View Full Version : Looks like a little love coming to Templars in LU18
Bad_Mojo
12-10-2005, 11:08 AM
<DIV><BR><B>Templar changes:</B><BR>- Beams of Faith now has a shorter reuse timer.<BR>- Reverence had its heal percentage increased.<BR>- Unyielding Benediction is now a more appropriate upgrade to Vigilant Benediction.<BR></DIV>
AzraelAzgard
12-10-2005, 11:33 AM
<P>**REMOVED TROLL POST**</FONT></P><p>Message Edited by Raijinn Thunderguard on <span class=date_text>12-12-2005</span> <span class=time_text>09:33 AM</span>
kenji
12-10-2005, 11:45 AM
<DIV> <DIV>Suggestions:</DIV> <DIV>- self-only damage shield</DIV> <DIV>- look at the damage/power cost of the strike/smite lines.</DIV> <DIV>- improvement to all damage lines by x% (several suggestions)</DIV> <DIV>- Hammer pet!</DIV> <DIV> <DIV>- aim to Templars to have close to the total DPS of other <EM>priest</EM> classes in normal XP circumstances.</DIV>- turn undead snare/fear ability(?)</DIV> <DIV>- ability to temporarily 'bless' weapons for greater melee damage</DIV> <DIV>- offensive buff, again, for greater melee damage, eg yaulp-like ability<BR><BR>even i claim that i am a dps whinner, i havent seen any suggestion to better our AoE line.</DIV></DIV>
kenji
12-10-2005, 12:15 PM
<P>still couldnt find the actual % on both Reverence and U Bene.</P> <P>but proved 1 thing, we are currently underpower on all Healing, Buffing and DPS, thats why we have a fix of all 3! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>
Gotta tip your hat to them on the Beams thing ... couldn't have been easy to find something that no one complained about or asked for :smileywink:<BR> <p>Message Edited by Gchang on <span class=date_text>12-09-2005</span> <span class=time_text>11:54 PM</span>
RedFeather
12-10-2005, 01:24 PM
<DIV><EM>Suggestions:</EM></DIV> <DIV><EM>- self-only damage shield</EM></DIV> <DIV><EM>- look at the damage/power cost of the strike/smite lines.</EM></DIV> <DIV><EM>- improvement to all damage lines by x% (several suggestions)</EM></DIV> <DIV><EM>- Hammer pet!</EM></DIV> <DIV> <DIV><EM>- aim to Templars to have close to the total DPS of other priest classes in normal XP circumstances.</EM></DIV><EM>- turn undead snare/fear ability(?)</EM></DIV> <DIV><EM>- ability to temporarily 'bless' weapons for greater melee damage</EM></DIV> <DIV><EM>- offensive buff, again, for greater melee damage, eg yaulp-like ability</EM></DIV> <DIV><EM></EM> </DIV> <DIV>That would make templars almost exactly like inquisitors! Except that inquisitors would then need to have their healing options slightly boosted to compensate. :smileyindifferent:</DIV>
kenji
12-10-2005, 02:00 PM
<DIV>not double post, but deleted this, /hide the truth <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by kenjiso on <span class=date_text>12-10-2005</span> <span class=time_text>01:36 AM</span>
kenji
12-10-2005, 02:35 PM
or actually u come here and want a discussion abt how underpower Templar vs Inquisitor?<BR> <DIV>i am not kidding...discuss this will just get inquisitor nerfed =)</DIV> <DIV>(dont do it again, and SoE wont notice that, ok?)<BR></DIV>
Timaarit
12-10-2005, 04:35 PM
<div></div>Well it is a start. And at least I use Beams of faith every time a tank pulls a group. Though only once and once only since the next targets will die before I can recast it even if it was up. So that 'fix' is cosmetic and makes absolutely no difference to DPS nor to the game itself. As for soloing, it is a good spell to start a fight, but it cannot generally be recast due to interruptions. So totally useless improvement. No one has wanted shorter recast, we want more damage with longer recasts. As for Reverence, we'll see how big the chance is, if it is back to 196% at Adept III, I might even start using it again. <div></div><p>Message Edited by Timaarit on <span class=date_text>12-10-2005</span> <span class=time_text>01:37 PM</span>
Caethre
12-10-2005, 05:35 PM
