View Full Version : Does my power pool suck?
Hedbonker
01-05-2005, 07:42 PM
<DIV>Sooo I get my first group in EL the other day. We have pally/shammy/scout/assassin/warlock and me. We are killing briarpaw bears and wasps. All orange to red to me. The pally is level 30. We are going along just fine and then the shammy has to leave. So next bear we kill I am out of power by the end of the fight. So we move to wasps and its [expletive ninja'd by Faarbot] near the same deal. The people in the group start [expletive ninja'd by Faarbot]ing at me that my gear must suck and blah blah blah...</DIV> <DIV> </DIV> <DIV>So my question to you all here is this: At level 28, is my gear really that bad? Am I under the norm in terms of power pool?</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=109676101" target=_blank>http://eq2players.station.sony.com/en/pplayer.vm?characterId=109676101</A></DIV> <DIV> </DIV>
Auria
01-05-2005, 08:04 PM
<DIV>Well, one thing - there is a huuuge difference in power use between 2 healers and 1. With one, you'll be using instant heals more, so power use with be higher. With two, between wards and reactives, no one uses much at all.</DIV> <DIV> </DIV> <DIV>As for the gear, it looks like a lot of it is early Thunderring Steppes era (Skullcrusher is from Fallen Gate, equivelant to Stormhold) Firwood Tome is a drop in TS's dry riverbed. A lot of your items are light/very light. I mean you aren't wearing Dreak's fine crafted bracelet, but you certainly aren't wearing the best.</DIV> <DIV> </DIV> <DIV>Having said that, don't worry too much, oop happens when you're fighting orange and red ++'s as a solo healer; but certainly, get some upgrades. (we all need them so it isn't just you :smileytongue: )</DIV> <DIV> </DIV> <DIV> </DIV>
<DIV>ooooo tell me what gear to get too Auria, I never know where to upgrade lol</DIV>
You might try getting the Aqs done might be a little late.Higher level peeps can comment on that. I am 24 and power is about the same not sure how much level difference will make.http://eq2players.station.sony.com/en/pplayer.vm?characterId=236028202
Hedbonker
01-05-2005, 08:47 PM
<DIV>I did a couple of the AQs and got sidetracked with other things and now its a bit late for me since most player made items are better then the AQ items that are out there. My 2 weakest items are the tome and the hammer. I would upgrade them but I am poor. But that's about to change now that I am an alchemist and can make the popular inks to sell <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I also have some items banked that I cant wear until I am 30 so will be doing the EL grind to get there asap <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I was also thinking that had they replaced the shammy with another DPS class it might have been better. As it was they just never filled the spot.</DIV><p>Message Edited by Hedbonker on <span class=date_text>01-05-2005</span> <span class=time_text>07:49 AM</span>
MilkToa
01-05-2005, 09:39 PM
<DIV>Personally, I wouldn't expect to be able to be the sole healer in a group without an enchanter in EL at level 28.</DIV>
<DIV>Your power pool looks fine. The two obvious questions that come to mind is:</DIV> <DIV> </DIV> <DIV>1) How good is the tank</DIV> <DIV>2) How well you use your power pool.</DIV> <DIV> </DIV> <DIV>I've noticed that some tanks just seem to need more healing than others. They can be the same level and class as another tank and appear to have great armour, but unless they know how to make the best use fo their abilities, then they can be harder to keep alive. I had one last night - a L27 berserker was replaced with a L27 guardian (who had a higher AC). It was significantly harder to heal the guardian for some reason dispite the higher AC. I dont know why this was though.</DIV> <DIV> </DIV> <DIV>If you use soothing sermon all the time to heal, then you will run out of power way before you would using BoV. If you cast BoV before it has expired and missed the last double tick, then you will be less efficient than if you wait for it just about to expire. If you leave the tank without BoV running for too long then you have to use direct heals, and hence you are less efficient. If you dont have Adept 3 BoV then you are less efficient. If you waste too much mana on debuffs then you will be less efficient. If you dont cast Mark of Pawns on a ^^ then you will be less efficient (sure its only +27 at App 3, but the tank and other players can often get that +27 many times in a long fight). I'm not convinced that I see the benefit of our Str/AC debuffs, but clearly on group pulls use the group orientated debuffs (Sign of Weakness) and on ^^ pulls just use solo debuffs.</DIV> <DIV> </DIV> <DIV>There are many other reasons for you running out of power - but in my opinion, power pool really doesnt make too much difference. There are very few fights that you would have won if you had an extra 50 total mana. Sure there are a few where the tank just about scrapes through (or doesnt) with you running on vapors - but they are usually due to unexpected adds or a critical player LDing.</DIV> <DIV> </DIV> <DIV> </DIV>
