View Full Version : Our Last and Final Specialty is GONE
bigmak20
08-26-2005, 07:10 PM
<div></div><div></div><div></div><div></div>I swear as of last night was going to shutup and hope things took a more positive turn... There's been new priest balancing.... http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4580 We are no longer needed for burst damage either. So what is there? trying to edit to fix link, no luck<p>Message Edited by bigmak2010 on <span class=date_text>08-26-2005</span> <span class=time_text>08:14 AM</span>
Kayle
08-26-2005, 07:13 PM
<DIV>Hiya Bigmak.. didn't Smedley write awhile ago how he reads every single one of his emails? Well, I've been searching and can't seem to find his email address anywhere. It's not even in his bio page. So, anyone know where to find that?</DIV>
SkarlSpeedbu
08-26-2005, 07:16 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4580" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4580</A></DIV> <DIV> </DIV> <DIV>This is abysmal, I 2 box a templar alt and man, it's like we are paying for being such good healers before the revamp. It's like "hey you guys healed good in the past but, now you get the back seat." I thought this was balance.</DIV> <DIV> </DIV> <DIV>edit, I sure hope templars get a little bit more utility or something to balance this out. I hope the combat changes work out well, but from the charts I'm not so sure.</DIV> <P>Message Edited by SkarlSpeedbump on <SPAN class=date_text>08-26-2005</SPAN> <SPAN class=time_text>08:27 AM</SPAN> <P><SPAN class=time_text>edit x 2, I wish the templar could have been the inviso, nuker, healer, sow casters, dang it I picked wrong again! </SPAN> <P><SPAN class=time_text>thats it! I am just gonna play every class to 50.</SPAN></P><p>Message Edited by SkarlSpeedbump on <span class=date_text>08-26-2005</span> <span class=time_text>08:30 AM</span>
bigmak20
08-26-2005, 07:40 PM
<span><blockquote><hr>SkarlSpeedbump wrote:<div></div> <div></div> <div><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4580" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4580</a></div> <div> </div> <div>This is abysmal, I 2 box a templar alt and man, it's like we are paying for being such good healers before the revamp. It's like "hey you guys healed good in the past but, now you get the back seat." I thought this was balance.</div> <div> </div> <div>edit, I sure hope templars get a little bit more utility or something to balance this out. I hope the combat changes work out well, but from the charts I'm not so sure.</div> <p>Message Edited by SkarlSpeedbump on <span class="date_text">08-26-2005</span> <span class="time_text">08:27 AM</span> </p><p><span class="time_text">edit x 2, I wish the templar could have been the inviso, nuker, healer, sow casters, dang it I picked wrong again! </span> </p><p><span class="time_text">thats it! I am just gonna play every class to 50.</span></p><p>Message Edited by SkarlSpeedbump on <span class="date_text">08-26-2005</span> <span class="time_text">08:30 AM</span></p><hr></blockquote>lol,, play every class to 50 <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Aye; if I get over my Templar depression I'll be rolling something else. Definitely spending less money with SOE. Station Access accounts are canceled. Deleted all my low 20s Alts so would fit in limited slots. If I roll up an Alt will be cheapest subscription I can.</span>
Kendricke
08-26-2005, 07:46 PM
<P>These changes were to the GENERAL HEAL LINES. It doesn't discuss our reactives or investment heals. Are any of you jumping to conclusions even in Beta or on Test? </P> <P> </P>
SkarlSpeedbu
08-26-2005, 07:49 PM
<P>well, I know we are losing block and parry, that is what I hear anyway. This should be a templar, inquisitor at least skill set for them.</P> <P>I know we don't have invis, sow, we will be beat on harder, because our avoidance will be lower, because we wear heavy armor. It just seems vanilla to me, no real flavor for the templar. </P> <P>No I don't pay to beta test.</P> <DIV>Edit to say this: Templars and Inquisitors I evision as warrior healers, but I just am not getting this feel. I wish they had more of the warrior healer flavor in them. Pallys are healing warriors, and they at least have that feel about them.</DIV><p>Message Edited by SkarlSpeedbump on <span class=date_text>08-26-2005</span> <span class=time_text>08:52 AM</span>
bigmak20
08-26-2005, 07:54 PM
Correct -- General Heal Lines. The other classes have had their heals speed up with more front loading to keep up with burst damage. That's what he says. That -was- our unique skill by virtue of the nature of reactives. It lessens or deletes the one special thing Templar brought to the group. No we haven't been made more weak looking at just us -- we have been made more weak in relation to all other healers -- again.
MadisonPark
08-26-2005, 07:56 PM
<BR> <BLOCKQUOTE> <HR> SkarlSpeedbump wrote:<BR> <DIV> </DIV> <DIV> </DIV> <DIV>edit, I sure hope templars get a little bit more utility or something to balance this out. I hope the combat changes work out well, but from the charts I'm not so sure.</DIV> <P><BR> <HR> </BLOCKQUOTE><BR> <DIV>We can give mobs ultravision. We can also stun, stifle, root and fear our group.</DIV>
AzraelAzgard
08-26-2005, 08:07 PM
And we can absorb 1 attacks from !
