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View Full Version : The Solution: Wisdom Should Matter


bigmak20
11-16-2005, 09:34 PM
<div></div><p>We ask for more DPS, the DPS classes (Furies included) tell us to improve our Int stat.</p><p>So why in the heck doesn’t SOE allow Wisdom to affect healing power?</p><p>All other classes primary stat (agi, str, sta, int, …) impacts those classes effectiveness.  All other classes have variance in primary skill due to stats impacts.  It's OK for EVERY OTHER CLASS IN THE GAME.</p><p>WHY DOESN’T WISDOM MATTER WHEN IT COMES TO HEALING POWER?</p><p>This would make Templars -- Templars again!</p><p>Wisdom is our specialty buff.<span>  </span>Furies have Int – they have more DPS</p><p>Ths simple ‘fix’ for this class is to make Wisdom impact healing power in the exact same way Intel impacts DPS.<span>  </span>Then fix the few things that are broken or need clear improvement (interrupts and we need a short cast large direct heal) – and there’d be happy Templars again.</p><p>I daresay there would be very very few say anything was out of balance.<span>  </span>It would actually make sense.</p><p>I’ll go so far as to say if my Wisdom affected my healing power on the scale Intel affects DPS – I’d stop asking for DPS.<span>  </span>I’d tolerate the slow grinding and ridculous solo’ing (fix interrupts) because we’d have the ability to have a statistical healing edge (our niche) with increased Wisdom.</p><p>Wisdom Should Matter.</p><p></p>

quetzaqotl
11-16-2005, 09:37 PM
<P>I agree with you  bigmak one of the 1st times i might say yes wis should affect healing power, Im all for that, but what would you think of wardens as they have the biggest wis buffs?</P> <p>Message Edited by quetzaqotl on <span class=date_text>11-16-2005</span> <span class=time_text>08:37 AM</span>

Kendricke
11-16-2005, 09:40 PM
<P>I completely agree with this.  In addition, I've sent a PM regarding a personal request on this post.  Please respond when you can.</P> <P>EDIT:  Added as "bug" in Holy Books vol. 2</P> <P> </P> <P> </P> <p>Message Edited by Kendricke on <span class=date_text>11-16-2005</span> <span class=time_text>09:04 AM</span>

bigmak20
11-16-2005, 09:41 PM
<span><blockquote><hr>quetzaqotl wrote:<div></div> <p>I agree with you  bigmak one of the 1st times i might say yes wis should affect healing power, Im all for that, but what would you think of wardens as they have the biggest wis buffs?</p> <div></div><p>Message Edited by quetzaqotl on <span class="date_text">11-16-2005</span> <span class="time_text">08:37 AM</span></p><hr></blockquote>Atleast we'd have something specific to request be tuned! </span><div></div>

Gcha
11-16-2005, 09:47 PM
Count me in on this too.  I think this would be in intruiging improvement.

zorbdan
11-16-2005, 09:59 PM
I am pretty sure this has been suggested before, I have no idea why it was shot down maybe because it makes too much sense and SOE never does anything that makes sense ? :smileytongue:

Stjarna Kvar
11-16-2005, 10:03 PM
makes perfect sense to me! I'm in, even though my wis is tiny compared to some.

SenorPhrog
11-16-2005, 10:05 PM
<P>bigmak...I'm actually terrified.  Not only was this intelligent and a good suggestion...but I think I like it.  </P> <P>DPS is not the way to go with an arguement.  Its just going to get shutdown but I think this might be worth looking at  The only complication I can think of and it may be my own shortcoming is how Intelligence effects damage.  Does it improve the damage or make the resists to damage less?  If it doesn't affect the damage you'd be talking a whole different set of mechanics because you aren't using this offensively.  I still think its a good idea to at least discuss.</P>

