View Full Version : Good Grief: Class and Subclass Quests
Kordran
12-18-2005, 11:13 PM
<DIV>I decided that I'd like to try playing a healer, and given that I have a level 60 Paladin as my main, I went with the Templar. So, I roll up my new toon take him out for a spin on IoR and all is well and good. I hit level 9, I go to get my class quest. Now keep in mind, I've done this before with other classes (as with most people I have a few alts). I expect the typical go here, do this, come back, viola, welcome to your class.</DIV> <DIV> </DIV> <DIV>Nope. Instead, it has you running all over Antonica "healing" and "curing" sick people. But you never actually heal or cure them. You just talk to them, advance the quest and (I guess) pretend that you did something other than some extremely boring FedEx style quest. Whee. Well, I says to myself, maybe they just decided to do this because they wanted something other than combat for the priest classes. Fine. A bit annoying, but fine.</DIV> <DIV> </DIV> <DIV>Then, I spend another 9 levels, mostly in Blackburrow trying to teach players -- players who supposedly have high level mains, if you believe them in group chat -- what an "MT" is, that you can attack through the MT and why the MT should be taunting, not stroking himself over his damage output ("Did you see that! I kicked that gnoll's [Removed for Content]! Man, this toon rawks!").</DIV> <DIV> </DIV> <DIV>Finally, having reached level 19, I wander back to North Qeynos to do my subclass quest. Lo and behold, the quest NPC says she wants me to kill some bloodsaber adepts and so on. Hmm, thinks I. As I recall, those are level 14-15 triple heroic mobs down in Vermin Snye. So, down into the sewers I crawl, and there I meet several other priest-class players, standing about in the water or on the steps, saying nothing, doing nothing... kind of in this dazed and confused state.</DIV> <DIV> </DIV> <DIV>If all you've every played is a healer class, first let me say that every other class subquest that I've done has been soloable in some form or fashion. Sometimes they involve just killing everything (like the Wizard) or sometimes you have to be a bit more selective (like the Paladin). But soloable they are. However, as a level 19 Cleric in less than spectacular gear, I cleverly decided that taking on triple heroic mobs, even if they are green, was probably not the best course of action.</DIV> <DIV> </DIV> <DIV>Of course! says I. They want us to do this as a group, since we're obviously a group-oriented class. Makes perfect sense! So, feeling rather clever, I invite the other dazed and confused priests into a group. No problem, we'll get this thing cleared right up. No way will a bunch of green heroic mobs be a challenge for us and our mighty Heals of Doom(tm). So, we wander up the stairs and go to where the bloodsaber adepts, specialists and so on are hanging out, having tea and talking about the last player they had for lunch. Full of the wrath of the gods, we smite them. And smite them. And smite them some more. And a few more times for good measure. Eventually, they give up and die.</DIV> <DIV> </DIV> <DIV>What's this? No quest update!? We double check our journals. Yes, right there, it says that we need to kill a bloodsaber adept. We look down, and yes, that's an adept laying splattered in little gooey chunks at our feet. But, no quest update. Not even a "item not found" message. Hmm. Well, maybe its bugged. We repeat the exercise, with exactly the same outcome. We all know what the definition of insanity is, right?</DIV> <DIV> </DIV> <DIV>Feeling annoyed, we go to wander back to the stairs and out of nowhere, two bloodsaber adepts spawn and start attacking the shaman in our group. Ah ha! we says. They're spawned mobs, and they're not even triple heroics. We'll make quick work of them, this won't be hard at all. We kill said bloodsabers, but alas... no update. Except for the shaman, who pronounces that he just got his update message. Hmm. That's odd. We stand around a few more minutes, all looking dazed and confused.