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DeythCombi
10-23-2006, 08:51 PM
I have the final version at master and from my experience the spell would be good if it went off more often. Compared to the glory buff or mark debuff the proc is very rare and fights are rarely long enough to justify it.

Kizee
10-23-2006, 09:07 PM
<BR> <BLOCKQUOTE> <HR> DeythCombine wrote:<BR>I have the final version at master and from my experience the spell would be good if it went off more often. Compared to the glory buff or mark debuff the proc is very rare and fights are rarely long enough to justify it.<BR> <HR> </BLOCKQUOTE> <P><BR>Involuntary healer actually goes off a TON more than glory line.</P> <P> </P>

Dra
10-23-2006, 09:58 PM
I'm not sure its working correctly. Its stated percentage doesn't compare in parses to Mark.

DeythCombi
10-23-2006, 11:02 PM
Glory goes off more often in every test I've done. Also I don't have to recast glory. Are you happy with the involuntary line as it is?

Kizee
10-23-2006, 11:33 PM
<BR> <BLOCKQUOTE> <HR> DeythCombine wrote:<BR>Glory goes off more often in every test I've done. Also I don't have to recast glory. Are you happy with the involuntary line as it is?<BR> <HR> </BLOCKQUOTE> <P><BR>Depends how many people you put it on.</P> <P>I normally don't have enough con to put it on more than 1 person and even then... most of the time I prefer to put hp buff on someone.</P> <P>I'm not happy with relying on a random chance to heal someone but I will take what I can get. :smileysad:</P>

DeythCombi
10-23-2006, 11:47 PM
I usually have it on one person, preferably a monk. Glory is an awesome buff, very underappreciated. Involuntary XXX, on the other hand, sucks. I'd rather the heal amount go down a bit but it procs more often.

Archill
10-24-2006, 12:12 AM
Use it on raids, on heroic content the stuff dies too quickly for it to be any use.On multiple mob raid encounter, invol healer each one at the beginning of the fight if the tank is stablized/not the MT healer. Every little bit helps.<div></div>

DeythCombi
10-24-2006, 12:17 AM
<blockquote><hr>Archill wrote:Use it on raids, on heroic content the stuff dies too quickly for it to be any use.On multiple mob raid encounter, invol healer each one at the beginning of the fight if the tank is stablized/not the MT healer. Every little bit helps.<div></div><hr></blockquote>I know how to use it, my point is that it's a very little bit of help at the moment. Too little, in my opinion.

MoonSorceror
10-24-2006, 12:46 AM
Now some Numbers from the MT Templar (while standing in front of Vyemm and waiting for somebody to relog):Involuntary (M1)  procced 45 times for 1% of my HealingGlory (Ad3) on Dirge and Buff Pala procced 27 times for 1% of my Healingboth not great but Glory takes up two concetration - and we don't see what trauma cures Involuntary did...And yes, both procs from my helmet and Godking weapon did amount for 2% each...<div></div>

DeythCombi
10-24-2006, 01:05 AM
<blockquote><hr>MoonSorceror wrote:Now some Numbers from the MT Templar (while standing in front of Vyemm and waiting for somebody to relog):Involuntary (M1)  procced 45 times for 1% of my HealingGlory (Ad3) on Dirge and Buff Pala procced 27 times for 1% of my Healingboth not great but Glory takes up two concetration - and we don't see what trauma cures Involuntary did...And yes, both procs from my helmet and Godking weapon did amount for 2% each...<div></div><hr></blockquote>You'd probably get 75% of those results by putting just 1 Glory buff on a monk instead of 2 on a dirge and paladin. Your numbers are not a good example. Unless absolutely no one gets hurt but the MT those percentages would have to be way different. I'm not at home but Involuntary does what, around 300 at master 1? And Glory master 1 is around 1000 per person for the group? Even if only the main tank was getting hurt, each Glory proc would've outhealed the Involuntary proc by 3 times. If you had 2 templars each with 1 Glory buff up that meant two buffs going off for their groups at times. When Glory procs it will heal the whole group, the Involuntary is limited to the mob's target. Anyone waiting for Involuntary to cure a trauma is a terrible templar. Glory is handy in PvP, the other is not. And, last of all, why give us a spell that is only very slightly useful against large raid targets? It's a very weak line for templars.

