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Imri
08-05-2005, 04:25 PM
Just curious if anyone is trying out changes with templars on the test server. If so can you give us an of the good the bad and the ugly? <div></div>

Skyrocket
08-05-2005, 04:47 PM
<DIV>I will try to post some later if no one does.  They are still "In Progress" as they stated for the templar class.</DIV>

kiyokobabygirl
08-05-2005, 06:05 PM
Can't post anything due to NDA, but I know a few who are there playing.

kelesia
08-05-2005, 06:26 PM
If you click the little dev link, and read the NDA for the combat changes has been lifted since they are now on test.  i am also interested in hearing about the changes from people with high level templar characters (40+) Thanks to those who post feedback - it is appreciated! <div></div>

kiyokobabygirl
08-05-2005, 06:43 PM
/bonks self, miss-read the original message to begin with, flue meds will do that to a gal <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Skyrocket
08-05-2005, 07:37 PM
<DIV>I will try to post some pics of the spells on test server but everyone needs to understand something.  I STRONGLY recommend trying the spells in group combat situations before you agree or disagree with the changes.  Also sony has said that healer spells are "In Progress" and prob will change.   I do not agree with all changes but some are not as bad when in a grp as they seem.</DIV> <DIV> </DIV> <DIV>Just some notes that come to mind.</DIV> <DIV>+ Spells use LESS power.</DIV> <DIV>+FB no longer stuns.</DIV> <DIV>+GI and BoV are on same timer and no longer stack if tried.</DIV> <DIV>+Same with Grp Vitaes</DIV> <DIV>+Grp heals are on same timer.</DIV> <DIV>+Cures are on same timer.</DIV> <DIV>+sheilding faith last 36sec 5min recast</DIV> <DIV>+shielding faith nolonger takes a conc...but GoC does.</DIV> <DIV> </DIV> <DIV>Someone who had their comparison chart on beta brought it over here <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=172" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=172</A></DIV> <DIV> </DIV><p>Message Edited by Skyrocket on <span class=date_text>08-05-2005</span> <span class=time_text>03:58 PM</span>

Skyrocket
08-06-2005, 01:08 AM
<DIV>Since they aren't complete yet...I guess i better wait on the pics of the spells.  Other templars on test not sure why i posted since they are not complete so i gonna wait.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Skyrocket on <span class=date_text>08-05-2005</span> <span class=time_text>09:01 PM</span>

Momolicio
08-06-2005, 03:00 AM
Thanks Spaniel!<span>:smileywink:</span> So Sign of Infirmity is a 12 second mez? (And uses Subjigmagation?) Our buffs no longer grant AC? (Descriptions show it but Delve does not) These heal amounts cant be matching with the damage I am seeing from mobs? 222-271 + 214-261 = 436-532 per hit with reactives. I will take what you say about seeing them in action but I just cannot convince myself to keep paying for this when it looks so bad. All I am seeing from the varied posts is you HAVE to have the right mix of folks now. No more of these groups where you have 1 healer no casters and only 1 'tank'. Etc. <div></div>

Supernova17
08-06-2005, 04:15 AM
<span><blockquote><hr>Skyrocket wrote:<div></div> <div></div> <div>+Cures are on same timer.</div> <div>+sheilding faith last 36sec 5min recast</div> <div>+shielding faith nolonger takes a conc...but GoC does.</div> <hr></blockquote>You have got to be kidding me. What is this BS???? Cures affect seperate types of ailments and are not upgrades of each other and therefore should not be on the same timer. Shielding Faith is nice at Adept 3, but Sony you're going to nerf the crap out of it? What, was it too overpowered or something sheesh... You better be giving us something good to replace it. </span><div></div>

