View Full Version : How useful are the templars "Ancient Teaching" spells?
Buckelnase
11-07-2005, 03:08 PM
I just got my first pearl, and now I am considering on what spell to use it. And as there is no app version available, I am considering using it on one of our Ancient Teaching spells. Any recommendations? Thanks in advance. <div></div>
<P>My personal usability rating:</P> <P>Lv52 Reverence: Lasts for 15 seconds. Heals target for 196% x target's consumed mana. (7/10)</P> <P>Reason: Short term free heal, although doesn't heal much, recast time is short too so you can infinate chain cast when the effect wears off. May become more powerful from LU#16. I usually use this when the other healer is a shaman or when the tank is pulling to avoid extra hates.</P> <P> </P> <P>Lv55 Sanctuary: GRP buff. Duration of 30 seconds that immune to many annoying effects (stun, root, stifle, pacify, and fear). (9/10)</P> <P>Reason: Very useful especially when battling Nameds. Also at this point, cancelling Focus Benefaction's stun but may be fixed on LV#16. But the kinda long recast time is a pain.</P> <P> </P> <P>Lv58 Divine Arbitration: Equlaize HP of the grp. (5/10)</P> <P>Reason: Honestly I haven't use this much but it is zonewide and can help alot under certain circumstances (e.g. when the mage got added etc). </P><p>Message Edited by Matek on <span class=date_text>11-08-2005</span> <span class=time_text>08:26 PM</span>
<BR> <BLOCKQUOTE> <HR> Matek wrote:<BR> <P>My personal usability rating:</P> <P>Lv52 Reverence: <STRONG>Lasts for 36 seconds</STRONG>. Heals target for 196% x target's consumed mana. (7/10)</P> <P>Reason: Short term free heal, although doesn't heal much, recast time is short too so you can infinate chain cast when the effect wears off. May become more powerful from LU#16. I usually use this when the other healer is a shaman or when the tank is pulling to avoid extra hates.</P> <P> </P> <P>Lv55 Sanctuary: GRP buff. Duration of 36 seconds that immune to many annoying effects (stun, root, stifle, pacify, and fear). (9/10)</P> <P>Reason: Very useful especially when battling Nameds. Also at this point, cancelling Focus Benefaction's stun but may be fixed on LV#16. But the kinda long recast time is a pain.</P> <P> </P> <P>Lv58 Divine Arbitration: Equlaize HP of the grp. (5/10)</P> <P>Reason: Honestly I haven't use this much but it is zonewide and can help alot under certain circumstances (e.g. when the mage got added etc). </P> <P> </P> <P> </P> <P>Message Edited by Matek on <SPAN class=date_text>11-07-2005</SPAN> <SPAN class=time_text>08:49 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>I thought reverance lasted 15 seconds.</P> <P>Am i wrong?<BR></P>
Oops! Yep both duration and recast timer are 15 secs. Sry :p
Sinnester
11-07-2005, 06:52 PM
I have no idea what lvl you are but if this is your first pearl then I'd use it on your group reactive or direct heal. At this time only one ancient spell is worth using and that is Sanctuary and its usually used in a raid setting.
