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Timaarit
10-31-2005, 02:47 PM
<div></div><div></div>Just noted something while in guild group. My pacify breaks with damage, I have always known this. But - warlock and conjurer pacify does not. According to our guilds warlocks and conjurer, the description on the spell is the same as mine word to word and still templar pacify breaks and theirs doesn't. Is our broken or theirs bugged? Again another reason not to play a templar though. Edit: I guess I wasn't clear enough, sorry. I am referring to our Sign -line of spells that pacifies a single target. Edit: Sigh. I read all the descriptions from eq2 pages. Looks like all are working as intended. If didn't miss any spells. So even with this, templars get the lower end just like with everything else. <div></div><p>Message Edited by Timaarit on <span class="date_text">11-01-2005</span> <span class="time_text">09:45 AM</span></p><p>Message Edited by Timaarit on <span class=date_text>11-01-2005</span> <span class=time_text>10:57 AM</span>

Heiro
10-31-2005, 04:11 PM
<P>Another issue I will bring up to the GMs we got on Test,  </P> <P> </P> <P>They are already lookin at our Harmony line,  which is supposed to reduce threat and stop mobs from attacking us, but will cause mobs to aggro us.</P>

Ragamor
10-31-2005, 08:50 PM
<P>A fellow conjurer mentioned this to me, too. He said, that his pacify does not break on damage. I think it even deals additional damage. I think it is AE and about 12 seconds. So basically they have a stun instead of a pacifiy, although the mobs still can move. I want my pacify to work in that way too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Raga</P>

Sokolov
10-31-2005, 10:11 PM
I don't really see this as an issue myself.  You could say that about so many spells. How come his stun lasts longer? How come his speed buff is faster? How come his evac casts faster? How come he can cast stun whenever, but mine is just a proc buff? In my mind, a healer's pacify/mez/fear are supposed to be a method of damage prevention.  As a Defiler, I often have this choice.  I see an add coming, do I group ward or fear it?  The puller brought back two, do I debuff first or fear? It is also extremely useful in soloing, if you don't have DoTs on the mob anyway <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

SenorPhrog
11-01-2005, 12:30 AM
<BR> <BLOCKQUOTE> <HR> Sokolov wrote:<BR>I don't really see this as an issue myself.  You could say that about so many spells.<BR><BR>How come his stun lasts longer?<BR>How come his speed buff is faster?<BR>How come his evac casts faster?<BR>How come he can cast stun whenever, but mine is just a proc buff?<BR><BR>In my mind, a healer's pacify/mez/fear are supposed to be a method of damage prevention.  As a Defiler, I often have this choice.  I see an add coming, do I group ward or fear it?  The puller brought back two, do I debuff first or fear?<BR><BR>It is also extremely useful in soloing, if you don't have DoTs on the mob anyway <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE><BR>I do see it as an issue.  If the description is the same then the spell should be the same.  If the spell isn't the same then the description needs to be different.   Its not a class breaking "OMG TEH SKY IZ FALILING!!111!" problem but it I'm glad it was brought up.

Sokolov
11-01-2005, 01:09 AM
<span><blockquote><hr>Radar-X wrote: <blockquote> <hr> Sokolov wrote:I don't really see this as an issue myself.  You could say that about so many spells.How come his stun lasts longer?How come his speed buff is faster?How come his evac casts faster?How come he can cast stun whenever, but mine is just a proc buff?In my mind, a healer's pacify/mez/fear are supposed to be a method of damage prevention.  As a Defiler, I often have this choice.  I see an add coming, do I group ward or fear it?  The puller brought back two, do I debuff first or fear?It is also extremely useful in soloing, if you don't have DoTs on the mob anyway <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div> <hr> </blockquote>I do see it as an issue.  If the description is the same then the spell should be the same.  If the spell isn't the same then the description needs to be different.   Its not a class breaking "OMG TEH SKY IZ FALILING!!111!" problem but it I'm glad it was brought up. <div></div><hr></blockquote>That's true, it would be nice if descriptions matched what the spells actually do.  If it wasn't meant to break on damage it shouldn't.  Altho in my experience my Defiler's fear does break on damage.</span><div></div>