Raistlan
08-06-2005, 06:33 AM
<div></div>I will wait to try these myselves, but for now..... I don't like this at all. Edit - I don't mind most of these changes, I can live with them.  Except for one.  Valor.  GIVE US BACK OUR MITIGATION! <div></div><p>Message Edited by Raistlan on <span class=date_text>08-05-2005</span> <span class=time_text>08:23 PM</span>

kenji
08-06-2005, 08:29 AM
<DIV>yup....better tell us it's not completed......or i wont have to buy the expansion ...</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=19131" target=_blank><SPAN>Raistlan</SPAN></A> ............. i would say we want our mitigation buffs back with : Valor, Greater Intercession, Cruical Intercession, Viligant Benification ; Proc from Mark of King , Shielding Faith.....and so on lol</DIV> <DIV> </DIV> <DIV>not to mention Fury got a 5k+ vs all mitigation buffs...as a counter of our FB <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

Raistlan
08-06-2005, 10:32 AM
Ah yeah that fury spell is ridiculous, might as well just have 1 tank and 5 furies in the MT group and have em rotate that spell. <div></div>

Skyrocket
08-06-2005, 05:11 PM
<DIV>Mitigation stops at 80% currently.  Also my avoidance was lower on test..... you can see this fury post and mine was bout same as his <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=6757" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=17&message.id=6757</A></DIV>

kiyokobabygirl
08-06-2005, 05:41 PM
<P>Playing in a grp with the changes, it was not a huge noticeable difference, however I've no clue how it'll affect solo'ing capabilities which were some what lacking (dps wise at least) to begin with (not that templars are dps'ers). <P>  <P>GoC taking a concentration slot is sort of nice, no more 15 minute recast timer. Resolve is gone completely and is now a cure arcane. I'm not sure what anyone else used this spell for besides emergency situations or for manastone use without taking any dmg, so I'm not too heart broken over this. Heals take less mana, but also heal for less now.  Vigilant benediction lasts for 10 seconds now.  Sign of Infirm. is now a 12 second stun until target takes damage. Does not work on epics, works to level 67.  We also have a 3 second stun that does work on epics. <P> </P><p>Message Edited by kiyokobabygirl on <span class=date_text>08-06-2005</span> <span class=time_text>07:06 AM</span>

AzraelAzgard
08-06-2005, 06:32 PM
So now instead of being a healer Im a Buffbot Mezzer in plate armour with a few small heals.

Dragonreal
08-07-2005, 01:45 AM
At least you got something (not that you should be completely happy with it)... from what my guildy in beta says, wardens have been totally stripped of everything that made us, us.. at least in both mine and his opinion.

quetzaqotl
08-07-2005, 02:28 AM
<P>Also how many guilds have 5 furies?</P> <P>porcupine is a 36 sec spell every 2.5 mins and stuns the fury completely the spell better be awesome</P> <P>to compensate with fb and hg w/o the stun it was pretty useless for like 6 months and now its finally gonna be used.</P> <DIV>and as was mentioned earlier porcupine wont shield anyone 100% from dmg due to the soft cap.</DIV> <DIV> </DIV> <DIV>Every one should be happy when a class gets a nice upgrade, god knows we needed one.</DIV><p>Message Edited by quetzaqotl on <span class=date_text>08-06-2005</span> <span class=time_text>03:42 PM</span>

AzraelAzgard
08-07-2005, 02:40 AM
<DIV>If the Fury spell stays as it is, all raiding guilds will just get 5+ Furies after the combat changes, why would you want any other priest lol.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Ahh yes Templars for crowd control, thats fitting !</DIV>

quetzaqotl
08-07-2005, 02:42 AM
Pls cry nerf why dont ya the spell has been on test a day thats fitting.

Supernova17
08-07-2005, 03:15 AM
Glad I have a 50 Warlock to fall back on when we get hit with the nerfbat. <div></div>

Dragonreal
08-07-2005, 05:28 AM
It's one thing for furies to get an upgrade but that is an insane buff, especially for such an offensively minded class, and my guild has like 10-12 furies and only 3 wardens so I guess I can kiss my mt grp spot goodbye if that spell stays as is.