<P>OOC.</P> <P>These are minor tweaks, not addressing the core of the problem - yet.</P> <P>Only the Beams change has any effect on our solo/DPS problems, and without details on the size of the reduction to hand at the moment, it is impossible to say how effective that will be. Of course, these tweaks change the relative strengths of the priest classes very little - Templars will remain approximately equal as healers and considerably inferior in dps/utility, especially for solo/small group settings.</P> <P>Yes Gchang, it would have been quite difficult for SoE to find something we didn't ask for, given the list of suggestions made, but they managed it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>But ... notwithstanding what I said above, it is a start! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Felishanna [53 Templar]<BR>Annaelisa [51 Fury]</P> <P> </P><p>Message Edited by Caethre on <span class=date_text>12-10-2005</span> <span class=time_text>12:54 PM</span>
AzraelAzgard
12-10-2005, 09:12 PM
<DIV>Sigh its a joke.</DIV> <DIV> </DIV> <DIV>Give me a day and the text file for our spells, it wouldnt take long at all to alter the numbers on all our broken spells to fix what they do, provide upgrades for spells that currently have none.</DIV> <DIV> </DIV> <DIV>How can the devs be so lazy that they just ignore Sanctuary, Oh my gooood I caant think of a way to upgrade this spell !</DIV> <DIV> </DIV> <DIV>Hmm ad1 30sec, ad3 45sec, m1 1min duration, oh so hard =/</DIV> <DIV> </DIV> <DIV>Then find the dev who failed to copy paste Divine Arbitration from EQ1 and instead created a way for us to nuke our fighters, explain to him slowly how its supposed to work and why it doesnt rihgt now.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Why must Vanguard be a yr away <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>
Bad_Mojo
12-11-2005, 01:26 AM
<DIV>Just to toss this out there, during the Furies 9 months of brokeness we saw several 'updates' go by. A lot of the time they were just cosmetic changes (ie. examining spell now shows what it really did all along). It's part of the process, at least you are on the table and I'm sure you will be tweaked soon enough <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by Bad_Mojo on <span class=date_text>12-10-2005</span> <span class=time_text>03:26 PM</span>
Kayle
12-11-2005, 02:41 AM
<BR> <BLOCKQUOTE> <HR> AzraelAzgard wrote:<BR> <DIV>Sigh its a joke.</DIV> <DIV> </DIV> <DIV>Give me a day and the text file for our spells, it wouldnt take long at all to alter the numbers on all our broken spells to fix what they do, provide upgrades for spells that currently have none.</DIV> <DIV> </DIV> <DIV>How can the devs be so lazy that they just ignore Sanctuary, Oh my gooood I caant think of a way to upgrade this spell !</DIV> <DIV> </DIV> <DIV>Hmm ad1 30sec, ad3 45sec, m1 1min duration, oh so hard =/</DIV> <DIV> </DIV> <DIV>Then find the dev who failed to copy paste Divine Arbitration from EQ1 and instead created a way for us to nuke our fighters, explain to him slowly how its supposed to work and why it doesnt rihgt now.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Why must Vanguard be a yr away <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <FONT color=#cc00ff>Because if you played it in it's current state, you wouldn't like it. It NEEDS at least a year, believe me. Would you want crap thrown out instead?</FONT></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Because the devs don't make the decisions. The executives do and the executives do NOT play EQ. That was stated by Faarwolf, ex-moderator of the EQ2 forums and who was on the dev team herself until she *cough* went off to different pastures (hehe). There's your problem. No I can't post the proof of that Faarwolf link, the URL is NOT work-safe. hahhha</P> <P>Poor devs. I feel for ya Raijiin! You got HER job AND you get to deal with people who don't even play.</P> <P>You can all sit around and have hope for something that may never come, but all I can say is, WHY??? Do you like pain or something? (j/k) , but seriously! Execs don't care about anything but money. So I suggest you speak with your wallets. Isn't it apparent by now that they're having dinner while you're in here beating your heads? Do you honestly think they care while you are continuing to hand over the monthly fees? Stop doing that and then watch how fast it's changed! Sure, Kendricke will tell you the devs DO care and I'm sure THEY do. But the insider information speaks and she says, the devs have no control over the changes that happen! That's what Kendricke either doesn't know or failed to tell you.