View Full Version : Its oddly quiet around here....
SenorPhrog
11-10-2005, 06:55 PM
Its unsettling. So either everyone is playing Furies or didn't have issues with LU#16? Opinions anyone? Mine? Why yes I will share mine thank you for asking. <span>:smileyhappy:</span> I'm liking the Involuntary Healer line changes. Even at App 4 it looks like the heal proc at least doubled and jacked up the proc rate 15%. There were times when I actually got away with using a single target reactive and not even having to panic heal. I also noticed they added something to the Smite line. Is it a hate reducer? I'm not complaining but the only time I personally am using a ton of smite is when I'm soloing and hate really isn't a concern. The Mark of line proc its not a lot but a higher proc rate makes it useful for something other than a divine damage debuff. So thank you to the people who hassled the Dev's and thank you to the Dev's who made the changes. Finally thank you to Mountain Dew for providing me with the energy to make this post. <div></div>
BenEm
11-10-2005, 07:51 PM
Used this a little last night no use for quick battles but in long tough ones it will help a little . It procs about a 80 -90 point heal at lev 43 @ adept 1 . I was hoping it would be a triggered effect that lasts a few ticks but it dosent seem so . I believe it says it raises Mit by 130 or so at my lev but not sure how long that effect lasts .
Shut up. Just kidding. The only difference I have seen so far is that my cure line seems to be broken. I have posted about it in Spells and Abilities. I also /bug'd it. Not to be mean or anything, I hope I am not the only one unable to remove status impairments. It will be harder to get it fixed if I am the only one with this problem. I haven't noticed my involuntary healer working better or worse, but I do like the shorter recast timer on my protective faith. That seems to help me keep Mr. Squishy and his pet, Little Squishy from needing so many reactives and spike heals. <div></div>
Caethre
11-10-2005, 07:54 PM
<P>OOC.</P> <P>LU16 pretty much did nothing of importance for many Templars, one way or the other.</P> <P>The spells they tinkered with are not spells I tend to ever use anyway, since they are almost useless under most circumstances in which I play, in the sense that, they are a waste of time and power.</P> <P>Every single issue true after LU15, remains true now, for a huge number of us. So... no reason to comment on LU16 especially.</P> <P>So yes, for now, I'll keep playing Fury Annaelisa...</P> <P>Felishanna [53 Templar]<BR>Annaelisa [34 Fury]</P> <P> </P>
BenEm
11-10-2005, 08:06 PM
<DIV>Have to Agree .......Made 27th with me Fury ! He's so much better than my Temp :smileywink: cant possibly imagine my Fury full of adept 3's and masters like my Temp, its gonna Rock ! GL Caethre </DIV>
<DIV>I've been playing my Warden =) ... well, technically, druid, only 14, but soon to be warden.</DIV> <DIV> </DIV> <DIV>It's too early to be able to make any really meaningful comparisons, but I am having a lot of fun. The thing I think I am enjoying most is casting real HOTs rather all the templar trick spells.</DIV> <DIV> </DIV> <DIV>It sure can blast the crap out of things. Greens are gone in one HO. On blues, the opening DOT plus one HO leave me a tiny slivver of health to kill. Etc. Definitely seems significantly faster at this point. I can basically stand there and blow things up not unlike my sorcerer, except for a smaller power pool, but then that's partially my fault since I am either wearing nothing or junk in all my slots.</DIV>
KingOfF00LS
11-10-2005, 08:48 PM
I like the user interface changes and posted my compliments as such in the UI forum. I haven't played with Involuntary Healer yet. It was such a useless spell before that I never got in the habit of casting it. So if I get in a group doing harder mobs I'll try it out and see if it's any better. The rest of the Templar issues have had no changes as far as I know, so nothing much to say about that. <div></div>
Aleph
11-10-2005, 08:52 PM
<P>I like the new curate. A group of green heroics jumped me when I was harvesting. I put this spell on 3 of the mobs, and it went off like mad. It made the battle seem easy with the appIV version. Time permitting, you can put it on multiple targets and they will concentrate all the healing on the their target. The trauma cure is a nice bonus too. The down side is that you need to be fighting tough groups, or they don't stay up long enough to get it on multiple mobs. In that case you don't need extra healing anyhow.</P> <P>Could this spell be better? Yes, and it's nowhere close to the effectiveness of a single target reactive, but they are definitely going in the right direction.</P> <P>Alephin</P>
SenorPhrog
11-10-2005, 08:56 PM
Ok so you're all playing Furies then. Clears it up for me. Involuntary Healer wasn't a really useful spell but doubling the healing proc and quadrupling the proc rate has made a difference for me personally. I know its not going to bring back the "Cleric days of yore" some of you are wanting but its making things a little less painful for me personally. <div></div>
zorbdan
11-10-2005, 09:33 PM
Well I played my templar last night and there was basically no difference, I got a little boost from the range slot thing to my stats but beyond that pretty much the same. Unlike other folks I am not playing a fury or warden, now I am instead abandoning healing all together, I play a DPS class now mostly.