Momolicio
08-07-2005, 05:34 AM
Could someone who has a toon on test (50 Preferably) post a fight log please? Something common we all know (knew). I got a PM stating a party of 5 (50 Templar Zerk tank and 3 rogues) took nearly 7 minutes (6 manastones) to kill 1 Defender of Thyr at Sol Eye portal. Now I really find this hard to believe, but could we see some logs please? Perhaps those very Thyrs? <div></div>

Kayle
08-07-2005, 01:04 PM
<P>A fight log or parsing (heals and hits) would be great if anyone could do it, thanks.</P> <P>Kalei</P> <P>50 Templar - CLAN LYNX</P>

AzraelAzgard
08-07-2005, 01:41 PM
<DIV>Someone needs to try and solo too, With heavy armour giving very low avoidance, with parry gone, with the mitigation effect stripped from 90% of our spells I can only see us getting hit a lot for a lot more than usual and getting interrupted a lot.</DIV>

quetzaqotl
08-07-2005, 02:32 PM
<P>I know this is the templars boards so Ill leave after this message,</P> <P>Yes furies would be welocme in the MT group instead of use moved back to the dps gro if were lucky</P> <P>as an inq can keep haste up on their grp and give more dps than we could in there.</P> <P>Furies really didnt have a great raidability as wardens did, every mt grp consisted of warden/templar/shaman too bad that perhaps</P> <P>a fury will take the place of the warden we ve been put back more than 6months in the [expletive ninja'd by Faarbot]ty grps ([expletive ninja'd by Faarbot]ty in we dont add much and being put back to the caster and healer groups).</P> <P>Porcupine is a damage shield which hurts the attacker and protects the MT against the dmg done thats offensive imo its not like we get a big [expletive ninja'd by Faarbot] reactive/hot like templars/wqardens get w/o the stun one could say thats overpowering too.</P> <P>Whatever, jealousy because furies get a spell which rocks for a change and us getting a shot in the MT grp is low as weve been the [Removed for Content] child of the healers for some time now.</P> <P>Also porcupine stuns the caster and doesnt protect the mt against 100% dmg its capped at 80% and a raid with 5 furies in the mt isnt so common if your guild has 10 furies then what did those 10 furies do on other raids, did they all show up and 9 out of those 10 were told to [Removed for Content] off and harvest or something? whereas the wardens were carried on velvety cushions to come and protect groups?</P> <P>Btw im sure a combination of other classes can get the MT's resists/mitig up just as much as 5 furies in a grp and add more so I personally dont see the problem. </P> <P>Some raids ive been into were called off just cause we didnt have the right classes like wardens etc. so too bad that wardens dont have that monopoly on the mt grp no more.</P> <DIV>Thats all I wanted to say if youd like to directly respond to me send me a pm.</DIV> <DIV> </DIV> <DIV>Cyas</DIV>

AnonymeDiscret
08-07-2005, 03:54 PM
<DIV>Even not finalized, we can see where these changes are going and what's in the devs' mind.<BR><BR>And for the Templar, it's exactly what I didn't want to see : turning our pure healer class into a hybrid healer (I guess that's what they think of when they say "not to lock a class in its archetype").<BR><BR>Some of our already few buffs turning into instant-buffs and thus lasting only a few seconds.<BR>Our main debuff turning into a stupid stun spell (if I wanted to stun, I would have made a scout or a monk).<BR>The reactive heals, sure costing less mana but healing much less too and not stacking : welcome to a click-click-click world on your healing spells shortcuts.</DIV> <DIV>And of course, to "compensate" I guess, a supposedly improved dps which every true Templar out there could'nt care less about.<BR><BR>I was right to cancel account for my summer holidays.</DIV><!-- / message -->

AzraelAzgard
08-07-2005, 04:45 PM
<P>Rofl Quetz your trying to justify a buff that gives a small dmg shield 80% mitigation 7k resists as an offensive spell that fits with Furies? haha.</P> <P>They can make Furies play a great part in raids allready by giving them a buff that makes spell dmg hit harder, like haste for Mages but instead they have decided to give Furies a non fitting overpowered omni buff.</P> <P>Fury with spell haste and 10% dmg improver on offensive spells would get you a secure position on raids, you dont need to have Wardens place destroyed on raids by 1 spell Furies get.</P>