MoonSorceror
10-24-2006, 01:30 AM
<div></div>Well, we don't  have a monk in MT grp let alone 2 - so Dirge and Bufftank it is unless I tend to use the concentration for more Redoubt... and yes, we try to keep the MT grp well healed with three healers.As for the Numbers, my M1 Unvoluntary heals for about 250 per proc, the Ad3 Glory for 529 for grp (if applicable). M1 Glory is probably 650 or so...<p>Message Edited by MoonSorceror on <span class=date_text>10-23-2006</span> <span class=time_text>02:36 PM</span>

DeythCombi
10-24-2006, 01:36 AM
<blockquote><hr>MoonSorceror wrote:Well, we don't  a monk in MT grp let alone 2 - so Dirge and Bufftank it is unless I tend to use the concentration for more Redoubt... and yes, we try to keep the MT grp well healed with three healers.As for the Numbers, my M1 Unvoluntary heals for about 250 per proc, the Ad3 Glory for 529 for grp (if applicable). M1 Glory is probably 650 or so...<hr></blockquote>Ok, so not only is everything I said valid but even if you disregard it your Glory's heal percentage would've automatically been greater if you had compared masters of both spells.Why are we arguing? Do you truly feel that Involuntary is perfect exactly as it is and doesn't need any sort of changes?

MoonSorceror
10-24-2006, 01:38 AM
<div></div>No both are not so great and I would like them to be made worthwhile.I didn't wanna argue at all but just provide the numbers and some context...But since you said you got it all right...>I'm not at home but Involuntary does what, around 300 at master 1?too high>And Glory master 1 is around 1000 per person for the group?way too high>Even if only the main tank was getting hurt, each Glory proc would've outhealed the Involuntary proc by 3 times.the numbers don't show it, sorry - also I'm not really seeing why a dualwielding monk should proc it much more often than a dualwielding scout...>If you had 2 templars each with 1 Glory buff up that meant two buffs going off for their groups at times.two templars in the MT group sounds like a greaaaat idea - or any group for that matter if it can be avoided...>When Glory procs it will heal the whole group, the Involuntary is limited to the mob's target.the problem with both spells is that in a well healed group usually only the tank is below full - if any at all...>Anyone waiting for Involuntary to cure a trauma is a terrible templar. who said I wait for it - but it's one less to cure when the mobs stack 'em on the tank and it happens to proc.>Glory is handy in PvP, the other is not. don't do PvP - can't comment>And, last of all, why give us a spell that is only very slightly useful against large raid targets? It's a very weak line for templars.agreed both lines should be fixed<div></div><p>Message Edited by MoonSorceror on <span class=date_text>10-23-2006</span> <span class=time_text>03:54 PM</span>

Hopefulne
10-24-2006, 04:47 AM
<DIV>master 1 involuntary restoration heals target 226-276 and cures 112 levels of trauma</DIV> <DIV>master 1 glory of battle heals for 604 grp wide</DIV> <DIV> </DIV> <DIV>The involuntary line and it's usefuless has been brought up before in the forums and the general consensus was that it is limited on it's usefulness.  Why?  Well based on it's description when the involuntary debuffed enemy successfully attacks (usually melee)  it has a 20% chance to proc a heal on it's target and cure trauma on the target (usually the MT)</DIV> <DIV>Glory on the other hand procs when your buffed group friend successfully melee attacks the mob. Plus it is permanent buff as opposed to the 2-second-to-cast involuntary line.</DIV> <DIV> </DIV> <DIV>In short the enemy hits to proc involuntary, whereas you hit to proc glory.</DIV> <DIV> </DIV> <DIV>Personally i use 2+ glory in a group depending on difficulty of the mob and the quality of the MT and the other healer. Reason being only the MT should be getting hit and putting more HP on someone else who could be proccing a heal is a waste.  In a group with several haste buffers (zerker, monk, dirge etc) glory has allowed to me to solo heal instances while barely having to actually cas my own heal.</DIV> <DIV>As for involuntary i only use it on high HP named and raid mobs.  The 2 second casting time on each of the templar debuffs means that the mob dies too fast and usually doesn't hit enough times to proc as much as your group does with the mark line (which also has a divine debuff)</DIV><p>Message Edited by Hopefulness on <span class=date_text>10-23-2006</span> <span class=time_text>05:56 PM</span>