</DIV> <DIV> </DIV> <DIV>At this point, I cry uncle. I go to a spoiler website and lookup the quest. What do I find? That these are occassionally triggered spawns which are specific to the player that they are spawned for. You do not get quest updates from the regular mobs, and only the player that the spawn occurred for will get credit from the spawned mobs. Furthermore, they're random, so it means that what you have to do is go upstairs and sprint around the Down Below hoping to trigger a spawn, and you have to do this until you get the right mobs you need. If all you have left is to kill a bloodsaber specialist, you might have to wade through five more spawns of adepts until you get that mob you need. </DIV> <DIV> </DIV> <DIV>So, let me get this right. As a player of a group-oriented class, I must solo for the mobs that I need to update the quest. And the mobs with exactly the same name which are designed to be killed by groups don't work. Yeah, that makes perfect sense to me.</DIV> <DIV> </DIV> <DIV>And then, there's the second fun part where, again solo and without the ability to stealth, you must run a gauntlet of green triple heroic skeletons and hope that your vitae and right-clicking-on-the-door skill is good enough for you to live long enough to get into the quest instance. And having entered said instance, you get wade through a number of skeletons that (lo and behold!) like to respawn. Not overly difficult, but somewhat annoying.</DIV> <DIV> </DIV> <DIV>Now that you've come to the end of my sad tale, let me tell you what it was like to do my subclass quest for my Wizard. First, run to Blackburrow, kill the triggered spawns (not unlike the first part of the healer quest, but much less annoying.. the right mobs spawn every time as you just run through the valley) and come back. Second, go in the instance, take each portal, kill the elementals, then nuke down the boss mob. About 10 minutes for the first part (mostly spent zoning and running to Blackburrow), less than 5 for the second.</DIV> <DIV> </DIV> <DIV>So, why in the world are the class and subclass quests so incredibly annoying for the healers, and yet a virtual cakewalk for others? Inquiring minds would like to know, SOE.</DIV> <DIV> </DIV> <DIV>Oh, and I also think that its sad that a Templar can solo mobs faster than a Paladin. But that's a whole other story.</DIV><p>Message Edited by Kordran on <span class=date_text>12-18-2005</span> <span class=time_text>10:21 AM</span>
Kendricke
12-19-2005, 12:11 AM
<P>This is all a moot point come next month. Per Gallenite's latest Producer letter, class and subclass quests are going away.</P> <P> </P>
Kordran
12-19-2005, 03:02 AM
<DIV>Ah, such unbidled optimism can be refreshing from time to time. Personally, I predict a significantly painful exercise awaits us in the near future.</DIV> <DIV> </DIV>
kenji
12-19-2005, 07:36 AM
oops, really cant think of another class solo slower than Templar...does pala take a whole min to kill a green solo con mob at high 50s?
OlaeviaTraisharan
12-19-2005, 08:05 PM
<DIV>Yeah the level 9 priest quest is like this in Qeynos too... you have to kill the fairies in Oakmyst forest, except that the majority of the time the fairies are ^^^ heroics. There are one or two spawns of single down fairies in there, but you have to have someone high level come clear them out for you so they can spawn. I had to clear them out for a friend, who then decided not to go Templar after watching me take several shots at the fairies before they'd die and I was 50+ <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> lol. I don't care much anymore. As long as I get a group, I have fun.</DIV>
<span><blockquote><hr>Kendricke wrote:<p>This is all a moot point come next month. Per Gallenite's latest Producer letter, class and subclass quests are going away.</p> <div></div><hr></blockquote>Is your advice to new clerics really "Wait a month"? Ha! I would tell SOE the same thing when they went to charge my credit card.</span><div></div>
<span><blockquote><hr>Kordran wrote:<div>Ah, such unbidled optimism can be refreshing from time to time. Personally, I predict a significantly painful exercise awaits us in the near future.</div> <div> </div><hr></blockquote>I really believe this. I would bet my platemail that there will be another "combat update" when that hits.</span><div></div>
Kendricke
12-19-2005, 09:08 PM
<BR> <BLOCKQUOTE> <HR> 3devious wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Kendricke wrote:<BR> <P>This is all a moot point come next month. Per Gallenite's latest Producer letter, class and subclass quests are going away.<BR></P> <HR> </BLOCKQUOTE>Is your advice to new clerics really "Wait a month"? Ha! I would tell SOE the same thing when they went to charge my credit card.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>No. I offer no advice one way or the other. However, if you expect me to participate in an argument when I know full well that the system's outright being removed in a month...well, let's just say that I don't like to argue <EM>that much</EM>.</P> <P><BR> </P>
