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Vylo
11-22-2005, 04:44 AM
<DIV>just curious what others do.  I will sacrifice any stat for wisdom...  self buffed (with equipment proc and elixirs that i make) i am at 327 wisdom...  but i come from the old school EQ where wisdom was the key to a cleric...</DIV>

bigmak20
11-22-2005, 05:38 AM
<DIV>Wis has little value as long as you can get power increases elsewhere.  I think the best approach would be to lean heavy towards Str/Sta and Int.</DIV> <DIV> </DIV> <DIV>Unlike other classes in EQ2, Priests primary stat (Wisdom) has little meaning.  It does not affect your efficiency as a healer and SOE has not announced any intention to have it mean much.  Wisdom adds to power pool and increases resists.  Have a healthy dose of it but do not build wisdom too far over other stats.</DIV> <DIV> </DIV>

Big Da
11-22-2005, 12:30 PM
<DIV>All that said the fact is our other stats have almost 0 use to use to us in my opinion.</DIV> <DIV> </DIV> <DIV>Str - Auto attack... hmmm</DIV> <DIV>Sta - Hit Points have never been an issue for me (I die because I run out of power, not hit points)</DIV> <DIV>Agi - Not going to have much avoidance seeing as I wear plate</DIV> <DIV>Int - Spell Damage kind of important (but we dont really have much damage to add a bonus to)</DIV> <DIV>Wis - At the moment we get by easiest as a group / raid healer more power means we can do this for longer, higher resists means we dont die when others may.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So i go for Wis and then Int</DIV> <DIV> </DIV> <DIV>I will drop a few points from wis if i can gain 8 or 10 in another stat but keeping wis close to other stats isnt going to help you the way Templars are at the moment.</DIV> <DIV> </DIV> <DIV>But then i rarely solo.</DIV>

Nindor2
11-22-2005, 06:29 PM
Mitigation>>all for soloing. Having not to heal during a fight at all is the biggest power saver you can get. <div></div>

Big Da
11-22-2005, 07:47 PM
<DIV>A large amount of healing is wasted anyway, I'd say mitigation has a negligable effect on soloing as you are never going to mitigate to the point where you just dont get hurt.</DIV>

Vylo
11-22-2005, 08:32 PM
<P>the ONLY time i EVER solo is when i am cleaning up quests with grey con mobs...  i am strictly a grouping cleric.  so from the posts so far i guess WIS is the way to go... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </P>

Donte
11-29-2005, 10:02 PM
<BR> <BLOCKQUOTE> <HR> Big Dave wrote:<BR> <DIV>All that said the fact is our other stats have almost 0 use to use to us in my opinion.</DIV> <DIV> </DIV> <DIV>Str - Auto attack... hmmm</DIV> <DIV>Sta - Hit Points have never been an issue for me (I die because I run out of power, not hit points)</DIV> <DIV>Agi - Not going to have much avoidance seeing as I wear plate</DIV> <DIV>Int - Spell Damage kind of important (but we dont really have much damage to add a bonus to)</DIV> <DIV>Wis - At the moment we get by easiest as a group / raid healer more power means we can do this for longer, higher resists means we dont die when others may.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So i go for Wis and then Int</DIV> <DIV> </DIV> <DIV>I will drop a few points from wis if i can gain 8 or 10 in another stat but keeping wis close to other stats isnt going to help you the way Templars are at the moment.</DIV> <DIV> </DIV> <DIV>But then i rarely solo.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>right on with me too.</P> <P>caster AE is the roughest in groups and raids, so having nice WIS to help general resists great.</P> <P>What I have ben doin is saving up INT gear to swap out for my WIS gear.  I get 200 INT and still have 235 WIS when solo.</P> <P>with the wis gear I have 295 WIS.  </P> <P>Mostly junkie gear too.  </P> <P>If it doesnt have WIS or INT or some crazy power stats I dont wear it.</P>

ChitzDaTroll
11-30-2005, 08:18 AM
<P>Wisdom, power.</P> <P>This is in my opinion, if your a grouping templar. If your a soloer, int and mitigation gear.</P> <P> </P> <P>I group primarily, so Im all about wisdom, like you, the original poster.</P> <P>Yes, you can get good +power gear, but I prefer the mid level + power gear that has +wis on it, as opposed to high power items, with no wisdom. At 42, im getting about 5 points of power, per extra point of wisdom Im putting on.</P> <P>Im always grouping, so I could care less if Im wearing full plate with mitigation of 38%, vs a mix of high wisdom medium armor, with only 31% mitigation. WHen the mobs hittin for 300+, is that 7% really that big a deal?</P> <P> </P> <P>I COMMONLY, let me rephrase that, I 98% of the time, always run into fellow templars of my level, who of course, are always in full matching tier whatever heavy plate. I Have no fabled, or legendary gear. </P> <P>A friend templar of mine, same level, prides herself on her matching heavy plate and other gear. Yet, her groups always die cause she always goes out of power. In my mixed gear, I have 900 more power then her, at level 42. My debuffs are resisted alot less cause of my wisdom as opposed to hers, and when she is out of power, I still have power enough for 7-8 more heals. </P> <P> </P> <P>If your a grouping templar, whats more imporant, you having more int for a coupla more points of damage on your nukes,... more sta so you have a few more hitpoints, (if you get aggro in group its your fault), or the ability to cast a good amount more heals because of higher power from wisdom.</P> <P> </P> <P>Wisdom Items = power.</P> <P>Wisdom + Power Items = saving your group when others would no longer be able to heal.</P>

