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Xran
12-17-2004, 10:11 PM
Just checking out the efficiency post L20. How's your Reactive on tanks do against yellow^^ and orange^^ mobs?Heal a whole bunch? Or the BoV drops pretty quick too?Just checking how much you have to spam your reactive heals...

ThikNogg
12-17-2004, 11:11 PM
<DIV>Mine are still holding up somewhat  fine. I was the only healer in RoV the other night at lvl 24 and we only ran into problems when the tank pulled when I was oop. I do have to spam it at times, mostly on multiple mob pulls, but its not that difficult. If you debuff the fights will be MUCH easier. I cant express how important debuffs are. If I dont debuff it takes all my power to heal. If I debuff I hardly ever have power problems.</DIV> <DIV> </DIV> <DIV>I put the window that has my concentration spell icons right beside my group window so that I can watch and see BoV wear off while I am watching health bars. That has been a big help too.</DIV>

khrokh
12-18-2004, 12:56 AM
reactive are not very efficient against hard hitting mobs because each reaction will only heal part of the hit. On swarm of mobs that hit low keeping 1 reactive up will keep the tank at 100%.Stacking a single target reactive and a group reactive will allow for a bigger amount of each hit to be mitigated (as they do really stack). That way at a pretty heavy mana cost you ll be able to heal ~2.5x better than with a single reactive.This has been sufficient for me on yellow and orange++ and even most of the barely red++ (i have been single healer on 47++ mobs at lvl 35, at that point stacking both reactive types was barely sufficient on a lvl 38 tank).

Xran
12-18-2004, 01:33 AM
I don't think all heals won't be too efficient against hard hitting mobs.They probably chew us faster than we can heal.Interesting way of stacking single and group reactive for even more heals.Thanks for the response. I am just looking at other heals... HoT probably can't keep up with hard hitting mobs.I know that Wards usually drop in 1-2 hits against yellow^^ and orange^^.

Gwynet
12-18-2004, 01:34 AM
<DIV>Yeah I'm not sure there is anything done for high hitting mobs. The advantage shamans have is that they are less likely to get their tank killed than us, as our heals proc AFTER the hit hehe.</DIV>

Xran
12-18-2004, 01:52 AM
<blockquote><hr>Gwynet wrote:<DIV>Yeah I'm not sure there is anything done for high hitting mobs. The advantage shamans have is that they are less likely to get their tank killed than us, as our heals proc AFTER the hit hehe.</DIV><hr></blockquote>Yeah, it kinda goes both ways. Tank with lots of HP left, the reactive still works quite well.Tank with little HP left, the tank will die by the time the reactive works.Tank with lots of HP left, ward keeps him in green range within 1-2 hits.Tank with little HP left, 1st keeps tank alive. If next ward not up, tank dies.Now if only wards and reactive stack.... say if ward is up. If any dmg is absorbed by ward,the reactive will kick in anyway. Right now, I heard that if you have Ward up, Reactive can't function.

tektrad
12-18-2004, 02:12 AM
<BR> <BLOCKQUOTE> <HR> Xrande wrote:<BR><BR> <BLOCKQUOTE> <HR> Gwynet wrote:<BR> <DIV>Yeah I'm not sure there is anything done for high hitting mobs. The advantage shamans have is that they are less likely to get their tank killed than us, as our heals proc AFTER the hit hehe.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR>Right now, I heard that if you have Ward up, Reactive can't function.<BR> <HR> </BLOCKQUOTE>Can anyone verify this???  I have a guildmate that, when grouped with me (level 21 Templar), always puts his ward up first... then I cast my BoV.  I know for a fact that my BoV works, but is it because it canceled out the ward?  I never asked the tank to check this.  Anyone know???<BR>

Ender
12-18-2004, 02:25 AM
well, i really hope you're not the only healer because you will likely get owned or come very close to losing all your mana.