Kayle
08-26-2005, 08:12 PM
<BR> <BLOCKQUOTE> <HR> AzraelAzgard wrote:<BR>And we can absorb 1 attacks from ! <BR> <HR> </BLOCKQUOTE><BR> <DIV>LOL! You noticed that too, Azrael? HAHA! The whole thing just reeks of not being done at all. <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=1896" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=1896</A> and just about everything else I've read.</DIV>
Can someone on beta please comment on these changes, whether theyre good/bad indifferent or whatever. I am desperately trying to stay positive, but the group cure thing and now this is getting me down. All the speculation being thrown around is making things worse. <div></div>
<span><blockquote><hr>Kaylena wrote:<div></div> <blockquote> <hr> AzraelAzgard wrote:And we can absorb 1 attacks from ! <div></div> <hr> </blockquote> <div>LOL! You noticed that too, Azrael? HAHA! The whole thing just reeks of not being done at all. <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=1896" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=1896</a> and just about everything else I've read.</div><hr></blockquote>If you look closely, all it looks like they've done is take the 1-50 game and stretch it out to 1-60, removed some spells/combar arts/buffs that were way overpowering, and boosted taunts/removed cast times to fix Cleric reactive agro, and they couldn't even get that right, they had to reduce the hate gain % of heals. It really looks like nothing was done, what happened to all the promises of looking over every single spell, every single training option, et al? Yet on beta the same problems remain on our spell lines that have been there since the beginning of the game.. Me thinks SOE's put working on the Expansion Pack & Station Exchange way ahead of completely revamping their broken combat system. What looks to me was done is to just scale it out, and nerf it, and expected us to buy that they looked at every single spell (yea, right, they expect us to believe that when 16 days before the expansion they tell us they're removing all training options and giving us a choice of some pretty crappy Master II's!?!?!) Do they think we're [expletive ninja'd by Faarbot]?</span><div></div>
AzraelAzgard
08-27-2005, 01:31 PM
<DIV>I was saying from the start all they were gonna do was nerf down all the tiers so T5 was like T4 and that T6 would just be like T5 on Live atm but with all skills maxed to 300.</DIV> <DIV> </DIV> <DIV>Shame I was right <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>
bigmak20
08-28-2005, 12:54 AM
<DIV>Bought and started WoW today. Doesn't look too bad -- a bit cartoon-ish for my tastes. Hopefully SOE pulls their heads out of their [Removed for Content] before this goes live. I'm going into test and post a thread about how Templars should be the best healer period and to heck with the "all healers heal equally" crap. I'm sure to be crucified for it. lol</DIV> <DIV> </DIV>
MadisonPark
08-28-2005, 03:00 AM
<DIV>If you quit and now play another game, why do you insist on coming here and plaguing our boards with nothing but complaints?</DIV>
bigmak20
08-28-2005, 06:09 AM
<P>I hope to save Templar and keep playing. My account is active thru mid Sept. Someone has to be the voice to keep Templar from getting crucufied. I can take the abuse; I'll do it. No-one else seems to have the balls to stand up and say</P> <P>WE ARE THE BEST HEALER BECAUSE THAT'S WHAT TEMPLARS DO AND WE WERE ADVERTISED TO BE</P> <P>THAT DOES NOT MEAN WE ARE THE BEST PRIEST. We should all be equal. Other classes have other strengths.</P> <P> </P> <P> </P>
<div></div><div></div><div></div>He's right. You can one-star him all you guys want, but it doesn't change the fact that Templars were supposed to sacrifice all other utility, such as debuffs, nukes, invis, evac, etc. for pure healing prowess. Now we're just mediocre healers along with everybody else, while they get 2k nukes, and we get a 6 second mez? Get real, the minute I take my target indicator off the MT and on some mob to mez, that's when I'm just asking for him to die. My responsibility is to heal, not frakkin' mez, let the [Removed for Content] Illusionists or whatever do that. I have a sour taste in my mouth. I enjoy this game not because I was the strongest healer, but I actually like the game, lore, interaction, etc. It sucks that now I'm going to enjoy my Ranger far more than my Templar, which up to this point I enjoyed playing equally.<p>EDIT: bigmak, telling soe that you've switched to WoW isn't going to help us. They consider you a lost customer already. I'll tell you why, WoW's numbers reflect a serious draw, of which SOE has felt the impact of on their game since the beginning. I'm sure that EQ2 -> WoW retention rate is pretty high, SOE knows this.<span class="time_text"></span></p><p>Message Edited by Hunda on <span class=date_text>08-28-2005</span> <span class=time_text>11:40 AM</span>
Cheifta
08-29-2005, 02:59 AM