</P> <P>I will say, that so far, I'm comparing World of Warcraft to EQ2 and I'm telling you guys straight. They both copied each other enormously. Only problem being, SoE isn't copying WoW's ideas as well as WoW copied SoE's. Play it and TELL me you don't agree! They have a free 10-day trial so you have no excuses. I'm sure Bigmak will back me up on this.</P> <P>Btw Bigmak, Gchang and I are on the Malfurion server. Send me a PM if you want to get together! We're having a blast!</P> <P>Message Edited by Kaylena on <SPAN class=date_text>12-10-2005</SPAN> <SPAN class=time_text>01:48 PM</SPAN></P><p>Message Edited by Kaylena on <span class=date_text>12-10-2005</span> <span class=time_text>01:56 PM</span>
AzraelAzgard
12-11-2005, 02:56 AM
<DIV>Umm what, I seriously doubt executives ordered:</DIV> <DIV> </DIV> <DIV>Atoning Fate not to heal the groupw hen the mob dies to a weapon proc, </DIV> <DIV>Sanctuary to have no quality upgrade, forced submission to have no quality upgrade, </DIV> <DIV>Divine Arbitration to not work as intended and have no qualityn upgrade, </DIV> <DIV>Emergency heals to not scale appropriatly with level, </DIV> <DIV>Reverance to be nerfed beyond use and limited to your own group and not raid, </DIV> <DIV>Battle rezzes to have a 1m cast range, </DIV> <DIV>Group instant heals to have a 10m range that usually means it hits 1 or 2 people, </DIV> <DIV>Single target reactives from Inquisitors and Templars to not stack with each other, single target reactives to block single target regens so if your raid has Templar Inquisitor Fury Warden only one of you may have your single target specialty heal work on a single target at once.</DIV> <DIV> </DIV>
Kayle
12-11-2005, 04:56 AM
<BR> <BLOCKQUOTE> <HR> AzraelAzgard wrote:<BR> <DIV>Umm what, I seriously doubt executives ordered:</DIV> <DIV> </DIV> <DIV>Atoning Fate not to heal the groupw hen the mob dies to a weapon proc,</DIV> <DIV>Sanctuary to have no quality upgrade, forced submission to have no quality upgrade,</DIV> <DIV>Divine Arbitration to not work as intended and have no qualityn upgrade,</DIV> <DIV>Emergency heals to not scale appropriatly with level,</DIV> <DIV>Reverance to be nerfed beyond use and limited to your own group and not raid,</DIV> <DIV>Battle rezzes to have a 1m cast range,</DIV> <DIV>Group instant heals to have a 10m range that usually means it hits 1 or 2 people,</DIV> <DIV>Single target reactives from Inquisitors and Templars to not stack with each other, single target reactives to block single target regens so if your raid has Templar Inquisitor Fury Warden only one of you may have your single target specialty heal work on a single target at once.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>I know that list well. It's been pointed out many times. Silverfox addressed 1 and 6 as bugs he would look into. #8 I believe was intentional. I thought at least #6 was fixed or going to be soon? Others he didn't comment on, so I presume there's no decision on them. My point is the devs don't have the authority or time to change what some think they can. That's at least according to a known ex-dev, Faarwolf. She was on the dev team. According to her, the decisions have to go through the executives and they're more concerned with Station Exchange. If what she claims is true, then that's where these employees are told to focus. What part didn't you get? To elaborate, she claimed they had to be more concerned with SE then "existing game problems". </DIV> <DIV> </DIV> <DIV>So, for instance, if you're only allowed to dedicate, say 8 hours per week on all class issues and the rest spent on SE, etc, then I presume you're not going to get much done to the classes. Then, also according to Faarwolf, they would have meetings to schedule meetings and waste even more time. I believe her reaction to that was, "[expletive haxx0red by Raijinn]"? </DIV> <DIV> </DIV> <DIV>You have to remember that all classes have legitimate issues. But in order to address one, you're going to have to address them all or face "imbalance" again. So you're talking another overhaul which is going to take a longggg time if they aren't allowed to focus in that area 100%.</DIV> <DIV> </DIV> <DIV>I would also think that if you had a deadline of getting out a revamp along with an expansion, and were told to make sure SE was your priority, you would be making mistakes right and left and winding up with more then the list you have there, which many have added to already.</DIV><p>Message Edited by Kaylena on <span class=date_text>12-10-2005</span> <span class=time_text>04:13 PM</span>