Hedbonker
01-05-2005, 10:10 PM
<DIV>Well I was using BOV almost exclusively and only casting after it had blown its load. One thing that I noticed was that the tank would take damage and the BOV would not fire so I would end up slapping a combat heal on him which I only use in emergencys. Now if it looks to me like BOV is not going to fire I have no choice but to use CH as a contingency.</DIV>
Hydrax
01-05-2005, 10:13 PM
At 32 my power pool is about 1200ish. I still have most my quest armor, but I've upgraded all my jewel slots. Since I'm non melee, I got the best weapon/shield combo I could find that was +wis. Best method is to drop the shield and go hammer/orb/trinket (Steel Thurble is a good one). Dump your jewelry and upgrade those slots first.Always upgrade your spells! App3 is the minimum you should have.The DPS of your group also determines how much you'll have to heal. If you're caster heavy, expect to cast more heals (I find scout heavy groups take less mana per kill but have greater chance for breaking aggro discipline).I'm finding at this level, I rarely have to use an instant heal unless someone draws aggro from my tank. My BoV is adept 3 (you can get for around 14 gold) and my intercession is Adept 1. I only use instants to buy time to get one of those spells off or if the tank gets too low. You should be drinking at least tier 3 drinks. Tier 4 is the way to go. Don't be afraid to use intercession as your main heal, just give yourself enough time to cast it. Use Sign of Weakness to reduce the damage your tank is taking and Disgrace to increase your groups melee DPS. I find that with good spell selection and power management, I can be the single healer in the group once again up to low red^^.Things to watch out for:*Tanks that are lower level than you with lower AC. I've found that I always burn more mana with these as MT.*Enchanters always take damage, keep an eye on them.*Rogues 2 levels or higher than the main tank often pull aggro away from them.*2 tanks of near levels sometimes bounce aggro, costing you more mana. Yell at them and get it back to the one tank. *Dont waste mana on nukes in groups. If you don't have intercession yet, Sermon works in a pinch.
<DIV>I'm going to repeat a couple of things that were said above, but bear with me - it's important enough to reiterate anyway. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>First of all, no you don't suck because you have trouble solo healing in EL. It's a rush when you manage it, but it ain't easy by any account.</DIV> <DIV> </DIV> <DIV>Second, as someone else mentioned, pay close attention to your drink. It makes ALL the difference. If you have trouble obtaining it, try upping your harvesting skills. In my experience, provisioners who are handed a full bag of cooking materials are often more than happy to share a portion of their yield with you. <grin></DIV> <DIV> </DIV> <DIV>And finally, a bit of strategy advice. This is how I solo-heal in difficult zones; your results may vary. :p First of all... Soothing Sermon / Intercession is potentially a free heal and can make the difference between a difficult battle and an easy one. If at all possible, get it cast *before* the tank heals. Remember that it will draw some aggro if it lands after the tank has a mob. The spell lasts for 45 seconds before it fades out - if you time the cast right, your power will be back at full before the mobs start hitting. That leaves you with a "power-free" spell that not only heals the tank, but helps soften the blow of any lost aggro early on. The downside? You have to be paying attention to get it out at the right time (I believe it's a 5-second cast, so don't be late if your tank has aggro problems...).</DIV> <DIV> </DIV> <DIV>When a mob comes into camp while I'm solo-healing, I immediately throw out BoV, then Mark of Pawns for a single or double pull / Sign of Weakness for a large group. Next is Supplicant's Prayer - yes, even though BoV is still in effect. I generally am paying more attention to casting my heals than to monitoring the numbers, so I don't know if they stack or not. What I do know is that when BoV fades, Prayer is still there to "hold down the fort" while I recast. This way, I don't lose any reactive healing time and can still take advantage of that final boost BoV gives as it fades out.