I finished the subclass quest a long time ago, but I was mentoring some new players about a month ago. A druid was trying to complete her subclass quest, so I provided her an escort to Sir Wembley's tomb. It was truly sad watching her die repeatedly. Since I know nothing (with a capital nothing) about druids, I could only offer her general advice. I also got one of our furies to give her some tips... I have no idea whether or not she was following our directions properly, but she died 10 times without finishing that quest. I wish I could have seen exactly what was going on, but I really pitied her. Sometimes, it seemed like the instance was bugged. She knew to stay in the middle of the first room, but sometimes the corpses along the sides would aggro her regardless. I was lucky enough to get it the first try, so I have no idea what it's like for that to go horribly wrong. <div></div>
<P>I don’t know how people make this so difficult =) I just did it not too long ago on the way to my druid becoming a fury. All you have to do is kill the roamer then pull the skelly groups one by one and then move back. Pulling them separately is easy. If they go too slow, the roamer may respawn and have to be killed again. Then the last guy is pretty easy. If they simply can’t manage it just have them take some DS potions and keep themselves healed while the DS kills things.</P> <P>Frankly it’s more work getting there than doing it, but even along the way there every group can be killed separately and soloed quite easily.</P> <P>I don't think equipment matters much. I hadn't even bothered to get anything of consequence for him at that point - he was just wearing trash I picked up along the way leveling up. He did have App IVs for spells since I have a sage.</P>
Strange, she insisted that the guys in the second room were grouped. (I wasn't there, couldn't see it.) <div></div>
MadisonPark
12-20-2005, 04:22 AM
Unless they have changed it since I did it in Nov 2004, you can just run aimlessly through The Down Blow (not to be confused with Vermin's Snye) and solo mobs that update the quest will spawn upon you. <DIV> </DIV> <DIV>Also, </DIV> <DIV> </DIV> <DIV>saying things such as "Oh, and I also think that its sad that a Templar can solo mobs faster than a Paladin. But that's a whole other story." Will most likely get you hanged. Templar's DPS is a very sore subject for many.</DIV><p>Message Edited by MadisonPark on <span class=date_text>12-19-2005</span> <span class=time_text>03:25 PM</span>
Kordran
12-20-2005, 07:34 AM
<DIV><BR> <BLOCKQUOTE> <HR> MadisonPark wrote:<BR> Unless they have changed it since I did it in Nov 2004, you can just run aimlessly through The Down Blow (not to be confused with Vermin's Snye) and solo mobs that update the quest will spawn upon you. <DIV> </DIV> <DIV>Also, </DIV> <DIV> </DIV> <DIV>saying things such as "Oh, and I also think that its sad that a Templar can solo mobs faster than a Paladin. But that's a whole other story." Will most likely get you hanged. Templar's DPS is a very sore subject for many.</DIV> <P>Message Edited by MadisonPark on <SPAN class=date_text>12-19-2005</SPAN> <SPAN class=time_text>03:25 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Yes, you can run around the Down Below, but when the quest tells you that you need to kill adepts, proficients and so on those mobs are normally only found in the Vermine Snye. There's no part of the quest that says if you aimlessly jog around the Down Below for 20 minutes that eventually all the mobs you need will spawn. There's absolutely no way that a player could have figured this out other than by complete accident (after all, why would a level 19 player spend any time in the Down Below at all... every mob there is normally grey) or doing what I suspect most people do -- go to spoiler websites. And it's my personal opinion that if going to a website to figure out how to complete your class progression quest is a virtual requirement, then there's something seriously wrong with that quest. I know that personally I haven't had to resort to spoilers in order to complete other class quests I've done.