Xran
12-18-2004, 03:19 AM
Not too sure about the Ward and Reactive.A L46 Msytic was saying that he don't group too well with Cleric, but better with Druids.We will have to try it out whether it cancels one or the other.You mentioned that your BoV still works after Ward is up. Check with the shaman or tankif the ward still function. If reactive and ward doesn't stack properly, there's indeeda problem with cleric+shaman combo. Unless that's devs intention...

Xran
12-18-2004, 03:21 AM
<blockquote><hr>EnderMX wrote:well, i really hope you're not the only healer because you will likely get owned or come very close to losing all your mana.<hr></blockquote>So in general it is almost foolish to take on yellow^^ with 1 healer in the post L20 zones.2 healers are probably the most efficient.

Ogrelicio
12-18-2004, 03:48 AM
<DIV>I find that you have to supplement BoV with direct heals vs those tough mobs.  It just depends on the debuffing power of the group, the caliber of the tank etc.</DIV>

Danm
12-18-2004, 04:02 AM
For high con mobs, BoV is efficient to use when it does not just expire from its duration.As long as all the pulses fire, you are getting that mana efficiency.-Dan

Lamprey_02
12-18-2004, 04:02 AM
The reason a shaman wouldn't think he groups well with a cleric as opposed to a druid is that a cleric heals reactively while a druid does it via regen. Druid regen & direct heals will increase tank hp at a constant rate while the mystic's ward will complement it well by preventing damage spikes. A cleric heals reactively; shaman wards will therefore work to prevent them (if a tank don't take dmg, he won't get healed) making the cleric have to spam his direct heals and [Removed for Content] him off. The shaman will also need to toss in spot heals adding to the aggravation. This isn't anyone's fault but the developers for designing the main cleric and shaman heal methods to exclude each other.I bet both a cleric and a shaman would find it easy grouping with a druid since a druid's healing method goes with anything. It's kind of like black when you're dressing up to go out.As for reactives holding up? They don't. At 28, I don't have much trouble healing against a debuffed orange^^ mob but that's not due to my reactive heals, it's due to having all my spam heals and debuffs at adept lvl. When the mob hits for 300 and 400, the uber 81hp that our lvl 26 reactive heal does just doesn't seem to help as much as it did at lvl 15. Dunno, maybe it's me. However, we still make excellent healers due to our debuffs, spam heals and the fact that we ALWAYS use the good food/drink to regen mana blown on them. We all do, correct? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Nocaster
12-18-2004, 04:27 AM
<DIV>It's been my experience that reactives hold up fine (duration-wise) against single mobs regardless of level or difficulty (^  or ^^), debuffed or not. Multiples are another story as reactives drop almost as fast as they go up, especially against higher level groups (yellow and orange).</DIV> <DIV> </DIV> <DIV>And Shaman don't like grouping with Templars? Hogwash! </DIV> <DIV> </DIV> <DIV>From what I've seen thus far to level 34, this is hands down the best healer combo in the game. Whenever I group with a Shaman, rarely does either of us dip below 75% mana. And this includes camping the shift bosses in RE (with a mezzer, of course). </DIV> <DIV> </DIV> <DIV> </DIV>

Nocaster
12-18-2004, 04:27 AM
<DIV>Double post.</DIV> <DIV> </DIV><p>Message Edited by Nocaster on <span class=date_text>12-17-2004</span> <span class=time_text>03:28 PM</span>

Lamprey_02
12-18-2004, 04:38 AM
It's normal for reactives to drop sooner vs. multiple mobs as they have a limited # of heals (4 for BoV and it's gone). It takes a single mob longer to land 4 hits than it takes 4 mobs to do the same, and the heal fires whether it's a hit for 1 dmg or for 500.You can't, however, mean that reactives hold up fine as far as healing goes and that you don't need to use spam heals. Perhaps it'd be best to clarify that so as not to confuse people.