SatinyCh
11-30-2005, 08:57 AM
<DIV>max wisdom and power, and regen too...but primary stat i focus on is wisdom, then stamina. i dont need to avoid mob hits, if i get aggro im usually dead, but any help with surviving aoe's is great.</DIV>

VikodiN
11-30-2005, 11:24 AM
<FONT color=#ccffff>I went for Wisdom and Intelligence ... I am not really to concerned with the other stats, which seems pointless to me with the exception of Stamina.</FONT>

Redorio
11-30-2005, 07:15 PM
<P>Chitz</P> <P>Your stats have NO effect on whether the target resists or not, devs stated that sometime after or during DoF beta, think thay had system in beta of stat *comparisons* (target vs caster) affecting resists but that was removed for some reason. <STRONG>Now only their level vs your level, and their Wisdom affects out right resists. </STRONG></P> <P>Mitigation is seperate.</P> <DIV><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Manit
11-30-2005, 10:57 PM
<div></div><double post><p>Message Edited by Manitos on <span class=date_text>11-30-2005</span> <span class=time_text>09:58 AM</span>

Manit
11-30-2005, 10:58 PM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>Yeah, I fall in line with a few previous posters. Personally, if a templar wants to utilize the most of each adventuring level, then the templar should obtain items for grouping and items for soloing; however, at times, the templar may have items appropriate for both soloing and grouping. Aside, even though the lower lvl heal spells heal for less HP, <u>some</u> lower lvl heal spells "heal HP per power point" ratio is higher. In other words, lower lvl heal spells heal more HP over time by using less power then the higher lvl heal spells. However, the reality of battle determines the usefullness of lower lvl heal; in other words, if the lower lvl heal does not match or does not come close to matching the damage dealt by a mob, then lower lvl heal is not useful. Adept3s help much in this area as well. For me, for each best high level solo heal and high level arch level, I have one lower level heal next to their highest lvl heal counterpart. Aside, when I mention solo heal, I am refering to Minor Healing, Healing, Combat Healing, Ameliorate, and so on. This line of heals and not the HoTs (heal over time) spells. Personally, once I became a tier4 templar, then finding groups was extremely easy (especially if you're known as a great healer). Thus, I bet a templar would get by just as easy without soloing. <font size="3"><b>For soloing :</b></font> <blockquote><u>Strengths</u> - Mitigation and Intelligence. Intelligence increases the spell damage (i.e., divine damage spells). Melee combat is very rare, if not extremely rare, for a templar. The only time a templar would actually use their weapon in a fight is when the templar is waiting to recast. If the templar synchronizes all their damage spells and debuffs, then waiting to recast is extremely rare. For me, if an item has 30 less mitigation and +1 or +2 intelligence, then I would choose the item with a little less mitigation for a little more intelligence because the length of the battle also affects the power pool. Intelligence helps to shorten a battle a little. <font color="#ccff99">"A large amount of healing is wasted anyway, I'd say mitigation has a negligable effect on soloing as you are never going to mitigate to the point where you just dont get hurt." --- a previous poster</font> "Where you just don't get hurt" is not the point. The point is able to mitigate enemy damage and not get hurt as much. A lvl37templar's health drops much faster when the mitigation is 1160. A hundred points in mitigation makes a huge difference on the power pool. Ultimately, for soloing, the power and health pool compensates for the lack of mitigation. <u> Weakness</u> - Strength, Wisdom/power points, and Stamina/health points (kind of) Melee combat is very rare, if not extremely rare, for a templar. No point to retain strength if the weapon is hardly utlized. Stamina. I say kind of. However, I would never choose stamina instead of intelligence. As I stated previously, the health pool compensates for the lack of mitigation; thus, if the mitigation is lacking on a particular item slot, then the statmina/health points might equalize the mitigation. While soloing, I am not too decisive regarding power points. After looking at the overall stats on the item, then I think about power points. Wisdom provides resistance, but I think the very little resistances are provided by wisdom does not help in a solo battle. </blockquote> <b><font size="3">For grouping :</font></b> <blockquote><font color="#ccff99">"A large amount of healing is wasted anyway, I'd say mitigation has a negligable effect on soloing as you are never going to mitigate to the point where you just dont get hurt." --- a previous poster <font color="#ffffff">"A large amount of healing" best not become wasted; if it does, delete your templar right now. <span>:smileywink:</span> Be conscious to not waste HP given by a heal or your power pool will drain like crazy. When a templar's power pool drains fast, this equate to more downtimes, less experience over time, and a ticked off group. <span>:smileywink:</span></font> </font><u>Strengths</u> - Wisdom and Power Points. As a lvl37templar, each wisdom point roughly equates 4.3 to 4.6 power points and small resistance (can't remember which and how much). Both are big pluses for the extremely important support class in a group. Through wisdom, the power points increases a templars healing capability (i.e., number of heals), and the resistance increases the chance a templar will not get hurt as bad from mob AoE spells. If hate is managed properly, the templar will never receive melee damage however not mentioning spawns. Power Points. Since, at lvl37templar, each wisdom point is roughly 4.4 power points, then 5 wisdom points equals approximately 23 power points. Thus, if another item does not have wisdom points and does have 40 power points, then this other item without the wisdom and higher power is more usefull; however, the templar will not receive the resistance benefits from the 5 wisdom points. This is how a templar with 216 wisdom might have less power when compared to a templar with 200 wisdom. Honestly, to choose between wisdom and power points, depends on the templar. For me, I do not like the idea of receiving a noticeable amount of AoE damage. <u> Weaknesses</u>  - Strength, Intelligence, Stamina/health points Strength is useless!!! Heh. A templar never will, or best not, be melee'n if in a group. Intelligence. If the group is built dynamically, then the templar will only occassionally use a solo heal; thus, use the remainder of the battle to deal spell damage and debuffing. However, I say 'expect for the worst and the templar will handle the worst.' Intelligence does not help in healing. Stamina/health points. Nice to have in case the templar's resistance is low however I would not focus on the stamina/health points. </blockquote> <font color="#ff0000">--- Mitakuye Oyasin, Oasis (lvl37templar/lvl38alchemist)</font><font color="#ff0000"> </font><font color="#ff0000">--- Parn Tessius, Oasis (lvl21gaurdian/lvl38woodworker)</font><p>Message Edited by Manitos on <span class=date_text>11-30-2005</span> <span class=time_text>10:51 AM</span>