</DIV> <DIV> </DIV> <DIV>Now I just watch my maintained spell window and keep both reactive heals up and running to the best of my ability. When there's extra time early on a particularly tough single pull, I throw out a Sign of Weakness to put a dent in its damage output. When I see a mob low on health, I put Amending Fate on it (upgrade this to Adept 1 when you can... it's a nice little boost at that level, considering the low power cost).</DIV> <DIV> </DIV> <DIV>Your spot heals suck in terms of power efficiency - try to avoid using them as much as possible, as I'm sure you know. They're better than losing a tank, but if you get into a chain-casting situation, it will show in your power very quickly. Same goes for the group heals. As much as I love the buffer Intercession provides, I usually restrict its use to the pre-pull "freebie".</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Let's see, what else.... Oh, buffs. As you get more and more buffs, it gets harder and harder to decide how to spend your 5 points. I wanted to die the day I had to drop my self-Redoubt... What I usually keep up (which may or may not be obvious, but for the sake of completeness I'll list it...): Daring, Symbol, the group power one I can't remember, (Pious) Redoubt on the tank, and Protectorate on myself (upgrade this! Even at App3, it's now giving you 23 wisdom. 23! Not to mention that with the extra strength you can afford to carry one or two 16-slot bank boxes along withyou. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />).</DIV> <DIV> </DIV> <DIV>Something to note: You are the only subclass (to my knowledge thus far) that receives any form of Protectorate. When you're grouping with an Inquisitor, offer to give them mana if they hold a couple of the other tank/group buffs. I've yet to meet one that refused 23 wisdom. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Shaman and druids are a little tougher, since most of your buffs stack with theirs anyway. Still, these guys are gonna make your job infinitely easier. If they need it, they should get it, IMO.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Okay, enough spam I s'pose. And the patching process is long since finished. See ya in game!</DIV>
Hedbonker
01-06-2005, 01:42 AM
<DIV>Thanks, Coreia and everyone else. Some great info here. I am going to look into the glacier water tonight. Anyone know where its sold in EL?</DIV>
Auria
01-06-2005, 01:53 AM
<DIV>At the halfling merchant on the EL docks. :smileyhappy:</DIV>
Ember
01-06-2005, 02:42 AM
<DIV>Hi,</DIV> <DIV> </DIV> <DIV>Glacier water sells for about 4sp from the vender in EL. You might want to instead check out the broker for tier 2 or 3 drinks. This stuff lasts a lot longer (up to 1:44 hours) and usually I see tier 2 on sale for about 5sp each. Get to know your local provisioners and help them out by being a regular customer, they might give you bulk discounts. I am a provisioner as well as a Templar, so I always have drinks on hand. Makes a huge difference.</DIV> <DIV> </DIV> <DIV>Currently at level 32 I have 1368 power self buffed. When I am grouped, that usually lowers from lack of consentration slots... I usually cast Protectorate on the tank and the means I don't wont be able to use this on myself. Of course I don't really know how it evens out because usually there will be other group members that have additional power buffs.</DIV> <DIV> </DIV> <DIV>Something I got into the habbit of doing fast was buying the best player made jewelery for my level. This stuff rocks! This will add lot's of resists, stats and power/health points.</DIV>
Ember
01-06-2005, 02:43 AM
<DIV>..double post?</DIV> <DIV> </DIV> <DIV>(forgive me if I mess this up again)</DIV><p>Message Edited by Ember on <span class=date_text>01-05-2005</span> <span class=time_text>11:48 PM</span>
<DIV>Hi..</DIV> <DIV> </DIV> <DIV>I think your power pool looks fine to me.. I think the biggest problem is that the shammy left and his debuff (slow in pacticular). slow makes a very huge differences IMHO. I have a shammy friend and we always group together. We start healing like mad when slow got resisted by the mob or it doesn't stick. Usually when with shammy, shammy is secondary healer and I'm the prime healer... With shammy's slow on.. I only pull off a couple of BoV and uses less than 10% of power per combat. Hope this answer your question, but thats just my point of view.</DIV>
Supernova17
01-06-2005, 10:30 AM