zorbdan
11-16-2005, 10:21 PM
<BR> <BLOCKQUOTE> <HR> Radar-X wrote:<BR> <P>bigmak...I'm actually terrified.  Not only was this intelligent and a good suggestion...but I think I like it.  </P> <P>DPS is not the way to go with an arguement.  Its just going to get shutdown but I think this might be worth looking at  The only complication I can think of and it may be my own shortcoming is how Intelligence effects damage.  Does it improve the damage or make the resists to damage less?  If it doesn't affect the damage you'd be talking a whole different set of mechanics because you aren't using this offensively.  I still think its a good idea to at least discuss.</P> <BR> <HR> </BLOCKQUOTE> <P><BR>Can someone interpret what she just said for me? :smileytongue:</P> <P>Higher wisdom SHOULD mean more healing, just like higher intelligence means more damage done. Seems pretty straight forward to me.</P>

Kendricke
11-16-2005, 10:24 PM
<BR> <BLOCKQUOTE> <HR> zorbdan wrote:<BR>Can someone interpret what she just said for me? :smileytongue:<BR> <HR> </BLOCKQUOTE> <P>During Beta and Test for the combat revamp, there were several stages where Intelligence did not work as a direct damage bonus.  Instead, it was the difference between Intelligence of the caster and the Wisdom of the target which mattered.  Eventually, this system was simplified to the form we have today...but not advertised as such very well.</P> <P>Some of us who were in beta still remember the large discussions on the subject.  It's possible that's what Radar-X is referring to.</P> <P> </P> <P> </P> <P><BR> </P> <p>Message Edited by Kendricke on <span class=date_text>11-16-2005</span> <span class=time_text>09:25 AM</span>

quetzaqotl
11-16-2005, 10:25 PM
I think radar means if int, next to increasing dmg, also decreases  the chance of a resist on a mob when casting a dmg spell? <DIV>And as heals cant get resisted blabla?</DIV> <DIV>Lol dunno for real but again wisdom making heals better would be cool imo, doubt soe will go thru a lot of work in getting this to work tho.</DIV> <DIV>It wouldnt be the easiest thing to do but it would be the coolest thing imo, as healers would get the option to specialize even more in what field they want to shine: offense or defense.</DIV> <DIV>It would take some time to make it work for sure.</DIV> <DIV>Btw how much wis does a templar buff?</DIV><p>Message Edited by quetzaqotl on <span class=date_text>11-16-2005</span> <span class=time_text>09:36 AM</span>

zorbdan
11-16-2005, 10:44 PM
I am still baffled they didnt do this with CU13, all the changes to how int, str, agl, and wis work and they didn't consider making healing effectivness tied to wis just like int for damage is just ..... lemme think of a word ....... lame.

AzraelAzgard
11-16-2005, 10:48 PM
<DIV>All the priests I know, infact most of the classes I know agree WIS should affect heal amount like INT does for Mages, to give it far more of a real point for priests rather than us going for our max important stat and just having high resists, when Mages agree its unfair they can max theirs and get a direct impact on the role their class plays, why cant priests with high WIS get a direct impact on the role we play - healing.</DIV> <DIV> </DIV> <DIV>All classes that can heal would love to see this, especially Priests.</DIV> <DIV> </DIV> <DIV>Give maxing WIS for Priests a point <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Zapo
11-16-2005, 11:03 PM
<P>Sounds like a good idea and personally I would like it. But will it happen ? I don't think so.</P> <P>My "fear" is that this will destroy SOE's approach "All priests should heal equally well". Templers most probably would be again the best healer. One reason is our Wisdom buff the other is that Templars are mostly group players (we are very bad soloers anyway, so there is not much of an option). The majority of the templars are wisdom [Removed for Content], meaning they try to get as many wisdom as possible in order to increase our power pool. Many templars I inspect are maxed out on wisdom.</P> <P>Sure, the other classes could get wisdom items to increase their healing power ? But you don't propose that other classes do what they demand from templars concerning intelligence stats. Mainly to get 2 sets of equipment, one for soloing and one for grouping .....</P> <DIV>So in short, </DIV> <DIV>idea is great</DIV> <DIV>will it ever happen ? I doubt that very much. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

scooc
11-16-2005, 11:08 PM
<P>It would be nice if my 546 raid buffed wis really made a differance.</P> <P> </P> <P>Ceeara </P> <P>55 Templar</P> <P>Oggok</P> <P>Hands Of Time</P>