<P>yep, i guess the Invol. Healer line is nice for soloing, but why bother soloing with a Temp anymore? My new char likes the necro dot buffs they gave though!</P>
Aleph
11-10-2005, 10:10 PM
<BR> <BLOCKQUOTE> <HR> Kemmyn wrote:<BR> <P>yep, i guess the Invol. Healer line is nice for soloing, but why bother soloing with a Temp anymore? My new char likes the necro dot buffs they gave though!</P><BR> <HR> </BLOCKQUOTE> <P><BR>Why bother soloing? I guess because it's relaxing. Because I get to run around looking for rares (and I actually find them now), knowing that it's really hard to kill me. Because I like going toe to toe with a group of green heroics, laughing at them as they use their feeble attacks to try killing me, and finishing with full health. Because I like fighting a group of 4 mobs while people are alongside asking me if they can help, and then for them to get bored and walk away before I finish the first mob. I like being able to turn on auto attack, curate the whole group, mark my target, hit a reactive, and step out to get a drink. When I get back, I can start up again. Think of it as pause button. </P> <P>I like being able to run through a tough outdoor zone without a cowardly invisibility spell and without hugging the wall, because I can keep myself alive long enough to outrun most encounters. And I can say to those sissy casters, "You invis through there? Why?" Root is for wimps. That's why real men wear armor. That's why real fantasy men only bathe once a month, because it's too hard to get the armor off without a good group. But I'm losing my train of thought.</P> <P>The only problem with soloing is that in between each succesive kill, I have to dust my living room again, because it just takes that long. Still, it's more relaxing than the frenzied button pressing that I usually do when I'm in a group.</P> <P>Alephin</P>
Involuntary Healer sucks for soloing. I use the mark line when I solo. I have just enough power to DoT, debuff, and nuke while the mark fires off. The speed on my super awesome weapon is very slow. Involuntary Healer would never fire off for me. <div></div>
Aleph
11-10-2005, 10:18 PM
<BR> <BLOCKQUOTE> <HR> 3devious wrote:<BR>Involuntary Healer sucks for soloing. I use the mark line when I solo. I have just enough power to DoT, debuff, and nuke while the mark fires off. The speed on my super awesome weapon is very slow. Involuntary Healer would never fire off for me.<BR> <BR> <HR> </BLOCKQUOTE><BR>The healer line goes off when they hit you, not when you hit them, thus the importance of getting it on multiple mobs for best effect. <p>Message Edited by Alephin on <span class=date_text>11-10-2005</span> <span class=time_text>09:19 AM</span>
zorbdan
11-10-2005, 10:21 PM
I am not kidding when I say this ..... I literally fall asleep when I solo, the only fear I have when soloing is not waking up when I doze off. I turn on auto attack, toss up some debuffs and a reactive and a couple dots and then just sit there, my eyes all of a sudden get heavy and they close, then I wake up and lo-and-behold the mob is still not dead ! Heck I even fall asleep when grouped sometimes. <P>Message Edited by zorbdan on <SPAN class=date_text>11-10-2005</SPAN> <SPAN class=time_text>09:22 AM</SPAN></P><p>Message Edited by zorbdan on <span class=date_text>11-10-2005</span> <span class=time_text>09:28 AM</span>
SenorPhrog
11-10-2005, 10:23 PM
<BR> <BLOCKQUOTE> <HR> zorbdan wrote:<BR> I am not kidding when I say this ..... I literally fall asleep when I solo, the only fear I have when soloing is not waking up when I doze off. Heck I even fall asleep when grouped sometimes. <P>Message Edited by zorbdan on <SPAN class=date_text>11-10-2005</SPAN> <SPAN class=time_text>09:22 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>I'm not kidding when I say this.....you should get more sleep.