I cast BoV and SP reactive heals just before the tank pulls, and when he does, I target off of him, so the group is in combat mode but because I haven't casted or melee'd I litterally stay out of combat for a few seconds and let my power top off before recasting the reactives. You are only human, do what you can to keep your tank alive. If you need to spot heal, do so, but as soon as your tank comes back up to decent HP, tie off a reactive on them to reduce your power output. As to gear, it's probably just me, but I tend to buy Heavy Plate armor with high Wis stats. It comes in real handy when I draw aggro from a dumb tank and the mob's blows tickle me. My AC is usualy the same as the tanks, so I have no fear from drawing aggro and If necessary, I will do everything in my power to help the tank pull an enemy off of a Mage and onto my self. Mage = 479 Armor. Healer = 1010 Armor. I can take the hits better than to try and spam heal the Mage. Just buy the best gear and jewlery you can with good Wis stats and drink the best stuff that you can.
Hedbonker
01-07-2005, 08:11 PM
<DIV>Well its VERY rare that I get aggro. Usually its when the tank comes back with a group of mobs and his BoV has worn off and I refresh it before he has sufficient aggro. I just blast placate and I am GTG.</DIV> <DIV> </DIV> <DIV>Night before last I get someone asking me to do ROV group and I head over and we start to move in. I am the only healer once again. Everything that can go wrong does and the group promptly dissolves. I am pretty disheartened at that point and decide to go gather resources and work on som TS items since I have about 3g left in the bank.</DIV> <DIV> </DIV> <DIV>About 2 hours later I get a tell for another ROV group and this time I make sure there is a backup healer. This group is flawless. We do the basement in ROV for about 2 hours and have a great time. This time around I also have a stack of Tier3 drink on me and it makes a huge difference.</DIV> <DIV> </DIV> <DIV>Last night I get a group doing skelley's outside of ROV and I am the sole healer here as well. But this group is solid even thought the tank is level 25 and we mow these mobs down with deft alacrity. Then TS crashes and the group disolves, I gate back to Qeynos and Antonica is down for the rest of the night, but that is another story <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I looked on the broker for replacements for my primary and secondary slots but it was pretty confusing. Most items that come up in the searches are for melee classes and when I asked to see secondary items it showed me everything on the broker (must be broken).</DIV> <DIV> </DIV> <DIV>So if anyone has good suggestions for those two slots I am all ears. I will ding 29 tonight if all goes well.</DIV> <DIV> </DIV> <DIV>And thanks to EVERYONE here for all of your great feedback and suggestions.</DIV>
Auria
01-07-2005, 08:19 PM
<DIV>With doing item searches with a Templar, do the following to make it easier:</DIV> <DIV> </DIV> <DIV><U>Spell Books:</U> Set the 1st search to Spell books, then set the con to minimum grey, maximum orange. (This will show you every book you can use at the moment.)</DIV> <DIV> </DIV> <DIV><U>Weapon:</U> Set the 1st box to Primary 1H (if that's your style, or 2H). The second box, set to Crushing. Then set the con to minimum green, maximum orange. This will show you all Crushing 1H weapons that are relatively close to your level. (Sometimes a green weapon is in fact better than an orange one, but not usually.)</DIV> <DIV> </DIV> <DIV><U>Secondary:</U> Set the 1st box to Secondary, 2nd to Shields. (But I don't want a shield, I want an idol... well, idols are classified as shields by the search engine, so nps) Set the colors again to green, and orange, and you're g2g.</DIV> <DIV> </DIV> <DIV>Hope that helps finding a suitable item :smileyhappy:</DIV>
Jolcon Zand
01-07-2005, 08:39 PM
<DIV>.... and don't be hard on yourself every time. It is not always something you are doing wrong... if you are following all the good advice given in this thread, then you are doing your part. Sometimes you have to train the other group members. Last night I had a Tank 2 levels higher than everyone else keep pulling ^^ orange before I could cast Soothing Sermon on him. Even after being asked, he would do a long pull without allowing me to apply it, by the time he got back in healing range he was in the orange or red on his health bar. We also had a Fury in the group that did not even heal himself, but kept taking damage from the front of the aggro. </DIV> <DIV> </DIV> <DIV>These are the two biggest drains on your power pool. You either get them to co-opperate, or excuse yourself, I had to do the ladder.</DIV>
Antonican coffee is available cheap at the tradeskill society for 30c. Use that!Once you get past L30 then start buying player made ones.
