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Abner
04-03-2006, 04:46 AM
<div>In KoS, SOE forces us to do constant and endless cures.</div><div> </div><div>I personally don't see much difference in the amount of healing I do whether the red trauma icon is on the tank or not.</div><div> </div><div>I usually cure it so it doesn't distract the tank from what he's doing. After all, he sees the mit numbers drop on his Persona page so he thinks it's affecting the damage he's taking.</div><div> </div><div>That's just my own observation. Does anybody have parser data that can confirm or refute what I think I see?</div>

Vesu
04-03-2006, 05:21 AM
KOS... more like expansion of cures<div></div>

SatinyCh
04-03-2006, 07:15 AM
<div></div>Try healing after not curing a Debilitate (Brigand ability trauma effect, lowers all resistances a ton) and see what happens. I like how we're forced to be on the ball for curing, it makes encounters a lot more interesting and challenging, forces us not to slack one bit.

Amey
04-03-2006, 02:29 PM
<div>Got to agree that debilitate / eviscerate is a [expletive haxx0red by Raijinn] - got used to it in HoF, but really do struggle against some in Labs - seems there is a very hard split-second decision - cure or heal, and you have to do both at the same instant! Seems I could just spend my entire time in MT just doing nothing but curing those [expletive haxx0red by Raijinn] traumas :/</div><div> </div><div>How can we prevent the trauma especially happening so frequently in the first instance? Sorry if thats a nub question <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

Kendricke
04-03-2006, 05:53 PM
<div></div><blockquote><hr>Amey wrote:<div> </div><div>How can we prevent the trauma especially happening so frequently in the first instance? Sorry if thats a nub question <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote>Personally, I give 'em a little of the <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=23957" target="_blank">ole' one-two</a>.

Kizee
04-03-2006, 06:06 PM
<div></div><blockquote><hr>Kendricke wrote:<div></div><blockquote><hr>Amey wrote:<div> </div><div>How can we prevent the trauma especially happening so frequently in the first instance? Sorry if thats a nub question <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote>Personally, I give 'em a little of the <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=23957" target="_blank">ole' one-two</a>.<hr></blockquote><div>Except for the healers that don't want to give up 14 points of FT items for a few second stun. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div><div>Also, that only works on solo mobs.</div><div> </div><div>The problems with the trauma's normally occur when you have multiple mobs on the tank and they put them on faster than 2 healers can cure them.</div>

SenorPhrog
04-03-2006, 06:27 PM
<div><span><blockquote><hr>Kizee wrote:<div></div><blockquote><hr>Kendricke wrote:<div></div><blockquote><hr>Amey wrote:<div> </div><div>How can we prevent the trauma especially happening so frequently in the first instance? Sorry if thats a nub question <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote>Personally, I give 'em a little of the <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=23957" target="_blank">ole' one-two</a>.<hr></blockquote><div>Except for the healers that don't want to give up 14 points of FT items for a few second stun. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div><div>Also, that only works on solo mobs.</div><div> </div><div>The problems with the trauma's normally occur when you have multiple mobs on the tank and they put them on faster than 2 healers can cure them.</div><hr></blockquote>I agree, you also have to take into consideration your tank.   A group reactive just doesn't cut it with the Monk I normally group with so is out of the question. I've heard "Get another tank" or "Respec your AP."For what?  One instanced zone,  when everything else works the other 90% of the time perfectly? I'm normally in a two healer group so trauma isn't as much of an issue since we have two people on the ball, but the damage from those effects really adds up and I can see how it would be a problem.</span></div>