Tobruk Boca
12-18-2004, 04:43 AM
<DIV>As a 37 templar I've found that reactives do well against single targets. Its when you get a group of mobs + a yellow or greater twinup that you will start spamming heals like crazy. Usually I am casting supplicants and Bov as fast as I can during the start of a fight like that. If the mob is particularily hard, ill be casting like this: Amelioration, supplicants, combat heal, bov, amelioration, supplicants, combat heal, bov... etc. You do breeze through mana fast, but when that orange twinup drops and you get the loot, its all worth it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Nocaster
12-18-2004, 05:19 AM
<BR> <BLOCKQUOTE> <HR> Lamprey_02 wrote:<BR>It's normal for reactives to drop sooner vs. multiple mobs as they have a limited # of heals (4 for BoV and it's gone). It takes a single mob longer to land 4 hits than it takes 4 mobs to do the same, and the heal fires whether it's a hit for 1 dmg or for 500.<BR><BR>You can't, however, mean that reactives hold up fine as far as healing goes and that you don't need to use spam heals. Perhaps it'd be best to clarify that so as not to confuse people.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Good idea. To clarify further, the formula if I am only healer against singles (yellow and slightly orange ^ and ^^):  </FONT></DIV> <DIV></FONT> </DIV> <DIV>SP (Adept III) on MT prior to pull -> </FONT></DIV> <DIV></FONT> </DIV> <DIV>Time Intercession (Adept I) so that it casts just as MT reaches camp -> </FONT></DIV> <DIV></FONT> </DIV> <DIV>Refresh SP if necessary -> </FONT></DIV> <DIV></FONT> </DIV> <DIV>Disgrace (Adept III) -> </FONT></DIV> <DIV></FONT> </DIV> <DIV>Mark of Princes-></FONT></DIV> <DIV> <DIV></FONT> </DIV> <DIV>Check SP and spot heal if Necessary (Amelioration (Adept I) if HP's have slightly dropped, Restoration (App II) if HP drop is more pronounced, both if SP has dropped during previous Disgrace cast) -></FONT></DIV></FONT></DIV> <DIV></FONT> </DIV> <DIV>Sign of weakness (App III) -></FONT></DIV> <DIV></FONT> </DIV> <DIV> Keep SP up for rest of fight, spot heal when necessary.</FONT></DIV> <DIV></FONT> </DIV> <DIV></FONT> </DIV> <DIV></FONT> </DIV> <DIV>Keep in mind, before you insta-heal, make sure at least one reactive is up or you'll never catch up & get on top of it. </FONT></DIV>

Xran
12-18-2004, 05:44 AM
<blockquote><hr>Nocaster wrote:<DIV>It's been my experience that reactives hold up fine (duration-wise) against single mobs regardless of level or difficulty (^ or ^^), debuffed or not. Multiples are another story as reactives drop almost as fast as they go up, especially against higher level groups (yellow and orange).</DIV><DIV> </DIV><DIV>And Shaman don't like grouping with Templars? Hogwash! </DIV><DIV> </DIV><DIV>From what I've seen thus far to level 34, this is hands down the best healer combo in the game. Whenever I group with a Shaman, rarely does either of us dip below 75% mana. And this includes camping the shift bosses in RE (with a mezzer, of course). </DIV><DIV> </DIV><DIV> </DIV><hr></blockquote>So what's the general tactic for Shaman+Cleric combo? Don't wards block out reactive heal?

Nocaster
12-18-2004, 06:22 AM
<DIV>Block it out? </DIV> <DIV> </DIV> <DIV>Not sure exactly what you mean. My reactive does not get canceled when a Shaman casts a ward, or vice versa.</DIV> <DIV> </DIV> <DIV>If you mean effect-wise, that's debatable. The trouble is, wards so effective at stopping damage that it's difficult to see the effects of both spells when they are both up on the MT.</DIV> <DIV> </DIV> <DIV>Try this experiment: Have your tank watch his battle chat and tell you what the ward is absorbing vs what damage the mob is inflicting per swing.</DIV> <DIV> </DIV> <DIV>Strategically and realistically speaking, don't keep your reactive up on top of the ward and see what happens when the ward drops. You'll both be scrambling to get back on top of the situation, burning mana along the way. Especially you, since you'll probably be the one spamming insta-heals. Now add an    ummm add into the mix, or the tank loses agro and things start to get dicey.</DIV> <DIV> </DIV> <DIV>Here's the bottom line, if I'm with a Shaman, just keeping SP up on top of the ward keeps us both above 75% mana at virtually all times (Chanter or no), usually between 80 and 90%.</DIV>