DeythCombi
10-24-2006, 05:22 AM
I meant two templars in the same raid in different groups. Only the main hand melee attack can trigger Glory. There are many mobs that ae in which case Glory will hit 604 across each group with a templar whereas Involuntary will do 276 against just the tank. Glory procs are constantly topping off my group which allows me to focus on something else.

EQAditu
10-24-2006, 05:25 AM
<div></div>The way I see it, <b>for raids</b>, Glory isn't worth the conc slot it uses.  As I said, for raids... you're with a druid anyhow who will be using group regens.  If Glory procs, there's a good chance there will be nothing to heal.  So on raids, too often procs get wasted.Involuntary on the other hand only procs when a mob autoattacks or uses a CA(IE melee AEs can proc across multiple people in the entire raid)... so unless there is a ward up the proc will always heal.So it seems like the people who think Glory isn't so great references raids... and the people who say Involuntary isn't great references groups(or short duration battles).  So they're both situational...  not really surprising considering our specialty heals are by definition situational.  Great for situations with lots of fast low hits.  Bad for slow high damage hits.I don't see how you're going to make the two lines appeal to both sides equally.  Just as Glory doesn't appeal to me as I raid 90% of the time, if it were increased to work with raids...  the people who are in situations where it supposedly works well, it might work <i>too</i> well.  Of course I would not complain about that, but I doubt SoE would do it.<div></div>

Timaarit
10-24-2006, 01:13 PM
Well, when I raid with my templar, I am in the mt group. My casting sequence generally is Dire Intercession on pull (no, I do not precast), then Mark, mitigation debuff and finally maybe involuntary. I am not cycling through groups and popping involuntary on every target. I have Glory line on mt and dirge. On labs raid, Involuntary healed a total of 1 time :smileysurprised: while GoC procced for 18 times and was 5% of my heals. Now on that raid, I was 2nd in healing parses and no. 1 was a defiler who healed 3 times as much as I did. We also had no druid in raid. Both explain these results, the wards prevented involuntary from healing (and thus showing up) and lack of druid made GoC to be optimal. On Harla Dar (the last fight there) GoC was 11% of my heals. Note that in this fight, Mark of Nobility was 36%... But with the clearing of the trash before Harla, GoC was 16% of all my heals. And we did have a druid on mt group this time. Lyceum shows similar results, Involuntary procced 29 times and GoC 55 times. Involuntary was 2% of my heals and GoC was 8%. We also had a druid this time. And when I look at the heals on mt, GoC is shown as 1% on all incoming heals and involuntary at 0% (MT total amount healed in Lyceum for example was 1,5M and GoC was 11k and Involuntary 6,3k. So GoC is better since it is effortless but not sure if it is really worth it. At least I now now not to bother with involuntary anymore. <div></div>

SenorPhrog
10-24-2006, 05:18 PM
<DIV>My usage is similar to Tim's whether raid or group.  It's a toss up between Involuntary Healer and nuking a lot of times.  I don't get a ton of usage out of it, and while I do parse frequently, I haven't seen how much it goes off.</DIV>

