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BozEuge
02-18-2006, 09:12 AM
<div></div><div></div><div>all description are for rank 1 with 93 int (not much but not my priority i admit)</div><div>in each line, except first ability that only need rank 1 of starter, all other need 4 point in previous ability to unlock</div><div>starter ability have only one rank costing 1 point. all terminal ability have only one rank (cost 8 point). all other have 8 possible rank, each costing 1 point</div><div> </div><div>all description are for rank 1</div><div>starter :yaulp : target self, 20 mana, cast 0.2s, recov 0.5s, dura 20s, recast 20s increase attack speed of caster by 30% increase damage per second of caster by 30% decrease ministration and focus of caster by 27%</div><div>-----------------------------</div><div>str line :bishop strengh (passive) increase str of caster by 8.0</div><div> </div><div>skull crack : target ennemy, 61 mana, cast 0.5s, recov 0.5s, dura 20s, recast 30s, range 5m inflict 104-174 melee dmg on target interrupt target decrease focus crushing piercing slashing ministration ordination disruption and subjugation of target by 15.8 if one handed greathammer or hammer equiped in primary</div><div> </div><div>bolt of power (passive) on a successfull mellee attack, this spell has a 5% chance to cast bolt of power on target of attack   inflict 45-75 divine dmg on target   interrupt target</div><div> </div><div>unwavering resolve (passive) increase focus and disruption of caster by 4.5</div><div> </div><div>steadfast : target self, 11 mana + 11 every 2s, casting 0.5, recovery instant, recast 5 min, duration 24s prevent caster from being interrupted make caster immune to stiffle effect root caster</div><div>---------------------------------------agi line :protector's agility (passive) increase agi of caster by 7.0</div><div> </div><div>wondrous buckling : target ennemy, 82 mana, cast 0.5s, recov 0.5s, recast 45s, dura 8.8 s, range 5m stun target prevent aoe (except when direct) dispelled when target takes damage if buckler equiped in secondary does not affect epic target</div><div> </div><div>battle fervor (passive) increase damage per second of caster by 5%</div><div> </div><div>holy sanctuary : target group friend, 82 mana, cast 2.0s, recov 0.5s, recast 30.0s, dura until cancelled, range 20m grant target 30% chance of making an additional attempt to avoid being hit by a mellee attack using the caster's avoidance</div><div> </div><div>holy shield : target self, 116 mana, cast 3.0s, recov 0.5s, recast 5min, dura 30.0s prevent aoe (except when direct)</div><div>---------------------------------------sta line :deacon's stamina (passive) increase sta of caster by 5.0</div><div> </div><div>hammer smite : target ennemy, 82 mana, cast 0.5s, recov 0.5s, recast 45.0s, range 5.0m inflict 183-305 divine dmg on target applies knockdown. last for 4.0s   blurs vision of target   throws target back   stuns target   if target is not epic if two handed greathammer or hammer equiped in primary</div><div> </div><div>severe judgement (passive) increase melee crit chance of caster by 12.5%</div><div> </div><div>inspired renewal (passive) increase heal crit chance of caster by 2.0%</div><div> </div><div>divine aura : target self, 82 mana, cast 1.5s, recov 0.5s, recast 15min, dura 10.0s all attack absorbed 30 times</div><div>-----------------------------------------wis lineexorcist's wisdom (passive) increase wis of target by 4.0</div><div> </div><div>turn undead : target ennemy, 333 mana, cast 3.0s, recov 0.5s, recast 1.0min, effect radius 15m, range 35m inflict 1062-1769 divine damage on target encounter if symbol equiped in secondary if target is undead</div><div> </div><div>blessed armament (passive) on a successful melee attack this spell has a 10% chance to cast cleanse undead on target of attack   inflict 133-350 divine damage on target     if target is undead   if target is undead</div><div> </div><div>divine soothing (passive) decrease hate gain of caster by 1.3%</div><div> </div><div>protection from undead : target group (ae), 123 mana, cast 3.0s, recov 0.5s, recast 10min, dura 16.0s, effect radius 25m all attacks absorbed 1000 times</div><div>-----------------------------------------int linearbiter's intelligence (passive) increase int of caster by 6.0</div><div> </div><div>divine castigation : target ennemy, 99 mana, cast 2.0s, recov 0.5s, recast 30.0s, range 35m inflict 300-500 divine damage on target if two handed staff equiped in primary</div><div> </div><div>pact of the faithful (passive) increase damage spell crit chance of caster by 3.5%</div><div> </div><div>facile grace (passive) reduce casting time of caster by 1.1%</div><div> </div><div>divine recovery : target group (ae), 58 mana, cast 0.2s, recov instant, recast 5min, duration 30s, effect radius 50.0m reduce recovery timers of group member (ae) by 33% reduce casting timers of group members (ae) by 100%</div><div>--------------------------------------------</div><div></div><div> </div><div>edit : added last aa i missed on first post</div><div>edit : update with last change on :</div><div>- unwavering resolve</div><div>- steadfast</div><div>- severe judgement</div><div>- inspired renewal</div><div>- divine soothing</div><div>- pact of the faithful</div><div>- facile grace</div><div>- divine recovery</div><p>Message Edited by BozEugene on <span class="date_text">02-17-2006</span><span class="time_text">09:03 PM</span></p><p>Message Edited by BozEugene on <span class="date_text">02-19-2006</span><span class="time_text">04:47 AM</span></p>

