer, +vs.cold)</DIV> <DIV><STRONG>Gritty Spurs (armorer, +sta)</STRONG></DIV> <DIV> </DIV> <DIV><U>Ear</U></DIV> <DIV>Arctic Backing (jeweler, +vs.cold)</DIV> <DIV>Devout Backing (jeweler, +vs.divine)</DIV> <DIV>Fiery Backing (jeweler, +vs.heat)</DIV> <DIV><STRONG>Intellectual Backing (jeweler, +int)</STRONG></DIV> <DIV>Mystic Backing (jeweler, +vs.magic)</DIV> <DIV>Psychic Backing (jeweler, +vs.mental)</DIV> <DIV>Septic Backing (jeweler, +vs.disease)</DIV> <DIV>Venom Laced Backing (jeweler, +vs.poison)</DIV> <DIV> </DIV> <DIV><U>Neck</U></DIV> <DIV>Arcane Clasp (jeweler, spell-triggered DoT proc)</DIV> <DIV>Consecrated Clasp (jeweler, +mini/ordi)</DIV> <DIV>Judicious Clasp (jeweler, +dps)</DIV> <DIV>Rapid Clasp (jeweler, +haste)</DIV> <DIV><STRONG>Restorative Clasp (jeweler, +to heals³)</STRONG></DIV> <DIV>Tactical Clasp (jeweler, +melee crit)</DIV> <DIV> </DIV> <DIV><U>Ring</U></DIV> <DIV>Arctic Polish (alchemist, +vs.cold)</DIV> <DIV>Fiery Polish (alchemist, +vs.heat)</DIV> <DIV>Holy Polish (alchemist, +vs.divine)</DIV> <DIV>Mystic Polish (alchemist, +vs.magic)</DIV> <DIV>Psychic Polish (alchemist, +vs.mental)</DIV> <DIV>Septic Polish (alchemist, +vs.disease)</DIV> <DIV>Venom Polish (alchemist, +vs.poison)</DIV> <DIV><STRONG>Epiphanic Polish (alchemist, +power) [t7 n/a]</STRONG></DIV> <DIV>Rugged Polish (alchemist, +hp) [t7 n/a]</DIV> <DIV>Thriving Polish (alchemist, +hp/power) [t7 n/a]</DIV> <DIV> </DIV> <DIV><U>Wrist</U></DIV> <DIV><STRONG>Savvy Fastening (carpenter, +wis)</STRONG></DIV> <DIV>Reinforced Fastening (carpenter, +mit)</DIV> <DIV>Brawny Fastening (provisioner, +str)</DIV> <DIV>Fiery Fastening (provisioner, +vs.heat)</DIV> <DIV>Gritty Fastening (woodworker, +sta)</DIV> <DIV>Balanced Fastening (armorer?, +block)</DIV> <DIV>Hygenic Fastening (armorer?, +regen)</DIV> <DIV>Intellectual Fastening (tailor, +int)</DIV> <DIV>Agile Fastening (alchemist, +agi)</DIV> <DIV>Diverting Fastening (jeweler, deflection-triggered heal proc)*</DIV> <DIV>Oscillating Fastening (jeweler, parry-triggered heal proc)*</DIV> <DIV>Reactive Fastening (jeweler, riposte-triggered heal proc)*</DIV> <DIV> </DIV> <DIV><U>Waist</U></DIV> <DIV><STRONG>Archimage's Buckle (armorer?, +disr/subj)</STRONG></DIV> <DIV>Rapid Buckle (armorer?, +haste)</DIV> <DIV> </DIV> <DIV><U>Cloak</U></DIV> <DIV>Hygening Lining (provisioner, +regen)</DIV> <DIV><STRONG>Metaphysical Lining (provisioner, +ft)</STRONG></DIV> <DIV>Silver Lining (tailor, -falling damage)</DIV> <DIV> </DIV> <DIV><U>Weapon</U></DIV> <DIV>Finesse of the Magi (carpenter, spell-triggered de-aggro proc)* </DIV> <DIV>Pontiff's Second Sight (provisioner, +heal crit)* </DIV> <DIV><STRONG>Finesse of the Pontiff (woodworker, heal-triggered de-aggro proc)*</STRONG></DIV> <DIV>Magi's Second Sight (tailor, +nuke crit)* [t7 n/a]</DIV> <DIV>Arcane Temper (weaponsmith?, +mag/ment/div damage¹)</DIV> <DIV>Elemental Temper (weaponsmith?, +heat/cold damage¹)</DIV> <DIV>Noxious Temper (weaponsmith?, +dis/poi damage¹)</DIV> <DIV>Arctic Temper (weaponsmith, +cold damage¹)</DIV> <DIV>Fiery Temper (weaponsmith, +heat damage¹)</DIV> <DIV>Holy Temper (weaponsmith, +divine damage¹)</DIV> <DIV>Mystic Temper (weaponsmith, +magic damage¹)</DIV> <DIV>Psychic Temper (weaponsmith, +mental damage¹)</DIV> <DIV>Spetic Temper (weaponsmith, +disease damage¹)</DIV> <DIV>Venom Temper (weaponsmith, +poison damage¹)</DIV> <DIV>Counter Weight (weaponsmith, +crushing damage¹)</DIV> <DIV>Honeing Stone (weaponsmith, +piercing damage¹)</DIV> <DIV>Whetstone (weaponsmith, +slashing damage¹)</DIV> <DIV>Phantom Temper (weaponsmith, melee-triggered power tap proc)</DIV> <DIV>Vampiric Temper (weaponsmith, melee-triggered hp tap proc)</DIV> <DIV><STRONG>Focus of the Pontiff (alchemist, heal-triggered +power proc)*</STRONG></DIV> <DIV>Focus of the Magi (sage, spell-triggered +power proc)*</DIV> <DIV>Distilled Arctic Temper (transmuter, +cold proc²)*</DIV> <DIV>Distilled Fiery Temper (transmuter, +heat proc²)*</DIV> <DIV>Distilled Holy Temper (transmuter, +divine proc²)*</DIV> <DIV>Distilled Mystic Temper (transmuter, +magic proc²)*</DIV> <DIV>Distilled Psychic Temper (transmuter, +mental proc²)*</DIV> <DIV>Distilled Septic Temper (transmuter, +disease proc²)*</DIV> <DIV>Distilled Venom Temper (transmuter, +poison proc²)*</DIV> <DIV><STRONG>Clemency of the Pontiff (?, +to heals³)</STRONG></DIV> <DIV> </DIV> <DIV><U>Shield</U></DIV> <DIV><STRONG>Intercepting Strut (woodworker, block-triggered heal proc)*</STRONG></DIV> <DIV>Reinforced Strut (woodworker, +mit)</DIV> <DIV>Spiked Strut (woodworker, damage shield)</DIV> <DIV>Tactical Strut (woodworker, +melee crit) [t7 n/a]</DIV> <DIV> </DIV> <DIV><U>Symbol</U></DIV> <DIV>Arcane Ornament (carpenter, +to mag/ment/div nukes³)*</DIV> <DIV>Archimage's Ornament (carpenter, +disr/subj)</DIV> <DIV>Elemental Ornament (carpenter, +to heat/cold nukes³)*</DIV> <DIV>Glacial Ornament (carpenter, +to cold nukes³)</DIV> <DIV><STRONG>Metaphysical Ornament (carpenter?, +ft)</STRONG></DIV> <DIV>Molten Ornament (carpenter, +to heat nukes³)</DIV> <DIV>Noxious Ornament (carpenter, +to poi/dis nukes³)*</DIV> <DIV>Righteous Ornament (carpenter, +to divine nukes³)</DIV> <DIV>Runic Ornament (carpenter, +to magic nukes³)</DIV> <DIV>Serpentine Ornament (carpenter, +to poison nukes³)</DIV> <DIV>Spellbound Ornament (carpenter?, +spell crit)</DIV> <DIV>Telekenetic Ornament (carpenter, +to mental nukes³)</DIV> <DIV>Viral Ornament (carpenter, +to disease nukes³)</DIV> <DIV> </DIV> <DIV><U>Bow</U></DIV> <DIV>Composite Sinew (woodworker, +crushing damage¹)</DIV> <DIV>Enchanted Sinew (woodworker, +slashing damage¹)</DIV> <DIV>Strengthened Sinew (woodworker, +piercing damage¹)</DIV> <DIV>Arctic Composite Gear (tinkerer, +cold damage¹)*</DIV> <DIV>Fiery Composite Gear (tinkerer, +heat damage¹)*</DIV> <DIV>Holy Composite Gear (tinkerer, +divine damage¹)*</DIV> <DIV>Mystic Composite Gear (tinkerer, +magic damage¹)*</DIV> <DIV>Psychic Composite Gear (tinkerer, +mental damage¹)*</DIV> <DIV>Septic Composite Gear (tinkerer, +poison damage¹)*</DIV> <DIV>Venom Composite Gear (tinkerer, +disease damage¹)*</DIV> <DIV> </DIV> <DIV><U>Thrown Ranged</U></DIV> <DIV>Arctic Easyloader (tailor, +cold damage¹)</DIV> <DIV>Fiery Easyloader (tailor, +heat damage¹)</DIV> <DIV>Holy Easyloader (tailor, +divine damage¹)</DIV> <DIV>Honeing Easyloader (tailor, +piercing damage¹)</DIV> <DIV>Mystic Easyloader (tailor, +magic damage¹)</DIV> <DIV>Psychic Easyloader (tailor, +mental damage¹)</DIV> <DIV>Sharpening Easyloader (tailor, +slashing damage¹)</DIV> <DIV>Septic Easyloader (tailor, +disease damage¹)</DIV> <DIV>Viral Easyloader (tailor, +poison damage¹)</DIV> <DIV>Weighted Easyloader (tailor, +crushing damage¹)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>* This recipe requires a rare Mana vial.</DIV> <DIV>¹ Adornment adds damage of a specific type to all attacks with this weapon.</DIV> <DIV>² Adornment adds a melee-triggered proc doing this type of damage.  This used to be a damage-boost proc, but apparently that concept was scrapped.</DIV> <DIV>³ Adornment adds a flat damage bonus to spells which match this type.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Grump Halfheart of Ascension </DIV> <DIV>Butcherblock</DIV> <DIV>70 Templar / 59 Weaponsmith</DIV> <DIV> </DIV></DIV></DIV>

