View Full Version : Path of the Templar questions
Laralma
11-04-2005, 12:56 AM
<DIV>I am a lvl 19 Templar now, working on this quest. These are actually questions about priest soloing I think, but...</DIV> <DIV> </DIV> <DIV>1. I was reading some posts that say that you should have good food & drink. Well I have an alt who is a cook, so I often have lvl 2 drink, and I could get lvl 2 food if I wanted to, but what I am wondering is, does this really help? The help-text for the food & drink says that it only works when you are *not* in combat. Maybe it used to regen power & health all the time but they changed (nerfed) it?</DIV> <DIV> </DIV> <DIV>2. Some posts were saying that it is important to have a good weapon. My weapon is mediocre, I'm sure. But my question is, if you are mostly doing HOs, you aren't going to be doing a lot of actual meleeing, are you? So how important is it to get this skill up?</DIV> <DIV> </DIV> <DIV>Thanks in advance for any advice.</DIV>
KingOfF00LS
11-04-2005, 01:01 AM
<P>I'm sure someone will be along to argue with me momentarily and say how everything I'm about to tell you is wrong, but:</P> <P>1. Yes, you only get the regen effects when out of combat. So it doesn't necessarily help you survive the fight, but having higher regen drink, for example, can help minimize the downtime between fights. So you can go from mob to mob more quickly if it takes 10 seconds to regain your mana rather than if it takes 60 seconds.</P> <P>2. Cleric melee damage is a joke. The vast majority of your damage will come from the HOs. Swinging a weapon helps though (because technically every single HP you take off the mob helps it die faster, right?) but most of your killing will come from the HOs.</P> <p>Message Edited by KingOfF00LS on <span class=date_text>11-03-2005</span> <span class=time_text>03:03 PM</span>
<DIV> <P>Yeah it definitely helps. Despite the lack of additional regen during combat, things go much faster generally when your health and power regen faster between fights. Not to mention, there are some stat boosts once you get your provisioner doing higher level stuff. Do that for sure as buying the stuff is a pain and expensive, and leveling a provisioner up is easy.</P> <P>And, yes, melee damage is not impressive =) Nevertheless, it’s something. In soloing a templar every little bit helps. When you can you’ll probably want to get an imbued weapon for the proc or cast.</P></DIV>
Supernova17
11-04-2005, 02:29 AM
I just have to put in that if you want to primairly solo, Templars have the absolute rock bottom for dps among the Priest classes. We are powerful healers, nothing more. On my second account, I have a low 20's Fury that plays with my Monk and am having a blast duo'ing. I wanted a healer who could solo well / do alot of damage so I went with the obvious choice. I'm glad I did, now I can play the Fury class and compare it to my Templar to see how accurate the reports of them being overpowered really are. <span>:smileywink:</span> <div></div>
Timaarit
11-07-2005, 02:17 PM
<span><blockquote><hr>Supernova17 wrote:I just have to put in that if you want to primairly solo, Templars have the absolute rock bottom for dps among the Priest classes. We are powerful healers, nothing more. On my second account, I have a low 20's Fury that plays with my Monk and am having a blast duo'ing. I wanted a healer who could solo well / do alot of damage so I went with the obvious choice. I'm glad I did, now I can play the Fury class and compare it to my Templar to see how accurate the reports of them being overpowered really are. <span>:smileywink:</span> <div></div><hr></blockquote>Just for the record, furies are not overpowered, templars are underpowered.</span><div></div>
Aleph
11-07-2005, 06:57 PM
<BR> <BLOCKQUOTE> <HR> Timaarit wrote:<BR><SPAN> <BLOCKQUOTE> </BLOCKQUOTE>Just for the record, furies are not overpowered, templars are underpowered.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Is this really true? It seems to me not. It looks, based on posted comparisons, like furies are the odd one out, not templars. The reason is simple--dps trumps most class utility because damage potential is rarely situational and utility almost always is. Day-to-day, damage potential is more useful in xp groups than utility is. Which priest has the highest dps but still adequate healing power for most typical encounters? The fury. </DIV> <DIV> </DIV> <DIV>So the question remains, are furies overpowered? That all depends on what you mean. Are they better in your typical fast moving xp group where mobs are dying fast and hits aren't that hard? Possibly so. The real question is whether they are also competitive in the high difficulty encounters where damage is coming in very quickly and they have no time left over for nuking. If they can keep up here as well, then I agree that they are overpowered, because part of their effectiveness should come from their damage potential. If, while not casting nukes, they can keep a group standing as well as other healing classes can, then there is a problem, because part of a fury's effectiveness should be in winning battles more quickly with damage. Personally, I do not know the answer to this question.</DIV> <DIV> </DIV> <DIV>In the end, if templars were underpowered and furies were the norm, there should be more mystics and wardens and inquisitors and defilers being leveled alongside templars to show how much better they were. There aren't; the test cases seem to be predominantly furies, and they tend to focus on every day xp grind situations that a fury is particularly well-suited for.</DIV> <DIV> </DIV> <DIV>Alephin</DIV>