</DIV> <DIV> </DIV> <DIV>Insofar as a Templar's DPS is concerned, I don't have a high level one so I can't speak as to what the situation is in the 40s and 50s; I'll take folks word for it. But I can say that in the 20s, an otherwise equally equipped Templar can take on far tougher mobs than a Paladin can in his 20s and kill them faster. Now, the one caveat is that when I was playing my Paladin in his 20s, there weren't the defensive and offensive stances that we have today. It probably is the case that the Paladin can kill faster if he's in an offensive stance -- but the tradeoff there is that the offensive stance weakens his defense so he's forced to fight weaker mobs. With my lowbie Templar in his vanguard platemail I can buff myself and throw up some vitae, then debuff-pull a group of four yellow con mobs -- as long as I watch myself I have no problem. I'll burn through all my power, but it's certainly doable. As a Paladin, the third mob would be laughing at me as I lay dead on the ground. A Paladin's wards and heals take up a relatively large amount of power; you simply can't spam them on yourself and use combat arts. A Templar's vitae and heals are better, use less power and the recast time on the smite lines are sufficiently fast enough that you can just chain them through HOs.</DIV> <DIV> </DIV> <DIV>It wouldn't surprise me at all that this dynamic changes as you level up and mobs gain more resistances, do higher spike damage and so on. But in the 20s, there's no doubt in my mind that I'm soloing faster with less downtime with my new Templar than I did with my (now level 60) Paladin. It'll be interesting to see how things change as he levels up. Of course, when compared to classes like the Wizard, they both completely pathetic in the soloing department, but that's to be expected I guess.</DIV><p>Message Edited by Kordran on <span class=date_text>12-19-2005</span> <span class=time_text>06:38 PM</span>
kenji
12-20-2005, 08:56 AM
<DIV>comparing yesterday's noob pala and today's alt templar. nice job i must say =)<BR>my pre-13 Templar can solo faster than today's Templar tho =/<BR><BR>[edit] forgot to say yesterday's noob pala ward is broken too.</DIV><p>Message Edited by kenjiso on <span class=date_text>12-19-2005</span> <span class=time_text>07:58 PM</span>
<BR> <BLOCKQUOTE> <HR> 3devious wrote:<BR>Strange, she insisted that the guys in the second room were grouped. (I wasn't there, couldn't see it.)<BR> <BR> <HR> </BLOCKQUOTE><BR>For the priest subclass quest instance, the last two mobs before the named are two linked vv mobs, as a solo encounter. So technically, they were grouped, but not heroic. <DIV> </DIV> <DIV>Also, you don't need to kill the skeletons to either side in the first room... If you kill the wanderer, then run straight down the middle of the room, they won't even aggro you.</DIV>
Kordran
12-20-2005, 09:35 AM
<BR> <BLOCKQUOTE> <HR> kenjiso wrote:<BR> <DIV>comparing yesterday's noob pala and today's alt templar. nice job i must say =)<BR>my pre-13 Templar can solo faster than today's Templar tho =/<BR><BR>[edit] forgot to say yesterday's noob pala ward is broken too.</DIV> <P>Message Edited by kenjiso on <SPAN class=date_text>12-19-2005</SPAN> <SPAN class=time_text>07:58 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Actually, I think that the pre-LU13 Paladin was overpowered in some ways; and their ward was not "broken" with respect to soloing.</P> <P> </P><p>Message Edited by Kordran on <span class=date_text>12-19-2005</span> <span class=time_text>08:36 PM</span>
Zabumt
12-20-2005, 12:26 PM
<DIV>Well, considering many of us older Templars used The Down Below to get to Vermin Snye, we happened upon our triggered spawns by accident just going into the zone. That is if you went into the zone by way of one of the starter towns in Qeynos. I think one or two of the triggered spawns popped even in the room with grates all over Qeynos. So even if you went in via Eldarr Grove, SQ, NQ or QH you'd still get popped on. That's how we figured out where we could find the spawns we were looking for. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>As for the final instance, it's all about taking your time and tactics. Many new healers want to instant heal themselves instead of using their class-specific heals. I did that final instance flawlessly on my first try with nothing but app1s and app2s and newbie gear hehe. When I went to do it, we had a swashbuckler smuggle us in and us priests talked about it as we did it. I was surprised that some of the other priests in my group were having such a hard time where I was able to get it done without problem. Until you talk to them about what spells they're using and how they're pulling the rooms.</DIV> <DIV> </DIV><p>Message Edited by Zabumtik on <span class=date_text>12-19-2005</span> <span class=time_text>11:29 PM</span>