Caethre
12-01-2005, 02:08 AM
OOC.<BR> <BLOCKQUOTE> <HR> Manitos wrote:<BR> <BR><FONT size=3><B>For soloing :</B></FONT><BR> <BLOCKQUOTE> <P>Melee combat is very rare, if not extremely rare, for a templar. The only time a templar would actually use their weapon in a fight is when the templar is waiting to recast.</P></BLOCKQUOTE><B><FONT size=3>For grouping :</FONT></B><BR> <BLOCKQUOTE>A templar never will, or best not, be melee'n if in a group.<BR></BLOCKQUOTE> <HR> </BLOCKQUOTE><BR> <DIV>Mostly your post I would agree with, but I would indicate that these points I do not agree with.</DIV> <DIV> </DIV> <DIV>I have always felt that a Templar has no reason *not* to be meleeing when in most XP groups, and to choose not to would just not be contributing as much as I can. Our DPS is bad as it is, and it is a sore point with me as it is right now, but there is no point making it worse than it needs to be.</DIV> <DIV> </DIV> <DIV>Personally I always melee when soloing too, it is an important part of my character's self-image, to crush the evil foe with her mace!</DIV> <DIV> </DIV> <DIV>The advice to melee in groups, however, is especially true later on, when you get a nice procing weapon. Many Templars will at some point get hold of a Screaming Mace, for example. I always melee in groups with this, even if I am sorely pressed on the healing front, because just the occasional hit could lead to a proc that, amongst other things, lowers my Hate, raises my max power cap, and gives me a power boost. When duoing or trioing against, say, yellow-con heroic nameds, these procs can mean the difference between victory and defeat.</DIV> <DIV> </DIV> <DIV>None of this makes Strength an important attribute, however, I would agree totally. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>

