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View Full Version : A little love in 21?


RoryBradwarden
03-23-2006, 09:54 PM
<div></div><div>From the update notes:</div><div><span>- All Priests and Mages now do greater auto-attack damage when weapons are equipped.</span><strong>Templar changes:</strong>- The damage and power cost has increased for the Smite spell line.- The damage and power cost has increased for the Light Strike spell line.- Combative Faith's damage has increased.- The reuse timer for Beams of Faith has been reduced.- Reverence can now be cast on raid members.- Sanctuary's duration is now determined by the quality tier of the spell. The Master I version is required to achieve the full duration.</div><p> </p><p>Should help ..... we shall see!</p><div><strong></strong></div>

Jida
03-23-2006, 09:56 PM
Dont forget- Cleric: Yaulp now also affects double attack and the ability no longer has a limited duration.<div></div>

Kizee
03-23-2006, 09:57 PM
<div>I don't know why all the templar love comes with SOE sneaking a nerf in with them. ( minus 4 seconds off sanctuary) :smileymad:</div><div> </div><div>Also, why did druids get a bump in melee autoattack damage? Seems kinda counter productive to keep giving increases in fury DPS when they increase ours. /boggle</div>

SenorPhrog
03-23-2006, 10:00 PM
Nice...will be interested to see how this works.<div></div>

Zannah
03-23-2006, 10:04 PM
I wonder what the difference will be for Sanctuary at M1 - and how Im gonna get some guildies to go farm for it...<div></div>

cadrach
03-23-2006, 10:10 PM
<div></div><div><p><span>I am wondering if any of you have the numbers of our current strikes and their power cost?<span>  </span>I had no idea they were even considering this or I would have written some of it down.<span>  </span>I would like to compare them to our new numbers.</span></p></div>

Caethre
03-23-2006, 10:19 PM
<div>OOC.</div><div> </div><div>Right, that does it, I'm going to take tomorrow as a leave day, and play with these new toys!! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>You betcha I'll be reporting back here. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div>

Kizee
03-23-2006, 10:21 PM
<div></div><blockquote><hr>Zannah wrote:I wonder what the difference will be for Sanctuary at M1 - and how Im gonna get some guildies to go farm for it...<div></div><hr></blockquote><p>If you got the master 1 then it will be the same as it was before this patch. All other qualtities will be reduced.</p>

Mabes
03-23-2006, 10:49 PM
<div></div>Woo hoo!  This is awsome, a much needed fix, see everyone, those 7 or so months of whining paid off :smileyhappy:

Giallolas
03-23-2006, 10:49 PM
<div>Well count me in the excited category.  I'd still prefer healing or buffs over increased dps, but I'll take any gift I can get.  Sorry to see them mess with Sanctuary.  Give a little in Sanctuary to increase our dps...guess it works.</div>

Spite
03-23-2006, 11:50 PM
<div></div><div>Well did a little calculating and at 70 with all master spells or DPS will see about a 12-15DPS increase in direct damage spells (didnt add our AoE in because number of mobs will effect it). with about a 50 increase in power consumed combind from the three nukes.</div><div> </div><div>Sanctuary at a3 is now a 26.3 ([expletive haxx0red by Raijinn] .3?) duration for the the A3 - also I did note that my spell still did not list a teir value on it - it just says Sanctuary.</div>

Pucswift
03-24-2006, 12:12 AM
<div></div><blockquote><hr>Kizee wrote:<div>I don't know why all the templar love comes with SOE sneaking a nerf in with them. ( minus 4 seconds off sanctuary) :smileymad:</div><div> </div><div>Also, why did druids get a bump in melee autoattack damage? Seems kinda counter productive to keep giving increases in fury DPS when they increase ours. /boggle</div><p> </p><p> </p><p><font color="#ff0000">First off Gratz on a well desevered DPS increase on templar nukes.. well desvered and about time for it =)</font></p><p><font color="#ff0000">Second the only thing they increased on fury's was melee damage our nukes/smites whatever you wanna call it didn't increase just butt kickin melee </font></p><font color="#ff0000"></font></blockquote><blockquote><font color="#ff0000">Again congrats on your damage increases!!!! :smileyvery-happy:</font><p></p><p></p><hr></blockquote>

Kizee
03-24-2006, 12:39 AM
<div></div><div><blockquote><hr>3TAN wrote:<div></div><blockquote><hr><p><font color="#ff0000">Second the only thing they increased on fury's was melee damage our nukes/smites whatever you wanna call it didn't increase just butt kickin melee </font></p><font color="#ff0000"></font></blockquote><blockquote><p></p><hr></blockquote></blockquote>A damage increase is a damage increase nonetheless.</div>

Pucswift
03-24-2006, 01:07 AM
<div></div><span><blockquote><hr>Kizee wrote:<div></div><div><blockquote><hr>3TAN wrote:<div></div><blockquote><hr><p><font color="#ff0000">Second the only thing they increased on fury's was melee damage our nukes/smites whatever you wanna call it didn't increase just butt kickin melee </font></p><font color="#ff0000"></font></blockquote><blockquote><p></p><hr></blockquote></blockquote>A damage increase is a damage increase nonetheless.</div><hr></blockquote>True you are right.  You also got your melee increased as well as a few of your nukes   Templar +2  Fury +1I by no means want this to flame out Im just saying yes our melee was increased like every other priest  I was mere congratulating templars on finally getting some damage that they truely deserved</span><div></div><p>Message Edited by 3TAN on <span class="date_text">03-23-2006</span><span class="time_text">02:09 PM</span></p>