EQAditu
10-25-2006, 08:57 AM
<div></div>I guess since someone puts out numbers, its cheap of me not to <span>:smileyhappy:</span>So on today's <i>Halls of the Seeing</i> raid:I came in 3rd with 14% healing(AE heavy zone, so the MT druid easily beat me).<b>Mark of Nobility</b> was 15.88% of my total. [??? procs]<b>Involuntary Cure</b> was 8.34% of my total. [382 procs for non-zero]<b>Healing Wave</b> was 3.03% of my total. [73 procs for non-zero]<b>Combat Glory</b> was 1.79% of my total. [~126 procs, ~93 procs for zero] (Put on the MT berserker and assassin)<b>Involuntary Cure</b> was 1.09% of the MT's incoming healing. [151 procs for non-zero]<b>Mark of Nobility</b> was 0.51% of the MT's incoming healing. [??? procs]<b>Healing Wave</b> was 0.30% of the MT's incoming healing(from me only). [53 procs for non-zero]<b>Combat Glory</b> was 0.08% of the MT's incoming healing. [8 procs for non-zero]I made an effort to keep all debuffs active along with Glory, so it could be atypical if you like to nuke more than debuff.  But more or less, this means that that's about as high as the listed spells will get for my setup/raid instance.It's pointless to argue my previous points, so I'll just say that this is something that people debate with dissimilar opinions <span>:smileytongue:</span><div></div>

Timaarit
10-25-2006, 10:19 AM
So it actually seems that GoC is better in raids and involuntary better in groups. Shrug. <div></div>

Whitemane
10-25-2006, 10:46 AM
<P>I think since the proc "nerf" GoC is nearly not worth the conc slot it takes up. Its a heal so I do still use it but it doesnt proc near as a much as it used too imho. Before they adjusted procs put on a scout or Monk and go to sleep pretty much it proc'd alot more =D.</P> <P> Involuntary actually heals a fair amount in raids, which is I really have any time to heal at any ways since most group content dies in .00000001 seconds anyways.</P> <P>So to answer the origonal post I think yes Involuntary ( and GoC ) could use a bit of a buff ( even up to 7-10% for GoC would make it waay more useful than it is now )</P> <P> </P> <P>Oh and why you wouldnt want to cast it on the dirge is that most of thier attacks are considered spells wich as far as I know dont trigger GoC and ii) at least for my raiding they are in charge of rez's so they can spend a fair bit of time not attacking anyways. I usually cast it on my MT ( who's usually a Zerker at pretty high haste %) its situational really.  I dont think Ive ever seen a monk in the MT group.... </P> <P> </P> <P> </P> <P> </P><p>Message Edited by Whitemane on <span class=date_text>10-24-2006</span> <span class=time_text>11:51 PM</span>

Timaarit
10-25-2006, 11:20 AM
Hehe, we have a zerker, 3 healers, dirge and a paladin on mt group as it is. So dirge is really the only viable option as paladins cast even more than dirges. And as for a monk as the carrier of GoC. Well, other people can get 100% haste also. That is the only reason why a monk is good, the 100% haste means double proc rate from autoattack. But you can pretty easily buff any single melee character to 100% haste in a raid. <div></div>

bisfpnwg
10-30-2006, 01:14 AM
<DIV>I think the Involuntarily line is pretty big in PvP but lacks in PvE.</DIV> <DIV>In PvE the heal amount e.g. Proc rate is pretty low and while I think about it I only use it for the extra cures. It's by no means reliable though.</DIV> <DIV>In my opinion Glory of Battle isn't that good either maybe in a dps heavy group but by no means in a main tank group, the HP buff wins here.</DIV> <DIV> </DIV> <DIV>In PvP this spell is one of the best in my arsenal, pretty much next to my Heals.</DIV> <DIV> </DIV> <DIV>Sal</DIV>

DeythCombi
10-30-2006, 10:51 PM
<BR> <BLOCKQUOTE> <HR> bisfpnwg wrote:<BR> <DIV>I think the Involuntarily line is pretty big in PvP but lacks in PvE.</DIV> <DIV>In PvE the heal amount e.g. Proc rate is pretty low and while I think about it I only use it for the extra cures. It's by no means reliable though.</DIV> <DIV>In my opinion Glory of Battle isn't that good either maybe in a dps heavy group but by no means in a main tank group, the HP buff wins here.</DIV> <DIV> </DIV> <DIV>In PvP this spell is one of the best in my arsenal, pretty much next to my Heals.</DIV> <DIV> </DIV> <DIV>Sal</DIV><BR> <HR> </BLOCKQUOTE><BR>How could Involuntary be more useful than Glory in PvP?  That sounds pretty outrageous to me.  Glory can proc heal your entire group based on your own melee members swinging whereas you have to put Involuntary on an enemy that will be swinging a lot and yet hope his targets will survive the damage (probably as bursts).