MadisonPark
08-07-2005, 08:53 PM
<BR> <BLOCKQUOTE> <HR> quetzaqotl wrote:<BR> <P>I know this is the templars boards so Ill leave after this message,</P> <P>Yes furies would be welocme in the MT group instead of use moved back to the dps gro if were lucky</P> <P>as an inq can keep haste up on their grp and give more dps than we could in there.</P> <P>Furies really didnt have a great raidability as wardens did, every mt grp consisted of warden/templar/shaman too bad that perhaps</P> <P>a fury will take the place of the warden we ve been put back more than 6months in the [expletive ninja'd by Faarbot]ty grps ([expletive ninja'd by Faarbot]ty in we dont add much and being put back to the caster and healer groups).</P> <P>Porcupine is a damage shield which hurts the attacker and protects the MT against the dmg done thats offensive imo its not like we get a big [expletive ninja'd by Faarbot] reactive/hot like templars/wqardens get w/o the stun one could say thats overpowering too.</P> <P>Whatever, jealousy because furies get a spell which rocks for a change and us getting a shot in the MT grp is low as weve been the [Removed for Content] child of the healers for some time now.</P> <P>Also porcupine stuns the caster and doesnt protect the mt against 100% dmg its capped at 80% and a raid with 5 furies in the mt isnt so common if your guild has 10 furies then what did those 10 furies do on other raids, did they all show up and 9 out of those 10 were told to [Removed for Content] off and harvest or something? whereas the wardens were carried on velvety cushions to come and protect groups?</P> <P>Btw im sure a combination of other classes can get the MT's resists/mitig up just as much as 5 furies in a grp and add more so I personally dont see the problem. </P> <P>Some raids ive been into were called off just cause we didnt have the right classes like wardens etc. so too bad that wardens dont have that monopoly on the mt grp no more.</P> <DIV>Thats all I wanted to say if youd like to directly respond to me send me a pm.</DIV> <DIV> </DIV> <DIV>Cyas</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Have you forgotten about all the procs that furies have? I don't know what you're talking about, but any self respecting DPS group would have a fury in it. </DIV> <DIV> </DIV> <DIV>Reactive heals rely on the tank being hit often for small amounts.  Templars (from what ive seen so far) buff for 0 vs pierce, crush and pierce mitigation and 0 agility.  That means that our reactives are healing for less, but the tanks are getting hit just as often for more damage. Please explain why we shouldn't be displeased.</DIV>

quetzaqotl
08-07-2005, 11:29 PM
<DIV>Ok if you guys feel like discussing this more, yes I justify this buff as uts not like we got a big [expletive ninja'd by Faarbot] heal with no stun going for us like templars/wardens have.</DIV> <DIV>And the exaggeration has begun as it gives 5 k resist for 36 secs not 7 k.</DIV> <DIV>A haste for casters would be nice too I agree but Im going with what SOE has given us.</DIV> <DIV>Of course the mitig etc is defensive but its offensively defensive as you defend yourself (shield yourself) and deal dmg back at the opponent, healers as is are defensive of nature being offensive healers means I think we shield/heal our teammates and do/give dmg at the same time I like that concept and it fits us I believe.</DIV> <DIV>Btw I know what fits furies as I have been playing a fury since november and its been my main since start, so I know what were all about prolly even more than some of you guys know how youre class ticks.</DIV> <DIV>Try and see for yourself in a grp with full dps and 1 healer in raids an inq is much better in enhancing dps.</DIV> <DIV>Our procs can get resisted as people switch weapons and get hasted thats a steady flow of very good dps.</DIV> <DIV>I said before I didnt want to respond on templars forums but as Ive said before pm if you have something to say to me /about me.</DIV> <DIV>Its quite stupid to see the "uberclasses" get all worked up about a semi-broken class getting an awesome spell imo thats low, its not a godmode spell as it doesnt protect anyone at 100%.</DIV> <DIV>I wouldnt mind it getting lowered a bit but whatever makes you happy I guess.</DIV> <DIV> You guys might think Im a big [expletive ninja'd by Faarbot] here but im just being offensively defensive <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by quetzaqotl on <span class=date_text>08-07-2005</span> <span class=time_text>12:53 PM</span>