kenji
02-18-2006, 09:36 AM
<div></div><p>thanks for the list. although i dont understand the point to decrease more focus and ministration than previous version.</p><p>still a trash game for Cleric. thanks again SOE</p>

BozEuge
02-18-2006, 10:24 AM
<div></div><p>my personnal observation on theses aa (in comparison with previous version). i only comment the not dps ones (other have fewer interest in regard to my playstyle)</p><p>. yaulp : no longer a 3 min cast 5 min recast. more "eq1" style, can have it perma up with some work. if you don't plan to mellee, don't cast it and you won't have any penalty</p><p>. steadfast : nice improvement. now real fast casting and can maintain it if needed (no longer a max duration, only mana can limit the use). a must have for pvp adepts imho</p><p>. holy sanctuary : still caster avoidance based so have to wear leather to make it usefull. changing all my stuff to make an ability have a better chance to work = no way</p><p>. holy shield : recast down from 10 minute to 5 min, duration down from 30 to 20 sec. i raided a lot an know real few fight that last more than 5 minute. so it stay as before, a "one ae avoided" ability, for 24 aa minimum invested. too expensive for too few efficience</p><p>. inspired renewal : interesting one, but critic number is real low.</p><p>. divine aura : far better than previous version. shorter casting, more hit avoided, no more "50% hp" rule. tempting one</p><p>. divine soothing : same comment. better hate decrease but if all make their job in raid or group, hate is not a major problem. barely usefull</p><p>. protection from undead : except in an heavy undead environment (i.e at least half zone), i won't burn 24 aa for a so restricted ability</p><p>. facile grace : faster cast = good. number is low. only casting is affected (and not recast, our major handicap). expensive for what it is but i see nothing better</p><p>. divine recovery : fast cast, insta recast (typo on spell description ? can't be sure, i don't have enough aa to test myself). the only must have aa in all situation (pvp or pve)</p><p> </p><p> </p>

kenji
02-18-2006, 10:42 AM
<div></div><p>yaulp is Just a penalty more than bonus, (yet, ppls calling this Bonus skills that gained by leveling.)</p><p>lets see. 27% Focus and Ministration to lvl 60 Cleric with 0 items + focus/ministration = 81 Focus/Ministration.</p><p>what does 81 Focus means? 1 level = 5 Focus, so, when a Cleric using this trash.<u><em><strong> a lvl 60 Cleric focus will</strong> <strong>nerf to level 43.8</strong></em></u></p><p>hey guys. even the Focus is broken, lets see Ministration..that affect the fizzle rate of heal...</p><p>a lvl 60 Cleric Ministration nerf to 43.8, it means your 53+ spell will all con <strong><em><u>red </u></em></strong>. man. not enough interrupt and fizzle now?</p><p>this isnt a skill at all. unless u wanna make you/your group dead.</p>

Zabumt
02-18-2006, 01:33 PM
<div>I hardly think yaulp is meant to be used in a group hehe.  Looks more like a soloing ability.</div><div> </div>

Timaarit
02-18-2006, 01:48 PM
Hmm, actually Yaulp + Steadfast (str line) seems pretty good when increasing dps.But then again, my melee DPS is about 20, so 30% (Yaulp) to that is now very much.<div></div>

Selene1
02-18-2006, 06:13 PM
<div>divine recovery : target group (ae), 58 mana, cast 0.2s, recov instant, recast instant, duration 30s, effect radius 50.0m reduce recovery timers of group member (ae) by 100% reduce casting timers of group members (ae) by 100%</div><div>--------------------------------------------tell me i'm reading this wrong or that there is a typo somewhere.recast time is equal to duration so you can keep it up all the time and it removes the casting times for the entire group?darn.get my 5 wizards and let go a'nucking</div><div></div>