Kendricke
04-03-2006, 06:46 PM
<div></div><div></div><blockquote><hr>Kizee wrote:<div></div><blockquote><hr>Kendricke wrote:<div></div><blockquote><hr>Amey wrote:<div> </div><div>How can we prevent the trauma especially happening so frequently in the first instance? Sorry if thats a nub question <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote>Personally, I give 'em a little of the <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=23957" target="_blank">ole' one-two</a>.<hr></blockquote><div>Except for the healers that don't want to give up 14 points of FT items for a few second stun. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div><div>Also, that only works on solo mobs.</div><div> </div><div>The problems with the trauma's normally occur when you have multiple mobs on the tank and they put them on faster than 2 healers can cure them.</div><hr></blockquote><p>When a Templar, a Swashbuckler or two, and a Paladin decide to start tossing stuns, it's possible to outright lock down those multiple targets. </p><p>Even if it's just me, my "one-two" has become a staple tactic in my personal toolbox, ESPECIALLY when I'm the only healer.  That tactic doesn't just work on solo targets, and frankly, power's rarely an issue these days (even without prismatic/godking weapon) with the number of Flowing Thought items abounding.  If it's a named that I expect to be pushing the limits on power, then I'll swap for my mace/buckler set up (already hotkeyed).  If I need to use the blackscale, I hit the hotkey to equip it, then hammer smite it followed up by a quick stun.</p><p>Locking down 1 or 2 of the targets in an encounter is a quick way to cut down the number of incoming spells or afflictions that require curing (or healing for that matter).  Even if it IS named, you can do this unless it's Epic. </p><p>Ignoring our control spells is a big mistake, in my opinion. </p><p> </p><p>Message Edited by Kendricke on <span class="date_text">04-03-2006</span><span class="time_text">07:47 AM</span></p>

Amey
04-03-2006, 07:36 PM
<div></div><div>Thanks for the input ppl <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just to clarify group curing is ok - and yeah usually a second healer which makes life easier <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>My main prob was raiding in the Lab, maybe I'm a crappy templar Kendricke  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> but on one mob I distinctly remember barely have time to get the heals and cures off fast enough. Casting my stun was not an option believe me - I don't ignore our control spells in groups - but MT group in a raid?</div><div> </div><div>Solution <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I blame all the other slacker classes then for not stunning it!  - why does us healers always have to end up feeling guilty <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div> </div><div> </div>

Kizee
04-03-2006, 07:40 PM
<div></div><div></div><blockquote><hr>Amey wrote:<div></div><div>Thanks for the input ppl <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just to clarify group curing is ok - and yeah usually a second healer which makes life easier <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>My main prob was raiding in the Lab, maybe I'm a crappy templar Kendricke  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> but on one mob I distinctly remember barely have time to get the heals and cures off fast enough. Casting my stun was not an option believe me - I don't ignore our control spells in groups - but MT group in a raid?</div><div> </div><div>Solution <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I blame all the other slacker classes then for not stunning it!  - why does us healers always have to end up feeling guilty <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div> </div><div> </div><hr></blockquote><p>Basicly how I feel also. I got enough to do than worry about crowd control also. </p><p>Most of the time its taking my full concentration to keep the [expletive haxx0red by Raijinn] tank up with our slow cast times and refreshes. :smileyindifferent:</p><p>Message Edited by Kizee on <span class="date_text">04-03-2006</span><span class="time_text">08:41 AM</span></p>

Kendricke
04-03-2006, 07:48 PM
<div></div><blockquote><hr>Amey wrote:<div></div><div>Thanks for the input ppl <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just to clarify group curing is ok - and yeah usually a second healer which makes life easier <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>My main prob was raiding in the Lab, maybe I'm a crappy templar Kendricke  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> but on one mob I distinctly remember barely have time to get the heals and cures off fast enough. Casting my stun was not an option believe me - I don't ignore our control spells in groups - but MT group in a raid?</div><div> </div><div>Solution <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I blame all the other slacker classes then for not stunning it!  - why does us healers always have to end up feeling guilty <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div><hr></div></blockquote><p>If it's a raid situation, that changes things.  In a raid, we become flat out healers/curers/debuffers.  If you're actually IN the MT group, your primary concern should be getting reactives on the tank, on the group, and curing when able, while back up healers in other groups use fast heals and cures as possible. </p><p>If it's a group situation, then yes, I stand by my "one-two".  I'm using it all over the place against named and non-named, solo and heroic, in groups, out of groups, and anywhere in between.  You asked for a way to prevent having to cure in the first place, and I'm providing you a suggestion to do just that.  Hammer Smite takes all of half a second to use and it can be used on the run.  You can ignore the suggestion if you wish.  There's no reason you need to ever once use Hammer Smite or any other control spell.  You never need to Infirm an off-target once ever.  You can outright remove the spells from your hotkeys if you wish.  That's certainly your choice.</p><p>How I personally preach as a Templar is to control, control, control when you can.  It works wonders for me.  I hope you find a tactic that works as well for you.</p><p> </p>