Dragonreal
08-08-2005, 12:26 AM
<DIV>It's not that we're mad you got buffed... we're all prolly mad that our classes have been completely stripped of anything that made us what we were.. at least the templars got SOMETHING in return (the stun), but I still don' thtink that's good enough for having your class totally stripped of the abils that made you want to play it especially when it appears that a lot couldn't care less about a stun. Wardens have the same issue.. everything about my warden that I liked is gone now.. my resist buffs.. gone  and given to the furies, my "uber" regen.. nerfed again (it heals for less per tick and has an even longer recast), I lost the GOOD heal proc line I had, duststorm is pointless due to defense cap and due to this knockback effect they're talking about.. who in the world would want a raid mob being knocked back? that's just begging for trouble, my elemental debuff on dot was reduced by more than half and the recast on the dot itself was increased, secondary effects on heals are gone AND the heals themselves heal less so nothing's making up for the crappiness of regens, regens were reduced in the their per tick value (big deal they are 1 sec faster per tick? they tick for less than they did before and have half the duration), agi debuff/snare line was turned into a root + snare on break that's prolly very likely to break a lot.. sorry, I missed having root for all of 30 secs when I first started playing and now I'd much rather have my 44 point agi debuff, especially in the new system. </DIV> <DIV> </DIV> <DIV>Sorry for the rant on here but it's not like I'm just whining that someone else got buffed and I didn't... I'm mad because everything I love about my class is gone... idk if what's left even remotely resembles my class anymore... unless you wanna say that being a wolf is the onyl thing that makes a warden a warden, and it kinda looks to me like templars got pretty similar treatment.</DIV> <DIV> </DIV> <DIV>As to my guild having 10 furies and what happens if they all show up on a raid..? Normally all 10 aren't logged on at once and I doubt you'd see a raid with 10 hlrs on it anyway.. you do need tanks and dps and mana regen in there somewhere... usuallly there's about 3 furies on every raid, 1 warden sometimes 2, 0-2 temps and 0-1 inqs (if no temp then an inq and vice versa, if there aren't more than that on), and 1-2 shammys (either mystic or defiler, usually at least 1 defiler since one of them is one of the mts' wife). Sure doesn't look to me like the furies in my guild are havin' any issues gettin' in on raids. If there's more hlrs than is needed all they need to do is show up at raid zone and they get points for the raid and a roll on loot, so even if they can't raid, it's not like they're sol and chances are were just missed the first raid in rotation that night and no spots opened up for em by the next raid.</DIV>

Skyrocket
08-08-2005, 03:49 AM
<DIV>Templars just sit tight for right now.  Some things I and others have posted about test server are changing.  I can not say yet cause they have not made to test server, but when they do i will post the other changes.  So for now i would disregard some of the things i said. </DIV> <DIV> </DIV> <DIV>Sorry, I prob shouldn't post at all, but just trying to keep others informed.</DIV> <DIV> </DIV><p>Message Edited by Skyrocket on <span class=date_text>08-07-2005</span> <span class=time_text>04:50 PM</span>

KannaWhoopass
08-08-2005, 03:51 AM
<P>I have a Ranger and a Templar </P> <P>I gaming has been destroyed by this update.</P> <P>I have invested 1000's of hours of play to get my guys to the high levels they are now. </P> <P>I chose them because of the abilities they had . I wanted to shoot on the run. I wanted to be the prime healer.</P> <P>I could care less if i can attack with my templar if i could use 2 shields i would. Take away all offence from him i DONT CARE IM A PRIME HEALER !</P> <P>or at least i was .. </P> <P>now hundreds of hours into my charachers you decide to chage my class ...how about you refund my money ... how about you give me play at a 70% reduced cost for wasting my time. Say im sorry for not getting classes right the first second third or fourth time. </P> <P>if i could only type what i want to call you and know it wasn't going to be edited ............... </P>