Kendricke
11-16-2005, 11:13 PM
<BR> <BLOCKQUOTE> <HR> Anthur wrote:<BR> <P>My "fear" is that this will destroy SOE's approach "All priests should heal equally well".<BR></P> <HR> </BLOCKQUOTE> <P>SOE's never stated this quote.  This quote was coined by players, not by developers.  The actual quotes from SOE prior to, during, and after the revamp revolved around healers being able to perform their primary function at least as well as other priests.  It's another one of those subtle yet important differences.</P> <P>Templars do heal better than other priests.  The main complaint though is that because most typical groups do not require the level of healing we can potentially output, a great deal of our strength is wasted in general day-to-day grouping. </P> <P>Again, SOE's never stated that all priests should heal equally well - certainly not in those words.  They've only stated that they want all priests to be able to perform their primary function - which is healing a group. </P> <P><BR> </P>

SenorPhrog
11-16-2005, 11:15 PM
<BR> <BLOCKQUOTE> <HR> zorbdan wrote:<BR><BR> <BLOCKQUOTE> <HR> Radar-X wrote:<BR> <P>bigmak...I'm actually terrified.  Not only was this intelligent and a good suggestion...but I think I like it.  </P> <P>DPS is not the way to go with an arguement.  Its just going to get shutdown but I think this might be worth looking at  The only complication I can think of and it may be my own shortcoming is how Intelligence effects damage.  Does it improve the damage or make the resists to damage less?  If it doesn't affect the damage you'd be talking a whole different set of mechanics because you aren't using this offensively.  I still think its a good idea to at least discuss.</P> <BR> <HR> </BLOCKQUOTE> <P><BR>Can someone interpret what she just said for me? :smileytongue:</P> <P>Higher wisdom SHOULD mean more healing, just like higher intelligence means more damage done. Seems pretty straight forward to me.</P> <BR> <HR> </BLOCKQUOTE> <P>Pretty much what Kendricke said is what HE (not she) is referring too :smileytongue:</P> <P>If Intelligence directly adds a bonus to damage then I don't see why wisdom couldn't affect the power of heals.  I'd like to see it discussed in light of buffs too but this would be a tricky thing to institute in making sure the other classes stay balanced (their words not mine so put down the rock).</P>

Zapo
11-16-2005, 11:18 PM
<P>Hi Kendrick,</P> <P>please don't nitpick on my post. English isn't my first language and therefor I will loose any argument with you anyway. But I guess you got the spirit of my message. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>cheers, </P> <P>Anthur</P> <p>Message Edited by Anthur on <span class=date_text>11-16-2005</span> <span class=time_text>10:19 AM</span>

Kendricke
11-16-2005, 11:26 PM
<DIV>It wasn't specific to you and I apologize if you felt offensive was intended.  I freely admit that I'm not always the most charming of fellows in that regard.</DIV> <DIV> </DIV> <DIV>The point is that the comments stated so often that many believe it to be factual, when in actuality, it is not.  I do understand the point you were raising, but I felt a clarification was needed since I tend to abhor generalized "quotes" that were never actually stated in the first place by the person supposedly being quoted.  Again, it was nothing personal.  </DIV> <DIV> </DIV> <DIV> </DIV>

Spag
11-17-2005, 01:37 AM
<BR> <BLOCKQUOTE> <HR> bigmak2010 wrote:<BR> <P>Wisdom Should Matter.<BR></P> <HR> </BLOCKQUOTE>I agree completely.  Count me in.<BR> <DIV> </DIV> <DIV>I would suggest a thread on the abilities forum.</DIV><p>Message Edited by Spagma on <span class=date_text>11-16-2005</span> <span class=time_text>03:40 PM</span>