DPicka
04-03-2006, 08:58 PM
<div></div>When I go into HoF that trauma is brutal. I went in there the other day as the only healer with a Guardian as the tank wearing T6 and T7 Fabled gear. If I did not get that trauma off asap there was a chance he could get almost 1 shoted. I found it more important there to cure the trauma then cast my quick heal and follow up with a large heal if neccessary. Always reacting in between. I am not sure how bad it is in labs because I am not in the MT group anymore. I here the mt tell his group to cure it asap so I am assuming it is as bad or close.

SenorPhrog
04-03-2006, 10:53 PM
<div><span><blockquote><hr>Amey wrote:<div></div><div>Thanks for the input ppl <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just to clarify group curing is ok - and yeah usually a second healer which makes life easier <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>My main prob was raiding in the Lab, maybe I'm a crappy templar Kendricke  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> but on one mob I distinctly remember barely have time to get the heals and cures off fast enough. Casting my stun was not an option believe me - I don't ignore our control spells in groups - but MT group in a raid?</div><div> </div><div>Solution <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I blame all the other slacker classes then for not stunning it!  - why does us healers always have to end up feeling guilty <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div> </div><div> </div><hr></blockquote>Nah you aren't crappy, thats just how things are in the lab from what I understand.  A stun isn't always an option.  In fact stuns are usually one of the last things I'll use before a nuke.  I also always wait until I'm well into the fight, because its real easy for you to overlap that stun with another classes stun wasting it.  I start out with debuffs and heals and if I got that down, I think about a stun to reduce the DPS. </span></div>

SatinyCh
04-04-2006, 02:15 AM
<div>Group cure works, but its not nearly as fast as pulsing your single targets on your tank (who matters first in most situations). I have all that stuff hotkey'ed, I find it's extra effective that way.</div>

rtoub
04-04-2006, 02:56 AM
<div></div><p>I pretty much find the tank is going to get one shotted once in a while no matter what you do.  It is just part of the risk now.  I have seen debilitate buried under 3 other trauma counters and there is no way to get it off before the tank takes a few hits.  Seems the mobs have their own one-two(debilitate, big hit).  If they do survive I find DA to work really well because the tank is the only one down in HP.  Follow by a group instant heal and you are back in buisness.</p><p>If you have two healers or you are in a raid, designate one healer to spam trauma cures on the tank the entire battle.  I cast it after every spell just for good measure even if I am not the designee.  After a while you will find the zones and mob where it is needed.  Usually if the mob is lower blue on down it doesn't do much.  It is the yellow mobs you have to watch for.</p><p>There are a lot more counters to cure now.  I find my power consumption to be higher because they really add up.  Just another thing to watch for.</p><p>I also find in the battles were debilitate is a problem, I don't have time to position for melee and do stuns and other arts.  The rest of the batlles it really helps and is a lot of fun to do stuff other than healing. </p>