kenji
12-20-2005, 01:00 PM
<DIV>my "ward broken" means...the ward count AC at 0...in my guild, any pala can solo faster than my templar. i dont think i kill slower than other templars tho, abit faster than the parse from <A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=111390" target=_blank><SPAN>Caethre</SPAN></A></DIV>
Kordran
12-20-2005, 02:09 PM
<BR> <BLOCKQUOTE> <HR> Zabumtik wrote:<BR> <DIV>Well, considering many of us older Templars used The Down Below to get to Vermin Snye, we happened upon our triggered spawns by accident just going into the zone. That is if you went into the zone by way of one of the starter towns in Qeynos. I think one or two of the triggered spawns popped even in the room with grates all over Qeynos. So even if you went in via Eldarr Grove, SQ, NQ or QH you'd still get popped on. That's how we figured out where we could find the spawns we were looking for. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>As for the final instance, it's all about taking your time and tactics. Many new healers want to instant heal themselves instead of using their class-specific heals. I did that final instance flawlessly on my first try with nothing but app1s and app2s and newbie gear hehe. When I went to do it, we had a swashbuckler smuggle us in and us priests talked about it as we did it. I was surprised that some of the other priests in my group were having such a hard time where I was able to get it done without problem. Until you talk to them about what spells they're using and how they're pulling the rooms.</DIV> <DIV> </DIV> <P>Message Edited by Zabumtik on <SPAN class=date_text>12-19-2005</SPAN><SPAN class=time_text>11:29 PM</SPAN><BR></P> <HR> </BLOCKQUOTE><BR> <DIV>In my experience, those quest mobs did not spawn in the grates. You had to run through the exits to the various parts of either the Down Below or Vermin Snye. If you just port in and go straight to the VS grate, they don't spawn (at least as of a week ago or so). There are low level bloodsabers in TDB, so I imagine its possible someone when there looking for them and that could trigger a spawn. Obviously some folks figured it out by accident, but the quest and the instructions in the journal are counter-intuitive, in my opinion.</DIV> <DIV> </DIV> <DIV>Personally, I didn't find the final instance to be difficult. What I found annoying was running the gauntlet of the green triple heroic skeletons that you have to deal with <EM>getting</EM> to the instance.</DIV> <DIV> </DIV> <DIV>And ultimately my point was very simple: why make the subclass quest experience more annoying and tedious for one class (in this case, healers) than for others? If they plan on keeping some remnants of the class quests in there after the revamp, they really should look at balancing them and making them more fun to do ... not just the "run here, kill that, run back" drudgery.</DIV>
SG_01
12-20-2005, 09:17 PM
<P>Hrmm, I have a different sugestion... In the journal it states where you need to go, every quest is "tagged" with the zone you're supposed to go to. Also, I believe (but am not sure) that they tell you in the initial text to go to the down below... But I'm not sure, that was ages ago <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <DIV>For the rest, I can agree on it being confusing, but hey, some people never went all the way down there before their AQ4.</DIV><p>Message Edited by SG_01 on <span class=date_text>12-20-2005</span> <span class=time_text>05:20 PM</span>
EyeForg
12-20-2005, 10:54 PM
I did this quest the other day on a druid. Despite having Adept 3 attack spells I ended up dying the first time. In the 2nd room are a group of 3 linked mobs. Interupt city. I died because I couldn't get a [Removed for Content] heal off to save my life (literaly). 2nd time it was easy as they didn't interupt me that much at all. Guess it's all luck.