Eileithia
11-17-2005, 01:43 AM
<P>/signed</P> <P>BUT!.. I believe the reason SOE did not do this was the main fact that you can get players like the above with 546 raid buffed WIZ, and it would totally trivialize encounters.. We would be healing for so much that any raid would be a joke (or they would nerf base healing so bad, that you would need 546 wiz just to keep up... but that's another matter all together)..</P> <P>Still would LOVE to see it though =D</P> <p>Message Edited by Duntzzzz on <span class=date_text>11-16-2005</span> <span class=time_text>12:44 PM</span>

Kendricke
11-17-2005, 01:51 AM
<P>Duntzzz,</P> <P>The reason I've heard most recently through the grapevine is not <EM>just</EM> that you'd trivialize encounters...but that you'd generate so much additional hate through the healing you'd produce at a 546 Wisdom that you'd all but assure your own death.  :smileywink:</P> <P>I'm trying to find out more if I can on this to confirm.  </P> <P> </P> <p>Message Edited by Kendricke on <span class=date_text>11-16-2005</span> <span class=time_text>12:51 PM</span>

Eileithia
11-17-2005, 01:54 AM
<P>LOL.. I assure my own Death on every pull.. Don't forget that I'm a shaman..</P> <P>1.4k ward.. hit for 1.4k.. I just "Healed" for 1.4K and that mob is SOME [Removed for Content]!. :smileyvery-happy:</P> <DIV>I'm getting very good at being trigger happy on my detaunt :smileytongue:</DIV> <DIV> </DIV> <DIV>Edit: Group ward is approx 2200HP.. and raid mobs DON'T LIKE IT when I block their ice-comets all together.</DIV><p>Message Edited by Duntzzzz on <span class=date_text>11-16-2005</span> <span class=time_text>12:57 PM</span>

KingOfF00LS
11-17-2005, 01:57 AM
<div></div>I like your suggestion, <a href="../view_profile?user.id=151024" target="_blank"><span>bigmak2010</span></a>.  Can we get Caethre in here to add it to the comprehensive post?<div></div>

Nari
11-17-2005, 02:10 AM
<span><blockquote><hr>Kendricke wrote:<div></div> <p>Duntzzz,</p> <p>The reason I've heard most recently through the grapevine is not <em>just</em> that you'd trivialize encounters...but that you'd generate so much additional hate through the healing you'd produce at a 546 Wisdom that you'd all but assure your own death.  :smileywink:</p> <p>I'm trying to find out more if I can on this to confirm.  </p> <div></div><p>Message Edited by Kendricke on <span class="date_text">11-16-2005</span> <span class="time_text">12:51 PM</span></p><hr></blockquote>For duoing with my squishy husband, I say "Bring on the hate!"</span><div></div>

bigmak20
11-17-2005, 02:10 AM
<span><blockquote><hr>Duntzzzz wrote:<div></div> <p>/signed</p> <p>BUT!.. I believe the reason SOE did not do this was the main fact that you can get players like the above with 546 raid buffed WIZ, and it would totally trivialize encounters.. We would be healing for so much that any raid would be a joke (or they would nerf base healing so bad, that you would need 546 wiz just to keep up... but that's another matter all together)..</p> <p>Still would LOVE to see it though =D</p> <div></div><p>Message Edited by Duntzzzz on <span class="date_text">11-16-2005</span> <span class="time_text">12:44 PM</span></p><hr></blockquote>Much like Mit and Avoid is capped for tanks aren't all skills 'capped' in their primary effect at some point?  So I don't think that's a problem so long as the only time you can hit that cap is raid buffed (the cap should take the most extreme circumstance to reach). But even then... bring on the MoB hate.  We have to balance heals to manage aggro like any other class has to be careful with hate generation.  Give my plate a workout.  I want enough power to kill myself.  <span>:smileytongue:</span> </span><div></div>

beylanu
11-17-2005, 02:51 AM
<DIV>Good suggestion!  Wisdom should matter, in terms of healing effectiveness, i.e. power ratio.  But I hope that if they do implement it, that it doesn't get implemented EXACTLY the way int was handled at first...where you had to chase the int cap, to keep your effectiveness from actually dropping as you level.  Search mage boards if you don't know what I mean.</DIV> <DIV> </DIV>