<DIV>I strongly disagree with the OP.</DIV> <DIV> </DIV> <DIV>Having our instant heals differentiated to be slower recast but highest healing heals is exactly what we needed. It complements our reactives perfectly.</DIV> <DIV> </DIV> <DIV>Afterall, we do have reactive heals, that automatically react to any damage, you can't get a faster cast time than instantaneous <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Druids on the other hand have to helplessly wait for their regens to tick at a snails pace, and need quick casting weaker heals to supplement it. Now, our reactives generally do the job fine, stacking up group with single target if the anticipated damage is going to be big, and the biggest problem is that when someone takes damage that hasn't been hit, you can only spam multiple weak insta heals on them. Now, we can toss one or two powerful instas instead. And in raid situations, the reactives should still help out tremendously in softening up big blows from epic mobs, while when the really big hits or AoEs land we can count on a nice big insta heal to get that MT back up in the green.</DIV> <DIV> </DIV> <DIV>It is a perfect complement to our reactive.</DIV>
bigmak20
08-29-2005, 06:43 PM
<div></div>fwiw I agree with you Cheif The actual point is not what Templar has it's what the other classes are getting. Specifically; our specialty was the burst damage management and is what I keep hearing when I rant on the nerfs. Then the devs come right out and say the other classes heals are getting dialed up to manage burst damage. Score for all the other priests; again. One less reason to need a Templar. I.e. other priests getting spells dialed up for burst damage? Sounds like Templars should get Wards and Regens in addition to our burst damage capability. Fair is fair. <p>Message Edited by bigmak2010 on <span class=date_text>08-29-2005</span> <span class=time_text>08:39 AM</span>
<DIV><BR> <BLOCKQUOTE> <HR> bigmak2010 wrote:<BR> fwiw I agree with you Cheif<BR><BR>The actual point is not what Templar has it's what the other classes are getting. Specifically; our specialty was the burst damage management and is what I keep hearing when I rant on the nerfs. Then the devs come right out and say the other classes heals are getting dialed up to manage burst damage. Score for all the other priests; again. One less reason to need a Templar.<BR><BR>I.e. other priests getting spells dialed up for burst damage? Sounds like Templars should get Wards and Regens in addition to our burst damage capability. Fair is fair.<BR><BR> <P>Message Edited by bigmak2010 on <SPAN class=date_text>08-29-2005</SPAN> <SPAN class=time_text>08:39 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Well, we've got a ward already. *coughshieldingfaithisuselessnowcough*</DIV>
Vathral
08-29-2005, 07:46 PM
We all know its just payback for being good healers before! This is balancing at its worse and I already know several people not happy about the changes. Im going to stick around for a bit but these changes are unsatisfying. We should atleast get evac too! or perhaps a group invis. Heck, I'd like a pet! Using reactives in an xp group on beta was sorta rough, meh. Anyways, 1-star away. /flee <div></div>
Bjerde
08-29-2005, 09:59 PM
Apparently, our new "Utility" is being able to mezz. Even though the mezz is weak and doesn't last long. I agree with Chief with the upped instant heals, that is what we needed. As for the Fury getting a healing burst at the beginning, they need it....I have a 31 Fury, they are no threat to a Templar and it's healing power. I have to use instant heals way more with a Fury. Fury is fun, but I have a harder time healing a group with my Fury....and Fury does good damage. I never complained because that is the trade-off....right devs? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Templar heals are STILL the most efficient in terms of healing. You get hit...you get healed, nothing wasted. Wardens are great healers now, but they have to use intants more since the Regens can't keep up with damage....but who got the upgrade on intant heals?? Templar. Mystics....they will be a force to reckon with. Wards are very powerful on Test right now. They are efficient, since they absorb when hit. Wards are better against big strong hits (read raid). They can absorb 1k+ at a time, reactives cannot heal anywhere close to that in one shot.....not against a single target. (If there are adds, they will fire off the reactives, of course, healing that big hit too) I also had a hard time on Test keeping up with the damage using only reactives. <div></div>
Kayle
08-29-2005, 11:02 PM
<BR> <BLOCKQUOTE> <HR> Hunda wrote:<BR> He's right. You can one-star him all you guys want, but it doesn't change the fact that Templars were supposed to sacrifice all other utility, such as debuffs, nukes, invis, evac, etc. for pure healing prowess. Now we're just mediocre healers along with everybody else, while they get 2k nukes, and we get a 6 second mez? Get real, the minute I take my target indicator off the MT and on some mob to mez, that's when I'm just asking for him to die. My responsibility is to heal, not frakkin' mez, let the [Removed for Content] Illusionists or whatever do that.<BR><BR>I have a sour taste in my mouth. I enjoy this game not because I was the strongest healer, but I actually like the game, lore, interaction, etc. It sucks that now I'm going to enjoy my Ranger far more than my Templar, which up to this point I enjoyed playing equally. <P>EDIT: bigmak, telling soe that you've switched to WoW isn't going to help us. They consider you a lost customer already. I'll tell you why, WoW's numbers reflect a serious draw, of which SOE has felt the impact of on their game since the beginning. I'm sure that EQ2 -> WoW retention rate is pretty high, SOE knows this.