RedFeather
12-11-2005, 05:29 AM
<DIV>Kenjiso, I didn't mean to start an argument.<BR>I'm just pointing out that clerics, as well as other classes, have a spectrum that both subclasses draw from.</DIV> <DIV>A paladin has better defenses than a shadowknight, but the SK has better DPS.</DIV> <DIV> </DIV> <DIV>I know that templars have more healing options. They are at the defensive side of the spectrum.</DIV> <DIV>Inquisitors have more DPS options. Because they are on the offensive side of the spectrum.</DIV> <DIV> </DIV> <DIV>In a group, as the primary healer I would rather play a Templar than an Inquisitor.</DIV> <DIV>Soloing I would prefer an Inquisitor. Although I've mentioned in other forums, that cleric subclasses have a horrible time soloing. It's just to slow paced to be of any fun for an extended amount of time.</DIV> <DIV>My suggestion to remedy this was to give clerics an 'ability shift' that lowered our healing prowess and raised our DPS.</DIV> <DIV>It would be a self-cast only, concentration spell. It's only purpose would be to lessen the time it takes to defeat solo mobs.</DIV> <DIV>Anyone who has done a timed quest would welcome such an addition. </DIV>
kenji
12-11-2005, 07:21 AM
Lotto heal (3 spells, Glory of Combat, Inv Heal, Mark) isnt an option to choose for heal, its the option choose u.<BR><BR> <DIV>u know what is real option? yes, it's Convert from Inquisitor, it can boost up HPS by 30% of direct heal, u can either use it, or dont use, it's up to u, thats the real option for healing.</DIV> <DIV><BR></DIV>
Cowdenic
12-11-2005, 10:14 AM
<P>While they are shortning the recast time on the faith line, lol, any chance they will also shorten the cast time on it?</P> <P>Now that would be great.</P>
Takeo1
12-11-2005, 11:38 AM
<P>Shorter recast = +dps aye....there is a solid roll lads....wow. Well at least Benny is getting his fix, he was getting the shakes and all from being treated like a long recast lotto rune. Did I say lotto rune? Rev is a start too....I guess. </P> <P> </P> <P>Umm...can I have me Templar back yet?</P> <P> </P> <P>Lates.</P> <P> </P> <P> </P> <P> </P> <P> </P>
Antryg Mistrose
12-11-2005, 12:25 PM
Well at least we got some attention, but its hard to be that enthusiastic. XXXXX or faith line is our highest dps spell, and decreasing it's recast time does theoretically increase our dps, BUT only in groups, where the main problem I've found with it is the cast time - need to choose target very carefully or its dead by the time you finish casting it. Its still going to be virtually unusable in soloing due to interrupts, and what templar solo's against multiple targets by choice anyway? A reverance heal percentage increase - nice So did Unyielding Benediction go up, or did (sorry to be cynical) Vigilant Benediction go down ? <div></div>
SG_01
12-12-2005, 04:48 AM
<DIV><BR> <BLOCKQUOTE> <HR> Antryg Mistrose wrote:<BR>Well at least we got some attention, but its hard to be that enthusiastic.<BR><BR>XXXXX or faith line is our highest dps spell, and decreasing it's recast time does theoretically increase our dps, BUT only in groups, where the main problem I've found with it is the cast time - need to choose target very carefully or its dead by the time you finish casting it. Its still going to be virtually unusable in soloing due to interrupts, and what templar solo's against multiple targets by choice anyway?<BR><BR>A reverance heal percentage increase - nice<BR><BR>So did Unyielding Benediction go up, or did (sorry to be cynical) Vigilant Benediction go down ?<BR> <BR> <HR> </BLOCKQUOTE>I take on yellow groups of: (1) / Coin/Blades Guard (2) // Coin/Blades guard, and it should make for a nice extra in doing so... Especially since our mez now blocks AoE anyhow, it should leave the one I have mezzed stuck, and hit two things at once...</DIV> <DIV> </DIV> <DIV>Also, it would've been a grand thing to have when I was trying to kill 1000 sentient beings for BBC...</DIV>