bigmak20
11-17-2005, 02:59 AM
Stat degradation with leveling we are all experiencing at the moment.  I lost 5% of my whooping 9.3 pct base avoidance (went from 9.3 to 4.3) between levels 54 and 58 -- same gear (only way I can upgrade gear right now is to get fabled).  My whooping damage output has dropped quite a bit too. Fortunately (I guess) Moor said that is -not- working as intended. Unfortunately, not fixed yet. As it plays right now -- any class in T6 gear at level 51 is more powerful then they will be at level 60. The only advantage to leveling is you won't be resisted against higher level mobs -- you'll just be weaker.

BenEm
11-17-2005, 03:52 AM
<BR> <BLOCKQUOTE> <HR> Anthur wrote:<BR> <P>Sounds like a good idea and personally I would like it. But will it happen ? I don't think so.</P> <P>My "fear" is that this will destroy SOE's approach "All priests should heal equally well". Templers most probably would be again the best healer. One reason is our Wisdom buff the other is that Templars are mostly group players (we are very bad soloers anyway, so there is not much of an option). The majority of the templars are wisdom [Removed for Content], meaning they try to get as many wisdom as possible in order to increase our power pool. Many templars I inspect are maxed out on wisdom.</P> <P>Sure, the other classes could get wisdom items to increase their healing power ? But you don't propose that other classes do what they demand from templars concerning intelligence stats. Mainly to get 2 sets of equipment, one for soloing and one for grouping .....</P> <DIV>So in short, </DIV> <DIV>idea is great</DIV> <DIV>will it ever happen ? I doubt that very much. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>You are 100% correct Anthur and yes they did say that all Healing classes will heal about the same and then he even spells out that if it isnt it will be tweeked to do so  :</DIV> <DIV> </DIV> <DIV> <BLOCKQUOTE dir=ltr> <DIV><EM>"Anytime you have multiple abilities that serve the same function in different ways, there will be debates about which is better. Perfect equality can only be achieved by making abilities exactly the same; therefore, the notion of equality is constantly competing with the desire for classes to be distinct.</EM></DIV> <DIV> </DIV> <DIV><EM>Tanking--like healing, like damage, like control--is not meant to be perfectly equal; it is meant to be comparable while still having pros and cons depending on the situation. That is not apparent by scrutinizing a few abilities in isolation, but rather by looking at the whole picture. Some fighters have more direct hate-generation tools while others have more indirect forms of generating hate. Shadowknights fall into the latter category. If some fighters have to work harder to generate hate, that doesn't necessarily indicate something is broken, though we will keep an eye on the numbers to ensure that rampant imbalances are addressed."  -Moorgard, </EM><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=68727#M68727" target=_blank><EM><FONT color=#c8c1b5>Shadowknight Forum</FONT></EM></A></DIV></BLOCKQUOTE></DIV>

Sokolov
11-17-2005, 04:39 AM
<span><blockquote><hr>zorbdan wrote:I am still baffled they didnt do this with CU13, all the changes to how int, str, agl, and wis work and they didn't consider making healing effectivness tied to wis just like int for damage is just ..... lemme think of a word ....... lame. <div></div><hr></blockquote>And that is exactly why such a change will not be introduced anytime soon.  All heals and raid encounters will have to be re-balanced if wisdom suddenly affected heal potency. I LIKE the idea, and, like zorbdan, wonder why it was not implemented then, but I don't think we should hold our breaths for this time.</span><div></div>

SnowKnight
11-17-2005, 06:04 AM
I cant remember who suggested it, But having wisdom tied to our spell damage output rather than int seems a pretty good idea to me. Or they could make it so people with higher wisdom heal towards the upper end of possible heal amount. Good idea.