Gwynet
12-18-2004, 07:02 AM
<BR> <BLOCKQUOTE> <HR> Xrande wrote:<BR><BR> <BLOCKQUOTE> <HR> Nocaster wrote:<BR> <DIV>It's been my experience that reactives hold up fine (duration-wise) against single mobs regardless of level or difficulty (^ or ^^), debuffed or not. Multiples are another story as reactives drop almost as fast as they go up, especially against higher level groups (yellow and orange).</DIV> <DIV>And Shaman don't like grouping with Templars? Hogwash! </DIV> <DIV>From what I've seen thus far to level 34, this is hands down the best healer combo in the game. Whenever I group with a Shaman, rarely does either of us dip below 75% mana. And this includes camping the shift bosses in RE (with a mezzer, of course). </DIV> <BR> <HR> </BLOCKQUOTE><BR><BR>So what's the general tactic for Shaman+Cleric combo? Don't wards block out reactive heal?<BR> <HR> </BLOCKQUOTE> <P>Depends on the shaman. For lots of them, my reactives were just wearing out, and I gave up using them. That's the problem with shamans and clerics, it's that our heals won't work if there is a ward on. But they are handy when the ward drops.</P> <P>I still really think that what is awesome with shaman and cleric is the slow + str debuff combo.<BR></P>

TROri
12-20-2004, 11:06 PM
Well, I can't talk post 30 but between 20 and 30 reactives are fine. Start with group reactive when the tank heads out and when he's coming back in ->-Single target reactive, Weakness, Sign of Weakness-Single target reactive, Rebuke, Disgrace-Heavy melee group? Mark.-Multiple mob pull? Ameloration(? the mob death heal)-sit down, eat some pie, read the paper-Single target reative. Weakness and Rebuke if necessaryThis assumes that your tank is relatively capable. If not then it goes single target reactive, combat heal, arch heal, single target, please let me get a weakness in!, combat. "Gee guys, look at the time, gotta go do that, ummm, thing you know...over there with that guy...sorry about the short group!"Incidentally, that is not unreasonable against ++ 3 levels above the tank. If it's more than that then I will end up either adding a group reactive (tops the tank off) or some combats/what not.The more mobs there are beating on the tank, the lower I will let his hp go before renewing the single target reactive. Just the nature of the beast.EDIT: As far as cleric/shaman and cleric/druid combos; by the time you and the shaman have fully debuffed the target you can both go out harvesting against white ++ mobs and occasionally throw in a quick heal.<p>Message Edited by TROrion on <span class=date_text>12-20-2004</span> <span class=time_text>10:08 AM</span>

Xran
12-20-2004, 11:56 PM
Interesting, TROrion. Thanks for the input.

TROri
12-21-2004, 12:22 AM
Incidentally, none of my spells are below apprentice III and I dropped the gold for BoV adept 3. You'll do a <u>little</u> more work with apprentice III BoV.

Xran
12-21-2004, 12:54 AM
<blockquote><hr>TROrion wrote:Incidentally, none of my spells are below apprentice III and I dropped the gold for BoV adept 3. You'll do a <u>little</u> more work with apprentice III BoV.<hr></blockquote>can't afford 20gp for an Adept III <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Maybe I will continue harvesting like a mad man till I find the silver or coral.