Fugaci
01-07-2005, 10:03 PM
<BR> <BLOCKQUOTE> <HR> Xrande wrote:<BR>Antonican coffee is available cheap at the tradeskill society for 30c. Use that!<BR>Once you get past L30 then start buying player made ones.<BR> <HR> </BLOCKQUOTE> <DIV>Actually, for this very reason, I believe consumables are no longer sold at the tradeskill society as of the patch.</FONT></DIV>
Foible
01-07-2005, 10:22 PM
<DIV>My brother wanted us to play a pair of Barbarians. He always plays a tank, leaving the healer role to me. Barbarians are not the best Wis class to start with.....</DIV> <DIV> </DIV> <DIV>I make for low initial wis by (1) upgrading spells, (2)using them to the best effect, and (3) with gear. These adjustments are all pretty obvious, but not all that common.</DIV> <DIV> </DIV> <DIV>I usually find that other healer's I group with are not using their heals in the way that I would expect. I read other subclass's boards, as well as the Templar boards, to stay informed about smart tactics. Also, I observe the most other Templars I group with do not generally have Adpt III level on their mainly-used spells. Differences in tactics and spell level are huge compared to power pool level. </DIV> <DIV> </DIV> <DIV> </DIV>
<blockquote><hr>Fugacity wrote:<DIV>Actually, for this very reason, I believe consumables are no longer sold at the tradeskill society as of the patch.</FONT></DIV><hr></blockquote>really? I didn't read that in the patch notes though...
Eaeinae
01-07-2005, 11:02 PM
<DIV>your gear is decent.. and suprisingly so considering that some of it is light armor. Your power is nice, and the AC you gave up by not wearing predominantly platemail appears to be negliable..</DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=139547103" target=_blank>http://eq2players.station.sony.com/en/pplayer.vm?characterId=139547103</A></DIV> <DIV> </DIV> <DIV>here is my cleric who is a couple levels below you.. I tend to keep the str/wis buff on me .. which boots my power quite a bit...</DIV> <DIV> </DIV> <DIV>there are simply some camps where you fight, that require you to have 2 healers... or at the very least some kind of mana regeneration.</DIV> <DIV> </DIV> <DIV>Your gear looks fine, the thing that I've noticed which really *really* helpls me in a grind is drinking the right stuff. Get Tier 4 or at the very least Tier 3 crafted drinks and have them up at all times. It makes a HUGE difference</DIV> <DIV> </DIV> <DIV>anyway *hugs* just shrug it off, no one died and you were doing your very best. It just sucks when you feel like you are holding up the grind.. but guess what.. you are the healer <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> they can wait!</DIV>
Hedbonker,Based on the fact that at lvl 27, with BoV Adept 3 and SS at App3 I think, a friend of mine and I can duo the red ^^ right off the dock in EL (aka Wasp, Warrior beetles, etc). He's a 31 Guardian and usually runs about 1700+ AC and 2400-2500 hps with my buffs.You should be able to in a full group, but make sure you follow some simple rules that most don't think of.1. Always let your BoV, SP, and SS expire before recasting so you get the bonus heal at the end. Now if your tank is gonna die, use a direct, recasting reactives just hurts you.2. You don't always have to have your tank at full health. I usually run my tanks at about 50 to 75% health so that when the mob gets a weak shot on 'em, say 45, my 134 heal with a bonus at the end of 141 has some room to actually heal him. You're wasting mana if he's at full, gets hit for 45, and your reactive charge only heals him for 45 if it can do up to 134 or higher.3. I always double stack BoV and SS before I fight, tell the tank to wait about 10 secs and my mana is back to full and I still have 35 secs on my reactives. Most of the time mobs start out with combat arts and you need the extra at first but not so much in the middle. This also gives me 2 "free" heals as when we start, I'm full power and he's got 2 STACKING reactives on him. BoV and SP DO NOT STACK... just to make that clear.4. Debuff! Disgrace and Rebuke both go on the mob for me and then I also Mark of Pawns him. If you have app3 or adept 1 of the Mark, it's worth it even tho it might not seem that way. Mind does 26 a tick when it goes off at lvl 27. I've had times where the mark probably did 300-400 healing through 1 ^^ mob when I duo with my wife's 25 Monk. That's very good healing for the lower power cost. Just don't think you can take it to the bank... sometimes it works, sometimes it doesn't.Excuse grammer and spelling errors as I don't have a lot of time to re-read this.