bisfpnwg
10-31-2006, 02:46 AM
<BR> <BLOCKQUOTE> <HR> DeythCombine wrote:<BR> <BR>How could Involuntary be more useful than Glory in PvP?  That sounds pretty outrageous to me.  Glory can proc heal your entire group based on your own melee members swinging whereas you have to put Involuntary on an enemy that will be swinging a lot and yet hope his targets will survive the damage (probably as bursts).<BR> <HR> </BLOCKQUOTE> <P>Well for starters I don't use Glory of Combat in PvP, mainly because of the mentioned burst damage.</P> <P>Those extra 1k Hp from the Redoubt buff (usually on a 2ndHealer/Tank/Clothy) are just better in my opinion.</P> <P>Now to the said Involuntary Restoration, what I encountered is that almost every group/raid has one Brigand or more.  Said Brigands tend to debuff Trauma and they do it to a point that they strip you or a group member of ~6k mitigation and ~6k resists resulting in having a capped out Tank(for example) with 0 mitigation and next to no resists at all. </P> <P>My point is it doesn't just comes down to what amount you healed on the assisted target you really have to get those cures off or he will stand no chance surviving because every hit hits for max e.g. decap for 7k(crit?) on a fabled out plate tank. Not to speak about Ice Nova, Fusion and Harmtouch.</P> <P>The involuntary debuff cures roughly one out of 3 debuffs a scout lands and prevents you ending up with 14+ traum debuffs stacking on your tank thus taking him down in a heartbeat. It gives at the very least some kind of control over the single most overpowered group pvp class imho.</P> <P> </P> <P>Sal</P> <P> </P>

EQAditu
10-31-2006, 05:26 AM
<div></div>That's actually somewhat interesting... get the debuff off early enough, and the 20% proc could save the debuffed person's life.  I know nothing about PvP, but on PvE, there's absolutely no reason to go out looking for divine resist gear... so the debuff might even land on your average thinker.  It all depends on how important it seems to cure off that random arcane icon that seemingly does nothing to impair you.Even on PvE, it still sometimes works out...  a mob's own debilitate can cure itself for instance, since its a CA.  I've had it cure Invalidation more than once as well... though to say its trustworthy in that is false.<div></div>

Hopefulne
10-31-2006, 04:52 PM
<DIV>It is unfortunate of me to say but it is better to have more HP than a glory in PvP. Because when that damage cometh it cometh rightie harshly.  </DIV> <DIV>Involuntary in PvP is nice but getting it down on them FP dps boys can be awkward. On the tank is easy but then push come to shove mark or mit debuff line is better on them.</DIV>

bisfpnwg
10-31-2006, 05:31 PM
<DIV> <HR> Hopefulness wrote:<BR></DIV> <DIV> <BLOCKQUOTE> <DIV>It is unfortunate of me to say but it is better to have more HP than a glory in PvP. Because when that damage cometh it cometh rightie harshly.  </DIV> <HR> </BLOCKQUOTE><BR>Well as I already said I never use Glory of Combat in PvP because the extra HP wins here.</DIV> <DIV>While I am thinking about it Glory should be very very handy in those Raid vs. Raid situations,</DIV> <DIV> where you are pretty much spamming group heals as often as possible.</DIV> <DIV>That is if you have a group without another Healer or a Mage class.</DIV> <DIV><BR> <BLOCKQUOTE> <HR> Hopefulness wrote:<BR> <DIV>Involuntary in PvP is nice but getting it down on them FP dps boys can be awkward. On the tank is easy but then push come to shove mark or mit debuff line is better on them.</DIV> <HR> </BLOCKQUOTE>If you are casting Sanctuary right away you have up to 30 seconds time to apply Involuntary Restoration on the target of your choosing.  The mark debuff is garbage in group PvP I can't come up with a single situation I would do that over a Spurn or Involuntary debuff.<BR></DIV> <DIV> </DIV> <DIV>Ps.: @EQAditu I have yet to see someone cure that debuff.</DIV> <DIV>PPs.:"" The resist rates vs. PvP targets are somewhat [expletive haxx0red by Raijinn] I have had a 67 resist my master1 Spurn I believe 5 times in a row so yeah that's somewhat of an issue.</DIV><p>Message Edited by bisfpnwg on <span class=date_text>10-31-2006</span> <span class=time_text>04:45 AM</span>