Donte
11-01-2005, 01:55 AM
<BR> <BLOCKQUOTE> <HR> Heiro wrote:<BR> <P>They are already lookin at our Harmony line,  which is supposed to reduce threat and stop mobs from attacking us, but will cause mobs to aggro us.</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Harmony works great.  You have to remember this is an AE spell, not an ecounter spell.  So if your tank has not yet attacked any mobs in the area de-hate actually gains you hate as the threat has no where to go cept you.(since yo are the only person to hit them)  Harmony has saved my hide plenty.</DIV> <DIV>(pick-up tanks.......grumble)</DIV>

Crowflight
11-01-2005, 04:23 AM
<BR> <BLOCKQUOTE> <HR> Ragamor wrote:<BR> <P>A fellow conjurer mentioned this to me, too. He said, that his pacify does not break on damage. I think it even deals additional damage. I think it is AE and about 12 seconds. So basically they have a stun instead of a pacifiy, although the mobs still can move. I want my pacify to work in that way too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Raga<BR></P> <HR> </BLOCKQUOTE>I believe you are referring to the conjurors shattered earth line.  This is an encounter wide dot with a pacify and stifle effect.  The pacify effect definitely does break if you or the pet hit the mob but does not break on hits from the dot component of the spell.<BR> <DIV> </DIV> <DIV> </DIV>

SatinyCh
11-01-2005, 05:17 AM
<DIV>Yeah some templars were talking about this last night in some server channels. I think its probably working as intended for the Templar class...Mine seems to hold up just fine as long as the mob isnt damaged, and for the full duration. It am definately envious of being able to damage while pacified, though. The nuke with pacify I put to good use in duels.</DIV>

Timaarit
11-01-2005, 12:39 PM
<span><blockquote><hr>Ragamor wrote:<div></div> <p>A fellow conjurer mentioned this to me, too. He said, that his pacify does not break on damage. I think it even deals additional damage. I think it is AE and about 12 seconds. So basically they have a stun instead of a pacifiy, although the mobs still can move. I want my pacify to work in that way too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p> <p>Raga</p><hr></blockquote>No, it is single target. It is not a damage spell. It's description is EXACTLY the same as our pacifying spell.</span><div></div>

Timaarit
11-01-2005, 12:41 PM
<span><blockquote><hr>Sokolov wrote:I don't really see this as an issue myself.  You could say that about so many spells. How come his stun lasts longer? How come his speed buff is faster? How come his evac casts faster? How come he can cast stun whenever, but mine is just a proc buff? In my mind, a healer's pacify/mez/fear are supposed to be a method of damage prevention.  As a Defiler, I often have this choice.  I see an add coming, do I group ward or fear it?  The puller brought back two, do I debuff first or fear? It is also extremely useful in soloing, if you don't have DoTs on the mob anyway <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote>Lol of course you dont since you have the better one. We are talking about a spell that is described exactly the same way for all 3 classes. No where in the description does it say that the pacify would break with damage nor that it will. And yet templar pacify breaks and conjurer and warlock does not. A huge disparity here.</span><div></div>

Ragamor
11-01-2005, 05:07 PM
<BR> <BLOCKQUOTE> <HR> Timaarit wrote:<BR><SPAN> <BLOCKQUOTE> <HR> Ragamor wrote:<BR> <P>A fellow conjurer mentioned this to me, too. He said, that his pacify does not break on damage. I think it even deals additional damage. I think it is AE and about 12 seconds. So basically they have a stun instead of a pacifiy, although the mobs still can move. I want my pacify to work in that way too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Raga</P> <HR> </BLOCKQUOTE>No, it is single target. It is not a damage spell. It's description is EXACTLY the same as our pacifying spell.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR>Hmm.. probably we are talking about different things. I was refering to this:</P> <P></P> <P><EM>Conjuror 53 Shattered Land Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.</EM></P> <P><EM></EM> </P> <DIV>I think it is as an other poster described. The DOT component does not break the pacify. However for me it is not a pacify in this case. Pacify should always break on damage. No matter what damage.</DIV> <DIV>Cheers,</DIV> <DIV>Raga</DIV>