<SPAN class=time_text></SPAN></P> <P>Message Edited by Hunda on <SPAN class=date_text>08-28-2005</SPAN> <SPAN class=time_text>11:40 AM</SPAN><BR> <HR> </BLOCKQUOTE>Exactly, Hunda. We did sacrifice all other utility is what I've been saying all along. Don't you find it odd that all we hear is blow by blow healing comparisons when the other priest classes won't mention what ELSE they have that we don't. I'm betting they won't mention it either. Better to keep the heat on Templars and get them nerfed some more while the focus is on healing and NOTHING ELSE!<BR> <p>Message Edited by Kaylena on <span class=date_text>08-29-2005</span> <span class=time_text>12:04 PM</span>
bigmak20
08-29-2005, 11:52 PM
<div></div>The Mods deleted my post where I asked about other abilities if we all heal equally. on edit: there's post in the Warden thread of test forum where they've run the numbers and we're actually now the worst at handling burst damage. lol <p>Message Edited by bigmak2010 on <span class=date_text>08-29-2005</span> <span class=time_text>12:54 PM</span>
Kayle
08-29-2005, 11:56 PM
<BR> <BLOCKQUOTE> <HR> bigmak2010 wrote:<BR> The Mods deleted my post where I asked about other abilities if we all heal equally.<BR><BR> <P></P> <HR> </BLOCKQUOTE><BR> <DIV>That's because you weren't supposed to notice that part. LOL!</DIV>
Kayle
08-30-2005, 02:14 AM
<BR> <BLOCKQUOTE> <HR> bigmak2010 wrote:<BR> <BR>on edit: there's post in the Warden thread of test forum where they've run the numbers and we're actually now the worst at handling burst damage. lol<BR><BR><BR> <HR> </BLOCKQUOTE> <P>Yeah I just came back from reading their tales of woe some more. Sorry but I don't feel one ounce of pity for a class who has some of the BEST utility in the game, has buffs, has dps, solo ability, most efficient heals, took our cures and still cries for more. Watching the same old few frantically run around to post after post screaming at you to shut up so they get more, is pretty laughable though.</P> <P>I don't blame the whole class of course. But the few I see constantly spouting that YOU stop spouting, is hypocritical at best. LOL!</P><p>Message Edited by Kaylena on <span class=date_text>08-29-2005</span> <span class=time_text>03:26 PM</span>
bigmak20
08-30-2005, 09:58 AM
<P>They -again- deleted my thread where I asked what we get back since we're all supposed to be healing equally. I was even nice in that one to make sure it wasn't the argumentative stance that was freakin' them out. lol</P> <P>But truthfully; I don't think they want us to ask.</P> <P> </P> <P> </P>
Kayle
08-30-2005, 12:40 PM
<P>hmm.. Mods only delete threads someone made a point to complain about. So I'm assuming anything you write over there is going to be reported by one of your "fans" just to harass you. Stupid that the mods can't see that, but, who knows how many complaints they get a day. On the other hand, I remember once a guy sat there talking about child molestation and Faerwolf chastised the OP about provoking him into it. I couldn't believe it myself and sent /feedback in game about that one. LOL! Point being, stranger things have definitely happened around here!</P> <P>Anyway, If I were you I'd just stick to this forum because it's ours and you can focus more clearly without having to fight with people who just like to argue. No developer is going to read all that crapola anyway. Would you? Don't worry, the devs poke their heads in every board, I'm sure, just like the rest of them do. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>
KaryKarywoo
08-30-2005, 06:59 PM
<P><FONT color=#ffff00>The Mods deleted my post where I asked about other abilities if we all heal equally.<BR></FONT></P> <P><FONT color=#ffffff>I was wondering what happened to that post since I had made a reply there. How silly.</FONT></P>
KlutchSteele
08-30-2005, 07:43 PM
<DIV>Ok I think its time for me to say something. So many people are so disgusted with Templar changes and they are not even on beta testing it so here is my view.</DIV> <DIV> </DIV> <DIV>Im playing a lvl 60 templar with all Master I spells on Beta atm and I have to say im pleased atm. So I dont derail this thread ill just comment on direct heals. Im almost positive we heal for more per cast than most any other class, definately more than Inq. At master 1 our biggest Direct heal high end is VERY close to 2k. Thats huge. Yeah we take a little longer to cast and refresh but our direct heals have the biggest instant satisfaction. Dont know what else to say about that. If you want to heal for less but more often go play an inq or a druid or something. Its very cool to be able to heal someone in 1 cast and heal them from 50% to full in most cases. IMHO it weighs out either you heal for big in 1 shot or heal for less more often. I personally would rather heal for more per cast and thats what we get. When you play with them you will see its pretty cool and not bad like people are making it out to be. Some of you