AzraelAzgard
11-17-2005, 06:13 AM
<DIV>The way some encounters are atm WIS affecting heals and giving us larger ones would be just what we need. If the perfect raid is supposidly 1 of each class, theres stuff in T6 atm that hits for such insane damage that you cant keep thjings alive with 6 healers, tie in some AE.</DIV> <DIV> </DIV> <DIV>If WIS did affect heals though and you now had 6 Priests doing much more healing with their improved spells because their primary stat actually now matters for them like it does for the other 3 archtypes then it would be doable.</DIV> <DIV> </DIV> <DIV>But when a mob hits for 7k auto attack dmg on a 80% mitigated tank, 6 priests arent going to keep them up unless that mob is hitting once every 8 - 10 seconds <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by AzraelAzgard on <span class=date_text>11-17-2005</span> <span class=time_text>01:14 AM</span>

Goozman
11-17-2005, 11:34 AM
<DIV>Heals are a pretty delicate thing to tamper with. If they implemented it the way INT and damage were implemented, there could be big problems with encounter balancing (mostly raids, as group encounters r already quite simple). I do totally agree that wisdom should matter, the resists we get from it just aren't that great. </DIV> <DIV> </DIV> <DIV>I'd prefer wisdom having an effect that had to do with being wise hehe. One that would affect many different classes. Maybe wisdom increases the duration of both buffs and debuffs. Maybe it lowers the power cost of all spells by a marginal %. Maybe it gives the caster a % chance to do critical damage/heals on damage/heal spells. Maybe it increases the chance of all spells with intervals doing their max number (heals, damage spells, debuffs). The ideas are limitless, and probably most of them are ilogical... I'm just having fun with ideas :smileyvery-happy:</DIV> <DIV> </DIV> <DIV>I'd also like to point out that I believe efficiency should matter. I think we regenerate hp/power way too quickly out of combat.</DIV>

tebion
11-17-2005, 01:19 PM
its a very old but very good idea, came up a hundred times at least on these boards <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> the tricky question is just: which heals should it affect, or should it just affect heals (special heals included)? if just heals, the shaman community would have a disadvantage as wards are no heal per se. or just the spot heals? would help alot, might be much less "overpowering" (well, not the right term as all priests get raised more or less the same, aside that templars and wardens are afaik the only priests able to buff wis) and in the end, wis would have a double benefit in comparison with for example int. int just raises the spell damage (and of course power pool of all int based classes) wis would both raise resists and healing -> int would have a shortcoming here (unless the way int increases damage is far superior to how much wis raises healing of course). but in the end, i doubt it will be implemented, would make the revalidation of many many encounters necessary -> more bugs -> more abusing -> more not-killable-mobs etc. etc. <div></div>

Timaarit
11-17-2005, 02:00 PM
<span><blockquote><hr>Kendricke wrote: <p>SOE's never stated this quote.  This quote was coined by players, not by developers.  The actual quotes from SOE prior to, during, and after the revamp revolved around healers <b>being able to perform their primary function at least as well as other priests</b>.  It's another one of those subtle yet important differences. </p> <p><span><font color="#ffff00">Heh, you really  take it too literally. If you actually read the bold statement, it really says all healers will heal equally well. Unless of course healing is not every priests primary role. In this case some classe(s) need a serious nerf to their healing. </font></span> </p> <p>Templars do heal better than other priests.  The main complaint though is that because most typical groups do not require the level of healing we can potentially output, a great deal of our strength is wasted in general day-to-day grouping. </p> <p><font color="#ffff00">No we don't. Like said, it is purely situational and your statement as it is, is incorrect. In most typical groups, any healer can heal like we do. In the non-typical groups, every priest type has its strengths and weaknesses. We have them and other classes have them. </font></p> <p><font color="#ffff00">My point is that the group can work around these weaknesses. </font></p> <p>Again, SOE's never stated that all priests should heal equally well - certainly not in those words.  They've only stated that they want all priests to be able to perform their primary function - which is healing a group. </p> <p><font color="#ffff00">You might be a good lawyer, had you not forgotten a word there, it is not about performing primary function, it is performing it equally well just like you said in your first paragraph. Again you are lying by 'forgetting' the crucial point. Well, lying might be a wrong word since you told the truth first and then altered it to fit your image of situation. </font></p> <p><font color="#ffff00">And has SoE actually ever stated that every priests primary function is healing? For me it looks like that furies should be more into dps than healing. Just like there are differences in scouts, mages and fighters. Do all mages do same dps? No. Then why should every priest heal equally well? Take a look at scouts, they have a big class variety, I dont even know what most of them can do. But I do know that all priests heal the same. If this is SoE's purpose, then they should combine all healers to just one priest class.</font> </p> <hr></blockquote></span><div></div>