Timaarit
11-01-2005, 05:25 PM
<span><blockquote><hr>Ragamor wrote:<div></div> <blockquote> <hr> Timaarit wrote:<span> <blockquote> <hr> Ragamor wrote: <div></div> <p>A fellow conjurer mentioned this to me, too. He said, that his pacify does not break on damage. I think it even deals additional damage. I think it is AE and about 12 seconds. So basically they have a stun instead of a pacifiy, although the mobs still can move. I want my pacify to work in that way too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p> <p>Raga</p> <hr> </blockquote>No, it is single target. It is not a damage spell. It's description is EXACTLY the same as our pacifying spell.</span> <div></div> <hr> </blockquote> <p>Hmm.. probably we are talking about different things. I was refering to this:</p> <p></p> <p><em>Conjuror 53 Shattered Land Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.</em></p> <p><em></em> </p> <div>I think it is as an other poster described. The DOT component does not break the pacify. However for me it is not a pacify in this case. Pacify should always break on damage. No matter what damage.</div> <div>Cheers,</div> <div>Raga</div><hr></blockquote>Yes, I looked at it and it seems all the spells in question are working as intended. Which again leaves templars to the lowes end of the utility we get. I guess the conjurer did not give me clear enough description about the spell as he claimed it to be a pacifying spell. And looks like the same thing goes for the warlock spell in question.</span><div></div>

Sokolov
11-01-2005, 06:35 PM
<span><blockquote><hr>Timaarit wrote:<span><blockquote><hr>Sokolov wrote:I don't really see this as an issue myself.  You could say that about so many spells. How come his stun lasts longer? How come his speed buff is faster? How come his evac casts faster? How come he can cast stun whenever, but mine is just a proc buff? In my mind, a healer's pacify/mez/fear are supposed to be a method of damage prevention.  As a Defiler, I often have this choice.  I see an add coming, do I group ward or fear it?  The puller brought back two, do I debuff first or fear? It is also extremely useful in soloing, if you don't have DoTs on the mob anyway <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote>Lol of course you dont since you have the better one. We are talking about a spell that is described exactly the same way for all 3 classes. No where in the description does it say that the pacify would break with damage nor that it will. And yet templar pacify breaks and conjurer and warlock does not. A huge disparity here.</span><div></div><hr></blockquote>I haven't leveled my warlocks seriously in about 6 months (I got 3 or 4 levels since DoF launch and only because my conjurer friend doesn't duo well with a zerker).  I have, however, been playing my Defiler a lot since the combat update which fixed wards.  And she has a fear spell that breaks on damage.  It's still one of my favorite spells.</span><div></div>

Sokolov
11-01-2005, 08:49 PM
<div></div><span><blockquote><hr>Timaarit wrote:<span><blockquote><hr>Ragamor wrote:<div></div> <blockquote> <hr> Timaarit wrote:<span> <blockquote> <hr> Ragamor wrote: <div></div> <p>A fellow conjurer mentioned this to me, too. He said, that his pacify does not break on damage. I think it even deals additional damage. I think it is AE and about 12 seconds. So basically they have a stun instead of a pacifiy, although the mobs still can move. I want my pacify to work in that way too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p> <p>Raga</p> <hr> </blockquote>No, it is single target. It is not a damage spell. It's description is EXACTLY the same as our pacifying spell.</span> <div></div> <hr> </blockquote> <p>Hmm.. probably we are talking about different things. I was refering to this:</p> <p></p> <p><em>Conjuror 53 Shattered Land Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.</em></p> <p><em></em> </p> <div>I think it is as an other poster described. The DOT component does not break the pacify. However for me it is not a pacify in this case. Pacify should always break on damage. No matter what damage.</div> <div>Cheers,</div> <div>Raga</div><hr></blockquote>Yes, I looked at it and it seems all the spells in question are working as intended. Which again leaves templars to the lowes end of the utility we get. I guess the conjurer did not give me clear enough description about the spell as he claimed it to be a pacifying spell. And looks like the same thing goes for the warlock spell in question.</span><div></div><hr></blockquote>The warlock spell in question is a fast cast, low power use, low damage nuke (like 2 digit damage lol) with ~5 seconds of pacify duration.  Well, the description says pacify anyway.  I don't think it breaks on damage tho.</span><div></div><p>Message Edited by Sokolov on <span class=date_text>11-01-2005</span> <span class=time_text>07:50 AM</span>

Timaarit
11-02-2005, 02:07 AM
I guess you get a new one by lvl 55 since our lvl 55 warlock has 12s pacify and conjurer too. Neither break on damage like templar pacify does. <div></div>

Sokolov
11-02-2005, 03:25 AM
<div></div>It's possible, but at 46 I can keep a mob "occupied" for 12 seconds only if I use 3 different spells. I will confirm that my Conj duoing partner does have a 12s pacify/stun/whatever (they need to decide what each means and make it consistent, really). <div></div><p>Message Edited by Sokolov on <span class=date_text>11-01-2005</span> <span class=time_text>02:26 PM</span>