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View Full Version : Divine Arbitration is useless in its current state


SnowKnight
10-25-2005, 04:14 AM
<DIV>Please make it a % value of hp not a numerical. And also when someone is zoning why does it count them as being on 0 hp? This nrly wiped my group when everyone was reduced to orange hp. The ONLY thing it is good for atm, is if a mage is about to die and no ones zoning u can use it. Useless for tanks cause they end up with less hp most of time.</DIV>

SnowKnight
10-25-2005, 06:15 AM
<DIV>I also want to add that using it when everyones at full hp actually reduces by a significant amount the hp of the grp.</DIV>

Dekedar
10-25-2005, 09:41 AM
I haven't tried out the spell out, need another pearl. But, from the math I did it doesn't look like it will help much in many cases. Cool idea but bad execution if its like you say. A % amount would be much nicer, or if the spell took say 10% hp form each groupmember and gave it to target.

Goozman
10-25-2005, 10:02 AM
<DIV>I think a the spell would be cool if it made everyone in the entire group take a % of the target's damage, instead of equalizing group hp. Like let's say adept 1 has each group member take 3% of the target's incoming damage, so the tank takes 15% less damage in a full group, and everyone is taking 3% of it, would have to not be able to interrupt casting). Something like that I think would be awesome, and somewhat situational (there are some instances where u wouldn't wanna use it, or would have to switch it off)</DIV> <DIV> </DIV> <DIV>Whatchoo think?</DIV><p>Message Edited by Goozman on <span class=date_text>10-24-2005</span> <span class=time_text>11:03 PM</span>

KingOfF00LS
10-27-2005, 11:41 PM
<P></P> <P>Divine Arbitration was awesome as a Cleric AA in EQ, but this spell version doesn't seem to be nearly as useful.  Plus the recast time is like 15 minutes??  jeez...</P> <P> </P>

AzraelAzgard
10-28-2005, 02:37 PM
<DIV>The reason your group at full hp goes to 90% is because of the 10% penalty.</DIV> <DIV> </DIV> <DIV>It would be nice yes if it was a % hp split not numerical as theres the same issue like in EQ1 where we have very different hp pools between people and using DA when a tank is low can end up putting Mages into orange even if 5 of you are full hp. A pure % split so everyone ends up at the same % would be better.</DIV> <DIV> </DIV> <DIV>The recast time needs to go down, its not an insane ability, its got the longest recast time of any special ability, there are far better abilities around for all kinds of classes, take Stream of Arrows, it makes Rangers a dps god even though it gives them more hate, but its on a 30sec recast, its basically their best ability. DA 15mins ! It really needs to be 5 mins or closer.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Also the other big problem is unlike in the spell description the ability doesnt get better with upgrades, it says the penalty will be reduced. But when I dinged 58 I had the ad1 and ad3 on me. Gpot to test them both.</DIV> <DIV> </DIV> <DIV>Full group full hp so I can cast and test the penalty.</DIV> <DIV> </DIV> <DIV>Ad1 10% penalty</DIV> <DIV> </DIV> <DIV>Ad3 10% penalty, well it would be 9% but I sure hope not, if you think thats an upgrade guys ><</DIV> <DIV> </DIV> <DIV>The ad3 should remove the conversion penalty now we have an ad1.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And while we are on that matter, Ad1 / Ad3 Sanctuary = exactly the same.</DIV>