are acting like its the end of the world for the Templar and your not even trying the stuff out /boggle. Telling you all our class is not ruined. Its very cool at the higher levels. Fateful Intercession (our group reactive) is broken atm and only healing the caster but that has been bugged and im sure they will fix it soon. </DIV> <DIV> </DIV> <DIV>And also, Focused Benefaction For the Win! This alone makes us vital to a main tank group as you can get a tank up from low health to full and buy some time with this spell in a mater of seconds. </DIV> <DIV> </DIV> <DIV>Yall need to keep your heads up and understand that Templars are still the best main tank cleric. Im sure some will disagree but in my perspective trying it out on raids on beta and testing the spells daily we are still the best <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (may be a liiiiiittle bias). </DIV> <DIV> </DIV> <DIV>Now get positive and look forward to playing your Templar in DoF. It will be gooood times. If you all want more specific information about us in beta id be glad to answer what questions I can.</DIV><p>Message Edited by KlutchSteele on <span class=date_text>08-30-2005</span> <span class=time_text>08:46 AM</span>
bigmak20
08-30-2005, 08:15 PM
<BR> <BLOCKQUOTE> <HR> KlutchSteele wrote:<BR> <DIV>Ok I think its time for me to say something. So many people are so disgusted with Templar changes and they are not even on beta testing it so here is my view.</DIV> <DIV> </DIV> <DIV>Im playing a lvl 60 templar with all Master I spells on Beta atm and I have to say im pleased atm. So I dont derail this thread ill just comment on direct heals. Im almost positive we heal for more per cast than most any other class, definately more than Inq. At master 1 our biggest Direct heal high end is VERY close to 2k. Thats huge. Yeah we take a little longer to cast and refresh but our direct heals have the biggest instant satisfaction. Dont know what else to say about that. If you want to heal for less but more often go play an inq or a druid or something. Its very cool to be able to heal someone in 1 cast and heal them from 50% to full in most cases. IMHO it weighs out either you heal for big in 1 shot or heal for less more often. I personally would rather heal for more per cast and thats what we get. When you play with them you will see its pretty cool and not bad like people are making it out to be. Some of you are acting like its the end of the world for the Templar and your not even trying the stuff out /boggle. Telling you all our class is not ruined. Its very cool at the higher levels. Fateful Intercession (our group reactive) is broken atm and only healing the caster but that has been bugged and im sure they will fix it soon. </DIV> <DIV> </DIV> <DIV>And also, Focused Benefaction For the Win! This alone makes us vital to a main tank group as you can get a tank up from low health to full and buy some time with this spell in a mater of seconds. </DIV> <DIV> </DIV> <DIV>Yall need to keep your heads up and understand that Templars are still the best main tank cleric. Im sure some will disagree but in my perspective trying it out on raids on beta and testing the spells daily we are still the best <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (may be a liiiiiittle bias). </DIV> <DIV> </DIV> <DIV>Now get positive and look forward to playing your Templar in DoF. It will be gooood times. If you all want more specific information about us in beta id be glad to answer what questions I can.</DIV> <P>Message Edited by KlutchSteele on <SPAN class=date_text>08-30-2005</SPAN> <SPAN class=time_text>08:46 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Thanks for the input Klutch; good to hear we may still be needed. Now I'm not quite as depressed. lol</P> <P>I hope that since all priests are 'healing equally' we're getting some DPS (ugh!) and other utility so we can get writs done in half a lifetime, etc?</P> <P>I don't doubt Temlpar is still a good healer I am greatly concerned that Templar is much less of a class then any other priest due to the healing parity when all a Templar does is heal.</P> <P>And taking our group cures away was just plain stupid.</P> <P><BR> </P>
Kayle
08-30-2005, 08:54 PM
<P>Encouraging thoughts, thanks KlutchSteele <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I do have a friend on beta, but she isn't as encouraged as you. </P> <P>Her concerns are:</P> <P>1. Group Cures - Talk is were may be getting them back. Any word on this?</P> <P>2. Utility - Any word on what they'll give us to bring us in line with other priest classes? Water breathing wasn't exactly what I had in mind and since there's an earring in-game for that, any discussion on changes in this area? Or is group cures what they may be thinking?</P> <P>3. Armor - Pros and cons of heavy armor due to the changes and what are you wearing?</P> <P>4. Raiding - Have you done any raid mobs and what was the experience, level and line-up of your raid?</P> <P>5. Mobs - Info on any changes to mobs that you've noticed (harder, same as live, easier) would be helpful.</P> <P>6. Timers - Exactly how many heals are available on separate timers?</P> <P>7. Levels - I already heard it becomes better at level 60, but what about levels 50-59? Did you play those levels as well with the same impression?</P> <P>Thanks for offering to answer these and other questions I'm sure most of us are getting very confused about right now. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Whatever insight you can provide would be highly appreciated!</P>