<BR> <BLOCKQUOTE> <HR> Sinnester wrote:<BR> I have no idea what lvl you are but if this is your first pearl then I'd use it on your group reactive or direct heal. At this time only one ancient spell is worth using and that is Sanctuary and its usually used in a raid setting.<BR> <HR> </BLOCKQUOTE><BR> <DIV>I have a different opinion than you do. I believe Sanctuary is important, but i believe there is more value in reverance. I know 15 seconds isnt long, but the potential for massive dps with this spell is staggering. I know that sounds weird to many but please evaluate how this spell works. 198% mana used is a heal. If you have a warlock in your group that constantly pretends he/she is the tank, cast this on themselves and they have a very good reason to kill the mob asap. I no longer cast my reactives or direct heals on casters, I usually use reverance. The speed of their spell casting will heal them efficently and quickly.</DIV> <DIV> </DIV> <DIV>Thats my 2cp.</DIV> <DIV>Elder,</DIV>
Buckelnase
11-07-2005, 09:47 PM
<div></div><span><blockquote><hr>Sinnester wrote:<div></div>I have no idea what lvl you are but if this is your first pearl then I'd use it on your group reactive or direct heal. At this time only one ancient spell is worth using and that is Sanctuary and its usually used in a raid setting.<hr></blockquote>I am lvl 53. My first idea was to get an adept3 healing spell, too. But then I thought that "Sanctuary" for instance is something completely new, for that I have no (lower tier) substitute. And it would help during raids (which we are doing 1-2 times a week), but even in smaller groups (like Hidden Cache for instance). Does anyone have personal experience with using "Sanctuary"?</span><div></div><p>Message Edited by Buckelnase on <span class=date_text>11-07-2005</span> <span class=time_text>08:51 AM</span>
Alxandra
11-07-2005, 10:00 PM
<DIV>Although I agree with the person that you need your heals upgraded to adept 3, the problem with the specialty spells is that the person will likely not even have the spell unless they get it in adept 3. </DIV> <DIV> </DIV> <DIV>So, which should ye get, if you are having to make a choice, then it is sanctuary imho. Sanctuary is becoming a class defining spell. Yes, it is absolutely essential for raids, but there are certain instances where sanctuary makes life a lot easier. Cazel's mesa and I believe scornfeather (im bad with names). </DIV> <DIV> </DIV> <DIV>Currently, I get groups based on the fact that i possess sanctuary, not because i also possess reverence and divine arbitration.</DIV> <DIV> </DIV> <DIV>Honestly, reverence and divine arbitration are great spells, but get sanctuary first, then get the others.</DIV> <DIV> </DIV> <DIV>Personal experience with sanctuary, um before engaging a mob that stuns, roots, or does other rude things, especially if they do it in an AE fashion, I um cast sanctuary, and um my whole group resists it, and then, we kill the mob and cheer. And, um Ive mentioned this before on the boards, but until they nerf it which is scheduled to happen very soon, if ya um combine this spell with other spells that stun, interesting things happen.</DIV><p>Message Edited by Alxandra on <span class=date_text>11-07-2005</span> <span class=time_text>09:05 AM</span>
Thanks a lot Alaxandra. I was debating whether I should buy Sanctuary or not, but your post has convenienced me to go ahead and get it. I feel very frustrated, specially with bosses, when they throw AoE stuns etc. This spell should help a lot.Any idea how long is the duration of this spell?Thanks again.<div></div>
MrDiz
11-08-2005, 03:39 PM
Sanctuary is a must if you like doing nameds / raids etc. Sell your horse, borrow from your mum, but get this spell! Its the one spell that will totally distinguish you. With this a group cure arcana you are the AEStunMobMeister. I use it on pull, allowing an incident free pull, with time for tank to get back, plant himself and for me to find max cast range whilst using focused benefaction stacked with the other 2 reactives <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If its a named chances are it will be dead in 30 secs if you have the dps, cos noone will be stunned or stifled. If it lasts longer you are now positioned so if AE stun fire, you cure em. Smooth sailing.I repeat : GET THIS SPELL!Reverence I would also get, its bloody power efficient for casters as someone else mentioned.The lvl 58 one which I just got I havnt cast yet, and I imagine I wont use it much. Its pretty situation specific, with some good strategy it may be useful: Tank at 10% in raid, cast it, then cast group heal. Basically you life leech the group for tank and then group heal. Good emergency thing. but im just guessing on the effectivness of that technique.
Merrilee
11-08-2005, 08:15 PM
<P> </P> <P>Sanctuary does drop from mobs as an adept 1, I found one the other day. I compared it to an Adept 3 for sale on trader and I see no difference.</P>
Shackler
11-21-2005, 11:54 PM
Sanctuary is not bound by spell ranks. You just have it or not, upgrading it doesn have any effect so save your rare for something else <div></div>
Shennr
11-22-2005, 12:11 AM
I am not sure about this but doesn't upgrades to this spell make it more effecient power wise?