Skyrocket
08-08-2005, 04:20 AM
<DIV><BR> <BLOCKQUOTE> <HR> KannaWhoopass wrote:<BR> <P>if i could only type what i want to call you and know it wasn't going to be edited ............... </P><BR> <HR> </BLOCKQUOTE>Who me?????   I don't work for sony, but you can call me anything u want.  <BR></DIV>

MadisonPark
08-08-2005, 07:31 AM
<BR> <BLOCKQUOTE> <HR> Skyrocket wrote:<BR> <DIV>Templars just sit tight for right now.  Some things I and others have posted about test server are changing.  I can not say yet cause they have not made to test server, but when they do i will post the other changes.  So for now i would disregard some of the things i said. </DIV> <DIV> </DIV> <DIV>Sorry, I prob shouldn't post at all, but just trying to keep others informed.</DIV> <DIV> </DIV> <P>Message Edited by Skyrocket on <SPAN class=date_text>08-07-2005</SPAN> <SPAN class=time_text>04:50 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>We love you spaniel, dont worry about it. Personally Im just happy for any info, wether or not its going to be changed.

kenji
08-08-2005, 01:07 PM
<DIV>what make a templar does well in Main Group in live : Valor AC buff, V. Benefiction AC buff, GRH with AC buff, RH with AC buffs, Shielding Faith AC proc, Mark of King AC proc</DIV> <DIV>now : some HP buffs, Ward *shielding faith* , Ward proc for once *V Beni*, o...the self 5 hits barrier too.......why will i becomes a shaman? i got a mystic already, k thanks bye Templar weak ward caster.</DIV> <DIV> </DIV> <DIV>what else does a templar provide for group : Group Cure, Resists buffs which isnt really useful...compare to Poison / Disease / Fire / Cold</DIV> <DIV> </DIV> <DIV>now....comparing the 300 dd + dmg to undead vs 900 dd from fury</DIV> <DIV>starfire 1400 AE? 5k AC+ RESIST buffs (dont forget...u can buff a cloth caster to 80% mitigation too, why must use guardian?!)</DIV> <DIV> </DIV> <DIV>SoE forget Fury is an offense priest and Templar is an defense class? all in 1 ftw?</DIV>

Imri
08-08-2005, 04:35 PM
No offense to the other priests out there, but I started this thread to get a current rundown of how things were for templars. I don't want this thread to become a 'well you do this better than me' thread. If you have issues with your abilities on the combat test, post about them on the combat feedback forum or on your class forum. You are taking this thread very much off topic by all this 'this class does this better' crap. As it's been said, most of the priest changes are still unfinished (albeit priest changes were what drove the whole combat'class balancing thing some months back... go fig). That being the case any this priest does this better posts are fairly worthless. If you all don't like how something is working for your class please advocate a fix on the appropriate forum. Again this thread is to discuss the changes in place for TEMPLARS, and to point out anything the templar player base feels needs to be addressed. <div></div>

Cowdenic
08-08-2005, 05:10 PM
<P>I play a 47 Templar, I feel that the Templars main asset they bring to the group other than healing is Mitigation buffs.</P> <P> </P> <DIV>I feel I have lost half my purpose.</DIV>

Elspooky_SOE
08-08-2005, 11:38 PM
First and foremost, a sincere 'thank you' to Spaniel/Skyrocket. I understand that everything is on TEST and subject to change (and Priest changes are still in-work), and I most definitely appreciate your input and opinions. Please keep 'em coming.And a thank you to the OP, I was hoping to see some of the flavor of the planned changes and I'm glad you made this post.For me, 'disappointed' would be a good word at this point. Healing for less, buffing for less, cures not as useful is not a good direction for the class in my opinion. But for now I'm in a holding pattern and any information is very helpful (it's taken me this long to get a character to 47, so having an alternate character on the test server is out for me personally) so thanks to all for anything you can provide. At a minimum, I've stopped buying upgrades to spells until the smoke settles <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Regards to all