KlutchSteele
08-30-2005, 10:11 PM
<P></P> <HR> Kaylena wrote:<BR> <BLOCKQUOTE> <P>Encouraging thoughts, thanks KlutchSteele <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I do have a friend on beta, but she isn't as encouraged as you. </P> <P>Her concerns are:</P> <P>1. Group Cures - Talk is were may be getting them back. Any word on this?</P> <P><FONT color=#ff0033>There has been talk on beta on them adding the group cures into a regular spell line. I do not know if they are going to make them class specific like they are now or make them with all priest classes. Im anxious to find this out myself.</FONT></P> <P>2. Utility - Any word on what they'll give us to bring us in line with other priest classes? Water breathing wasn't exactly what I had in mind and since there's an earring in-game for that, any discussion on changes in this area? Or is group cures what they may be thinking?</P> <P><FONT color=#ff0000>I really believe that our specialty is buffing (mainly HP) and being able to cure in many ways (glory of combat, involuntary curate, etc...) I have made suggestions in beta concerning getting our physical mitigation back for the vigilant benediction line so we can offer more of that to our group. Oh btw Glory of Combat , even tho it takes up a concentration slot you can cast it on more than 1 person. So if you are not in a main tank group you can be in a group of scouts lets say and give them all glory of combat. Might be handy with AE's, Dots etc. I thought that was kinda cool.</FONT></P> <P>3. Armor - Pros and cons of heavy armor due to the changes and what are you wearing?</P> <P><FONT color=#ff0000>I am wearing some heavy armor the GM's gave out for testing large scale raids (65+ mobs). Its called Praryer...something heh. Its all silver with very nice stats. It is probobly just for testing purposes but im sure there will be armor much better than this as well once epic mobs start dropping their fabled. Dont know of any pros or cons really. Ive always been a fan of heavy armor for us templars. Helps when your getting beat on by adds or something. Dont understand people wearing cloth pieces or leather just for the stats =) but thats me. I like to be a burly dorf.</FONT></P> <P>4. Raiding - Have you done any raid mobs and what was the experience, level and line-up of your raid?</P> <P><FONT color=#ff0000>Well weve done some epic mobs (65+ group x4 ^^^) and all I can say is that some are NASTY. Resists are going to be a HUGE player in the expansion ill tell you now. But the raids were not all 60 there were alot of lvl 50's as well. But atm I think they have resists messed up or not in play yet cause wizards and warlocks of lvl 50 are hitting for full on lvl 65 mobs. So I dont know if any information would be viable since so much tweaking must be done on them. And as I mentioned earlier our biggest group reactive, Fateful Intercession, is broken atm and only heals caster if he gets hit. Not working on group atm so cant really test that. Most of the raids are just put together for whoever wants to try them. So organization is less than favorable hehe. </FONT></P> <P>5. Mobs - Info on any changes to mobs that you've noticed (harder, same as live, easier) would be helpful.</P> <P><FONT color=#ff0000>Wend I am testing some mobs like Zalak and MoM and Arch Lich to see how they compare so dont have any word on those now. I think they need more tweaking with the regular group mobs cause as a templar I can solo lvl 60 group ^^^ mobs and that really shouldnt happen. I think they need to make some of the xp mobs alot harder but the new named and contested mobs (some at least) are hard...like multiple AE's of different resists hitting for near 10k each hit. Mommy....</FONT></P> <P>6. Timers - Exactly how many heals are available on separate timers?</P> <P><FONT color=#ff0000>Well you cant do Bestowal of Vitae and Greater Inercession anymore and same with Crucial Intercession and Soothing Sermon. Stacking those are in the past now. You can stack 1 group and 1 single reactive tho. Focused benefaction stacks as well as the 2 instants (Radiance and Bene). I plan to get with an Inq and see stacking issues with their spells soon as im curious.</FONT></P> <P>7. Levels - I already heard it becomes better at level 60, but what about levels 50-59? Did you play those levels as well with the same impression?</P> <P><FONT color=#ff0000>No. I was instantly put to lvl 60 with all Master I spells and Beta Armor so I cant give insight on that. I can say that there are alot of places to lvl tho. Group and single mobs. Shouldnt ever have a prob with finding something to level with.</FONT></P> <P>Thanks for offering to answer these and other questions I'm sure most of us are getting very confused about right now. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Whatever insight you can provide would be highly appreciated!</P><BR> <HR> </BLOCKQUOTE> <P> </P> <P>Klutch Steele - Drow</P><p>Message Edited by KlutchSteele on <span class=date_text>08-30-2005</span> <span class=time_text>11:12 AM</span>
