View Full Version : Adept 3 spell opinions
JamesRay
10-20-2005, 07:50 PM
<P>Prices for rare stones have become much more reasonable lately, so awarding some adept 3 upgrades are suddenly a viable option for my small guild.</P> <P>If you had to choose 1 or 2 spells from each tier that you could upgrade to adept 3, what spells would they be?</P> <P>I'm interested in people's opinions for various spell levels, including 20's 30's and 40's.<BR><BR>Thanks!</P> <P><BR> </P>
zorbdan
10-20-2005, 09:03 PM
<P>It all depends on what you chose as your master 2 spells. The reactives are high on the list then followed by the direct heal lines. After that buffs , debuffs and damage.</P> <P>1. reactives lines - single and grp </P> <P>2. direct heals - smaller fast cast one and the bigger slower cast one and the grp version too.</P> <P>3. buffs</P> <P>4. debuffs</P> <P>5. damage</P> <DIV>IMO</DIV> <DIV> </DIV> <DIV>if you solo alot damage ones might be higher up .</DIV> <DIV> </DIV> <DIV>Edit : lol forgot buffs!</DIV><p>Message Edited by zorbdan on <span class=date_text>10-20-2005</span> <span class=time_text>03:10 PM</span>
bobdbutcherer
10-21-2005, 01:00 AM
<P>The order in which I've been upgrading my spells has been: </P> <OL> <LI>Reactives</LI> <LI>Direct Heals</LI> <LI>Buffs</LI> <LI>Debuffs</LI> <LI>Nukes</LI></OL> <P>That was pre-patch that i upgraded though, I might opt for nukes before debuffs now since our debuffs aren't quite as powerful as they used to be, but ultimately IMHO heals and buffs would be best to upgrade as they would have the most impact.</P>
<P>I must be weird, but i do play my templar a bit different than others, cuz my list is much different.</P> <P> </P> <OL> <LI>Reactive - Single target <LI>Nukes</LI> <LI>Buffs</LI> <LI>Reactive - Group <LI>Debuffs <LI>Direct Heals </LI></OL> <P>I use direct heals the least, therefore its the last for the upgrade. everything is adept I or above.</P>
Countzero
10-24-2005, 10:15 AM
<P>1. RH Target is definitely on top of the list.. but your templars should have taken those at Master 2 upgrade time.</P> <P>2. RH Group (backs up the RH target)</P> <P>3. Target Heal large, target heal small</P> <P>4. Debuff (this is me personally... the Reproach line that debuffs a target vs. Physical can be really nice if you use ranger types for your dps in groups)</P> <P>5. Buff</P> <P>6. Nuke</P> <P> </P> <P> </P> <P> </P>
Suite
10-24-2005, 11:23 PM
<BR> <BLOCKQUOTE> <HR> JamesRay wrote:<BR> <P>Prices for rare stones have become much more reasonable lately, so awarding some adept 3 upgrades are suddenly a viable option for my small guild.</P> <P>If you had to choose 1 or 2 spells from each tier that you could upgrade to adept 3, what spells would they be? <BR></P> <HR> </BLOCKQUOTE> <P><FONT face="Comic Sans MS" color=#ffcccc size=2>Reactives first (group and single).</FONT></P> <P><FONT face="Comic Sans MS" color=#ffcccc size=2>Direct heals second (single, then group).</FONT></P> <P><FONT face="Comic Sans MS" color=#ffcccc size=2>Reverse reactives (i.e., debuffs cast on the mob that heal the player when the player is hit). In other words, anything extra that heals your tank or a group member.</FONT></P> <P><FONT face="Comic Sans MS" color=#ffcccc size=2>Damage spells (we only have three, so all three, starting with the DoT, then the biggest nuke, then the 2nd biggest nuke).</FONT></P> <P><FONT face="Comic Sans MS" color=#ffcccc size=2>Buffs.</FONT></P> <P><FONT face="Comic Sans MS" color=#ffcccc size=2>If the templar groups more than soloing, I would upgrade buffs to adept 3 and then upgrade damage spells to adept 3. The templar who solos a lot should improve his or her damage spells first, then buffs (in my opinion).</FONT></P> <P><FONT face="Comic Sans MS" color=#ffcccc size=2>Suite / Eliana, 51 templar</FONT></P> <P><FONT face="Comic Sans MS"><BR></FONT> </P>
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