Imri
08-08-2005, 11:52 PM
I don't think we shold be in panic mode quite yet. Things don't look great for some things, but I know a lot of things are unfinished for priests. I don't understand why priests are one of the last to get updated, as it was originally priest updating that spurned the whole class/combat revamp, but whatever. It's good to have a thread to post some contructive concerns about the changes as they are now and as they get updated. That way we can help ensure our class doesn't get FUBARed. <div></div>

Momolicio
08-09-2005, 12:24 AM
<div></div>Will/is the fact that 3 (2??) of the templars spells for HO advancement are T4 (Warring Faith(T4 right?), Divine Strike, and Reproach) going to be addressed? Let alone the reduced effect until (if) DoF is purchased and a 51+ replacement is at hand. As it is now, (all second hand info), if you start or finish a HO with a low tier spell the effect is low tiered. I realise Training spells and HO's are going to be re-worked too. It's just something I have not seen people bring up yet. I am pretty confident this is not just a Templar specific issue either. (If your not in panic mode yet, your in denial. There are too few testers who are not working on DoF as well. Too few real groups testing full dynamics of interatcion. The spells appear to be versionitised badly again with Heals now showing Dynamic ranges in the delvs again, ala LU9. Etc.) There should be an automated /charcopy on the testserver with a limit of 1 copy per account per patch update. <div></div><p>Message Edited by Elmomo on <span class=date_text>08-08-2005</span> <span class=time_text>01:30 PM</span>

Imri
08-09-2005, 02:02 AM
<span><blockquote><hr>Elmomo wrote:<div></div> There should be an automated /charcopy on the testserver with a limit of 1 copy per account per patch update. <hr></blockquote>I couldn't agree more. Even if they wipe my character off after the test. I don't have any motivation on my limited play time to start a new character there and see how the early game is affected. I am curious how the end game is, because that is where I am on the live servers as are many others.</span><div></div>