KaryKarywoo
08-30-2005, 10:15 PM
<DIV>I'm sure many Templars appreciate your very informative post Klutch. Thanks and that info at least gives me hope for DoF.</DIV> <DIV> </DIV> <DIV><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Kayle
08-30-2005, 11:09 PM
<P>Thank you very much Klutch! I wish someone like you posted this before. It's very concise and better then I thought it was, I'll admit.</P> <DIV>I'd really like to see people on beta push for our cures back. Anyone who has done raid mobs like Vox, etc., knows how crucial this is to a group and I hope the devs listen to this. Especially since the game doesn't have so many people running around the servers to pick up any class that's needed, this change could impact EQ2 more then they want and I hope they understand that from a population viewpoint and not take it as greed. </DIV> <DIV> </DIV> <DIV>Arcane cure I don't like because half the time the person with the cure is arcaned and can't do anything about it if they are hit with it. Then you have to call out to another templar and hopefully they'll reach that person before they get killed by something else that is in range of them. Trauma I hardly ever use so those two together have to be the worst of the lot.</DIV> <DIV> </DIV> <DIV>Elemental and noxious is crucial to have since it kills very fast BUT you're at least able to cure it unlike arcane if you do happen to get hit with it.</DIV> <DIV> </DIV> <DIV>I would like to see Glory of Combat increased in distance too. As it stands now, getting too close to the tank to be able to cast it is a dangerous proposition in many cases. It's like you almost have to be right on top of them to get that and Vigilant Benediction on. Similar low range spells also fit in here which are of no use unless you're on top of the tank. Venekor comes to mind if you know what I mean. Those needed tweaking I believe before all of this, so I hope someone addresses it where devs are listening.</DIV> <DIV> </DIV> <DIV>Ok, so I can't stack Cauldria's Symbol or BoV and Greater Intercession anymore, but I guess I'll have to rethink the strategy there, it's ok.</DIV> <DIV> </DIV> <DIV>Armor, I'm like you and favor the plate. Suggestions from others to just pick medium or cloth imho, are just not for me. If we can still wear plate, there should be an advantage to doing so as there are similar advantages in choosing medium or cloth - boosts in power, wis/int, etc.</DIV> <DIV> </DIV> <DIV>Physical mitigation returns would be in line considering they took too much of that away and not only for our group's protection, but ability to solo a bit too. I hope you succeed in pushing for that as well.</DIV> <DIV> </DIV> <DIV>I simply want to be able to play the game usefully, not be replaced by another more sought-after priest class.</DIV> <DIV> </DIV> <DIV>If they do give all priest classes all cures though, I would like to see templars compensated accordingly so they are equally and uniquely useful to a group and raid situation.</DIV> <DIV> </DIV> <DIV>Those are my rambling thoughts for now. I'm tired after reading and reading for days now so it's probably not everything I wanted to add, but ... Thanks again for your time and help to the templar community! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by Kaylena on <span class=date_text>08-30-2005</span> <span class=time_text>12:11 PM</span>
Kayle
08-31-2005, 12:16 AM
Btw, bigmak, I sent you a PM about another issue you were talking about.
Brocc
08-31-2005, 12:45 AM
<span><blockquote><hr>Kaylena wrote: <div></div><div>Especially since the game doesn't have so many people running around the servers to pick up any class that's needed, this change could impact EQ2 more then they want and I hope they understand that from a population viewpoint and not take it as greed. </div> <div> ... </div><div> </div> <div>If they do give all priest classes all cures though, I would like to see templars compensated accordingly so they are equally and uniquely useful to a group and raid situation.</div> <hr></blockquote>If they don't give all priests all cures - don't we have the exact situation you worried about? Running around to find a Templar because that's who's got all the cures.</span><div></div>
Kayle
08-31-2005, 01:11 AM
<BR> <BLOCKQUOTE> <HR> Broccli wrote:<BR><SPAN><BR> <BLOCKQUOTE>If they don't give all priests all cures - don't we have the exact situation you worried about? Running around to find a Templar because that's who's got all the cures.<BR></SPAN></BLOCKQUOTE> <BR> <HR> </BLOCKQUOTE>Maybe, I'm not sure as I don't play beta. I know on LIVE we had a place for Templars to cure and got by. You'd have to ask to those on beta if it's doable.<BR>
KlutchSteele
08-31-2005, 01:22 AM
BTW as far as cures are concerned. The single cures we still have all of them. They cast extremely fast and have no recast timer. So you can just chain cast them if you wanted. Granted its not as effective as group cures but still....I do agree we should have all the group cures as it fits our class if any. Ive put in feed back for it as well. We will have to see what they do.