<span><blockquote><hr>Jgok wrote: <blockquote> <hr> 3devious wrote:Strange, she insisted that the guys in the second room were grouped. (I wasn't there, couldn't see it.) <div></div> <hr> </blockquote>For the priest subclass quest instance, the last two mobs before the named are two linked vv mobs, as a solo encounter. So technically, they were grouped, but not heroic. <div> </div> <div>Also, you don't need to kill the skeletons to either side in the first room... If you kill the wanderer, then run straight down the middle of the room, they won't even aggro you.</div><hr></blockquote>Exactly. It was wierd though sometimes they would aggro her on zone-in. They were linked vv? She must have been doing something really wrong then. Without being there, it's hard to see what people are doing.</span><div></div>
<BR> <BLOCKQUOTE> <HR> 3devious wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Jgok wrote:<BR><BR> <BLOCKQUOTE> <HR> 3devious wrote:<BR>Strange, she insisted that the guys in the second room were grouped. (I wasn't there, couldn't see it.)<BR> <BR> <HR> </BLOCKQUOTE><BR>For the priest subclass quest instance, the last two mobs before the named are two linked vv mobs, as a solo encounter. So technically, they were grouped, but not heroic. <DIV> </DIV> <DIV>Also, you don't need to kill the skeletons to either side in the first room... If you kill the wanderer, then run straight down the middle of the room, they won't even aggro you.</DIV><BR> <HR> </BLOCKQUOTE>Exactly. It was wierd though sometimes they would aggro her on zone-in. They were linked vv? She must have been doing something really wrong then. Without being there, it's hard to see what people are doing.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR>Well, like EyeForget said, just above you, sometimes the mobs throw out interrupts from damage... So especially if focus is not maxed, that can cause problems. I make it a point to solo on my priests just enough to keep my Focus and Defense skills maxed.</P> <P>Oh, and they do sometimes spawn as 3 linked mobs with down arrows, but it is still a solo encounter.</P>
RedFeather
12-21-2005, 04:32 AM
Another one who remembers that you could find easier versions of the mobs in the Down Below. <BR>Kinda confusing for some. I think it should be more specific. :smileysad:
Icarii_Raven`Lyon
12-21-2005, 06:39 AM
<BR> <BLOCKQUOTE> <HR> Zabumtik wrote:<BR> <DIV>Well, considering many of us older Templars used The Down Below to get to Vermin Snye, we happened upon our triggered spawns by accident just going into the zone. That is if you went into the zone by way of one of the starter towns in Qeynos. I think one or two of the triggered spawns popped even in the room with grates all over Qeynos. So even if you went in via Eldarr Grove, SQ, NQ or QH you'd still get popped on. That's how we figured out where we could find the spawns we were looking for. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>As for the final instance, it's all about taking your time and tactics. Many new healers want to instant heal themselves instead of using their class-specific heals. I did that final instance flawlessly on my first try with nothing but app1s and app2s and newbie gear hehe. When I went to do it, we had a swashbuckler smuggle us in and us priests talked about it as we did it. I was surprised that some of the other priests in my group were having such a hard time where I was able to get it done without problem. Until you talk to them about what spells they're using and how they're pulling the rooms.</DIV> <DIV> </DIV> <P>Message Edited by Zabumtik on <SPAN class=date_text>12-19-2005</SPAN> <SPAN class=time_text>11:29 PM</SPAN><BR> <HR> </BLOCKQUOTE>Yah, I remember the first time I did that quest for my fury (my templar...well, cleric isnt high enough to do it yet), I was so confused cause I swore the quest said I needed them in Vernin snye, but there they were popping in DB. Was sorta annoying to have to kill ones you didnt need anymore though.<BR>
MadisonPark
12-21-2005, 08:37 PM
<DIV>The problem is for people playing alts can no longer think like a new characters. This can sometimes be a detriment and make quests harder than they actually are. When I originally completed my sub class quest for templar, I had actually never even been to Vermin's Snye or had any idea that bloodsabers even spawned there. The bloodsabers spawning (heh for levels upon levels afterwards) in the down below being a prime example.</DIV>
Icarii_Raven`Lyon
12-22-2005, 08:51 AM
Lair, i <3 you.
MadisonPark
12-22-2005, 09:05 AM
<DIV><BR> <BLOCKQUOTE> <HR> Icarii_Raven`Lyon wrote:<BR>Lair, i <3 you. <BR> <HR> </BLOCKQUOTE><BR>Its mutual =P</DIV>
Soultier
12-28-2005, 08:56 AM
<i><font color="#ccffcc">I really feel like a goof now then i did it the very very hard way... i went too vermin snye and of course started [expletive haxx0red by Raijinn]ing when is aw all the heroics... but someone said they where all ^^^ heroics. This isn't ture i found groups of green level 15 heroics with no ^'s at all but was still very hard since i had junk gear.. all my spells where at least adept I's or higher but still. I would usally have too kill a few of them run away.. regain power run back and kill the rest. I still died like three times. They will update the first part of the quest but it seems too be random quest drops? as sometimes i got it the first time... but for the last scroll i had too kill like six specialists. i finally found a sweet 39 Dirge sneaking through the peat Bog too group with me while i ran too the instance. So i had no problem getting there and the instance was a piece of cake. I think i did pretty good for not knowing anything about the quest this is my first Qeynos Race and the first sub-class quest for Qeynos. It is true though all the other sub-class quest do seem way easier then the Qeynos priest ones. </font></i><div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.