TROri
12-21-2004, 01:03 AM
OUCH! I couldn't afford 20g for it either! Well, couldn't/wouldn't are pretty much the same thing. But you can get app3 right? Get it.And (though tanks will say it's not true) this is a tank-centric game. your tank determines the level of opponent, not you. If it's ++ white to you and ++ red to your tank, it's a ++ red mob.<p>Message Edited by TROrion on <span class=date_text>12-20-2004</span> <span class=time_text>12:05 PM</span>

Xran
12-21-2004, 02:15 AM
<blockquote><hr>TROrion wrote:OUCH! I couldn't afford 20g for it either! Well, couldn't/wouldn't are pretty much the same thing. But you can get app3 right? Get it.And (though tanks will say it's not true) this is a tank-centric game. your tank determines the level of opponent, not you. If it's ++ white to you and ++ red to your tank, it's a ++ red mob.<hr></blockquote>I am finding a dedicated sage or I am going to be one. Heck I am not going to pay 48s for a Tier II spell.Darn Qeynosians in Blackburrow server. All they know is jack up prices because a lot of higher level peeps can afford it. Spells in Freeport even with 40% fee is still waayyy lower than in Qeynos.Absolutely! Tank determines all there is to fight. We can only heal so much even though we can be 10levels higher! Darned that we get our special healing ability only at 12, 26 .....14 levels for nextupgrade? They must be mad. Using the same spell for 14 levels must be boring!At least other classes get lots of different upgrades on the way ... oh well, so much for diversityand innovation.

Zabumt
12-21-2004, 01:28 PM
<DIV>Two things to add.  Have been said before but can't hurt to say it again.  Against multiples, (I'm talking multiple oranges, yellows, whites, blues etc...)  Use your reactive as an instant heal rather than a reactive.  In other words, let the tank get down about 40 percent of health (2 bubbs or yellow health), cast your reactive and in the next second or two tada tank is at full health.  Spamming reactives in a big encounter doesn't do much except waste your power.  This is of course, assuming a big encounter of non-arrow or down-arrow mobs and maybe one double-up or single-up boss.  Not taking say another double-up add in the middle of a fight.</DIV> <DIV> </DIV> <DIV>Second thing, combat heal adds yet another ac buff over supplicants.  And it casts fast.  In hard fights where the tank is constantly losing health I cast Supplicants and Combat intermittently as needed.  Basically, this is how I do it.  Cast Supplicants, wait for the buff to wear itself out or for the tank to take a little too much damage, touch up with Combat and follow with a refresh of Supplicants.  If we get a real add during a double-up single, I usually resort to spamming supplicants and combat heals until the fight is over.</DIV> <DIV> </DIV> <DIV>This of course, is assuming an imperfect low dps group.  In a high dps group, that first target is dead before I have a chance to expend alot of power keeping reactives up or using combat healing.  In other words, it all depends.</DIV> <DIV> </DIV> <DIV>As for arch healing type heal, I tend to use this only when I know I have time to cast it and combat/reactive are still recycling.  In other words, I don't use arch healing all that much.  My reactive and combat heal are my most used heals by far.</DIV><p>Message Edited by Zabumtik on <span class=date_text>12-21-2004</span> <span class=time_text>12:31 AM</span>

Wossname
12-21-2004, 01:41 PM
<blockquote><hr>Xrande wrote:<blockquote><hr>EnderMX wrote:well, i really hope you're not the only healer because you will likely get owned or come very close to losing all your mana.<hr></blockquote>So in general it is almost foolish to take on yellow^^ with 1 healer in the post L20 zones.2 healers are probably the most efficient.<hr></blockquote>It's not far beyond L20 but last night in Stormhold I was the only healer (23 Templar) in the group and we were tearing up yellow^^ mobs and I was staying above 50% Power. I think this was to do with a competent group with a good mix: Illusionist, Troubadour, Swashbuckler, Paladin, Paladin and Templar. Great Power regen, debuffing early and lots of DPS seem to be key for me. That and convincing everyone but the tank to stand *behind* the mob...

ken
12-21-2004, 06:58 PM
<DIV>"Its when you get a group of mobs + a yellow or greater twinup that you will start spamming heals like crazy."</DIV> <DIV> </DIV> <DIV>Gotta watch group of mobs closer.  For single pulls I just put on a reactive whenever it drops.  For group encounters I let the tank start lossing his hitpoints to ~75% and then I cast the reactive.   He will be at ~70% when it lands and by the next fight clock tick he will be healed for ~1000 hitpoints because each mob will hit him.</DIV> <DIV> </DIV> <DIV>Multiple mobs within a group do a lot less damage each.  Instead of doing 250ish damage solo, with 4 mobs they are doing 80ish each.  So if you cast your reactive whenever the other goes away you will be wasting a ton of mana when fighting group mobs.  You should be healing just a little more initially with grouped mobs.</DIV>