Fae
08-09-2005, 10:09 AM
<DIV>The following is an excerpt from recent BBC documentary entitled "Red-Bellied Nerf Callers: A Species on the Rise." As reported in many news sources, the Red-Bellied Nerf Caller is growing as a species at an alarming rate. Although reputed by some researchers to be intelligent, this species is remarkable in that its universal response to any stimuli is to scream "NERF!" This documentary was filmed in the Enchanted Lands area of Norrath, where a local ranger helped the BBC news crew track a gigantic herd of Nerf Callers as they wandered seemingly aimlessly, consuming massive amounts of Mountain Dew and Cheetos, while farting almost continuously.<BR></DIV> <DIV>We join the action as the BBC reporter attempts to make contact with one of the more alert-looking Nerf Callers...<BR></DIV> <DIV>BBC Reporter: As you can see, I have my gas mask on to make conditions somewhat tolerable, as I slowly close the distance with our potential interview subject...I am trying to look as unthreatening as possible. What is remarkable is how, except for the reddish bellies, these Nerf Callers look almost exactly like the "Knights Who Say Nee," from the movie Monty Python and the Holy Grail. One wonders what John Cleese would think of the vista spread before me. That's it, easy boy...I am not a programmer...not a programmer...<BR></DIV> <DIV>RBNC: <looks on fearfully as the interviewer slowly approaches, still nervously jamming cheetos into its mouth></DIV> <DIV>RBNC: NERF!!<BR></DIV> <DIV>BBC: But I haven't said anything yet.<BR></DIV> <DIV>RBNC: NERF!! By approaching me your force me to react to you, limiting my choices of action! That's a NERF!!!<BR></DIV> <DIV>BBC: What?<BR></DIV> <DIV>RBNC: NERF!! NERFF!!!!! <BR></DIV> <DIV>BBC: Excuse me?<BR></DIV> <DIV>RBNC: QUESTION NERF! By asking me a question, you are trying to constrain the things that I may say! And THAT'S A NERFF!!<BR></DIV> <DIV>BBC: That's just silly.<BR></DIV> <DIV>RBNC: SELF-ESTEEM NERF!! You insulted me and now I feel worse about myself!!! NERF! NERF! NERF!! NERF!!!!!!!<BR></DIV> <DIV>Ranger: Uh, Mr., they're starting to get worked up here...and that can be a bad thing.<BR></DIV> <DIV>BBC: <turned to the Ranger, whispering> I know...but we haven't found anything out yet!<BR></DIV> <DIV>Ranger: Oh, I wouldn't say that...<BR></DIV> <DIV>BBC: <glares at Ranger, continues whispering> I mean useful for television! So far, all they've said is utter nonsense!<BR></DIV> <DIV>Ranger: <whistles, says nothing><BR></DIV> <DIV>BBC: <turns back to the Nerf Caller, and is taken aback by how the other members of the herd have started getting closer...little ripples of "Nerf! Nerf! Nerf!" can be heard, ominously rolling back and forth through the ever-growing crowd></DIV> <DIV>BBC: Um...I hope you'll understand, but whether you do or not, I need to ask you another question...<BR></DIV> <DIV>RBNC: <spit flecks shooting everywhere, the creature is clearly becoming extremely agitated><BR></DIV> <DIV>Ranger: Uh oh.<BR></DIV> <DIV>BBC: What?<BR></DIV> <DIV>Ranger: They've put down their Mountain Dew cans.<BR></DIV> <DIV>BBC: So what? <turning back> Look fellows, I just need to ask another question...<BR></DIV> <DIV>RBNC: TRIPLE NERF! THREE QUESTION NERFS IN A ROW!!!<BR></DIV> <DIV>Ranger: Oh Tunare!<BR></DIV> <DIV><the giant herd of Nerf Callers is clearly on the brink of charging, some pawing at the ground, others ramming cheetos into their hair><BR></DIV> <DIV>BBC: <finally understanding the seriousness of their position> Um...ok...sorry there guys, didn't mean to bother you, we'll just be going now...<BR></DIV> <DIV>RBNC: LEAVING NERF!! By leaving I no longer have the choice to react to you! NERF!!!!!!!<BR></DIV> <DIV><the herd of Nerf Callers begins to stampede...competing calls of "QUESTION NERF!" and "LEAVING NERF!!" and "APPROACH NERF!!!" can be heard somewhere in the cacophany of giant bodies stumbling forward at alarming speed> <BR></DIV> <DIV>Ranger: I TOLD YOU! RUN! RUN IF YOU WANT TO LIVE!!! TRY AND MAKE IT TO THE LAND ROVER....</DIV>

Priestdu
08-09-2005, 06:52 PM
The thing is, WE DONT NEED MITI BUFFS ANYMORE...........guardians are getting up to 75% miti self buffed, so they took out miti out and added more hp to our buffs, which makes complete sense, because miti capped at 80% would make all my miti buffs wasted.  <div></div>

Imri
08-09-2005, 08:33 PM
<span><blockquote><hr>Priestdude wrote:The thing is, WE DONT NEED MITI BUFFS ANYMORE...........guardians are getting up to 75% miti self buffed, so they took out miti out and added more hp to our buffs, which makes complete sense, because miti capped at 80% would make all my miti buffs wasted.  <div></div><hr></blockquote>I have never worried about buffing a guardians mitigation up under the current ruleset. The mitigation buff is usually what saves the mages and monks when I group with them.</span><div></div>

Cowdenic
08-10-2005, 10:32 AM
Funny the mitigation buffs tended to help save my butt when I solo also.

zalipolo
08-11-2005, 06:01 PM
So is resolve still borked.  App1 Adept 3 Master no change.  If they supposedly touched every spell int he game what did they do to this to make it scale when upgraded?

Epon
08-11-2005, 10:32 PM
<DIV>Did we lose the 3 or 4 enduring breath spells that we used to have? If so, what replaced them?</DIV> <DIV> </DIV> <DIV>Thanks</DIV>