Redorio
12-01-2005, 02:28 AM
<P>No melee = waste except when ye rvery busy or mob very dangerous.</P> <P>Coming form an EQ1 perspective, my "whimp in a bathrobe" magician with a proccing weapon did good damage that ADDED to his other forms of DPs. I was standing there, doing nothing between nukes etc. May as well THUMP the enemy, it adds up...in the EQ1 case, Staff of the SIlent, Star, Kelp Hilted mace or the like, +nuke AAs =considerable damage. Forget what raid mob it was, one of the Zeks? I killed with a weapon proc, lol.</P> <P>EQ2 case, now I play a lvl 30 templar currently. Imbued oak club, 150hp-ish a proc, 25 hp melee damage or so on average. it *is* noticeable damage. I ake macros ot chain 2 spells easy, for pulling it's usualy Mark of Pawns (no aggro) then AMending Fate or Disgrace. Disgrace seems to boost melee DPs by 10%. Mob is now aggro so as it rushe sme, next macro: HO starter, smite with pacify then smite with bonus undead damage. Tos sin DoT and heals, rinse repeat. Procs from inbued leggings or shield helps. Damage shield potions are a *must* for groups of mobs, man what a difference those make! The nukes and DoTs do mostof the damage, but the melee ost certianly DOES add to damag eoutput between casts.</P> <P>Damage is Damage <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>

Manit
12-01-2005, 03:34 AM
<div></div><div></div><div></div><div></div>Awesome. I didn't think of the proc Caethre. Good point about the procs. Although the majority of the time will be casting nuke HOs, the procs definately help. Even with the procs tho, you're right, Strength statistics for a templar is not important.<p>Personally, I would not sacrifice stats for a procs with a 2% - 20% chance to activate. However, if the item without the proc is just a little better than the item with the proc, then choose the item with a proc.</p><p>Message Edited by Manitos on <span class=date_text>11-30-2005</span> <span class=time_text>02:45 PM</span>

Xaax
12-01-2005, 11:09 PM
<FONT color=#66ff66>Does anyone know what the soft/hard cap is for stats? At 55 I have about 340 wis and a 3800 mana self buffed and see a good increase raid buffed to about 400 wis and 4200 mana. Is there a soft cap or does it just go up as high as you can get your stats?</FONT>

RipFlex
12-02-2005, 07:03 AM
<P>INT - For your few nukes you have which should be at adept3 or better.</P> <P>WIS - Helluva Power Pool</P> <P>Get some power regen items and good food and drink.</P> <P>You can soslo fine and it's only takes half a day to kill things instead a whole day. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>STA and AGI is useless now... you get more Health after CU and you can always heal yourself.</P> <P>I can destroy ^^^ Heroics 5 level below me, a group of them 7 levels lower - not they kill me, just uses up power so a group will have to be a couple levels lower.  Of course I only tried Heroics to test, I just stick to solos and group with people, cause I nearly pass out soloing mobs..... still sooo slow.</P> <P> </P> <p>Message Edited by RipFlex on <span class=date_text>12-01-2005</span> <span class=time_text>09:04 PM</span>

Donte
12-02-2005, 08:43 PM
<P>cap is 7 x your level + 20</P> <P>so 7 x 55 + 20 = 405 for you.</P> <P>440 is lvl 60 cap for each stat.  </P> <P> </P> <P> </P> <P> </P> <P> </P>

Xaax
12-03-2005, 12:44 AM
<BR> <BLOCKQUOTE> <HR> Donte wrote:<BR> <P>cap is 7 x your level + 20</P> <P>so 7 x 55 + 20 = 405 for you.</P> <P>440 is lvl 60 cap for each stat. </P> <P><BR></P> <HR> </BLOCKQUOTE><FONT color=#66ff66>Thank you</FONT><BR>

Elro
12-03-2005, 02:42 PM
<DIV>Its all about your wisdom, then Sta.</DIV> <DIV> </DIV> <DIV>Personally I use divine prateorate on myself at all times, rather contradictory to alot of posts.  The diffrence that someone may get in the increased STR, or my increased power is a flip of a coin.  Maybe if someone is really really lacking in gear, but always keep that on myself.  It allows you to get closer to your cap, allowing you to add to the other important stat.  STA.  With a few of the new changes with mobs, alot of crap now has AoE's or some type of group based dot.  So , sometimes ya just have to soak up the hit.</DIV> <DIV> </DIV> <DIV>Somethings that may help ya out a bit:</DIV> <DIV>Invest in upgrading your Prateorate buff.</DIV> <DIV>Grab a imbued Pearl ring for the wis click.</DIV> <DIV> </DIV> <DIV>If your stats are still not where ya want them, take a look at stat food.  Most provisioners on our server will make it cheap, or near cost if you provide the raws.</DIV> <DIV> </DIV> <DIV><IMG src="http://eq2.ataxiareign.com/eq2/datas/users/16-elrohnsig2.jpg"></DIV>

Xaax
12-05-2005, 10:04 PM
I totally agree with Elrohn, I have a 385 self buffed wis with my prateorate and pearl ring click buff. If I get into a group that pushes my wis over 420 then ill move my prateorate to the tank if his str is not already at 400 or bouts. I really like having 4k mana at 56, after having to live with 50+ levels of every other priest class havin way more power then I did, it is nice to get groups with shammies and druids higher level then I am and have 200+ more power then they do <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />