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Zapdafi
12-25-2004, 11:39 AM
<DIV>are the debuff timers of other classes as short as ours?  just wondering what the thinking might be behind having them set so short, there have been fights where ive had to debuff 2-3 times. i try and throw 3 debuffs at the start of each "big" fight, sign of weakness, rebuke, and mark of pawns. sign of weakness is the only one i refresh over and over as needed.</DIV>

Kikmaid
12-27-2004, 06:45 AM
<DIV>I know what you mean, it does seem too short.  I tend to think a mob that's been debuffed should pretty much stay debuffed until dead, unless a seriously long fight.  It takes too much power to do a full set of debuffs only to have them run out while the mob is still at half health.</DIV> <DIV> </DIV> <DIV>But.. I guess that's the rules of the game, and we just have to work with them.</DIV>

Deej
12-27-2004, 03:26 PM
It would be nice if the debuffs even lasted as long as their timers state they will. Is it me or does weakness always wear off 30secs early?

Faenor
12-29-2004, 12:37 AM
<DIV>I couldn't agree more, it's supremely annoying.  I find myself constantly juggling debuffs and not having a good time.  Not only do they not last anywhere near long enough, but like someone has already mentioned, they wear prematurely far too often.   </DIV>

Lifewast
12-30-2004, 01:01 AM
AOE debuffs suck the most with their huge cast time.I really hate how they get to about 90% through the cast, then the first mob of the encounter dies before they land.....really annoying