BozEuge
02-18-2006, 07:12 PM
<div></div><blockquote><hr>Selene1 wrote:<div>divine recovery : target group (ae), 58 mana, cast 0.2s, recov instant, recast instant, duration 30s, effect radius 50.0m reduce recovery timers of group member (ae) by 100% reduce casting timers of group members (ae) by 100%</div><div>--------------------------------------------tell me i'm reading this wrong or that there is a typo somewhere.recast time is equal to duration so you can keep it up all the time and it removes the casting times for the entire group?darn.get my 5 wizards and let go a'nucking</div><div></div><hr></blockquote><p>i was also surprised by ability description, but there's no typo on my side (perhaps on soe side, all is possible)</p><p>as it is, it's a must have : you can keep it permanently up (as long as you can pay mana cost of course)</p><p> </p>

Demoniac
02-18-2006, 08:30 PM
<div></div><p>yaulp is Just a penalty more than bonus, (yet, ppls calling this Bonus skills that gained by leveling.)</p><p>lets see. 27% Focus and Ministration to lvl 60 Cleric with 0 items + focus/ministration = 81 Focus/Ministration.</p><p>what does 81 Focus means? 1 level = 5 Focus, so, when a Cleric using this trash.<u><em><strong> a lvl 60 Cleric focus will</strong> <strong>nerf to level 43.8</strong></em></u></p><p>hey guys. even the Focus is broken, lets see Ministration..that affect the fizzle rate of heal...</p><p>a lvl 60 Cleric Ministration nerf to 43.8, it means your 53+ spell will all con <strong><em><u>red </u></em></strong>. man. not enough interrupt and fizzle now?</p><p>this isnt a skill at all. unless u wanna make you/your group dead.</p><p>--------------------------------------------------------------------------------------------------------</p><p>agree... just don't use it : ):smileywink:   I mean they are not complelely junk.. but they are just lamed.  Once I saw a fury broke 1100 DPS,  there is anything can happened to sony. don't expect eq2 team is as good as eq1 does. I don't mean to sony, they are trying pretty hard. they just lacking some exp to build up this game. time will fix it anyways</p>

Kizee
02-18-2006, 11:17 PM
<div></div><p>Is this an actual list or wishlist? :p</p><p>Couple of those abiltities seem too good to be true.</p>

sabrexlan
02-19-2006, 04:31 AM
<div></div><div></div><p>The role for Yaulp is PvP when you are commonly out of power so you might as well go down fighting with mace or perhaps against that heroic that with all you power you cant nuke to death so you can melee at the end perhaps.</p><p>The aoe immunity can be useful in raiding rarely when agro is shot to hell, jousting not an option, or the tank must get a heal and you know you are going to be in aoe range to do it. One use = keeping tank alive for 30 more seconds = win but does that justify 24 points, probably not.</p><p>In AA it does feel we pulled the short straw again.</p><p>Message Edited by sabrexlanys on <span class="date_text">02-18-2006</span><span class="time_text">03:34 PM</span></p>

AzraelAzgard
02-19-2006, 05:09 PM
<div></div><div></div><p>Heal crit chance now 2% per rank <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Message Edited by AzraelAzgard on <span class="date_text">02-19-2006</span><span class="time_text">12:17 PM</span></p>

AzraelAzgard
02-19-2006, 05:15 PM
<div></div><div></div><div></div><div>Divine Recovery and Steadfast recast times are 5min btw.</div><div> </div><div>Yaulp Reduces mini focus by 27, not 27%</div><div> </div><div>Facile Grace reduces cast times by 1.1% per rank</div><div> </div><div> </div><div>But Divine Recovery is silly that it makes the refresh time of spells halved aswell, oh wow 0.5sec recast time becomes 0.2sec....</div><div> </div><div> </div><div>How about recast times halved, so 11.5sec becomes 5.75 etc</div><p><span class="time_text"></span> </p><p><span class="time_text">Divine Recovery seems to be bugged too though, just cast it and my 2sec cast time went to 1.7, when it should go to 1.</span></p><p><span class="time_text">And Divine Aura is still the horrible any damage more than 50% of our max hp is not absorbed, so basically it absorbs all the hits that dont matter and the ones that matter that would kill you it lets through...</span></p><p>Message Edited by AzraelAzgard on <span class="date_text">02-19-2006</span><span class="time_text">12:22 PM</span></p>

BozEuge
02-19-2006, 05:48 PM
<div></div><p>aa description updated on 18/02</p><p> </p>