EQAditu
11-10-2006, 12:29 AM
<div></div>On the shield section, there's a +block adornment that's not listed, which is my favored.  But that's only because I use Shield Ally... and I will likely be taking the +block adornments on the wrists as well.  If I remember the block ones are +1%(not 101%, but +1 to current), the stat ones are +14... certainly a tradeoff.<div></div>

DeadGopher
11-10-2006, 01:13 AM
<DIV>Don't forget we have <STRONG>two earrings, two rings, and two bracelets</STRONG>.</DIV> <DIV> </DIV> <DIV>I don't think you can have the same adornment on both, or can you?  Do the effects stack?  I doubt it, but I don't know for sure.</DIV> <DIV> </DIV> <DIV>Adamos</DIV>

StevusX
11-11-2006, 09:47 PM
<P>hmm the stacking question is a good one - have not yet read anything anywhere that mentions that.....</P> <P>With the list i might favour haste or regen on a couple of items.</P>

DeadGopher
11-28-2006, 02:26 AM
<DIV>Update...</DIV> <DIV> </DIV> <DIV>Adornment effects do stack from what I've seen.  For example, putting +14 WIS on both wrist items gives me +28 WIS.  Same for +Power, +INT, etc.</DIV> <DIV> </DIV> <DIV>Adamos</DIV>

Sirenta
11-28-2006, 02:16 PM
<P>Just a hint:</P> <P> </P> <P>You do not have to wear a Neck-Slot Item on Neckslot to gain +heal, wristslot does it.</P> <P>(Death-Toll Access Item is Neck/Wrist and can be adorned with Neck-Adorns but can be put in Wrist Slot)</P> <P>So</P> <P>Neck +40 to Heal<BR>Wrist1 +40 to Heal<BR>Hand +40 to Heal</P> <P>Head +x to heal is T6 well, have to hunt for that, but +400 Power are just as sweet...</P> <P>For the one Shield ally guy...<BR>There is a fable adorn for Weapons with +5 Defense, admitting though that the +85Mana for every heal is my favorite</P>

EQAditu
11-28-2006, 07:25 PM
<div></div><blockquote><hr size="2" width="100%"><i>You do not have to wear a Neck-Slot Item on Neckslot to gain +heal, wristslot does it.</i><p><i>(Death-Toll Access Item is Neck/Wrist and can be adorned with Neck-Adorns but can be put in Wrist Slot)</i></p><hr size="2" width="100%"></blockquote><p>I had someone ask me about that just today.  I figured it would work since you can adorn things in your inventory last I checked.</p><blockquote><hr size="2" width="100%"><i>For the one Shield ally guy...There is a fable adorn for Weapons with +5 Defense, admitting though that the +85Mana for every heal is my favorite</i><hr size="2" width="100%"></blockquote>I'm still not convinced that +Defense has any bearing on Shield Ally.  You can't grant others a "miss" as far as I know, and that's defense.  Only blocks, parries and deflects will be lent.<div></div>