Bishojo
11-22-2005, 03:34 PM
<P>I chked our 50+ reactives today. Adept 1 has 50 HP less heal then adept 3 version. I dont think so they do worth the upgrade unless ur pretty reach to have them all.</P> <P> </P> <P>What I will upgrade for sure is: Divine Arbitration (equal HP in grp members, useful when tank is gettin gtoo low but all others are green in HP), Symbol of Naltron and Holy Redoubt )HP buffs).</P> <P>Those are my first ones for now. Might get more if can found more rares.</P> <P> </P> <P> </P>
Timaarit
11-22-2005, 04:08 PM
Sanctuary is the only usefule one but also it is worthless if you have a summoner in group. It makes at least the tank pet to flee, I dont know about scout pet or caster pet. Issues about this have been reported in conjurer forum also. <div></div>
Ragamor
11-22-2005, 05:45 PM
<BR> <BLOCKQUOTE> <HR> Timaarit wrote:<BR>Sanctuary is the only usefule one but also it is worthless if you have a summoner in group. It makes at least the tank pet to flee, I dont know about scout pet or caster pet. Issues about this have been reported in conjurer forum also.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Really?? I play with a set group most of the time. One member is a conjurer. I use Sanctuary on every pull of a named mob and did not see the pet flee behaviour yet. Strange.</P> <P>Cheers,</P> <P>Raga</P>
Timaarit
11-22-2005, 06:19 PM
<span><blockquote><hr>Ragamor wrote: <blockquote> <hr> Timaarit wrote:Sanctuary is the only usefule one but also it is worthless if you have a summoner in group. It makes at least the tank pet to flee, I dont know about scout pet or caster pet. Issues about this have been reported in conjurer forum also. <div></div> <hr></blockquote> <p>Really?? I play with a set group most of the time. One member is a conjurer. I use Sanctuary on every pull of a named mob and did not see the pet flee behaviour yet. Strange.</p> <p>Cheers,</p> <p>Raga</p> <div></div><hr></blockquote>Was he using the scout pet? These problems have been reported with the tank pet. Could be that the problem only affects it.</span><div></div>
Ragamor
11-23-2005, 11:07 PM
<P>Yes, mainly Scout pet, however I know from at least one situation with tank pet. Probably I can check this in detail with my Conjurer mate. In the meantime I will be very carefully with Sanctuary <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Cheers,</P> <P>Raga</P>
<DIV>Reverence: No use at all. To many "if's" and even if you fulfill them what is more effective ? To cast Reverence, tell the target to burn a big amount of his mana to heal himself which he might miss in the later fight ? (if he still has much power left AND has spells that use much power in a short duration AND reacts fast enough) Or just cast a direct heal and be fine ? To cast the direct heal will take a little longer but think of all those "if's" for reverence.</DIV> <DIV> </DIV> <DIV>Sanctuary: No bad spell. I would say average. You need to cast it BEFORE it is needed. Otherwise you will be stunned like everyone else. You can use it at the start of tough fights (nameds, raids). Seems to be it's only use.</DIV> <DIV> </DIV> <DIV>Divine Arbitration. Never had a situation where this spell saved the groups butt. And it looks like an emergency spell doesn't it ? Maybe it will come someday. Up to now it is only a fun spell (like our acolyte and that stuff). Use it on your group when they have full health. You will scare them to death and have a good laugh. "Where did that AE come from ?" <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Just my experience with those spells. If I could do it again I would have used the two spell rares for something else (found one adept1)</DIV>
Timaarit
11-24-2005, 01:46 PM
One way to make Reverence better is to reduce the ratio it heals and to make it just a buff that requires no concentration. Or keep the ratio the same and make it require one conc. Or then it should heal at 3 health for 1 power ratio at adept III. <div></div>
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