Jukk
12-21-2004, 07:19 PM
I've said it beforeReactives suck when it comes to single hard-hitting mobs.The single reactives do not stack (they simply go off after first one is used up).What happens is the tank gets a big hit...reactive heals a tiny bit...tanks takes next big hit...reactive heals a tiny big...tank takes big hit and dies...reactive is still on the tank...but tank dies anyway.With a swarm of lower-hitting mobs, the reactives work fine, since the reactive will "proc" more often and can then be re-applied.With single hard-hitting mob, it's spam direct-heals time, it matters not if you re-apply the reactive since it's still up when tank dies.Wards ofcourse has no such problem, since it does it's work and can then be re-applied when needed.

Xald
12-21-2004, 07:58 PM
<BR> <BLOCKQUOTE> <HR> Jukken wrote:<BR>I've said it before<BR><BR>Reactives suck when it comes to single hard-hitting mobs.<BR><BR>The single reactives do not stack (they simply go off after first one is used up).<BR>What happens is the tank gets a big hit...reactive heals a tiny bit...tanks takes next big hit...reactive heals a tiny big...tank takes big hit and dies...reactive is still on the tank...but tank dies anyway.<BR>With a swarm of lower-hitting mobs, the reactives work fine, since the reactive will "proc" more often and can then be re-applied.<BR>With single hard-hitting mob, it's spam direct-heals time, it matters not if you re-apply the reactive since it's still up when tank dies.<BR>Wards ofcourse has no such problem, since it does it's work and can then be re-applied when needed.<BR> <HR> </BLOCKQUOTE><BR> <DIV>At 37 almost 38 Templar I've found differently with reguards to hard hitting mobs. </FONT></DIV> <DIV></FONT> </DIV> <DIV>I do just fine healing tanks fighting orange ^^s as the only healer. Basicly you just can't cast the single target reactive and go afk. You have to cast the group one as well and let the affects of both do the work. </FONT></DIV> <DIV></FONT> </DIV> <DIV>Wards seem to be having issues on plate tanks in that they get brought down almost as fast as they're cast from what I've seen. Chaincasting wards is no more cost effective than chaincasting direct heals.  They do have far better results on the dodge tanks whereas those tanks give templars the hardest time due to the lack of damage mitigation on impact however I have kept monks alive and fighting 'single hard hitting mobs' just fine as well without needing to spam direct heals or stop the chainpulling cycle except when we've had 2 or more ^^s at once.</FONT></DIV>

Crazed-O
12-21-2004, 09:14 PM
<DIV>One thing I have had to do recently since I was solo healer, with no breeze or bard. Is quad stack my reactives (BOV,SP,Intercession,SS) for high level mob pulls so that i have time to cast sign of weakness adept 1, which brings down the mobs dps quite a bit, and give me time to stabilize and finish debuffing easier, just for certain pulls though. You dont get as low on the initial hits into the scary red area.</DIV> <DIV> </DIV> <DIV>Normally, 1 single and 1 group reactive (whichever your better ones are) on puller before pull then Sign of weakness for groups, or the AC debuff for single then stabilize and finish debuff. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>One question do the 2 AC debuffs stack???? I am trying to figure that out.</DIV> <DIV> </DIV> <DIV>EDIT: Oh yeah, wow they get 15g for adept 3, I made 3 adept 3 BOV's at same time figuring I would make money to double my coral/silver cash and I cant sell for even 11g, on Crushbone anyhow.</DIV><p>Message Edited by Crazed-One on <span class=date_text>12-21-2004</span> <span class=time_text>08:16 AM</span>