<div></div>I always thought:Templar 32 Mark of Princes Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.and then...Templar 35 Involuntary Healer An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.Now, I am confused. Why would they have two spells that heal when the mob attacks? I thought the 35th level spell heals when it IS attacked and that is why you wanted to group with scouts and such.*bangs head against the desk and goes back to work*<div></div>
Aleph
11-10-2005, 10:52 PM
<BR> <BLOCKQUOTE> <HR> 3devious wrote:<BR> I always thought:<BR><BR>Templar 32 Mark of Princes Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.<BR>and then...<BR><BR>Templar 35 Involuntary Healer An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.<BR>Now, I am confused. Why would they have two spells that heal when the mob attacks? I thought the 35th level spell heals when it IS attacked and that is why you wanted to group with scouts and such.<BR><BR>*bangs head against the desk and goes back to work*<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Your descriptions are correct. The Mark line has a chance of healing an allied attacker if <EM>the ally</EM> successfully attacks the mob that has the mark debuff. The Healer line has a chance of healing an ally if they are successfully attacked by the mob with the healer debuff. Glory of Combat has a chance to heal the group if the friend with the buff successfully attacks a mob. It's tough to keep up with, I know. That's why we templars must have such high wisdom and such a great faith in the missing deities that still somehow supply us with our power.</P> <P>Alephin</P> <p>Message Edited by Alephin on <span class=date_text>11-10-2005</span> <span class=time_text>09:55 AM</span>
Bjerde
11-10-2005, 10:56 PM
I would fall asleep too fighting on auto attack, my gawd that fight must take at least 5 minutes without HO's. I chain HO's and it is still a long fight, I couldn't imagine fighting without them! Divine bebuff and HO! So, I see that our new AE reducer on the Sign Line is for non-Epics....makes it useless for me. There are not a ton of mobs that AE out of Epic Mobs, so that killed my hopes of actually being useful in Raid (except for Sanctuary). I am just another healer, wah!! Oh well, less pressure I guess, just less exciting too. Curate is cool, much needed upgrade. So, basically...not really too much to talk about. We got thrown a bone.....a very little, tiny, ratonga-sized bone. I am raiding still as a Templar, but I am starting to level my Fury faster than I had been (had him for almost a year, lvl 3<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. I always wanted to level him, but now just seems like a good time to pick up the pace : ) Funny thing is, I rolled a Fury to be a DPS priest, and a Templar to be a pure healer.... <div></div>
Sleet_Levanter
11-10-2005, 11:15 PM
<DIV>I dusted off my 44 templar last night to check out the changes. I did not have a lot of time to play but here are my thoughts. The change to Involuntary Healer is nice, but I still would rather have kept the lower proc rate and had it become an encounter AoE spell instead. For this is really beside the point anyway. I did not really see much problem with overall healing anyway. The problem for me really is how painful it is to solo. Soloing for a templar was not fast pre-LU13, but with the changes to mob power rationing, loss of avoidance for plate classes, and loss of riposte for priest classes soloing has become excruciatingly slow, especially when up against a healer.</DIV> <DIV> </DIV> <DIV>Something still needs to be done to improve the soloing capability of the templar. Whether it be a personal damage shield, a power drain spell, higher DPS, or anything that would speed things up a bit I don't care. I just do not want to "fall asleep" or "dust my living room" while soloing.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>For now I will play either my Shadowknight or my Sorcerer alt unless my Templar is requested in a group.</DIV>
notxab
11-11-2005, 01:54 AM
I haven't been playing a fury, I have been playing with my baby conjuror. <div></div>
Quijonsith
11-11-2005, 02:22 AM
I haven't had a chance to play yet, rather busy. But I do have time to read and respond to a couple posts. We got thrown a lil bone, so I am still hopefull for us. I've never actually stated "I won't play my templar unless..." but as things are I've been playing my Monk alt way more than my templar unless I can get in on a guild group shortly after I log on or I am requested. I quit soloing on my Templar shortly after LU 13. That's my only gripe with Templar. Soloing is excruciatingly slow. Lovin my Monk though. He's such a beefy cute lil rat. Also, I always thought that both the mark line and the involuntary line were procs based on the mob getting hit. Since I've read comments in the forums I am not sure now. I'll have to reread the spell descriptions, but it seems I was wrong. <div></div>
Melfius
11-11-2005, 05:01 AM
<DIV>Well, from the viewpoint of a 27th level Templar, I can say that this LU didn't do a whole lot for me. The changes went to the abilities I am still only able to dream of.</DIV> <DIV> </DIV> <DIV>Not that I am entirely unimpressed with the LU. The gryphon towers in the Steppes and Nek are great!</DIV> <DIV> </DIV> <DIV>Edit - Oh! And speaking of being low-level and thus a tad bit clueless:</DIV> <DIV> </DIV> <DIV>What do proc and DPS actually mean?!?</DIV><p>Message Edited by Melfius on <span class=date_text>11-10-2005</span> <span class=time_text>07:02 PM</span>
Sleet_Levanter
11-11-2005, 05:32 AM
<P>DPS = Damage Per Second. It is a measure of how quickly a character or a mob wipes out his/her opponent's hitpoints.</P> <P> </P> <P>proc = short for process. It is a term I first became familiar with in EQ1. It is typically used to refer to a special effect (or process) that can be trigger on a particular piece of equipment (usually a weapon). In most of the current templar discussions it is referring to the effect of a spell augmentation placed on the target. The process for Involuntary Healer has a chance to trigger each time the target attacks someone. The person attacked would then receive a heal.</P> <P> </P> <P>I hope I explained that well enough. Corrections and comments are always welcome.</P> <P> </P> <P> </P>
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