Relaeh, thanks for the tip. Though 1 thing...You are L27 and the Guardian is L31. Fighting mobs based on tank is crucial.Now when you are 4 levels apart, what seem red ^^ might be yellow, white or even blue ^^ to him.So it is good to have tanks be a level or 2 higher than healer so that the mobsdon't seem terribly hard.
Fugaci
01-07-2005, 11:56 PM
<BR> <BLOCKQUOTE> <HR> Xrande wrote:<BR><BR> <BLOCKQUOTE> <HR> Fugacity wrote:<BR> <DIV>Actually, for this very reason, I believe consumables are no longer sold at the tradeskill society as of the patch.</DIV><BR> <HR> </BLOCKQUOTE><BR>really? I didn't read that in the patch notes though...<BR> <HR> </BLOCKQUOTE><BR> <DIV>Its under <STRONG><FONT color=#ffcc00>*** Tradeskills & Societies ***</FONT></STRONG></DIV> <BLOCKQUOTE dir=ltr> <DIV> <HR> - Cream cheese has been added to tradeskill wholesalers.<BR><STRONG>- Edible refined components were removed from tradeskill vendors.</STRONG><BR>- Advanced Crafting Volumes should now work properly</DIV> <DIV> <HR> </DIV> <DIV> </DIV></BLOCKQUOTE>
<blockquote>Relaeh,thanks for the tip. Though 1 thing...You are L27 and the Guardian is L31. Fighting mobs based on tank is crucial.Now when you are 4 levels apart, what seem red ^^ might be yellow, white or even blue ^^ to him.So it is good to have tanks be a level or 2 higher than healer so that the mobsdon't seem terribly hard.</blockquote>Not sure where you get the idea that 2 people taking on a yellow or orange to the high player that is double arrow up is not too terribly hard... it actually is unless you have 2 people that know what they are doing and are very good at it.The mistake most people make is that they assume that most people know what they are doing... this is not the case. Most people don't have a clue to the basics. I play a 18 rogue that has more armor and hps then most 20 warriors and can tank better, why? It's simple, I know what I'm doing. I've not twinked him a single time... everything on my rogue I got with my rogue expect 1 weapon which is an easy quest item I had from another lower character. Just most people don't know how important combat arts/spell upgrades are, that simple crafting here and there does wonders for your bank account, and that the best armor in most cases is usually the results of a quest (there are exceptions, but I'm speaking from lvl 27, not lvl 50).Look at most 20+ people and see how many actually have the armor quest piece that are far superior to any drops you get in the low 20's. My friend is a level 31 Guardian yes, with 1700+ AC... funny thing is, my Templar that's 4 levels lower is running 1600 AC. Things like that make it where I can solo lvl 32-33 solo mobs in EL and not have too much chance of death, but you put someone else like the gent that posted this with barely over 1200 AC, he'd have a lot less chance of killing the same mob even tho he's 1 lvl higher than me. My 33% more armor is quite a big thing.Most of you people that are in your 40's and 50's forget you are playing with ALL powergamers that know what they are doing because they live the game. Trying playing a character about 17 or 18 and just turning your xp off for about a week and see how often you have to explain to the tank to "please taunt the mob of the healer"... LOL. I find myself doing this and a lot of other stuff to help people so they won't get tossed outta groups as they get higher where when the tank doesn't taunt properly there is a wipe.And just as a note, he had a 30 pally, a full group, and a 28 templar and he's OOP at the end of a fight that a 31 Guardian and a 27 Templar can do by themselves without running outta power? 1 lvl on the tank doesn't make up for 1 lvl on the templar and 4 other people.To simplify, you're saying: 31 Guardian + 27 Templar = 30 Pally + 28 Templar + 4 Other peopleJust doesn't seem correct.