Buckelnase
11-17-2005, 05:44 PM
Yes, I like this idea - wasn't this the way in EQ1, btw? Could be wrong, though, only played EQ1 for 4 weeks, lol, and then a ranger. Sure, (raid-)encounters would have to be balanced again, propably. But then most of the old-world raid-encounters have to be balanced anyway. <div></div>

KingOfF00LS
11-17-2005, 06:10 PM
<span><blockquote><hr>Goozman wrote: <div>I'd prefer wisdom having an effect that had to do with being wise hehe. One that would affect many different classes. Maybe wisdom increases the duration of both buffs and debuffs. Maybe it lowers the power cost of all spells by a marginal %. Maybe it gives the caster a % chance to do critical damage/heals on damage/heal spells. Maybe it increases the chance of all spells with intervals doing their max number (heals, damage spells, debuffs). The ideas are limitless, and probably most of them are ilogical... I'm just having fun with ideas :smileyvery-happy:</div> <div> </div> <div>I'd also like to point out that I believe efficiency should matter. I think we regenerate hp/power way too quickly out of combat.</div><hr></blockquote>All great suggestions again! Caethre:  Please also add these to the comprehensive post as things for devs to consider. </span><div></div>

cadrach
11-17-2005, 06:11 PM
<P>This makes sense to me and I would throw out my, "DPS should be in-line if healing is in-line", argument all together if it was the case. </P> <P>Edit:  Of course I would be throwing the argument out because Healing would no longer be "in-line"...</P><p>Message Edited by cadrach on <span class=date_text>11-17-2005</span> <span class=time_text>05:12 AM</span>

KingOfF00LS
11-17-2005, 06:16 PM
<span><blockquote><hr>Buckelnase wrote:Yes, I like this idea - wasn't this the way in EQ1, btw? Could be wrong, though, only played EQ1 for 4 weeks, lol, and then a ranger. <div></div><hr></blockquote>No, my heals basically always healed for max value no matter my wis at the time.  The only thing that would affect it would be things like certain encounters had effects which lowered the potency of all heals.  Wisdom in EQ1 was used in calculating mana pool (though there was a hard cap and also a softer cap after which the returns really diminished) and it was also used in determining skill ups in tradeskill combines (for players whose wisdom was their highest attribute). </span><div></div>

Spag
11-17-2005, 09:39 PM
<DIV>Most heals fall within a range of healing.  That range can vary around 20% from highest to lowest.  If wisdom affected healing but remained in that range, I think this would be fair.    This would mean a player with a low amount of wisdom would heal 20% less than a player with maxed out wisdom.  Not earth shattering, but gives a varying degree of healing, and also will not upset the balance with the current mobs, as healing fell within this range  anyway.</DIV>

zorbdan
11-17-2005, 09:51 PM
In EQ1 they used AA's to increase your healing spells same with damage. So in this game they make attributes affect it only they forgot to include wisdom ? I think the aa's system was a much better system for improving the effectivness of spells, they have made a fundamental mistake in that respect imo, everyone ready for another Combat Update ?  

Lego
11-17-2005, 10:33 PM
<DIV>It's an interesting suggestion, one I fully endorse by the way.  I've never understood why wisdom wasn't changed to affect the same things as all the other stats.  </DIV> <DIV> </DIV> <DIV>I would however, feel for those classes that have 'heals' but aren't a priest.  Would suck to be a paladin and have yet another stat you have to work on for max effectiveness. </DIV>

Sokolov
11-17-2005, 10:41 PM
Paladin power already partially comes from WIS. <div></div>