Kendricke
11-07-2005, 07:02 PM
<BR> <BLOCKQUOTE> <HR> Alephin wrote:<BR> <DIV>In the end, if templars were underpowered and furies were the norm, there should be more mystics and wardens and inquisitors and defilers being leveled alongside templars to show how much better they were. There aren't; the test cases seem to be predominantly furies, and they tend to focus on every day xp grind situations that a fury is particularly well-suited for.</DIV> <DIV> </DIV> <DIV>Alephin</DIV><BR> <HR> </BLOCKQUOTE> <P>Excellent points. Thanks for a differing perspective on what's an increasingly controversial topic.</P> <P> </P> <P><BR> </P>
<BR> <BLOCKQUOTE> <HR> Alephin wrote:<BR> <BR> <BLOCKQUOTE> <HR> Timaarit wrote:<BR><SPAN> <BLOCKQUOTE> </BLOCKQUOTE>Just for the record, furies are not overpowered, templars are underpowered.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Is this really true? It seems to me not. It looks, based on posted comparisons, like furies are the odd one out, not templars. The reason is simple--dps trumps most class utility because damage potential is rarely situational and utility almost always is. Day-to-day, damage potential is more useful in xp groups than utility is. Which priest has the highest dps but still adequate healing power for most typical encounters? The fury. </DIV> <DIV> </DIV> <DIV>So the question remains, are furies overpowered? That all depends on what you mean. Are they better in your typical fast moving xp group where mobs are dying fast and hits aren't that hard? Possibly so. The real question is whether they are also competitive in the high difficulty encounters where damage is coming in very quickly and they have no time left over for nuking. If they can keep up here as well, then I agree that they are overpowered, because part of their effectiveness should come from their damage potential. If, while not casting nukes, they can keep a group standing as well as other healing classes can, then there is a problem, because part of a fury's effectiveness should be in winning battles more quickly with damage. Personally, I do not know the answer to this question.</DIV> <DIV> </DIV> <DIV>In the end, if templars were underpowered and furies were the norm, there should be more mystics and wardens and inquisitors and defilers being leveled alongside templars to show how much better they were. There aren't; the test cases seem to be predominantly furies, and they tend to focus on every day xp grind situations that a fury is particularly well-suited for.</DIV> <DIV> </DIV> <DIV>Alephin</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>On a nother note. I have found a group with a fury and a templar makes for some very interesting xp runs. I was doing things very out of the box (pulling multiple groups of yellows) and i was not worried about dying due to having the fury back up healing. Solo the fury would not be able to accomplish this feat. So there are some healing limitations for the fury.</DIV> <DIV> </DIV> <DIV>For the group in question, I earned 50% xp in 3ish hours with a Zerker, Fury, Ranger, Coherser (darn spelling), Warlock, Templar. I was healing with reactives and chain pulling while the reactive timers were going. The fury was spot healing and mainly dpsing (kind like a wizzy). At some times we (healers) were both pulling groups of yellows.</DIV> <DIV>Ended up being a very fun group and we have gotten together and done it again since (same xp results).. very intresting and fun.. I know its a bit off note but i figured i'd put my 2 CP in stating that a fury and a templar in the same group is a good thing too.</DIV> <DIV> </DIV> <DIV>LOL,</DIV> <DIV> </DIV> <DIV>Elder</DIV>
Kendricke
11-07-2005, 09:00 PM
<P>When duoing with priests in my guild, we find that heroic opportunities are ridiculously fast and furious. </P> <P>Fury Triggers, then starts casting a damage spell (hammer). At the same time, the Templar casts a smite or strike (hammer). Once the wheel is completed, reverse roles having the Templar trigger and then both classes cast a damage spell. Repeat ad naseum.</P> <P>When done right, we've got a new heroic opportunity completing every 4 seconds!</P> <P> </P>
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