Ah, yes, now that you remind me .... 2 person taking a yellow or even white ^^ is very good.Good overall skills - Great healing plus that Guardian...You said that L31 guardian has 1700 AC while you have 1600AC 4 levels lower. So that guardian'snot keeping up with armor?So you kept up on that red ^^ because of good healign skills...and good tanking by guardian?I will try out that BoV and SS combination on hard mobs...takes combat to a whole more exciting levels.<p>Message Edited by Xrande on <span class=date_text>01-07-2005</span> <span class=time_text>02:27 PM</span>
<blockquote> Ah, yes, now that you remind me .... 2 person taking a yellow or even white ^^ is very good.Good overall skills - Great healing plus that Guardian must be keeping up on his armor and jewerly.I will try out that BoV and SS combination on hard mobs...takes combat to a whole more exciting levels.</blockquote>A lot of credit goes to Axelkilya, the 31 Guardian, he keeps his gear updated and plays his character VERY well, makes duoing/grouping with him a pleasure and makes me look good. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> It's all about people knowing how to play their character, including keeping gear up to date... when people do that, it makes the game so much fun to play.All you Templars encourage and help your tanks get the gear and upgrades they need, will make your job a LOT more fun!
Malifest
01-08-2005, 02:40 AM
<DIV>All these are good comments... and I hate to throw this in but as healers you have to realize and come to grasps with one thing and you need to know when to do it. That is, to just let someone die. You typically do that when someone pulls to much agro and the tank can't pull it off of them and it's costing you to much mana to heal them to finish the encounter. </DIV> <DIV> </DIV> <DIV>And to answer the 1st post. No I don't think your mana pool is to far off normal. Mine's right in the neighborhood and I don't have a hard time keeping peope alive. Infact I have the highest kills to death ratio in my guild. Your doing fine, just keep refining your tactics, keep the spells as high as you can and your gear as good as you can and you'll do good.</DIV><p>Message Edited by Malifestro on <span class=date_text>01-07-2005</span> <span class=time_text>01:44 PM</span>
NightG
01-08-2005, 03:39 PM
Malifesto brought up one of the single most important, and most difficult things about being a cleric-knowing when to let someone die. When there's only one mob left in camp and the warrior just *can't* taunt that mob off the chanter and you're sitting at 10P? Cya Mr. Gnome, your job here is done (c'mon-you know all the male chanters are gnomes).Personally, after four years of playing an EQ cleric, I have decided that the difference between a good cleric and a GREAT cleric is agro control-being able to walk the fine line of your agro being lower than the tank's and higher than the ever-so-squishy casters' (and then being able to dump it back to the chain wearers so you have a second to breathe and get heals caught up) can almost seem like magic to someone who's not used to seeing it in action-it's something that the other healer in your example obviously didn't understand....which is why they died. I can't count the number of times I've seen another healer I'm grouped with get (non-barrage) damage in a group because they *had* to heal the tank when he was at 80h rather than just waiting another five seconds for the tank to drop closer to 50, while simultaneously allowing the tank that much more time to pump up agro.
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