DeythCombi
10-31-2006, 07:43 PM
<P>Considering how slow our cast times are, that Glory proc is a lifesaver in PvP.  The amount of health it replenishes to the group per proc outweighs a single-target Redoubt on someone.  Especially since most PvP fights will have the whole group experiencing at least some damage instead of PvE where it's concentrated on the tank.</P> <P>I agree, the Mark debuff is worthless in PvP.</P>

bisfpnwg
10-31-2006, 09:55 PM
<DIV>I wouldn't call the Glory proc a lifesaver. </DIV> <DIV>Still I see your point, it really looks good on paper and might be viable in the right group set up.</DIV> <DIV> </DIV> <DIV>Now when you have say a second healer in your group and/or a mage you encounter burst damage, dropping those squishy casters/druids to a fraction of their overall hitpoints if not outright killing them.</DIV> <DIV>What you have to acknowledge is that scouts are "the class of the year" right now and every tiny bit added to your weakspot's^^ max hp helps them actually surving. </DIV> <DIV>Thus giving you time to actually heal someone rather then being short one member.</DIV> <DIV> </DIV> <DIV>As the only healer in a group Glory of Combat might prove usefull to make up for the lack of viable ae Heals in a fast paced battle. </DIV> <DIV>But I would never sacrifice that extra 1k hp on myself because numerous are the times that a brigand gets the jump on me leveling me to <10% in about 4 seconds or less.</DIV> <DIV> </DIV> <DIV>Sal</DIV>

DeythCombi
10-31-2006, 10:08 PM
<BR> <BLOCKQUOTE> <HR> bisfpnwg wrote:<BR> <DIV>I wouldn't call the Glory proc a lifesaver. </DIV> <DIV>Still I see your point, it really looks good on paper and might be viable in the right group set up.</DIV> <DIV> </DIV> <DIV>Now when you have say a second healer in your group and/or a mage you encounter burst damage, dropping those squishy casters/druids to a fraction of their overall hitpoints if not outright killing them.</DIV> <DIV>What you have to acknowledge is that scouts are "the class of the year" right now and every tiny bit added to your weakspot's^^ max hp helps them actually surving. </DIV> <DIV>Thus giving you time to actually heal someone rather then being short one member.</DIV> <DIV> </DIV> <DIV>As the only healer in a group Glory of Combat might prove usefull to make up for the lack of viable ae Heals in a fast paced battle. </DIV> <DIV>But I would never sacrifice that extra 1k hp on myself because numerous are the times that a brigand gets the jump on me leveling me to <10% in about 4 seconds or less.</DIV> <DIV> </DIV> <DIV>Sal</DIV><BR> <HR> </BLOCKQUOTE><BR>I usually have redoubt on myself and glory on one of the melee dps.  The interrupts, taunts, and slow casts make healing quite difficult.  Glory procs pretty often and I know that little short of death will be stopping the melee dps from swinging.

bisfpnwg
11-01-2006, 03:41 AM
<P>Well I think I can do with one concentration point spent on Glory. In my opinion it still depends on your group setup but certain situation should make it viable I guess.</P> <P>About the slow healing casts, you should try out Divine Recovery it actually makes your group reactive being castable mid-fight and let you bring up sanctuary while under pressure. </P> <P>By the way it's not that bad as long as you have the talent for faster casting spells, your single reactive is pretty much faster then mystic's or druid's "special" heal.</P> <P>The slow direct heals often lack thus making pvp somewhat of a gamble.</P> <P> </P> <P>Sal</P>