AzraelAzgard
12-12-2005, 05:02 AM
<DIV>If single target reactives are meant to block single targets regens as intentional than thats a poor choice by whoever decided it.</DIV> <DIV> </DIV> <DIV>Its discouraging druids and cleric co-existing as healers in a group or raid, pointless problem.</DIV>
Raijinn
12-12-2005, 11:09 PM
<DIV><SPAN style="COLOR: #3399ff">Kaylena</SPAN>,</DIV> <DIV> </DIV> <DIV>Actually I wanted to share that most of the company does actively play EQII and we have e-mail lists internally to give feedback. They are active lists and we see bunches of suggestions and ideas floating around there from a person playing EQII's perspective instead of someone looking strictly at numbers.</DIV> <DIV> </DIV> <DIV>I actually feel that everyone cares greatly for everything that goes into EQII as well as any of SOE's other games as well. I would be hesitant to hear someone say otherwise infact.</DIV>
AzraelAzgard
12-13-2005, 06:46 AM
But none of you play Templars? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
kenji
12-13-2005, 06:51 AM
i would say they only play Templar, so doesnt have any feeling. there is no other class to compare! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Kilaelya
12-13-2005, 03:05 PM
<BR> <BLOCKQUOTE> <HR> Bad_Mojo wrote:<BR> <DIV><BR><B>Templar changes:</B><BR>- Beams of Faith now has a shorter reuse timer.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Now I can run out of power faster while I solo groups!</DIV>
Kayle
12-14-2005, 10:24 AM
<BR> <BLOCKQUOTE> <HR> Raijinn Thunderguard wrote:<BR> <DIV><SPAN>Kaylena</SPAN>,</DIV> <DIV> </DIV> <DIV>Actually I wanted to share that most of the company does actively play EQII and we have e-mail lists internally to give feedback. They are active lists and we see bunches of suggestions and ideas floating around there from a person playing EQII's perspective instead of someone looking strictly at numbers.</DIV> <DIV> </DIV> <DIV>I actually feel that everyone cares greatly for everything that goes into EQII as well as any of SOE's other games as well. I would be hesitant to hear someone say otherwise infact.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I know you care, Raijiin. But that is what Faarwolf (whatever her name is now) claimed -- that the execs don't play and they're the ones deciding the bottom line. I know I'm blunt. But you see I don't have an interest in "sides". I'm an unbiased observer who reads way too many blogs. :smileywink:</P> <P>I still say for all the heat you received getting handed this job, you did do the best with it. Sure, I couldn't stand your zaps at times, but I understand you're doing your job. On the other hand, I couldn't say that for the predecessor. HAHA! I mean, who would zap posts and then go to bat for the people he just zinged? Shows your true character and how you can do the job you were given and still care.</P> <P>One suggestion before I expire on the 30th -- they should let you guys play a few games and see the reasons behind why some people like certain MMO's better. SoE has the world, the graphics and some of the best original ideas out there. It just needs a tune-up. You've been copied to death in lots of games I've played post-EQ1. Maybe it's just time you copied your own ideas back again. For those of us who have been with EQ1 for years and then here, we remember well what worked and made EQ number ONE. We also know what other games are copying now that EQ left behind and it's making them #1. Imagine what SoE could do if they expounded on both the old and the new.</P> <P>Oh well, I'm probably just rambling. If they ever do let you, send me a PM and I'll be happy to show you specifics. Tell them it's feedback with a twist. HAHA</P> <DIV>Good luck to you! You'll probably be making your own game in a few years and we'll see you in that! I know you'll do well with whatever you do.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>P.S. - MY AUCTION FAILED!! LOL! What does THAT tell you? :smileyvery-happy: </DIV>
Way to suck up to Raijin by kicking Faarwolf. -_- It's a job. A sucky job. It puts food on the table, hopefully enough. If Raijin can't deal with people having the perception that those responsible for making the game do not play it, he has two choices: Go the PR route and try to adjust perceptions for the better... Lock down comments that upset him... *shrug* <div></div>
