View Full Version : Can we maybe get an ability that prevents NPC healers from casting heal spells?
Blast2hell
10-14-2005, 05:09 PM
<DIV>Sorry hehe, I'm playing right now, and fighting healers, and as a templar, it takes forever to kill a healer NPC. They can be green and you will have to blast through your entire power bar, it's pretty silly. I know our stun can stop them for 7 seconds....but I was thinking it would be nice to have a spell that just stopped the NPC from casting beneficial spells, but still able to cast combat arts and stuff of that nature. A spell like this would definately be a priest spell...as your only preventing beneficial spells, but it would help groups kill better if they could stop healers from healing. And it would help us solo a little better, because right now we solo so slow compared to everyone, and when it's against a healer it's like watching paint dry.</DIV>
SenorPhrog
10-14-2005, 05:33 PM
I like your idea man and believe me I feel how you do on this as healers in a NPC group are beyond annoying. What you have to look at however is what this would do in a group environment. If priests had the ability to disable the healer in an encounter why even have healer NPC's at all? Why not just replace it with another Mage to nuke you for twice as much? :smileyhappy:
Blast2hell
10-14-2005, 05:42 PM
well it's all in how you design the ability. If the ability worked like a root, where it could potentially break at every 25% interval of it's duration. Say it also had a good duration, but recast was longer then duration. You would then cast it when the encounter was low on HP, and it would give you enough time to kill it without it healing...yet you couldn't chain cast it and just lock the npc down permanantley. <p>Message Edited by Blast2hell on <span class=date_text>10-14-2005</span> <span class=time_text>09:42 AM</span>
AzraelAzgard
10-14-2005, 07:03 PM
We do its called Sign of Infirmity and Force Submission <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Blast2hell
10-14-2005, 08:34 PM
sign of infirmity doesn't stop combat arts or spells, it only stops melee attacks. Forced submission is a 7 second impairment with a 30 second recast. Need something along the lines of 30 second restriction on beneficial spells. Inquisitors have a spell that damages the target if they cast a beneficial spell, I think it also has a knockdown effect to it.
Eileithia
10-15-2005, 01:19 AM
<P>Just popping one in here.. Defilers, and Inquisitors have this ability..</P> <P>Defilers have the Crystalize line, that when a target is healed it does damage instead, and Inquisitors have an ability that when a target is healed.. the NPC that heals that target receives a knockback (up to 3 times I think)</P> <P>It is possible for them to do it.. GL to you guys on getting some form of that spell I've found mine very usefull. :smileyhappy:</P> <DIV>Edit: This only stays up for 10-20 sec I believe.. but helps when you're fighting a priest</DIV><p>Message Edited by Duntzzzz on <span class=date_text>10-14-2005</span> <span class=time_text>02:21 PM</span>
Salastine
10-15-2005, 02:53 AM
<DIV>Hey Athian, step off my flavor :smileytongue:</DIV> <DIV> </DIV> <DIV>Indeed, Inq's get a new spell at lvl 55 (one of the T6 "uber" spells, as opposed to a spell line) called Heresy. Honestly, it's use is quite limited against NPC's, as it doesn't actually prevent a heal.. it does do a 300-500 DD and 4 second stun when they cast a heal though. I've found it FAR more useful in PvP than PvE, but it's a great bit of flavor that i'm glad to have.</DIV> <DIV> </DIV> <DIV> </DIV>
Blast2hell
10-15-2005, 05:22 PM
yeah the idea in itself may be overpowering as a templar spell, and instead should possibly be considered a Priest Line. Where priest can cancel the ability of other classes casting beneficial spells. If NPC priest could cast that spell too, could be nasty hehe. But I've read a comment from moorgard saying beneficial spells have a tag and they can cause other spells to recognize them, so there is the ability to do it, just a question of, would they find it to be too powerfu. Personally i want some resolution to soloing against priest, you can't expect me to dodge them when i'm on quests that involve them, but spendin 3500 power to kill a green mob that has maybe 4000 hp is ridiculous. <p>Message Edited by Blast2hell on <span class=date_text>10-15-2005</span> <span class=time_text>09:23 AM</span>
AzraelAzgard
10-15-2005, 11:41 PM
<DIV>All my experiences with Sign have stopped PCs and NPCs from using spells and CAs too.</DIV>
Supernova17
10-16-2005, 12:05 AM
<span><blockquote><hr>AzraelAzgard wrote:<div>All my experiences with Sign have stopped PCs and NPCs from using spells and CAs too.</div><hr></blockquote>This is true. However, using Sign of Infirmity does not interrupt the current casting of the NPC, but will stop them from doing anything at all after that. </span><div></div>
Blast2hell
10-16-2005, 07:55 PM
<DIV>keep in mind NPC's don't cast spells as often as they use to, this may give the illusion in that 12 seconds that you stopped there casting. </DIV>
Supernova17
10-17-2005, 02:08 AM
No, no illusion. If our DOT is on them or you are melee'ing them it will break the mezz, just like a real one. Sign of Infirmity stops NPC's from casting spells, I've seen it work countless times. <div></div>
kenji
10-17-2005, 06:12 AM
Condemning Smite - 3 sec Pacify... 3 sec recast... 2 sec cast time... spam it... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
SenorPhrog
10-17-2005, 05:25 PM
Thats actually an interesting tactic I haven't thought of trying..... Thanks. :smileyhappy:
Blast2hell
10-17-2005, 07:18 PM
<BR> <BLOCKQUOTE> <HR> Supernova17 wrote:<BR>No, no illusion. <BR><BR>If our DOT is on them or you are melee'ing them it will break the mezz, just like a real one. Sign of Infirmity stops NPC's from casting spells, I've seen it work countless times. <BR> <BR> <HR> </BLOCKQUOTE> <P>I do know how to see if the spell is still active by watching it on the maintain spell list...so I'm aware if and when it's broken.</P> <P> </P> <P><BR>Ok, I'll test it more. I can say for a FACT that in PvP our sign of infirmity will not stop spells or combat arts. Only melee, you can test this, and I will try to test NPC's more....guess I'll have to find a caster heavy area. </P> <p>Message Edited by Blast2hell on <span class=date_text>10-17-2005</span> <span class=time_text>11:19 AM</span>
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