DeythCombi
11-01-2006, 04:17 AM
<BR> <BLOCKQUOTE> <HR> bisfpnwg wrote:<BR> <P>Well I think I can do with one concentration point spent on Glory. In my opinion it still depends on your group setup but certain situation should make it viable I guess.</P> <P>About the slow healing casts, you should try out Divine Recovery it actually makes your group reactive being castable mid-fight and let you bring up sanctuary while under pressure. </P> <P>By the way it's not that bad as long as you have the talent for faster casting spells, your single reactive is pretty much faster then mystic's or druid's "special" heal.</P> <P>The slow direct heals often lack thus making pvp somewhat of a gamble.</P> <P> </P> <P>Sal</P><BR> <HR> </BLOCKQUOTE><BR>I just finished the stamina AA line and am working down intelligence.

bisfpnwg
11-03-2006, 07:35 AM
<DIV>Well tbh I probably ditch the sta line coming expansion or earlier in regards to pvp.</DIV> <DIV>What is there to be had:</DIV> <DIV>Melee crits won't really cut it unless you invest heavy into a dps build (lolz).</DIV> <DIV>Heal crits are pretty neat; I'd prolly miss them...</DIV> <DIV>I tried Divine Aura but it is flawed: </DIV> <DIV>You have to stand still to cast it, you can get stunned stifled feared while having it up, you will get interrupted by the time you cast it and while you have it on ye. The recast of 15 mins is too long in my opinion. It doesn't save you from brigand+assassine 1shots.</DIV> <DIV>Alternatives for me are:</DIV> <DIV>-The buckler mez, I loved it when I had it even tho some m.orons keep breaking it.</DIV> <DIV>-Getting more focus, which is my favourite since the cap will be extended and it diminishes   </DIV> <DIV> interrupts. </DIV> <DIV> </DIV> <DIV>Sal</DIV> <DIV> </DIV>

Protoso
11-08-2006, 07:53 AM
On Beta the Involuntary Healers spell is an AE heal from the mob to targets(players) around it in a close proximity. Proc chance and heal remains the same. Seems pretty neat.

bisfpnwg
11-10-2006, 02:08 AM
<DIV><BR> <BLOCKQUOTE> <HR> Protosome wrote:<BR> On Beta the Involuntary Healers spell is an AE heal from the mob to targets(players) around it in a close proximity. Proc chance and heal remains the same. Seems pretty neat.<BR> <HR> </BLOCKQUOTE><BR>Does it cure Traum impairments AE aswell?</DIV> <DIV> </DIV> <DIV>Sal</DIV>

Kendricke
11-10-2006, 02:11 AM
<BR> <BLOCKQUOTE> <HR> bisfpnwg wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Protosome wrote:<BR> On Beta the Involuntary Healers spell is an AE heal from the mob to targets(players) around it in a close proximity. Proc chance and heal remains the same. Seems pretty neat.<BR> <HR> </BLOCKQUOTE><BR>Does it cure Traum impairments AE aswell?</DIV> <DIV> </DIV> <DIV>Sal</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yes.  </P> <P> </P>

DeythCombi
11-13-2006, 09:58 PM
<DIV>I guess they agreed with my opinion of the spell.  Excellent change.</DIV>

Kyom
11-14-2006, 01:19 PM
<div></div><div></div>Was going to mention the changes on the beta too..and yes well done there.<div></div><div>"I tried Divine Aura but it is flawed: </div> <div>You have to stand still to cast it, you can get stunned stifled feared while having it up, you will get interrupted by the time you cast it and while you have it on ye. The recast of 15 mins is too long in my opinion. It doesn't save you from brigand+assassine 1shots."What are you talking about here? The Inqui AA or our Divine Recovery? DR has a recast of 5 minutes not 15.</div><p><span class="time_text"></span></p><p>Message Edited by Kyomih on <span class=date_text>11-14-2006</span> <span class=time_text>12:23 AM</span>

bisfpnwg
11-14-2006, 06:14 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Kyomih wrote:<BR> <DIV><BR>What are you talking about here? The Inqui AA or our Divine Recovery? DR has a recast of 5 minutes not 15.<BR>Message Edited by Kyomih on <SPAN class=date_text>11-14-2006</SPAN> <SPAN class=time_text>12:23 AM</SPAN><BR></DIV> <HR> </BLOCKQUOTE> <DIV><BR>Divine Aura as I said. </DIV> <DIV>Ps.: Sta AA line last tier talent</DIV>