<BR> <BLOCKQUOTE> <HR> Raijinn Thunderguard wrote:<BR> <DIV> </DIV> <DIV>I actually feel that everyone cares greatly for everything that goes into EQII as well as any of SOE's other games as well. I would be hesitant to hear someone say otherwise infact.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Im sorry, just cant help myself here... You never played SWG have you? If SoE ever screwed up a game it was SWG.</P> <P> </P> <P>On the other hand EQ2 is not doing bad at all. If they fix a few things, give us our AAs to do something with XP past level'n and give us some hard content well be all good :p</P>
Hm, it's getting rather old always being told "we care", the "we care" has also been thrown out at random times in SWG, yet just as the caring goes there, it's never really shown. About 3 months now since LU13? How long was in it testing before release? Answer doesn't really matter, those that "care" apparently didn't test it. No, you don't go around completely changing the rules of a game, yet in the usual caring manner, you SoE did. And for what reasons? Everything got better? No, you just have other classes whining now. It was a screw up and about time someone recognized it as such. Little word went for a long time, actually more like no word, I guess people at SoE are kept busy, then again, apparently you don't have enough around to give service and updates to annoyed players, how about doing the bold move many other companies do when strapped on ressources, freaking hire people. I guess SoE is concerned about balance, all priest being equal, the basic setting of this scenario can't work. You'll always have some healing better than others, some doing more damage and some having more utility, and then comes the danger, because usually you'll have people flocking for best healing. I guess it's pretty obivious where this goes, a basic flawed design which as with SWG will demand endless "upgrades" and will never work.But for once, be honest and stop hiding in the bush, as I think you'd have learned by now, that tends to aggrevate people.<div></div>
SenorPhrog
12-15-2005, 09:00 PM
<BR> <BLOCKQUOTE> <HR> Ondal wrote:<BR>Hm, it's getting rather old always being told "we care", the "we care" has also been thrown out at random times in SWG, yet just as the caring goes there, it's never really shown. About 3 months now since LU13? How long was in it testing before release? Answer doesn't really matter, those that "care" apparently didn't test it. No, you don't go around completely changing the rules of a game, yet in the usual caring manner, you SoE did. And for what reasons? Everything got better? No, you just have other classes whining now. It was a screw up and about time someone recognized it as such.<BR><BR>Little word went for a long time, actually more like no word, I guess people at SoE are kept busy, then again, apparently you don't have enough around to give service and updates to annoyed players, how about doing the bold move many other companies do when strapped on ressources, freaking hire people. I guess SoE is concerned about balance, all priest being equal, the basic setting of this scenario can't work. You'll always have some healing better than others, some doing more damage and some having more utility, and then comes the danger, because usually you'll have people flocking for best healing. I guess it's pretty obivious where this goes, a basic flawed design which as with SWG will demand endless "upgrades" and will never work.<BR><BR>But for once, be honest and stop hiding in the bush, as I think you'd have learned by now, that tends to aggrevate people.<BR> <BR> <HR> </BLOCKQUOTE> <P>Ok the "we care" phrase obviouslly bugs you. What would you like them to say or do? This area of the forum complained for 3 solid months about how no one from SOE posted here. Now that Raijinn has been good about posting regularly there are more complaints. </P> <P>You apparently have no idea what you're talking about as far as testing is concerned. Who do you think tests the game? Are you aware there are times when the Devs are required to log in and play test? Of course you were. As a SWG veteran you've lived with the worst MMO's can bring, right? (try Horizons for 3 or 4 months and then complain).</P> <P>Did everything overall get worse with LU#13? Have you taken a poll? There will be a percentage of unhappy people no matter what they do and I doubt there is any more complaining now than there was 4-5 months ago (overall, not in these forums).</P> <P>It's really easy to take shots at the people in the eye of the public but how about you do a little more homework about what goes on behind the scenes.</P>