Kayle
08-31-2005, 01:47 AM
<BR> <BLOCKQUOTE> <HR> KlutchSteele wrote:<BR> BTW as far as cures are concerned. The single cures we still have all of them. They cast extremely fast and have no recast timer. So you can just chain cast them if you wanted. Granted its not as effective as group cures but still....I do agree we should have all the group cures as it fits our class if any. Ive put in feed back for it as well. We will have to see what they do.<BR> <HR> </BLOCKQUOTE> <P><BR>I wasn't sure about that, thanks for clarifying that again Klutch. Many were under the assumption we had only two. Good news even still, especially the cast time info, thanks again! </P> <P>Please let us know if you hear anything more on this <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Raistlan
08-31-2005, 06:11 AM
Kaylena, there's no reason to up the range of VB/GoC anymore as they are infinite duration buffs. No more risking a fury to rebuff the MT o/ <div></div>
Skyrocket
08-31-2005, 09:06 AM
<DIV><BR> <BLOCKQUOTE> <HR> Anduri wrote:<BR>Can someone on beta please comment on these changes, whether theyre good/bad indifferent or whatever.<BR><BR>I am desperately trying to stay positive, but the group cure thing and now this is getting me down. All the speculation being thrown around is making things worse.<BR> <BR> <HR> </BLOCKQUOTE><BR>I am trying to stay positive on it all too.....I know the devs and team are really trying to fix some things and change a few things so we will just have to see how it all plays out. The grp cure thing has me frustrated specially in raiding situations. I want more than just the one cure, but that don't look like its gonna happen. Right now it is not working correctly for I can not cure the MT as he is out of reach. It is working like the single cures, target must be close to ya. If they give us only the one cure the dang thing better cure everyone in my grp when i cast it. With the long 30 sec timer someone better not be too far for the spell to cure. Currently you have to stand in the WoF to cure the tank...trust me thats alot of fun. :smileymad: They said they are fixing that, so I am sure that is not gonna be a problem for everyone on live server. Just wanted to let you know the fun I am having with a spell change I hated in the first place.</DIV>
Gobbwin
08-31-2005, 03:44 PM
<DIV>Ahhh, I think I see what they are doing now...well attempting to do. They tried to go a totally new route, in many respects, in EQ2 with regards to classes, yet it didn't work quite the way that they intended. By all appearances, this "revamp" is pushing the game more towards the way EQlive was. Note many of the new lvl 50 spells and spell lines for the other classes, hell they even brought back the mage Call of the Hero spell. By making templars more geared towards single, slow, large, high hp, high power cost healing, we're being pushed towards what clerics were like in EQlive. While we will be sacraficing most utility, we will become most desireable in the end game. Guess we're gonna have to totally rethink our tactics in a few weeks..yay..</DIV>
Ashenshug
09-09-2005, 07:40 PM
<DIV><BR> <BLOCKQUOTE> <HR> bigmak2010 wrote:<BR> <DIV>Bought and started WoW today. Doesn't look too bad -- a bit cartoon-ish for my tastes. Hopefully SOE pulls their heads out of their [Removed for Content] before this goes live. I'm going into test and post a thread about how Templars should be the best healer period and to heck with the "all healers heal equally" crap. I'm sure to be crucified for it. lol</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>Big mistake.</DIV> <DIV> </DIV> <DIV>WoW is for little kids who want to level fast, only to find out they've seen it all once they are there.</DIV> <DIV> </DIV> <DIV>Seriously man, I don't know you, but, think of my reply to you along the same lines of, "Friends don't let friends drive drunk".</DIV> <DIV> </DIV> <DIV>I played WoW from the day it came out till about a month ago. There's nothing there, short of hearing little kids scream out in the public channel that they ate oatmeal for dinner.</DIV>
Meribor
09-09-2005, 08:22 PM
<span><blockquote><hr>Ashenshuger wrote:<div>Big mistake.</div> <div> </div> <div>WoW is for little kids who want to level fast, only to find out they've seen it all once they are there.</div> <div> </div> <div>Seriously man, I don't know you, but, think of my reply to you along the same lines of, "Friends don't let friends drive drunk".</div> <div> </div> <div>I played WoW from the day it came out till about a month ago. There's nothing there, short of hearing little kids scream out in the public channel that they ate oatmeal for dinner.</div><hr></blockquote>My last night in WoW is Saturday and only because my guild is finally doing Molten Core without outsiders to fill in missing spots. WoW is a lot of fun ... any game that can keep my interest from release until a couple months ago isn't a bad game imo. However, I suddenly realized that it was turning into a grind for me with nothing that I was really interested in pursuing and it went sour fast. So, in July I finally installed my pre-ordered copy of EQ2 that had been sitting on my shelf all that time and I'm having a great time with my templar. EQ2 isn't perfect and I'm not sure if my enjoyment isn't because it's new to me, but I can see me sticking with EQ2 longer than I did with WoW and at this point I don't see me going back to WoW even for an expansion (though I won't say never).</span><div></div>
bigmak20
09-09-2005, 08:32 PM
I don't want to tout WoW I think EQ2 is a 'deeper' game -- but I do enjoy the sheer size of the WoW universe (takes about 3 hrs to run about 15 percent of it). And playing worldwide PvP has an appeal to me. Verdict still out. Anxiously awaiting Monday...
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.