Ke
12-21-2004, 10:03 PM
<P>I've not had any issues with my BoV so far. I upgraded it to adept 3 at some stage (L20ish?) which was well worth the effort. Usually this is enough to keep my normal berserker tank alive through yellows and even big groups - but it depends what other DPS we have in the team for some tricky stuff or I will run out of mana. Occasionally I will need to throw a spot heal, but its rare that the tank takes more damage than BoV can heal. </P> <P>At L24 I was quite happily keeping a L24 guardian alive against yellow ^^ giants and centaurs in TS. Multiples would get tricky, but they could just about be done.</P> <P>Equally, I've been in groups with 'tanks' that insist they have decent equipment and can tank yet I struggle to keep them alive vs blue ^^s. I even tank better than some of these so called tanks - shame I struggle to keep the aggro.<BR></P> <P>Quite frankly, it takes a well equipped priest AND a well equipped tank AND a good amount of DPS in the group to be really successful. If any of those 3 combinations are weak, then you will struggle. Sadly, pickup groups regularly have weaker members somewhere in them - quite often its the tank or a priest. In this case, adding an extra healer will counter the weakness somewhat - and hence you have the perception that multiple healers are required. However, you kill a bit of your DPS in this case, hence fights last longer and xp is slower.</P> <BLOCKQUOTE> <HR> Xrande wrote:<BR><BR>I am finding a dedicated sage or I am going to be one. Heck I am not going to pay 48s for a Tier II spell.<BR>Darn Qeynosians in Blackburrow server. All they know is jack up prices because a lot of higher <BR>level peeps can afford it. Spells in Freeport even with 40% fee is still waayyy lower than in Qeynos.<BR><BR> <HR> </BLOCKQUOTE><BR> <DIV>You know, it doesnt take much to find a reasonable priced sage on Blackburrow. I hate the fact that people think they can charge that kind of amount for spells and get away with it. I'd be interested to know just how many copies they sell at those prices. Look on our server board and you will see posts from me and others advertising creating Teir 2 spells for 20s or less. I do it for 20s if you can catch me when I'm tradeskilling. I also charge 50s for making a silver/coral into a adept 3 (which goes towards the costs I had to pay to buy the books!)</DIV> <DIV> </DIV> <DIV>Should I progress on to making teir 3 scrolls? Hard to say really. Cant see a lot of point at the moment as there isnt much profit in it. Although, I completely object to paying the high prices most other sages charge.</DIV>

HerrD
12-22-2004, 01:31 AM
<DIV>I have no problems grouping with Shammys, in fact I love it.  Our reacitves last about 15 seconds longer then their ward, so it's a safety blanket.  Cast my reactive on top of Shammys ward (group or single depending on situation) then start the debuffing.</DIV> <DIV> </DIV> <DIV>As for single healer, again, no problem.  Its all about the timing.  You definitely need to wait until the tank is down a bit for the reactives to be power efficient.  On groups with a ^^ start with intercession, debuff, then single or inter again depending on what's going on.</DIV> <DIV> </DIV> <DIV>And of course amelioration/restoration/prayer/touch for insta heals as needed (again, dropping a bov/supp on orange health bar ain't a bad thing if you've debuffed)</DIV> <DIV> </DIV> <DIV>Maybe those of you having problems aren't using adept spells, or your tanks just suck.  </DIV> <DIV> </DIV> <DIV>Hmmm, or maybe it's just that I group with some great palyers like Harkov, Mugaaz, Zheff,  and Caemlyn...nah, it's gotta be that [expletive ninja'd by Faarbot] Shammy.....bricklayer.....frickin shammy wards are insane....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by HerrDoc on <span class=date_text>12-21-2004</span> <span class=time_text>12:41 PM</span>

Xran
12-22-2004, 02:40 AM
<b>Kehi</b>, I think your self advertising worked too whether intentional or unintentional.Can I look you up for some App III stuff .... or maybe App IV stuff once next patch kicks in.

Ke
12-22-2004, 04:38 PM
<DIV>Of course - just send me a tell!</DIV>