Kizee
11-17-2006, 11:39 PM
<P>I don't know if it is because they fixed the spell so it actually procs for 20% or because they gave it a graphic but it procs a TON now. </P> <P>I really can't wait to get enough AA points to max the proc rate to 30%. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Oh, and I LOVE that it effects the whole group if they are within range. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P>

EQAditu
11-18-2006, 04:05 AM
<div></div>Its hard to tell if it has a maximum number of targets or not, the graphic gets pretty crazy on raids.  It doesn't seem(no testing) to heal as many people as it should, but it'll hit people in other groups during a raid, I know that much.<div></div>

Kyom
11-18-2006, 12:45 PM
<div></div><div></div><div></div>Checking ACT from yesterdays little Gate Raid with our Lower Guildies:I actually see one proc that healed/cured 13 raid members the exact same time (wow).Posting a screenshot as soon as I have my ftp reinstalled.The numbers I have right now to define an average are not enough but I am looking forward to test this some more.Right now I have an average of around 4 people healed (ranging hits from 1 to 13) but this raid is not a good testing ground for average hits since we were all pretty scattered around.<p>Message Edited by Kyomih on <span class=date_text>11-18-2006</span> <span class=time_text>12:18 AM</span>

EQAditu
11-18-2006, 04:11 PM
<div></div>Just be sure that that 13 heals at one time did not coincide with a mob AE. <font size="1">(Well, okay, even if it was an AE, that's still a fun amount at one time)</font>If say the spell was restricted to 8 people, or whatever number many blue AEs are restricted to... but an AE proced on more than one person, you could have x8 the number of procs heal, possibly.  IE, an AE hits 15 targets and procs on 3 of those targets.  Each of those 3 procs could heal the first 8 targets it came across(the spell effect still would display on all); affecting 8 to 24 targets in total depending on overlapping.If the spell has no number of targets restrictions, you could have a better cascade of heals for just one AE, if only a bit larger than the restricted one.<font size="1"><i>PS, I don't really care if its restricted to # targets or not, its good either way... I just can't help trying to understand game mechanics sometimes.</i></font><div></div>

Kyom
11-18-2006, 04:25 PM
It was indeed an ae (painful lesson from the darkleague assassin).And I agree - I really would like the detailed game mechanics behind this too.My ACT shows 13 targets being hit by the ae and 13 targets being healed by the proc.<div></div>

Kyom
11-21-2006, 05:21 AM
<div></div><div></div><div></div>Some more fun numbers from Todays Vraksakin Raid:I had insane numbers of Invol procs on eas - ranging between 39, 55, up to 72 chain and back and forth procing during one ae.Here are some screenshots out of ACT from the last Vraksakin encounter (which we whiped on btw due to not enough healers, so this is tracked until I died). We didn't even have a whole raid. I think an overall number of around 19 people:<img src="http://www.tascha.ch/inv_cure.gif">the 72 hit invol proc (didn't have space to show all of them in the screenie and couldn't be bothered to cut and paste in Photoshop). Anyway, I think it's rather fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><img src="http://www.tascha.ch/chain.gif">btw. is it normal that he auto-attacks for 3k to 5k and his max hits were 21k?<p>Message Edited by Kyomih on <span class=date_text>11-20-2006</span> <span class=time_text>04:43 PM</span>

EQAditu
11-21-2006, 03:41 PM
<div></div>I thought I did well on a crab raid where Involuntary was 25% of my healing... with 17 heals on a 12 person raid.  But yours is just amazing.  I think I have 3pts into the AA so far too.As for max hits...  Who knows... depends on who was the target... being a contested he should at least be harder than the normal nameds.<div></div>