Zabumt
04-04-2006, 08:58 AM
<div>Yes the mit debuff traumas in Lab are INSANE.  They basically drop the tank's mit to 0.  The effect only seems to land once every 30 seconds or so if it's only one (ravager I think) in the encounter.  If there are two, expect one healer to spam cure to keep the traumas off (or use an off-tank).</div><div> </div><div>Those are epic encounters there.  So, no chance to stun the mobs or mez them.  You just have to eat the debuffs and cure them constantly.  Even with two healers in the MT group curing, it can be a non-stop curefest.  And, in most cases for traumas, I've found that it's best to abort whatever it is you're casting and cure the trauama.  The arcane and elemental effects can wait a couple of seconds while I finish casting another spell.  If you don't cure the trauma debuffs, here's what happens.  Tank takes debuff, you have a second or two to cure before the tank is either dead or in the severe red.  Even if the tank needs healing, aborting and curing is the only way.</div><div> </div><div>One thing I've been doing on the multi-mob epic encounters in lab is getting involuntary on every mob in the encounter.  That way each mob has a 20 percent chance to cure trauma on the tank.  Saves some cure time if you have the chance to do it hehe.</div><div> </div>

Zabumt
04-04-2006, 09:13 AM
<div>Oh I wanted to add that the debuff stacking issue is also a problem.  Here's what can happen in Lab and can easily cause a wipe through nobody's fault really.</div><div> </div><div>mob a lands trauma mit debuff</div><div>mob b lands some other trauma debuff</div><div>mob c lands some other trauma debuff</div><div> </div><div>So now you have a trauma debuff stack that looks like this...</div><div> </div><div>misc trauma debuff</div><div>misc trauma debuff</div><div>mit trauma debuff</div><div> </div><div>So even if three healers are spam curing, the first two cures that land are not going to clear that mit debuff.  By the time that third cure lands, expect the tank to be dead or nearly dead.</div><div> </div><div>Or another situation, mob a, b or c lands a trauma debuff after the first cure or two have landed, again the mit trauma debuff remains up and despite best efforts, the tank dies because not enough cures are incoming.  In Lab, it really is the sort of situation where every healer on the raid just needs to cast a trauma cure after each and every spell.  Regardless of whether it's needed.</div><div> </div><div>Personally, I think the mit debuffs in there are broken.  I don't think any mob should be able to debuff mit to 0.  Unless, maybe it's a named mob.  Especially now that trash mobs don't drop relic gear.  Because it really makes some of the encounters a roll of the dice.  You just hope the tank doesn't get hit for the second or two the mit debuff is up and do your best to keep the cures flowing.</div><div> </div>

Kizee
04-04-2006, 03:03 PM
<div>3 is nothing. I have had up to 14 trauma debuffs on the tank while chain curing him. It gets pretty [expletive haxx0red by Raijinn] sometimes.</div>

Idoru
04-04-2006, 07:21 PM
Sounds like it might be worthwhile to have the monk pull, and take a few of the first hits. If the monk get's hit with a mitigation debuff it's less effective against them. When s/he's absorbed a trauma hit or two the MT can take over tanking while the encounter has stabilized past the first few seconds. It'd take a bit of coordination from everyone, but mitigation just doesn't mean as much to a monk as it does to a guardian or shadowknight, and with their taunting ability they shouldn't have any problem pulling the mob off the monk after 3 or 4 seconds, which may equal only 2 hits if the monk is lucky and good.<div></div>

Giallolas
04-05-2006, 12:07 AM
<div></div><blockquote><hr>Idoru wrote:Sounds like it might be worthwhile to have the monk pull, and take a few of the first hits. If the monk get's hit with a mitigation debuff it's less effective against them. When s/he's absorbed a trauma hit or two the MT can take over tanking while the encounter has stabilized past the first few seconds. It'd take a bit of coordination from everyone, but mitigation just doesn't mean as much to a monk as it does to a guardian or shadowknight, and with their taunting ability they shouldn't have any problem pulling the mob off the monk after 3 or 4 seconds, which may equal only 2 hits if the monk is lucky and good.<div></div><hr></blockquote><p>Yes sir.  We regularly have the monk pull.  Starting to feel like old EQ1 again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.  Oh no, did I say the other game that is never supposed to be referenced here because this is a different game?  Hehe, pulling with the monk is becoming very viable again.  Also, we usually have various healers assigned curing tasks on the MT. Throughout the fight certain members of the raid are assigned curing mitigation and noxious debuffs.  They heal and spam the cures regardless of his icons.  We've not had too many problems though occasionally it will build up.</p>