Bjerde
12-16-2005, 12:00 AM
I just posted this in the Spells section too, and I didn't realize it was adjusted in the next patch.How does Unyielding Benediction work now? Before, it would drop if an attack was absorbed. Now, I have no idea if the spell is even working. Could an icon come up in buff bar if an attack was absorbed? We need some indicator to see if the spell is working again.Reverance, they just un-nerfed it from before (glad they realized the mistake, even though that spell is iffy in it's use)Beams of Faith - this is kinda cool I guess....more dps, but i still want more heals <g><div></div>
"We care" could be anything, the borderline of the phrase is something rather useless is said, nothing is done. The immediate point it's apparent something is wrong, some sort of word must go out recognizing the mistake or error. Whether ruining skills, creating the recent master drop bug or a "known issues" lists, being secretive is just plain annoying. As for not posting until now, well, I don't post a lot anymore, so it takes something "special" to get me writing.I'd be surpriced if developers tested much besides what lines they'd just changed. This of course including areas they know of think their recent change may affect. I'd be extremly surpriced if it turned out SoE actually has developers regression testing, if they do it'd be a good waste of ressources, open place to make internal changed to become more efficient. Now instead of guessing about you're knowledge of a development process Radar-X, I can just tell you I've in my years never experienced regression/over-all testing done by developers, you have a QA department for that. Also, you made up me experiencing SWG as the worst MMO ever, don't make up stuff on my behalf, it's rude and blurs the picture. Also, it's pointless if there's worse MMOs out there, which I'm sure there is, them being worse certainly doesn't make this situation any better.There's always complaining, but it used to be what I consider minor things, like some spell not upgrading properly, some spell not working entirely as it should. Now we have comparisons of DPS (EQ2 is killing), heal factors (that's the main purpose of priests) and, dare I say, the usual with certain spells not performing. I don't care if "everything overall get worse with LU#13", what I do care about is the single class I played, the one I'd used countless agonising hours leveling, the one my guild liked to have in our raids. Main point is, no matter how much better everything got, SoE still had flaws to iron out, unfortunately for me, this time in my class.Since you can define that I haven't done my homework, enligthen me on the SoE way of readying a release. Tell me those wise words from behind the scenes, how do they do it? As for posting in public, well, I could send them an email, or heck, go all the way and dish out for a stamp and do it the old fashioned way, but SoE decided they didn't want "personal mail", or stuff you generally have to read. Here's some behind the scene info, the tedious long form for canceling subscribtions doesn't have a freetext field for why you're actually canceling, it has checkboxes. These checkboxes carry as much value as the poll you're suggesting, none at all. Sure, you might get some info from people uncomfortable writting in english, but those who are don't get the chance to supply valuable information about what could be improved. Hence the public eye, if nothing else other fans/former fans will read, and with a bit of luck someone who actually matters will too, chances are at least as good as with the "personal mail".<div></div>
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